Lines Matching refs:precision
268 GLint precision[1];
271 deMemset(&precision[0], 0xcd, sizeof(precision));
274 ctx.glGetShaderPrecisionFormat (-1, GL_MEDIUM_FLOAT, &range[0], &precision[0]);
276 ctx.glGetShaderPrecisionFormat (GL_VERTEX_SHADER, -1, &range[0], &precision[0]);
278 ctx.glGetShaderPrecisionFormat (-1, -1, &range[0], &precision[0]);