Lines Matching defs:aj
86 #define FILTER_SUM_3D(Aj, Ak, Bj, Bk, Cj, Ck, Dj, Dk) \
87 ((unsigned) Aj + (unsigned) Ak \
101 #define FILTER_SUM_3D_SIGNED(Aj, Ak, Bj, Bk, Cj, Ck, Dj, Dk) \
102 (Aj + Ak \
126 const GLfloat aj = _mesa_half_to_float(rowA[j][e]); \
134 dst[i][e] = _mesa_float_to_half((aj + ak + bj + bk + cj + ck + dj + dk) \
415 GLfloat aj, ak, bj, bk;
416 aj = _mesa_half_to_float(rowA[j][comp]);
420 dst[i][comp] = _mesa_float_to_half((aj + ak + bj + bk) * 0.25F);
432 GLfloat aj, ak, bj, bk;
433 aj = _mesa_half_to_float(rowA[j][comp]);
437 dst[i][comp] = _mesa_float_to_half((aj + ak + bj + bk) * 0.25F);
449 GLfloat aj, ak, bj, bk;
450 aj = _mesa_half_to_float(rowA[j][comp]);
454 dst[i][comp] = _mesa_float_to_half((aj + ak + bj + bk) * 0.25F);
465 GLfloat aj, ak, bj, bk;
466 aj = _mesa_half_to_float(rowA[j]);
470 dst[i] = _mesa_float_to_half((aj + ak + bj + bk) * 0.25F);