Lines Matching refs:positionLoc
323 const int positionLoc = gl.glGetAttribLocation(m_program->getProgram(), "a_position");
342 gl.glVertexAttribBinding(positionLoc, 3);
343 gl.glVertexAttribFormat(positionLoc, 4, GL_FLOAT, GL_FALSE, m_spec.positionAttrOffset);
344 gl.glEnableVertexAttribArray(positionLoc);
358 gl.glVertexAttribBinding(positionLoc, 3);
359 gl.glVertexAttribFormat(positionLoc, 4, GL_FLOAT, GL_FALSE, m_spec.positionAttrOffset);
360 gl.glEnableVertexAttribArray(positionLoc);
619 const int positionLoc = gl.glGetAttribLocation(m_program->getProgram(), "a_position");
639 gl.glEnableVertexAttribArray(positionLoc);
643 gl.glVertexAttribFormat(positionLoc, 4, GL_FLOAT, GL_FALSE, 0);
647 gl.glVertexAttribBinding(positionLoc, positionBinding);
893 const int positionLoc = gl.glGetAttribLocation(m_program->getProgram(), "a_position");
914 gl.glBindVertexBuffer(positionLoc, m_posBuffer, 0, (glw::GLsizei)sizeof(tcu::Vec4));
915 gl.glVertexAttribBinding(positionLoc, positionLoc);
916 gl.glVertexAttribFormat(positionLoc, 4, GL_FLOAT, GL_FALSE, 0);
927 gl.glEnableVertexAttribArray(positionLoc);
938 gl.glVertexAttribPointer(positionLoc, 4, GL_FLOAT, GL_FALSE, 0, DE_NULL);
954 gl.glEnableVertexAttribArray(positionLoc);
964 gl.glBindVertexBuffer(positionLoc, m_posBuffer, 0, (glw::GLsizei)sizeof(tcu::Vec4));
965 gl.glVertexAttribBinding(positionLoc, positionLoc);
966 gl.glVertexAttribFormat(positionLoc, 4, GL_FLOAT, GL_FALSE, 0);
978 gl.glEnableVertexAttribArray(positionLoc);
1129 const int positionLoc = gl.glGetAttribLocation(m_program->getProgram(), "a_position");
1151 gl.glVertexAttribPointer(positionLoc, 4, GL_FLOAT, GL_FALSE, (glw::GLsizei)(2 * sizeof(tcu::Vec4)), (const deUint8*)DE_NULL);
1156 gl.glBindVertexBuffer(positionLoc, m_buffer, 0, (glw::GLsizei)(2 * sizeof(tcu::Vec4)));
1168 gl.glVertexAttribPointer(positionLoc, 4, GL_FLOAT, GL_FALSE, (glw::GLsizei)(2 * sizeof(tcu::Vec4)), (const deUint8*)DE_NULL);
1173 gl.glBindVertexBuffer(positionLoc, m_buffer, 0, (glw::GLsizei)(2 * sizeof(tcu::Vec4)));
1185 gl.glVertexAttribPointer(positionLoc, 4, GL_FLOAT, GL_FALSE, 8, (const deUint8*)DE_NULL);
1190 gl.glBindVertexBuffer(positionLoc, m_buffer, 0, (glw::GLsizei)(2 * sizeof(tcu::Vec4)));
1199 const int maxUsedLocation = de::max(positionLoc, colorLoc);
1211 gl.glVertexAttribFormat(positionLoc, 4, GL_FLOAT, GL_FALSE, 0);
1214 gl.glVertexAttribBinding(positionLoc, bindingPoint1);
1226 gl.glEnableVertexAttribArray(positionLoc);