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1816   Vertex and fragment shader input and output registers may be labeled
1838 For vertex shaders, TGSI_SEMANTIC_POSITION indicates the vertex shader
1839 output register which contains the homogeneous vertex position in the clip
1841 vertex will be divided by the W value to get normalized device coordinates.
1851 of the interpolated vertex position W component.
1862 For vertex shader outputs or fragment shader inputs/outputs, this
1878 in vertex shader outputs. After rasterization, all polygons are front-facing
1886 Vertex shader inputs and outputs and fragment shader inputs may be
1892 Only the first component matters when writing from the vertex shader;
1900 Vertex shader input and output registers may be labeled with
1913 All vertex/fragment shader inputs/outputs not labeled with any other
1921 Indicates that a vertex shader input is a normal vector. This is
1938 For vertex shaders, this sematic label indicates that an input or
1940 where F is 0.0 or 1.0 and x = don't care. Normally, the vertex shader