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Lines Matching full:vertex

152 	vector<float>		m_comparisonValueArray; // Will contain per-vertex comparison values if using mixed branch type in vertex case.
306 // Vertex case, not every execution takes the same branch.
314 // Make every second vertex take the true branch, and every second the false branch.
361 // Setup per-vertex comparison values calculated in init().
427 vector<float> m_boundArray; // Will contain per-vertex loop bounds if using non-stable attribute in vertex case.
586 // Vertex case, with non-constant number of iterations.
638 // Setup per-vertex loop bounds calculated in init().
866 ShaderPerformanceCaseGroup* vertexOrFragmentGroup = new ShaderPerformanceCaseGroup(m_testCtx, isVertex ? "vertex" : "fragment", "");
941 ShaderPerformanceCaseGroup* vertexOrFragmentGroup = new ShaderPerformanceCaseGroup(m_testCtx, isVertex ? "vertex" : "fragment", "");