Lines Matching refs:m_shaderType
232 const ShaderType m_shaderType;
266 , m_shaderType (shaderType)
311 switch (m_shaderType)
355 if ( ((m_shaderType == SHADERTYPE_VERTEX) || (m_shaderType == SHADERTYPE_BOTH)) && (maxVertexUnits < m_numBindings) )
357 if ( ((m_shaderType == SHADERTYPE_FRAGMENT) || (m_shaderType == SHADERTYPE_BOTH)) && (maxFragmentUnits < m_numBindings) )
359 if ( (m_shaderType == SHADERTYPE_BOTH) && (maxCombinedUnits < m_numBindings*2) )
596 const ShaderType m_shaderType;
625 , m_shaderType (shaderType)
665 switch (m_shaderType)
714 if ( ((m_shaderType == SHADERTYPE_VERTEX) || (m_shaderType == SHADERTYPE_BOTH)) && (maxVertexUnits < m_numBindings) )
716 if ( ((m_shaderType == SHADERTYPE_FRAGMENT) || (m_shaderType == SHADERTYPE_BOTH)) && (maxFragmentUnits < m_numBindings) )
718 if ( (m_shaderType == SHADERTYPE_BOTH) && (maxCombinedUnits < m_numBindings*2) )
966 << glu::VertexSource(generateVertexShader(m_shaderType, shaderUniformDecl.str(), shaderBody.str()))
967 << glu::FragmentSource(generateFragmentShader(m_shaderType, shaderUniformDecl.str(), shaderBody.str())));
1091 << glu::VertexSource(generateVertexShader(m_shaderType, vertexUniformDecl.str(), shaderBody.str()))
1092 << glu::FragmentSource(generateFragmentShader(m_shaderType, fragmentUniformDecl.str(), shaderBody.str())));
1298 << glu::VertexSource(generateVertexShader(m_shaderType, shaderUniformDecl.str(), shaderBody.str()))
1299 << glu::FragmentSource(generateFragmentShader(m_shaderType, shaderUniformDecl.str(), shaderBody.str())));
1390 << glu::VertexSource(generateVertexShader(m_shaderType, vertexUniformDecl.str(), shaderBody.str()))
1391 << glu::FragmentSource(generateFragmentShader(m_shaderType, fragmentUniformDecl.str(), shaderBody.str())));
1564 << glu::VertexSource(generateVertexShader(m_shaderType, shaderUniformDecl.str(), shaderBody.str()))
1565 << glu::FragmentSource(generateFragmentShader(m_shaderType, shaderUniformDecl.str(), shaderBody.str())));
1641 << glu::VertexSource(generateVertexShader(m_shaderType, vertexUniformDecl.str(), shaderBody.str()))
1642 << glu::FragmentSource(generateFragmentShader(m_shaderType, fragmentUniformDecl.str(), shaderBody.str())));
1799 << glu::VertexSource(generateVertexShader(m_shaderType, shaderUniformDecl.str(), shaderBody.str()))
1800 << glu::FragmentSource(generateFragmentShader(m_shaderType, shaderUniformDecl.str(), shaderBody.str())));
1876 << glu::VertexSource(generateVertexShader(m_shaderType, vertexUniformDecl.str(), shaderBody.str()))
1877 << glu::FragmentSource(generateFragmentShader(m_shaderType, fragmentUniformDecl.str(), shaderBody.str())));