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Lines Matching refs:numCoords

224 	int					numCoords	= 0;
228 case TEXTURE_TYPE_1D: numCoords = 1; break;
229 case TEXTURE_TYPE_2D: numCoords = 2; break;
230 case TEXTURE_TYPE_2D_ARRAY: numCoords = 3; break;
231 case TEXTURE_TYPE_CUBE: numCoords = 3; break;
232 case TEXTURE_TYPE_3D: numCoords = 3; break;
238 numCoords += 1;
240 DE_ASSERT(de::inRange(numCoords, 1, 4));
242 return numCoords == 1 ? glu::TYPE_FLOAT : glu::getDataTypeFloatVec(numCoords);