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Lines Matching full:slices

2087 		FLAG_GEOMETRY_SEPARATE_PRIMITIVES				= 0x0100, //!< if set, geometry shader outputs separate grid cells and not continuous slices
2307 // If FLAG_GEOMETRY_SEPARATE_PRIMITIVES is not set, geometry shader fills a rectangle area in slices.
2719 buf << " // Scatter slices\n"
2733 buf << " // Fill the input area with slices\n"
2734 " // Upper triangle produces slices only to the upper half of the quad and vice-versa\n"