Lines Matching defs:RENDER_SIZE
93 RENDER_SIZE = 128
101 : MultisampleShaderRenderUtil::MultisampleRenderCase(context, name, description, numSamples, target, RENDER_SIZE, MultisampleShaderRenderUtil::MultisampleRenderCase::FLAG_PER_ITERATION_SHADER)
142 for (int y = 0; y < RENDER_SIZE; ++y)
143 for (int x = 0; x < RENDER_SIZE; ++x)
629 RENDER_SIZE = 32
640 : MultisampleShaderRenderUtil::MultisampleRenderCase (context, name, description, numSamples, target, RENDER_SIZE)
682 " v_position = (a_position.xy + vec2(1.0, 1.0)) / 2.0 * vec2(" << (int)RENDER_SIZE << ".0, " << (int)RENDER_SIZE << ".0);\n"
700 " const highp float threshold = 0.15625; // 4 subpixel bits. Assume 3 accurate bits + 0.03125 for other errors\n"; // 0.03125 = mediump epsilon when value = 32 (RENDER_SIZE)
821 RENDER_SIZE = 128
830 : CentroidRenderCase(context, name, description, numSamples, target, RENDER_SIZE)
920 RENDER_SIZE = 32
929 : MultisampleShaderRenderUtil::MultisampleRenderCase(context, name, description, numSamples, target, RENDER_SIZE)
969 " v_screenPosition = (a_position.xy + vec2(1.0, 1.0)) / 2.0 * vec2(" << (int)RENDER_SIZE << ".0, " << (int)RENDER_SIZE << ".0);\n"
986 " const highp float threshold = 0.15625; // 4 subpixel bits. Assume 3 accurate bits + 0.03125 for other errors\n" // 0.03125 = mediump epsilon when value = 32 (RENDER_SIZE)
1023 RENDER_SIZE = 128
1034 : CentroidRenderCase (context, name, description, numSamples, target, RENDER_SIZE)
1179 RENDER_SIZE = 32
1190 : MultisampleShaderRenderUtil::MultisampleRenderCase (context, name, description, numSamples, target, RENDER_SIZE)
1245 buf << " v_screenPosition = (a_position.xy + vec2(1.0, 1.0)) / 2.0 * vec2(" << (int)RENDER_SIZE << ".0, " << (int)RENDER_SIZE << ".0);\n";
1248 " v_screenPosition[1] = (a_position.xy + vec2(1.0, 1.0)) / 2.0 * vec2(" << (int)RENDER_SIZE << ".0, " << (int)RENDER_SIZE << ".0);\n";
1283 " const highp float threshold = 0.15625; // 4 subpixel bits. Assume 3 accurate bits + 0.03125 for other errors\n" // 0.03125 = mediump epsilon when value = 32 (RENDER_SIZE)
1314 RENDER_SIZE = 32
1323 : MultisampleShaderRenderUtil::MultisampleRenderCase(context, name, description, numSamples, target, RENDER_SIZE)
1363 " v_screenPosition = (a_position.xy + vec2(1.0, 1.0)) / 2.0 * vec2(" << (int)RENDER_SIZE << ".0, " << (int)RENDER_SIZE << ".0);\n"
1380 " const highp float threshold = 0.15625; // 4 subpixel bits. Assume 3 accurate bits + 0.03125 for other errors\n" // 0.03125 = mediump epsilon when value = 32 (RENDER_SIZE)