Lines Matching refs:rowB
74 const t(*rowB)[e] = (const t(*)[e]) srcRowB; \
81 const t *rowB = (const t *) srcRowB; \
96 rowB[j][e], rowB[k][e], \
111 rowB[j][e], rowB[k][e], \
119 + rowB[j][e] + rowB[k][e] \
128 const GLfloat bj = _mesa_half_to_float(rowB[j][e]); \
129 const GLfloat bk = _mesa_half_to_float(rowB[k][e]); \
166 const GLubyte(*rowB)[4] = (const GLubyte(*)[4]) srcRowB;
170 dst[i][0] = (rowA[j][0] + rowA[k][0] + rowB[j][0] + rowB[k][0]) / 4;
171 dst[i][1] = (rowA[j][1] + rowA[k][1] + rowB[j][1] + rowB[k][1]) / 4;
172 dst[i][2] = (rowA[j][2] + rowA[k][2] + rowB[j][2] + rowB[k][2]) / 4;
173 dst[i][3] = (rowA[j][3] + rowA[k][3] + rowB[j][3] + rowB[k][3]) / 4;
179 const GLubyte(*rowB)[3] = (const GLubyte(*)[3]) srcRowB;
183 dst[i][0] = (rowA[j][0] + rowA[k][0] + rowB[j][0] + rowB[k][0]) / 4;
184 dst[i][1] = (rowA[j][1] + rowA[k][1] + rowB[j][1] + rowB[k][1]) / 4;
185 dst[i][2] = (rowA[j][2] + rowA[k][2] + rowB[j][2] + rowB[k][2]) / 4;
191 const GLubyte(*rowB)[2] = (const GLubyte(*)[2]) srcRowB;
195 dst[i][0] = (rowA[j][0] + rowA[k][0] + rowB[j][0] + rowB[k][0]) >> 2;
196 dst[i][1] = (rowA[j][1] + rowA[k][1] + rowB[j][1] + rowB[k][1]) >> 2;
202 const GLubyte *rowB = (const GLubyte *) srcRowB;
206 dst[i] = (rowA[j] + rowA[k] + rowB[j] + rowB[k]) >> 2;
213 const GLbyte(*rowB)[4] = (const GLbyte(*)[4]) srcRowB;
217 dst[i][0] = (rowA[j][0] + rowA[k][0] + rowB[j][0] + rowB[k][0]) / 4;
218 dst[i][1] = (rowA[j][1] + rowA[k][1] + rowB[j][1] + rowB[k][1]) / 4;
219 dst[i][2] = (rowA[j][2] + rowA[k][2] + rowB[j][2] + rowB[k][2]) / 4;
220 dst[i][3] = (rowA[j][3] + rowA[k][3] + rowB[j][3] + rowB[k][3]) / 4;
226 const GLbyte(*rowB)[3] = (const GLbyte(*)[3]) srcRowB;
230 dst[i][0] = (rowA[j][0] + rowA[k][0] + rowB[j][0] + rowB[k][0]) / 4;
231 dst[i][1] = (rowA[j][1] + rowA[k][1] + rowB[j][1] + rowB[k][1]) / 4;
232 dst[i][2] = (rowA[j][2] + rowA[k][2] + rowB[j][2] + rowB[k][2]) / 4;
238 const GLbyte(*rowB)[2] = (const GLbyte(*)[2]) srcRowB;
242 dst[i][0] = (rowA[j][0] + rowA[k][0] + rowB[j][0] + rowB[k][0]) / 4;
243 dst[i][1] = (rowA[j][1] + rowA[k][1] + rowB[j][1] + rowB[k][1]) / 4;
249 const GLbyte *rowB = (const GLbyte *) srcRowB;
253 dst[i] = (rowA[j] + rowA[k] + rowB[j] + rowB[k]) / 4;
260 const GLushort(*rowB)[4] = (const GLushort(*)[4]) srcRowB;
264 dst[i][0] = (rowA[j][0] + rowA[k][0] + rowB[j][0] + rowB[k][0]) / 4;
265 dst[i][1] = (rowA[j][1] + rowA[k][1] + rowB[j][1] + rowB[k][1]) / 4;
266 dst[i][2] = (rowA[j][2] + rowA[k][2] + rowB[j][2] + rowB[k][2]) / 4;
267 dst[i][3] = (rowA[j][3] + rowA[k][3] + rowB[j][3] + rowB[k][3]) / 4;
273 const GLushort(*rowB)[3] = (const GLushort(*)[3]) srcRowB;
277 dst[i][0] = (rowA[j][0] + rowA[k][0] + rowB[j][0] + rowB[k][0]) / 4;
278 dst[i][1] = (rowA[j][1] + rowA[k][1] + rowB[j][1] + rowB[k][1]) / 4;
279 dst[i][2] = (rowA[j][2] + rowA[k][2] + rowB[j][2] + rowB[k][2]) / 4;
285 const GLushort(*rowB)[2] = (const GLushort(*)[2]) srcRowB;
289 dst[i][0] = (rowA[j][0] + rowA[k][0] + rowB[j][0] + rowB[k][0]) / 4;
290 dst[i][1] = (rowA[j][1] + rowA[k][1] + rowB[j][1] + rowB[k][1]) / 4;
296 const GLushort *rowB = (const GLushort *) srcRowB;
300 dst[i] = (rowA[j] + rowA[k] + rowB[j] + rowB[k]) / 4;
307 const GLshort(*rowB)[4] = (const GLshort(*)[4]) srcRowB;
311 dst[i][0] = (rowA[j][0] + rowA[k][0] + rowB[j][0] + rowB[k][0]) / 4;
312 dst[i][1] = (rowA[j][1] + rowA[k][1] + rowB[j][1] + rowB[k][1]) / 4;
313 dst[i][2] = (rowA[j][2] + rowA[k][2] + rowB[j][2] + rowB[k][2]) / 4;
314 dst[i][3] = (rowA[j][3] + rowA[k][3] + rowB[j][3] + rowB[k][3]) / 4;
320 const GLshort(*rowB)[3] = (const GLshort(*)[3]) srcRowB;
324 dst[i][0] = (rowA[j][0] + rowA[k][0] + rowB[j][0] + rowB[k][0]) / 4;
325 dst[i][1] = (rowA[j][1] + rowA[k][1] + rowB[j][1] + rowB[k][1]) / 4;
326 dst[i][2] = (rowA[j][2] + rowA[k][2] + rowB[j][2] + rowB[k][2]) / 4;
332 const GLshort(*rowB)[2] = (const GLshort(*)[2]) srcRowB;
336 dst[i][0] = (rowA[j][0] + rowA[k][0] + rowB[j][0] + rowB[k][0]) / 4;
337 dst[i][1] = (rowA[j][1] + rowA[k][1] + rowB[j][1] + rowB[k][1]) / 4;
343 const GLshort *rowB = (const GLshort *) srcRowB;
347 dst[i] = (rowA[j] + rowA[k] + rowB[j] + rowB[k]) / 4;
354 const GLfloat(*rowB)[4] = (const GLfloat(*)[4]) srcRowB;
359 rowB[j][0] + rowB[k][0]) * 0.25F;
361 rowB[j][1] + rowB[k][1]) * 0.25F;
363 rowB[j][2] + rowB[k][2]) * 0.25F;
365 rowB[j][3] + rowB[k][3]) * 0.25F;
371 const GLfloat(*rowB)[3] = (const GLfloat(*)[3]) srcRowB;
376 rowB[j][0] + rowB[k][0]) * 0.25F;
378 rowB[j][1] + rowB[k][1]) * 0.25F;
380 rowB[j][2] + rowB[k][2]) * 0.25F;
386 const GLfloat(*rowB)[2] = (const GLfloat(*)[2]) srcRowB;
391 rowB[j][0] + rowB[k][0]) * 0.25F;
393 rowB[j][1] + rowB[k][1]) * 0.25F;
399 const GLfloat *rowB = (const GLfloat *) srcRowB;
403 dst[i] = (rowA[j] + rowA[k] + rowB[j] + rowB[k]) * 0.25F;
410 const GLhalfARB(*rowB)[4] = (const GLhalfARB(*)[4]) srcRowB;
418 bj = _mesa_half_to_float(rowB[j][comp]);
419 bk = _mesa_half_to_float(rowB[k][comp]);
427 const GLhalfARB(*rowB)[3] = (const GLhalfARB(*)[3]) srcRowB;
435 bj = _mesa_half_to_float(rowB[j][comp]);
436 bk = _mesa_half_to_float(rowB[k][comp]);
444 const GLhalfARB(*rowB)[2] = (const GLhalfARB(*)[2]) srcRowB;
452 bj = _mesa_half_to_float(rowB[j][comp]);
453 bk = _mesa_half_to_float(rowB[k][comp]);
461 const GLhalfARB *rowB = (const GLhalfARB *) srcRowB;
468 bj = _mesa_half_to_float(rowB[j]);
469 bk = _mesa_half_to_float(rowB[k]);
477 const GLuint *rowB = (const GLuint *) srcRowB;
481 dst[i] = rowA[j] / 4 + rowA[k] / 4 + rowB[j] / 4 + rowB[k] / 4;
488 const GLushort *rowB = (const GLushort *) srcRowB;
494 const GLint rowBr0 = rowB[j] & 0x1f;
495 const GLint rowBr1 = rowB[k] & 0x1f;
498 const GLint rowBg0 = (rowB[j] >> 5) & 0x3f;
499 const GLint rowBg1 = (rowB[k] >> 5) & 0x3f;
502 const GLint rowBb0 = (rowB[j] >> 11) & 0x1f;
503 const GLint rowBb1 = (rowB[k] >> 11) & 0x1f;
513 const GLushort *rowB = (const GLushort *) srcRowB;
519 const GLint rowBr0 = rowB[j] & 0xf;
520 const GLint rowBr1 = rowB[k] & 0xf;
523 const GLint rowBg0 = (rowB[j] >> 4) & 0xf;
524 const GLint rowBg1 = (rowB[k] >> 4) & 0xf;
527 const GLint rowBb0 = (rowB[j] >> 8) & 0xf;
528 const GLint rowBb1 = (rowB[k] >> 8) & 0xf;
531 const GLint rowBa0 = (rowB[j] >> 12) & 0xf;
532 const GLint rowBa1 = (rowB[k] >> 12) & 0xf;
543 const GLushort *rowB = (const GLushort *) srcRowB;
549 const GLint rowBr0 = rowB[j] & 0x1f;
550 const GLint rowBr1 = rowB[k] & 0x1f;
553 const GLint rowBg0 = (rowB[j] >> 5) & 0x1f;
554 const GLint rowBg1 = (rowB[k] >> 5) & 0x1f;
557 const GLint rowBb0 = (rowB[j] >> 10) & 0x1f;
558 const GLint rowBb1 = (rowB[k] >> 10) & 0x1f;
561 const GLint rowBa0 = (rowB[j] >> 15) & 0x1;
562 const GLint rowBa1 = (rowB[k] >> 15) & 0x1;
573 const GLushort *rowB = (const GLushort *) srcRowB;
579 const GLint rowBr0 = (rowB[j] >> 11) & 0x1f;
580 const GLint rowBr1 = (rowB[k] >> 11) & 0x1f;
583 const GLint rowBg0 = (rowB[j] >> 6) & 0x1f;
584 const GLint rowBg1 = (rowB[k] >> 6) & 0x1f;
587 const GLint rowBb0 = (rowB[j] >> 1) & 0x1f;
588 const GLint rowBb1 = (rowB[k] >> 1) & 0x1f;
591 const GLint rowBa0 = (rowB[j] & 0x1);
592 const GLint rowBa1 = (rowB[k] & 0x1);
604 const GLubyte *rowB = (const GLubyte *) srcRowB;
610 const GLint rowBr0 = rowB[j] & 0x3;
611 const GLint rowBr1 = rowB[k] & 0x3;
614 const GLint rowBg0 = (rowB[j] >> 2) & 0x7;
615 const GLint rowBg1 = (rowB[k] >> 2) & 0x7;
618 const GLint rowBb0 = (rowB[j] >> 5) & 0x7;
619 const GLint rowBb1 = (rowB[k] >> 5) & 0x7;
630 const GLubyte *rowB = (const GLubyte *) srcRowB;
636 const GLint rowBr0 = rowB[j] & 0xf;
637 const GLint rowBr1 = rowB[k] & 0xf;
640 const GLint rowBg0 = (rowB[j] >> 4) & 0xf;
641 const GLint rowBg1 = (rowB[k] >> 4) & 0xf;
651 const GLuint *rowB = (const GLuint *) srcRowB;
657 const GLint rowBr0 = rowB[j] & 0x3ff;
658 const GLint rowBr1 = rowB[k] & 0x3ff;
661 const GLint rowBg0 = (rowB[j] >> 10) & 0x3ff;
662 const GLint rowBg1 = (rowB[k] >> 10) & 0x3ff;
665 const GLint rowBb0 = (rowB[j] >> 20) & 0x3ff;
666 const GLint rowBb1 = (rowB[k] >> 20) & 0x3ff;
669 const GLint rowBa0 = (rowB[j] >> 30) & 0x3;
670 const GLint rowBa1 = (rowB[k] >> 30) & 0x3;
682 const GLuint *rowB = (const GLuint*) srcRowB;
688 rgb9e5_to_float3(rowB[j], rowBj);
690 rgb9e5_to_float3(rowB[k], rowBk);
701 const GLuint *rowB = (const GLuint*) srcRowB;
707 r11g11b10f_to_float3(rowB[j], rowBj);
709 r11g11b10f_to_float3(rowB[k], rowBk);
720 const GLfloat *rowB = (const GLfloat *) srcRowB;
724 dst[i*2] = (rowA[j*2] + rowA[k*2] + rowB[j*2] + rowB[k*2]) * 0.25F;
731 const GLuint *rowB = (const GLuint *) srcRowB;
737 (rowB[j] >> 8) + (rowB[k] >> 8)) / 4) << 8;
739 (rowB[j] & 0xff) + (rowB[k] & 0xff)) / 4;
746 const GLuint *rowB = (const GLuint *) srcRowB;
751 (rowB[j] & 0xffffff) + (rowB[k] & 0xffffff)) / 4;
753 (rowB[j] >> 24) + (rowB[k] >> 24)) / 4) << 24;
1024 const GLuint *rowB = (const GLuint *) srcRowB;
1032 + ((uint64_t) rowB[j] + (uint64_t) rowB[k])
1045 const GLint rowBr0 = rowB[j] & 0x1f;
1046 const GLint rowBr1 = rowB[k] & 0x1f;
1053 const GLint rowBg0 = (rowB[j] >> 5) & 0x3f;
1054 const GLint rowBg1 = (rowB[k] >> 5) & 0x3f;
1061 const GLint rowBb0 = (rowB[j] >> 11) & 0x1f;
1062 const GLint rowBb1 = (rowB[k] >> 11) & 0x1f;
1083 const GLint rowBr0 = rowB[j] & 0xf;
1084 const GLint rowBr1 = rowB[k] & 0xf;
1091 const GLint rowBg0 = (rowB[j] >> 4) & 0xf;
1092 const GLint rowBg1 = (rowB[k] >> 4) & 0xf;
1099 const GLint rowBb0 = (rowB[j] >> 8) & 0xf;
1100 const GLint rowBb1 = (rowB[k] >> 8) & 0xf;
1107 const GLint rowBa0 = (rowB[j] >> 12) & 0xf;
1108 const GLint rowBa1 = (rowB[k] >> 12) & 0xf;
1132 const GLint rowBr0 = rowB[j] & 0x1f;
1133 const GLint rowBr1 = rowB[k] & 0x1f;
1140 const GLint rowBg0 = (rowB[j] >> 5) & 0x1f;
1141 const GLint rowBg1 = (rowB[k] >> 5) & 0x1f;
1148 const GLint rowBb0 = (rowB[j] >> 10) & 0x1f;
1149 const GLint rowBb1 = (rowB[k] >> 10) & 0x1f;
1156 const GLint rowBa0 = (rowB[j] >> 15) & 0x1;
1157 const GLint rowBa1 = (rowB[k] >> 15) & 0x1;
1181 const GLint rowBr0 = (rowB[j] >> 11) & 0x1f;
1182 const GLint rowBr1 = (rowB
1189 const GLint rowBg0 = (rowB[j] >> 6) & 0x1f;
1190 const GLint rowBg1 = (rowB[k] >> 6) & 0x1f;
1197 const GLint rowBb0 = (rowB[j] >> 1) & 0x1f;
1198 const GLint rowBb1 = (rowB[k] >> 1) & 0x1f;
1205 const GLint rowBa0 = (rowB[j] & 0x1);
1206 const GLint rowBa1 = (rowB[k] & 0x1);
1230 const GLint rowBr0 = rowB[j] & 0x3;
1231 const GLint rowBr1 = rowB[k] & 0x3;
1238 const GLint rowBg0 = (rowB[j] >> 2) & 0x7;
1239 const GLint rowBg1 = (rowB[k] >> 2) & 0x7;
1246 const GLint rowBb0 = (rowB[j] >> 5) & 0x7;
1247 const GLint rowBb1 = (rowB[k] >> 5) & 0x7;
1268 const GLint rowBr0 = rowB[j] & 0xf;
1269 const GLint rowBr1 = rowB[k] & 0xf;
1276 const GLint rowBg0 = (rowB[j] >> 4) & 0xf;
1277 const GLint rowBg1 = (rowB[k] >> 4) & 0xf;
1296 const GLint rowBr0 = rowB[j] & 0x3ff;
1297 const GLint rowBr1 = rowB[k] & 0x3ff;
1304 const GLint rowBg0 = (rowB[j] >> 10) & 0x3ff;
1305 const GLint rowBg1 = (rowB[k] >> 10) & 0x3ff;
1312 const GLint rowBb0 = (rowB[j] >> 20) & 0x3ff;
1313 const GLint rowBb1 = (rowB[k] >> 20) & 0x3ff;
1320 const GLint rowBa0 = (rowB[j] >> 30) & 0x3;
1321 const GLint rowBa1 = (rowB[k] >> 30) & 0x3;
1349 rgb9e5_to_float3(rowB[j], rowBj);
1353 rgb9e5_to_float3(rowB[k], rowBk);
1376 r11g11b10f_to_float3(rowB[j], rowBj);
1380 r11g11b10f_to_float3(rowB[k], rowBk);