Lines Matching refs:scene
30 * Scene queue. We'll use two queues. One contains "full" scenes which
32 * which are produced by the "rast" code when it finishes rendering a scene.
45 struct lp_scene *scene;
58 /** Allocate a new scene queue */
79 /** Delete a scene queue */
95 packet.scene = NULL;
104 return packet.scene;
110 lp_scene_enqueue(struct lp_scene_queue *queue, struct lp_scene *scene)
116 packet.scene = scene;