Lines Matching refs:bk
86 #define FILTER_SUM_3D(Aj, Ak, Bj, Bk, Cj, Ck, Dj, Dk) \
88 + (unsigned) Bj + (unsigned) Bk \
101 #define FILTER_SUM_3D_SIGNED(Aj, Ak, Bj, Bk, Cj, Ck, Dj, Dk) \
103 + Bj + Bk \
129 const GLfloat bk = _mesa_half_to_float(rowB[k][e]); \
134 dst[i][e] = _mesa_float_to_half((aj + ak + bj + bk + cj + ck + dj + dk) \
415 GLfloat aj, ak, bj, bk;
419 bk = _mesa_half_to_float(rowB[k][comp]);
420 dst[i][comp] = _mesa_float_to_half((aj + ak + bj + bk) * 0.25F);
432 GLfloat aj, ak, bj, bk;
436 bk = _mesa_half_to_float(rowB[k][comp]);
437 dst[i][comp] = _mesa_float_to_half((aj + ak + bj + bk) * 0.25F);
449 GLfloat aj, ak, bj, bk;
453 bk = _mesa_half_to_float(rowB[k][comp]);
454 dst[i][comp] = _mesa_float_to_half((aj + ak + bj + bk) * 0.25F);
465 GLfloat aj, ak, bj, bk;
469 bk = _mesa_half_to_float(rowB[k]);
470 dst[i] = _mesa_float_to_half((aj + ak + bj + bk) * 0.25F);