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Lines Matching full:sometimes

251 	- glRasterPos*() was sometimes off by +/-0.5 in X and Y
253 - auxSolidCylinder() sometimes drew a wire-frame cylinder
299 - polygons were sometimes culled instead of clipped
350 - polygons with colinear vertices were sometimes culled
383 - glDrawPixels sometimes didn't recognize some GL state changes
391 - clipped GL_TRIANGLE_STRIPs sometimes had wrong color when flat-shaded
392 - glBindTexture sometimes didn't work
396 - glPolygonStipple pattern was sometimes wrong
432 - textures with width!=height were sometimes mis-rendered
532 - gluDisk() in POINT or LINE mode sometimes failed
545 - glClear with scissor rect sometimes cleared whole buffer
548 - computation of inverse modelview matrix sometimes failed
558 - clipped width and height of glReadPixels was sometimes off by one
601 - clipping of texture coordinates sometimes had bad R,Q values
604 - texture was sometimes applied twice with 3Dfx driver
655 - alpha channel of blending points, lines was sometimes incorrect
705 - glRect commands in display lists were sometimes miscolored
941 - glReadPixels was sometimes mistakenly clipped by the scissor box
946 - glColorMask as sometimes effecting glXSwapBuffers()
1104 - zoomed glDraw/CopyPixels with clipping sometimes failed (bug 689964)
1199 - glColor3 functions sometimes resulted in undefined alpha values
1336 - fragment program texcoords were sometimes wrong for points and lines
1399 - glReadPixels clipped by window bounds was sometimes broken