Lines Matching full:align
61 declare %class.btVector3* @_ZN9btVector3C1ERKfS1_S1_(%class.btVector3*, float*, float*, float*) unnamed_addr inlinehint ssp align 2
65 declare %class.btTransform* @_ZN11btTransformC1Ev(%class.btTransform*) unnamed_addr ssp align 2
67 declare void @_ZN11btTransform11setIdentityEv(%class.btTransform*) ssp align 2
69 declare void @_ZN11btTransform9setOriginERK9btVector3(%class.btTransform*, %class.btVector3*) nounwind inlinehint ssp align 2
71 declare i8* @_ZN13btConvexShapenwEm(i32) inlinehint ssp align 2
73 declare void @_ZN13btConvexShapedlEPv(i8*) inlinehint ssp align 2
77 declare %class.btMatrix3x3* @_ZN11btTransform8getBasisEv(%class.btTransform*) nounwind inlinehint ssp align 2
79 define %class.RagDoll* @_ZN7RagDollC2EP15btDynamicsWorldRK9btVector3f(%class.RagDoll* %this, %class.btDynamicsWorld* %ownerWorld, %class.btVector3* %positionOffset, float %scale) unnamed_addr ssp align 2 {
81 %retval = alloca %class.RagDoll*, align 4
82 %this.addr = alloca %class.RagDoll*, align 4
83 %ownerWorld.addr = alloca %class.btDynamicsWorld*, align 4
84 %positionOffset.addr = alloca %class.btVector3*, align 4
85 %scale.addr = alloca float, align 4
88 %offset = alloca %class.btTransform, align 4
89 %transform = alloca %class.btTransform, align 4
90 %ref.tmp = alloca %class.btVector3, align 4
91 %ref.tmp97 = alloca %class.btVector3, align 4
92 %ref.tmp98 = alloca float, align 4
93 %ref.tmp99 = alloca float, align 4
94 %ref.tmp100 = alloca float, align 4
95 %ref.tmp102 = alloca %class.btTransform, align 4
96 %ref.tmp107 = alloca %class.btVector3, align 4
97 %ref.tmp108 = alloca %class.btVector3, align 4
98 %ref.tmp109 = alloca float, align 4
99 %ref.tmp110 = alloca float, align 4
100 %ref.tmp111 = alloca float, align 4
101 %ref.tmp113 = alloca %class.btTransform, align 4
102 %ref.tmp119 = alloca %class.btVector3, align 4
103 %ref.tmp120 = alloca %class.btVector3, align 4
104 %ref.tmp121 = alloca float, align 4
105 %ref.tmp122 = alloca float, align 4
106 %ref.tmp123 = alloca float, align 4
107 %ref.tmp125 = alloca %class.btTransform, align 4
108 %ref.tmp131 = alloca %class.btVector3, align 4
109 %ref.tmp132 = alloca %class.btVector3, align 4
110 %ref.tmp133 = alloca float, align 4
111 %ref.tmp134 = alloca float, align 4
112 %ref.tmp135 = alloca float, align 4
113 %ref.tmp137 = alloca %class.btTransform, align 4
114 %ref.tmp143 = alloca %class.btVector3, align 4
115 %ref.tmp144 = alloca %class.btVector3, align 4
116 %ref.tmp145 = alloca float, align 4
117 %ref.tmp146 = alloca float, align 4
118 %ref.tmp147 = alloca float, align 4
119 %ref.tmp149 = alloca %class.btTransform, align 4
120 %ref.tmp155 = alloca %class.btVector3, align 4
121 %ref.tmp156 = alloca %class.btVector3, align 4
122 %ref.tmp157 = alloca float, align 4
123 %ref.tmp158 = alloca float, align 4
124 %ref.tmp159 = alloca float, align 4
125 %ref.tmp161 = alloca %class.btTransform, align 4
126 %ref.tmp167 = alloca %class.btVector3, align 4
127 %ref.tmp168 = alloca %class.btVector3, align 4
128 %ref.tmp169 = alloca float, align 4
129 %ref.tmp170 = alloca float, align 4
130 %ref.tmp171 = alloca float, align 4
131 %ref.tmp173 = alloca %class.btTransform, align 4
132 %ref.tmp179 = alloca %class.btVector3, align 4
133 %ref.tmp180 = alloca %class.btVector3, align 4
134 %ref.tmp181 = alloca float, align 4
135 %ref.tmp182 = alloca float, align 4
136 %ref.tmp183 = alloca float, align 4
137 %ref.tmp186 = alloca %class.btTransform, align 4
138 %ref.tmp192 = alloca %class.btVector3, align 4
139 %ref.tmp193 = alloca %class.btVector3, align 4
140 %ref.tmp194 = alloca float, align 4
141 %ref.tmp195 = alloca float, align 4
142 %ref.tmp196 = alloca float, align 4
143 %ref.tmp199 = alloca %class.btTransform, align 4
144 %ref.tmp205 = alloca %class.btVector3, align 4
145 %ref.tmp206 = alloca %class.btVector3, align 4
146 %ref.tmp207 = alloca float, align 4
147 %ref.tmp208 = alloca float, align 4
148 %ref.tmp209 = alloca float, align 4
149 %ref.tmp212 = alloca %class.btTransform, align 4
150 %ref.tmp218 = alloca %class.btVector3, align 4
151 %ref.tmp219 = alloca %class.btVector3, align 4
152 %ref.tmp220 = alloca float, align 4
153 %ref.tmp221 = alloca float, align 4
154 %ref.tmp222 = alloca float, align 4
155 %ref.tmp225 = alloca %class.btTransform, align 4
156 %i = alloca i32, align 4
157 %hingeC = alloca %class.btHingeConstraint*, align 4
158 %coneC = alloca %class.btConeTwistConstraint*, align 4
159 %localA = alloca %class.btTransform, align 4
160 %localB = alloca %class.btTransform, align 4
161 %ref.tmp240 = alloca %class.btVector3, align 4
162 %ref.tmp241 = alloca %class.btVector3, align 4
163 %ref.tmp242 = alloca float, align 4
164 %ref.tmp243 = alloca float, align 4
165 %ref.tmp244 = alloca float, align 4
166 %ref.tmp247 = alloca %class.btVector3, align 4
167 %ref.tmp248 = alloca %class.btVector3, align 4
168 %ref.tmp249 = alloca float, align 4
169 %ref.tmp250 = alloca float, align 4
170 %ref.tmp251 = alloca float, align 4
171 %ref.tmp266 = alloca %class.btVector3, align 4
172 %ref.tmp267 = alloca %class.btVector3, align 4
173 %ref.tmp268 = alloca float, align 4
174 %ref.tmp269 = alloca float, align 4
175 %ref.tmp270 = alloca float, align 4
176 %ref.tmp273 = alloca %class.btVector3, align 4
177 %ref.tmp274 = alloca %class.btVector3, align 4
178 %ref.tmp275 = alloca float, align 4
179 %ref.tmp276 = alloca float, align 4
180 %ref.tmp277 = alloca float, align 4
181 %ref.tmp295 = alloca %class.btVector3, align 4
182 %ref.tmp296 = alloca %class.btVector3, align 4
183 %ref.tmp297 = alloca float, align 4
184 %ref.tmp298 = alloca float, align 4
185 %ref.tmp299 = alloca float, align 4
186 %ref.tmp302 = alloca %class.btVector3, align 4
187 %ref.tmp303 = alloca %class.btVector3, align 4
188 %ref.tmp304 = alloca float, align 4
189 %ref.tmp305 = alloca float, align 4
190 %ref.tmp306 = alloca float, align 4
191 %ref.tmp324 = alloca %class.btVector3, align 4
192 %ref.tmp325 = alloca %class.btVector3, align 4
193 %ref.tmp326 = alloca float, align 4
194 %ref.tmp327 = alloca float, align 4
195 %ref.tmp328 = alloca float, align 4
196 %ref.tmp331 = alloca %class.btVector3, align 4
197 %ref.tmp332 = alloca %class.btVector3, align 4
198 %ref.tmp333 = alloca float, align 4
199 %ref.tmp334 = alloca float, align 4
200 %ref.tmp335 = alloca float, align 4
201 %ref.tmp353 = alloca %class.btVector3, align 4
202 %ref.tmp354 = alloca %class.btVector3, align 4
203 %ref.tmp355 = alloca float, align 4
204 %ref.tmp356 = alloca float, align 4
205 %ref.tmp357 = alloca float, align 4
206 %ref.tmp360 = alloca %class.btVector3, align 4
207 %ref.tmp361 = alloca %class.btVector3, align 4
208 %ref.tmp362 = alloca float, align 4
209 %ref.tmp363 = alloca float, align 4
210 %ref.tmp364 = alloca float, align 4
211 %ref.tmp382 = alloca %class.btVector3, align 4
212 %ref.tmp383 = alloca %class.btVector3, align 4
213 %ref.tmp384 = alloca float, align 4
214 %ref.tmp385 = alloca float, align 4
215 %ref.tmp386 = alloca float, align 4
216 %ref.tmp389 = alloca %class.btVector3, align 4
217 %ref.tmp390 = alloca %class.btVector3, align 4
218 %ref.tmp391 = alloca float, align 4
219 %ref.tmp392 = alloca float, align 4
220 %ref.tmp393 = alloca float, align 4
221 %ref.tmp411 = alloca %class.btVector3, align 4
222 %ref.tmp412 = alloca %class.btVector3, align 4
223 %ref.tmp413 = alloca float, align 4
224 %ref.tmp414 = alloca float, align 4
225 %ref.tmp415 = alloca float, align 4
226 %ref.tmp418 = alloca %class.btVector3, align 4
227 %ref.tmp419 = alloca %class.btVector3, align 4
228 %ref.tmp420 = alloca float, align 4
229 %ref.tmp421 = alloca float, align 4
230 %ref.tmp422 = alloca float, align 4
231 %ref.tmp440 = alloca %class.btVector3, align 4
232 %ref.tmp441 = alloca %class.btVector3, align 4
233 %ref.tmp442 = alloca float, align 4
234 %ref.tmp443 = alloca float, align 4
235 %ref.tmp444 = alloca float, align 4
236 %ref.tmp447 = alloca %class.btVector3, align 4
237 %ref.tmp448 = alloca %class.btVector3, align 4
238 %ref.tmp449 = alloca float, align 4
239 %ref.tmp450 = alloca float, align 4
240 %ref.tmp451 = alloca float, align 4
241 %ref.tmp469 = alloca %class.btVector3, align 4
242 %ref.tmp470 = alloca %class.btVector3, align 4
243 %ref.tmp471 = alloca float, align 4
244 %ref.tmp472 = alloca float, align 4
245 %ref.tmp473 = alloca float, align 4
246 %ref.tmp476 = alloca %class.btVector3, align 4
247 %ref.tmp477 = alloca %class.btVector3, align 4
248 %ref.tmp478 = alloca float, align 4
249 %ref.tmp479 = alloca float, align 4
250 %ref.tmp480 = alloca float, align 4
251 %ref.tmp498 = alloca %class.btVector3, align 4
252 %ref.tmp499 = alloca %class.btVector3, align 4
253 %ref.tmp500 = alloca float, align 4
254 %ref.tmp501 = alloca float, align 4
255 %ref.tmp502 = alloca float, align 4
256 %ref.tmp505 = alloca %class.btVector3, align 4
257 %ref.tmp506 = alloca %class.btVector3, align 4
258 %ref.tmp507 = alloca float, align 4
259 %ref.tmp508 = alloca float, align 4
260 %ref.tmp509 = alloca float, align 4
261 store %class.RagDoll* %this, %class.RagDoll** %this.addr, align 4
262 store %class.btDynamicsWorld* %ownerWorld, %class.btDynamicsWorld** %ownerWorld.addr, align 4
263 store %class.btVector3* %positionOffset, %class.btVector3** %positionOffset.addr, align 4
264 store float %scale, float* %scale.addr, align 4
270 %1 = load %class.btDynamicsWorld** %ownerWorld.addr, align 4
271 store %class.btDynamicsWorld* %1, %class.btDynamicsWorld** %m_ownerWorld, align 4
274 %3 = load float* %scale.addr, align 4
276 %4 = load float* %scale.addr, align 4
285 store %class.btCollisionShape* %5, %class.btCollisionShape** %arrayidx, align 4
288 %7 = load float* %scale.addr, align 4
290 %8 = load float* %scale.addr, align 4
299 store %class.btCollisionShape* %9, %class.btCollisionShape** %arrayidx13, align 4
302 %11 = load float* %scale.addr, align 4
304 %12 = load float* %scale.addr, align 4
313 store %class.btCollisionShape* %13, %class.btCollisionShape** %arrayidx22, align 4
316 %15 = load float* %scale.addr, align 4
318 %16 = load float* %scale.addr, align 4
327 store %class.btCollisionShape* %17, %class.btCollisionShape** %arrayidx31, align 4
330 %19 = load float* %scale.addr, align 4
332 %20 = load float* %scale.addr, align 4
341 store %class.btCollisionShape* %21, %class.btCollisionShape** %arrayidx40, align 4
344 %23 = load float* %scale.addr, align 4
346 %24 = load float* %scale.addr, align 4
355 store %class.btCollisionShape* %25, %class.btCollisionShape** %arrayidx49, align 4
358 %27 = load float* %scale.addr, align 4
360 %28 = load float* %scale.addr, align 4
369 store %class.btCollisionShape* %29, %class.btCollisionShape** %arrayidx58, align 4
372 %31 = load float* %scale.addr, align 4
374 %32 = load float* %scale.addr, align 4
383 store %class.btCollisionShape* %33, %class.btCollisionShape** %arrayidx67, align 4
386 %35 = load float* %scale.addr, align 4
388 %36 = load float* %scale.addr, align 4
397 store %class.btCollisionShape* %37, %class.btCollisionShape** %arrayidx76, align 4
400 %39 = load float* %scale.addr, align 4
402 %40 = load float* %scale.addr, align 4
411 store %class.btCollisionShape* %41, %class.btCollisionShape** %arrayidx85, align 4
414 %43 = load float* %scale.addr, align 4
416 %44 = load float* %scale.addr, align 4
425 store %class.btCollisionShape* %45, %class.btCollisionShape** %arrayidx94, align 4
428 %46 = load %class.btVector3** %positionOffset.addr, align 4
432 store float 0.000000e+00, float* %ref.tmp98, align 4
433 store float 1.000000e+00, float* %ref.tmp99, align 4
434 store float 0.000000e+00, float* %ref.tmp100, align 4
441 %47 = load %class.btCollisionShape** %arrayidx104, align 4
445 store %class.btRigidBody* %call105, %class.btRigidBody** %arrayidx106, align 4
447 store float 0.000000e+00, float* %ref.tmp109, align 4
448 store float 0x3FF3333340000000, float* %ref.tmp110, align 4
449 store float 0.000000e+00, float* %ref.tmp111, align 4
456 %48 = load %class.btCollisionShape** %arrayidx115, align 4
460 store %class.btRigidBody* %call116, %class.btRigidBody** %arrayidx118, align 4
462 store float 0.000000e+00, float* %ref.tmp121, align 4
463 store float 0x3FF99999A0000000, float* %ref.tmp122, align 4
464 store float 0.000000e+00, float* %ref.tmp123, align 4
471 %49 = load %class.btCollisionShape** %arrayidx127, align 4
475 store %class.btRigidBody* %call128, %class.btRigidBody** %arrayidx130, align 4
477 store float 0xBFC70A3D80000000, float* %ref.tmp133, align 4
478 store float 0x3FE4CCCCC0000000, float* %ref.tmp134, align 4
479 store float 0.000000e+00, float* %ref.tmp135, align 4
486 %50 = load %class.btCollisionShape** %arrayidx139, align 4
490 store %class.btRigidBody* %call140, %class.btRigidBody** %arrayidx142, align 4
492 store float 0xBFC70A3D80000000, float* %ref.tmp145, align 4
493 store float 0x3FC99999A0000000, float* %ref.tmp146, align 4
494 store float 0.000000e+00, float* %ref.tmp147, align 4
501 %51 = load %class.btCollisionShape** %arrayidx151, align 4
505 store %class.btRigidBody* %call152, %class.btRigidBody** %arrayidx154, align 4
507 store float 0x3FC70A3D80000000, float* %ref.tmp157, align 4
508 store float 0x3FE4CCCCC0000000, float* %ref.tmp158, align 4
509 store float 0.000000e+00, float* %ref.tmp159, align 4
516 %52 = load %class.btCollisionShape** %arrayidx163, align 4
520 store %class.btRigidBody* %call164, %class.btRigidBody** %arrayidx166, align 4
522 store float 0x3FC70A3D80000000, float* %ref.tmp169, align 4
523 store float 0x3FC99999A0000000, float* %ref.tmp170, align 4
524 store float 0.000000e+00, float* %ref.tmp171, align 4
531 %53 = load %class.btCollisionShape** %arrayidx175, align 4
535 store %class.btRigidBody* %call176, %class.btRigidBody** %arrayidx178, align 4
537 store float 0xBFD6666660000000, float* %ref.tmp181, align 4
538 store float 0x3FF7333340000000, float* %ref.tmp182, align 4
539 store float 0.000000e+00, float* %ref.tmp183, align 4
548 %54 = load %class.btCollisionShape** %arrayidx188, align 4
552 store %class.btRigidBody* %call189, %class.btRigidBody** %arrayidx191, align 4
554 store float 0xBFE6666660000000, float* %ref.tmp194, align 4
555 store float 0x3FF7333340000000, float* %ref.tmp195, align 4
556 store float 0.000000e+00, float* %ref.tmp196, align 4
565 %55 = load %class.btCollisionShape** %arrayidx201, align 4
569 store %class.btRigidBody* %call202, %class.btRigidBody** %arrayidx204, align 4
571 store float 0x3FD6666660000000, float* %ref.tmp207, align 4
572 store float 0x3FF7333340000000, float* %ref.tmp208, align 4
573 store float 0.000000e+00, float* %ref.tmp209, align 4
582 %56 = load %class.btCollisionShape** %arrayidx214, align 4
586 store %class.btRigidBody* %call215, %class.btRigidBody** %arrayidx217, align 4
588 store float 0x3FE6666660000000, float* %ref.tmp220, align 4
589 store float 0x3FF7333340000000, float* %ref.tmp221, align 4
590 store float 0.000000e+00, float* %ref.tmp222, align 4
599 %57 = load %class.btCollisionShape** %arrayidx227, align 4
603 store %class.btRigidBody* %call228, %class.btRigidBody** %arrayidx230, align 4
604 store i32 0, i32* %i, align 4
608 %58 = load i32* %i, align 4
613 %59 = load i32* %i, align 4
616 %60 = load %class.btRigidBody** %arrayidx232, align 4
618 %61 = load i32* %i, align 4
621 %62 = load %class.btRigidBody** %arrayidx234, align 4
624 %64 = load i32* %i, align 4
627 %65 = load %class.btRigidBody** %arrayidx236, align 4
632 %66 = load i32* %i, align 4
634 store i32 %inc, i32* %i, align 4
787 store float 0.000000e+00, float* %ref.tmp242, align 4
788 store float 0x3FC3333340000000, float* %ref.tmp243, align 4
789 store float 0.000000e+00, float* %ref.tmp244, align 4
795 store float 0.000000e+00, float* %ref.tmp249, align 4
796 store float 0xBFC3333340000000, float* %ref.tmp250, align 4
797 store float 0.000000e+00, float* %ref.tmp251, align 4
805 %101 = load %class.btRigidBody** %arrayidx255, align 4
808 %102 = load %class.btRigidBody** %arrayidx257, align 4
813 store %class.btHingeConstraint* %100, %class.btHingeConstraint** %hingeC, align 4
814 %103 = load %class.btHingeConstraint** %hingeC, align 4
816 %104 = load %class.btHingeConstraint** %hingeC, align 4
820 store %class.btTypedConstraint* %105, %class.btTypedConstraint** %arrayidx261, align 4
822 %106 = load %class.btDynamicsWorld** %m_ownerWorld262, align 4
829 %109 = load %class.btTypedConstraint** %arrayidx264, align 4
835 store float 0.000000e+00, float* %ref.tmp268, align 4
836 store float 0x3FD3333340000000, float* %ref.tmp269, align 4
837 store float 0.000000e+00, float* %ref.tmp270, align 4
843 store float 0.000000e+00, float* %ref.tmp275, align 4
844 store float 0xBFC1EB8520000000, float* %ref.tmp276, align 4
845 store float 0.000000e+00, float* %ref.tmp277, align 4
853 %111 = load %class.btRigidBody** %arrayidx281, align 4
856 %112 = load %class.btRigidBody** %arrayidx283, align 4
861 store %class.btConeTwistConstraint* %110, %class.btConeTwistConstraint** %coneC, align 4
862 %113 = load %class.btConeTwistConstraint** %coneC, align 4
864 %114 = load %class.btConeTwistConstraint** %coneC, align 4
868 store %class.btTypedConstraint* %115, %class.btTypedConstraint** %arrayidx288, align 4
870 %116 = load %class.btDynamicsWorld** %m_ownerWorld289, align 4
877 %119 = load %class.btTypedConstraint** %arrayidx293, align 4
883 store float 0xBFC70A3D80000000, float* %ref.tmp297, align 4
884 store float 0xBFB99999A0000000, float* %ref.tmp298, align 4
885 store float 0.000000e+00, float* %ref.tmp299, align 4
891 store float 0.000000e+00, float* %ref.tmp304, align 4
892 store float 0x3FCCCCCCC0000000, float* %ref.tmp305, align 4
893 store float 0.000000e+00, float* %ref.tmp306, align 4
901 %121 = load %class.btRigidBody** %arrayidx310, align 4
904 %122 = load %class.btRigidBody** %arrayidx312, align 4
909 store %class.btConeTwistConstraint* %120, %class.btConeTwistConstraint** %coneC, align 4
910 %123 = load %class.btConeTwistConstraint** %coneC, align 4
912 %124 = load %class.btConeTwistConstraint** %coneC, align 4
916 store %class.btTypedConstraint* %125, %class.btTypedConstraint** %arrayidx317, align 4
918 %126 = load %class.btDynamicsWorld** %m_ownerWorld318, align 4
925 %129 = load %class.btTypedConstraint** %arrayidx322, align 4
931 store float 0.000000e+00, float* %ref.tmp326, align 4
932 store float 0xBFCCCCCCC0000000, float* %ref.tmp327, align 4
933 store float 0.000000e+00, float* %ref.tmp328, align 4
939 store float 0.000000e+00, float* %ref.tmp333, align 4
940 store float 0x3FC7AE1480000000, float* %ref.tmp334, align 4
941 store float 0.000000e+00, float* %ref.tmp335, align 4
949 %131 = load %class.btRigidBody** %arrayidx339, align 4
952 %132 = load %class.btRigidBody** %arrayidx341, align 4
957 store %class.btHingeConstraint* %130, %class.btHingeConstraint** %hingeC, align 4
958 %133 = load %class.btHingeConstraint** %hingeC, align 4
960 %134 = load %class.btHingeConstraint** %hingeC, align 4
964 store %class.btTypedConstraint* %135, %class.btTypedConstraint** %arrayidx346, align 4
966 %136 = load %class.btDynamicsWorld** %m_ownerWorld347, align 4
973 %139 = load %class.btTypedConstraint** %arrayidx351, align 4
979 store float 0x3FC70A3D80000000, float* %ref.tmp355, align 4
980 store float 0xBFB99999A0000000, float* %ref.tmp356, align 4
981 store float 0.000000e+00, float* %ref.tmp357, align 4
987 store float 0.000000e+00, float* %ref.tmp362, align 4
988 store float 0x3FCCCCCCC0000000, float* %ref.tmp363, align 4
989 store float 0.000000e+00, float* %ref.tmp364, align 4
997 %141 = load %class.btRigidBody** %arrayidx368, align 4
1000 %142 = load %class.btRigidBody** %arrayidx370, align 4
1005 store %class.btConeTwistConstraint* %140, %class.btConeTwistConstraint** %coneC, align 4
1006 %143 = load %class.btConeTwistConstraint** %coneC, align 4
1008 %144 = load %class.btConeTwistConstraint** %coneC, align 4
1012 store %class.btTypedConstraint* %145, %class.btTypedConstraint** %arrayidx375, align 4
1014 %146 = load %class.btDynamicsWorld** %m_ownerWorld376, align 4
1021 %149 = load %class.btTypedConstraint** %arrayidx380, align 4
1027 store float 0.000000e+00, float* %ref.tmp384, align 4
1028 store float 0xBFCCCCCCC0000000, float* %ref.tmp385, align 4
1029 store float 0.000000e+00, float* %ref.tmp386, align 4
1035 store float 0.000000e+00, float* %ref.tmp391, align 4
1036 store float 0x3FC7AE1480000000, float* %ref.tmp392, align 4
1037 store float 0.000000e+00, float* %ref.tmp393, align 4
1045 %151 = load %class.btRigidBody** %arrayidx397, align 4
1048 %152 = load %class.btRigidBody** %arrayidx399, align 4
1053 store %class.btHingeConstraint* %150, %class.btHingeConstraint** %hingeC, align 4
1054 %153 = load %class.btHingeConstraint** %hingeC, align 4
1056 %154 = load %class.btHingeConstraint** %hingeC, align 4
1060 store %class.btTypedConstraint* %155, %class.btTypedConstraint** %arrayidx404, align 4
1062 %156 = load %class.btDynamicsWorld** %m_ownerWorld405, align 4
1069 %159 = load %class.btTypedConstraint** %arrayidx409, align 4
1075 store float 0xBFC99999A0000000, float* %ref.tmp413, align 4
1076 store float 0x3FC3333340000000, float* %ref.tmp414, align 4
1077 store float 0.000000e+00, float* %ref.tmp415, align 4
1083 store float 0.000000e+00, float* %ref.tmp420, align 4
1084 store float 0xBFC70A3D80000000, float* %ref.tmp421, align 4
1085 store float 0.000000e+00, float* %ref.tmp422, align 4
1093 %161 = load %class.btRigidBody** %arrayidx426, align 4
1096 %162 = load %class.btRigidBody** %arrayidx428, align 4
1101 store %class.btConeTwistConstraint* %160, %class.btConeTwistConstraint** %coneC, align 4
1102 %163 = load %class.btConeTwistConstraint** %coneC, align 4
1104 %164 = load %class.btConeTwistConstraint** %coneC, align 4
1108 store %class.btTypedConstraint* %165, %class.btTypedConstraint** %arrayidx433, align 4
1110 %166 = load %class.btDynamicsWorld** %m_ownerWorld434, align 4
1117 %169 = load %class.btTypedConstraint** %arrayidx438, align 4
1123 store float 0.000000e+00, float* %ref.tmp442, align 4
1124 store float 0x3FC70A3D80000000, float* %ref.tmp443, align 4
1125 store float 0.000000e+00, float* %ref.tmp444, align 4
1131 store float 0.000000e+00, float* %ref.tmp449, align 4
1132 store float 0xBFC1EB8520000000, float* %ref.tmp450, align 4
1133 store float 0.000000e+00, float* %ref.tmp451, align 4
1141 %171 = load %class.btRigidBody** %arrayidx455, align 4
1144 %172 = load %class.btRigidBody** %arrayidx457, align 4
1149 store %class.btHingeConstraint* %170, %class.btHingeConstraint** %hingeC, align 4
1150 %173 = load %class.btHingeConstraint** %hingeC, align 4
1152 %174 = load %class.btHingeConstraint** %hingeC, align 4
1156 store %class.btTypedConstraint* %175, %class.btTypedConstraint** %arrayidx462, align 4
1158 %176 = load %class.btDynamicsWorld** %m_ownerWorld463, align 4
1165 %179 = load %class.btTypedConstraint** %arrayidx467, align 4
1171 store float 0x3FC99999A0000000, float* %ref.tmp471, align 4
1172 store float 0x3FC3333340000000, float* %ref.tmp472, align 4
1173 store float 0.000000e+00, float* %ref.tmp473, align 4
1179 store float 0.000000e+00, float* %ref.tmp478, align 4
1180 store float 0xBFC70A3D80000000, float* %ref.tmp479, align 4
1181 store float 0.000000e+00, float* %ref.tmp480, align 4
1189 %181 = load %class.btRigidBody** %arrayidx484, align 4
1192 %182 = load %class.btRigidBody** %arrayidx486, align 4
1197 store %class.btConeTwistConstraint* %180, %class.btConeTwistConstraint** %coneC, align 4
1198 %183 = load %class.btConeTwistConstraint** %coneC, align 4
1200 %184 = load %class.btConeTwistConstraint** %coneC, align 4
1204 store %class.btTypedConstraint* %185, %class.btTypedConstraint** %arrayidx491, align 4
1206 %186 = load %class.btDynamicsWorld** %m_ownerWorld492, align 4
1213 %189 = load %class.btTypedConstraint** %arrayidx496, align 4
1219 store float 0.000000e+00, float* %ref.tmp500, align 4
1220 store float 0x3FC70A3D80000000, float* %ref.tmp501, align 4
1221 store float 0.000000e+00, float* %ref.tmp502, align 4
1227 store float 0.000000e+00, float* %ref.tmp507, align 4
1228 store float 0xBFC1EB8520000000, float* %ref.tmp508, align 4
1229 store float 0.000000e+00, float* %ref.tmp509, align 4
1237 %191 = load %class.btRigidBody** %arrayidx513, align 4
1240 %192 = load %class.btRigidBody** %arrayidx515, align 4
1245 store %class.btHingeConstraint* %190, %class.btHingeConstraint** %hingeC, align 4
1246 %193 = load %class.btHingeConstraint** %hingeC, align 4
1248 %194 = load %class.btHingeConstraint** %hingeC, align 4
1252 store %class.btTypedConstraint* %195, %class.btTypedConstraint** %arrayidx520, align 4
1254 %196 = load %class.btDynamicsWorld** %m_ownerWorld521, align 4
1261 %199 = load %class.btTypedConstraint** %arrayidx525, align 4
1382 declare %class.btRigidBody* @_ZN7RagDoll20localCreateRigidBodyEfRK11btTransformP16btCollisionShape(%class.RagDoll*, float, %class.btTransform*, %class.btCollisionShape*) ssp align 2
1384 declare void @_ZNK11btTransformmlERKS_(%class.btTransform* noalias sret, %class.btTransform*, %class.btTransform*) inlinehint ssp align 2
1386 declare void @_ZN11btMatrix3x311setEulerZYXEfff(%class.btMatrix3x3*, float, float, float) ssp align 2
1390 declare void @_ZN17btCollisionObject19setDeactivationTimeEf(%class.btCollisionObject*, float) nounwind ssp align 2
1392 declare void @_ZN11btRigidBody21setSleepingThresholdsEff(%class.btRigidBody*, float, float) nounwind ssp align 2
1396 declare void @_ZN17btHingeConstraint8setLimitEfffff(%class.btHingeConstraint*, float, float, float, float, float) ssp align 2
1400 declare void @_ZN21btConeTwistConstraint8setLimitEffffff(%class.btConeTwistConstraint*, float, float, float, float, float, float) nounwind ssp align 2