Lines Matching full:lods
342 void makeSafeLods (const vector<IVec3>& textureSizes, const IVec2& viewportSize); // Modifies texture coordinates so that LODs aren't too close to x.5 or 0.0 .999 // First we do some tricks to make the LODs safer wrt. precision issues. See MultiTexShader::makeSafeLods().