Lines Matching full:vertex
705 /* GLSL version 1.20 did not add any built-in variables in the vertex
739 /* From the GLSL 1.30 spec, section 7.1 (Vertex Shader Special
891 /* gl_InstanceIDARB is only available in the vertex shader.
978 * interpolated values for the vertex values written by the vertex shader
979 * to the gl_ClipDistance vertex output variable. This array must be
981 * same size as it was sized in the vertex shader.