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Lines Matching refs:GL_DEPTH

434 	ctx.beginSection("GL_INVALID_ENUM is generated if buffer is GL_DEPTH or GL_DEPTH_STENCIL.");
435 ctx.glClearBufferiv(GL_DEPTH, 1, &data[0]);
479 ctx.beginSection("GL_INVALID_ENUM is generated if buffer is GL_DEPTH, GL_STENCIL or GL_DEPTH_STENCIL.");
480 ctx.glClearBufferuiv(GL_DEPTH, 1, &data[0]);
528 ctx.beginSection("GL_INVALID_VALUE is generated if buffer is GL_DEPTH and drawBuffer is not zero.");
529 ctx.glClearBufferfv(GL_DEPTH, 1, &data[0]);
547 ctx.glClearBufferfi(GL_DEPTH, 0, 1.0f, 1);