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Lines Matching refs:GLboolean

513    GLboolean rgbMode;
514 GLboolean floatMode;
515 GLboolean colorIndexMode; /* XXX is this used anywhere? */
519 GLboolean haveAccumBuffer;
520 GLboolean haveDepthBuffer;
521 GLboolean haveStencilBuffer;
671 GLboolean Enabled; /**< On/off flag */
698 GLboolean LocalViewer; /**< Local (or infinite) view point? */
699 GLboolean TwoSide; /**< Two (or one) sided lighting? */
742 GLboolean AlphaEnabled; /**< Alpha test enabled flag */
773 GLboolean _UsesDualSrc;
776 GLboolean _BlendFuncPerBuffer;
778 GLboolean _BlendEquationPerBuffer;
786 GLboolean IndexLogicOpEnabled; /**< Color index logic op enabled flag */
787 GLboolean ColorLogicOpEnabled; /**< RGBA logic op enabled flag */
790 GLboolean DitherFlag; /**< Dither enable flag */
793 GLboolean _ClampFragmentColor; /** < with GL_FIXED_ONLY_ARB resolved */
795 GLboolean _ClampReadColor; /** < with GL_FIXED_ONLY_ARB resolved */
797 GLboolean sRGBEnabled; /**< Framebuffer sRGB blending/updating requested */
824 GLboolean RasterPosValid;
836 GLboolean Test; /**< Depth buffering enabled flag */
837 GLboolean Mask; /**< Depth buffer writable? */
838 GLboolean BoundsTest; /**< GL_EXT_depth_bounds_test */
852 GLboolean Map1Color4;
853 GLboolean Map1Index;
854 GLboolean Map1Normal;
855 GLboolean Map1TextureCoord1;
856 GLboolean Map1TextureCoord2;
857 GLboolean Map1TextureCoord3;
858 GLboolean Map1TextureCoord4;
859 GLboolean Map1Vertex3;
860 GLboolean Map1Vertex4;
861 GLboolean Map1Attrib[16]; /* GL_NV_vertex_program */
862 GLboolean Map2Color4;
863 GLboolean Map2Index;
864 GLboolean Map2Normal;
865 GLboolean Map2TextureCoord1;
866 GLboolean Map2TextureCoord2;
867 GLboolean Map2TextureCoord3;
868 GLboolean Map2TextureCoord4;
869 GLboolean Map2Vertex3;
870 GLboolean Map2Vertex4;
871 GLboolean Map2Attrib[16]; /* GL_NV_vertex_program */
872 GLboolean AutoNormal;
893 GLboolean Enabled; /**< Fog enabled flag */
901 GLboolean ColorSumEnabled;
941 GLboolean Enabled; /**< Lighting enabled flag */
947 GLboolean ColorMaterialEnabled;
949 GLboolean _ClampVertexColor;
957 GLboolean _NeedEyeCoords;
958 GLboolean _NeedVertices; /**< Use fast shader? */
969 GLboolean SmoothFlag; /**< GL_LINE_SMOOTH enabled? */
970 GLboolean StippleFlag; /**< GL_LINE_STIPPLE enabled? */
991 GLboolean Enabled;
992 GLboolean _Enabled; /**< true if Enabled and multisample buffer */
993 GLboolean SampleAlphaToCoverage;
994 GLboolean SampleAlphaToOne;
995 GLboolean SampleCoverage;
997 GLboolean SampleCoverageInvert;
1051 GLboolean MapColorFlag;
1052 GLboolean MapStencilFlag;
1066 GLboolean SmoothFlag; /**< True if GL_POINT_SMOOTH is enabled */
1071 GLboolean _Attenuated; /**< True if Params != [1, 0, 0] */
1072 GLboolean PointSprite; /**< GL_NV/ARB_point_sprite */
1073 GLboolean CoordReplace[MAX_TEXTURE_COORD_UNITS]; /**< GL_ARB_point_sprite*/
1087 GLboolean _FrontBit; /**< 0=GL_CCW, 1=GL_CW */
1088 GLboolean CullFlag; /**< Culling on/off flag */
1089 GLboolean SmoothFlag; /**< True if GL_POLYGON_SMOOTH is enabled */
1090 GLboolean StippleFlag; /**< True if GL_POLYGON_STIPPLE is enabled */
1094 GLboolean OffsetPoint; /**< Offset in GL_POINT mode */
1095 GLboolean OffsetLine; /**< Offset in GL_LINE mode */
1096 GLboolean OffsetFill; /**< Offset in GL_FILL mode */
1105 GLboolean Enabled; /**< Scissor test enabled? */
1129 GLboolean Enabled; /**< Enabled flag */
1130 GLboolean TestTwoSide; /**< GL_EXT_stencil_two_side */
1132 GLboolean _Enabled; /**< Enabled and stencil buffer present */
1133 GLboolean _TestTwoSide;
1255 GLboolean CubeMapSeamless; /**< GL_AMD_seamless_cubemap_per_texture */
1282 GLboolean GenerateMipmap; /**< GL_SGIS_generate_mipmap */
1283 GLboolean _BaseComplete; /**< Is the base texture level valid? */
1284 GLboolean _MipmapComplete; /**< Is the whole mipmap valid? */
1285 GLboolean _IsIntegerFormat; /**< Does the texture store integer values? */
1286 GLboolean _RenderToTexture; /**< Any rendering to this texture? */
1287 GLboolean Purgeable; /**< Is the buffer purgeable under memory pressure? */
1288 GLboolean Immutable; /**< GL_ARB_texture_storage */
1446 GLboolean CubeMapSeamless;
1481 GLboolean Normalize; /**< Normalize all normals? */
1482 GLboolean RescaleNormals; /**< GL_EXT_rescale_normal */
1483 GLboolean RasterPositionUnclipped; /**< GL_IBM_rasterpos_clip */
1484 GLboolean DepthClamp; /**< GL_ARB_depth_clamp */
1521 GLboolean DeletePending; /**< true if buffer object is removed from the hash */
1522 GLboolean Written; /**< Ever written to? (for debugging) */
1523 GLboolean Purgeable; /**< Is the buffer purgeable under memory pressure? */
1538 GLboolean SwapBytes;
1539 GLboolean LsbFirst;
1540 GLboolean Invert; /**< GL_MESA_pack_invert */
1556 GLboolean Enabled; /**< Enabled flag is a boolean */
1557 GLboolean Normalized; /**< GL_ARB_vertex_program */
1558 GLboolean Integer; /**< Integer-valued? */
1593 GLboolean ARBsemantics;
1598 GLboolean _Used;
1638 GLboolean PrimitiveRestart;
1675 GLboolean HitFlag; /**< hit flag */
1808 GLboolean Active; /**< Is transform feedback enabled? */
1809 GLboolean Paused; /**< Is transform feedback paused? */
1810 GLboolean EndedAnytime; /**< Has EndTransformFeedback been called
1934 GLboolean Resident;
1990 GLboolean IsNVProgram; /**< is this a GL_NV_vertex_program program? */
1991 GLboolean IsPositionInvariant;
1992 GLboolean UsesClipDistance;
2012 GLboolean UsesKill; /**< shader uses KIL instruction */
2013 GLboolean UsesDFdy; /**< shader uses DDY instruction */
2014 GLboolean OriginUpperLeft;
2015 GLboolean PixelCenterInteger;
2048 GLboolean Enabled; /**< User-set GL_VERTEX_PROGRAM_ARB/NV flag */
2049 GLboolean _Enabled; /**< Enabled and _valid_ user program? */
2050 GLboolean PointSizeEnabled; /**< GL_VERTEX_PROGRAM_POINT_SIZE_ARB/NV */
2051 GLboolean TwoSideEnabled; /**< GL_VERTEX_PROGRAM_TWO_SIDE_ARB/NV */
2053 GLboolean _TwoSideEnabled;
2069 GLboolean _MaintainTnlProgram;
2077 GLboolean _Overriden;
2086 GLboolean Enabled; /**< GL_ARB_GEOMETRY_SHADER4 */
2087 GLboolean _Enabled; /**< Enabled and valid program? */
2106 GLboolean Enabled; /**< User-set fragment program enable flag */
2107 GLboolean _Enabled; /**< Enabled and _valid_ user program? */
2119 GLboolean _MaintainTexEnvProgram;
2154 GLboolean interpinp1;
2155 GLboolean isValid;
2164 GLboolean Enabled;
2165 GLboolean _Enabled; /**< enabled and valid shader? */
2166 GLboolean Compiling;
2175 GLboolean IgnoreOptimize; /**< ignore #pragma optimize(on/off) ? */
2176 GLboolean IgnoreDebug; /**< ignore #pragma debug(on/off) ? */
2177 GLboolean Optimize; /**< defaults on */
2178 GLboolean Debug; /**< defaults off */
2190 GLboolean DeletePending;
2191 GLboolean CompileStatus;
2254 GLboolean RowMajor;
2289 GLboolean DeletePending;
2300 GLboolean InternalSeparateShader;
2353 GLboolean UsesClipDistance; /**< True if gl_ClipDistance is written to. */
2395 GLboolean LinkStatus; /**< GL_LINK_STATUS */
2396 GLboolean Validated;
2397 GLboolean _Used; /**< Ever used for drawing? */
2459 GLboolean EmitCondCodes; /**< Use condition codes? */
2460 GLboolean EmitNVTempInitialization; /**< 0-fill NV temp registers */
2461 GLboolean EmitNoLoops;
2462 GLboolean EmitNoFunctions;
2463 GLboolean EmitNoCont; /**< Emit CONT opcode? */
2464 GLboolean EmitNoMainReturn; /**< Emit CONT/RET opcodes? */
2465 GLboolean EmitNoNoise; /**< Emit NOISE opcodes? */
2466 GLboolean EmitNoPow; /**< Emit POW opcodes? */
2467 GLboolean LowerClipDistance; /**< Lower gl_ClipDistance from float[8] to vec4[2]? */
2473 GLboolean EmitNoIndirectInput; /**< No indirect addressing of inputs */
2474 GLboolean EmitNoIndirectOutput; /**< No indirect addressing of outputs */
2475 GLboolean EmitNoIndirectTemp; /**< No indirect addressing of temps */
2476 GLboolean EmitNoIndirectUniform; /**< No indirect addressing of constants */
2494 GLboolean Active; /**< inside Begin/EndQuery */
2495 GLboolean Ready; /**< result is ready? */
2529 GLboolean DeletePending; /**< Object was deleted while there were still
2612 GLboolean Purgeable; /**< Is the buffer purgeable under memory pressure? */
2613 GLboolean AttachedAnytime; /**< TRUE if it was attached to a framebuffer */
2624 GLboolean (*AllocStorage)(struct gl_context *ctx,
2638 GLboolean Complete;
2676 GLboolean DeletePending;
2684 GLboolean Initialized;
2705 GLboolean _IntegerColor;
2833 GLboolean CheckArrayBounds;
2865 GLboolean ForceGLSLExtensionsWarn;
2871 GLboolean NativeIntegers;
2888 GLboolean QuadsFollowProvokingVertexConvention;
2923 GLboolean StripTextureBorder;
2931 GLboolean GLSLSkipStrictMaxVaryingLimitCheck;
2932 GLboolean GLSLSkipStrictMaxUniformLimitCheck;
2937 GLboolean PrimitiveRestartInSoftware;
2947 GLboolean dummy; /* don't remove this! */
2948 GLboolean dummy_true; /* Set true by _mesa_init_extensions(). */
2949 GLboolean dummy_false; /* Set false by _mesa_init_extensions(). */
2950 GLboolean ARB_ES2_compatibility;
2951 GLboolean ARB_base_instance;
2952 GLboolean ARB_blend_func_extended;
2953 GLboolean ARB_color_buffer_float;
2954 GLboolean ARB_conservative_depth;
2955 GLboolean ARB_copy_buffer;
2956 GLboolean ARB_depth_buffer_float;
2957 GLboolean ARB_depth_clamp;
2958 GLboolean ARB_depth_texture;
2959 GLboolean ARB_draw_buffers_blend;
2960 GLboolean ARB_draw_elements_base_vertex;
2961 GLboolean ARB_draw_instanced;
2962 GLboolean ARB_fragment_coord_conventions;
2963 GLboolean ARB_fragment_program;
2964 GLboolean ARB_fragment_program_shadow;
2965 GLboolean ARB_fragment_shader;
2966 GLboolean ARB_framebuffer_object;
2967 GLboolean ARB_explicit_attrib_location;
2968 GLboolean ARB_geometry_shader4;
2969 GLboolean ARB_half_float_pixel;
2970 GLboolean ARB_half_float_vertex;
2971 GLboolean ARB_instanced_arrays;
2972 GLboolean ARB_map_buffer_range;
2973 GLboolean ARB_occlusion_query;
2974 GLboolean ARB_occlusion_query2;
2975 GLboolean ARB_point_sprite;
2976 GLboolean ARB_seamless_cube_map;
2977 GLboolean ARB_shader_bit_encoding;
2978 GLboolean ARB_shader_objects;
2979 GLboolean ARB_shader_stencil_export;
2980 GLboolean ARB_shader_texture_lod;
2981 GLboolean ARB_shading_language_100;
2982 GLboolean ARB_shadow;
2983 GLboolean ARB_sync;
2984 GLboolean ARB_texture_border_clamp;
2985 GLboolean ARB_texture_buffer_object;
2986 GLboolean ARB_texture_compression_rgtc;
2987 GLboolean ARB_texture_cube_map;
2988 GLboolean ARB_texture_env_combine;
2989 GLboolean ARB_texture_env_crossbar;
2990 GLboolean ARB_texture_env_dot3;
2991 GLboolean ARB_texture_float;
2992 GLboolean ARB_texture_multisample;
2993 GLboolean ARB_texture_non_power_of_two;
2994 GLboolean ARB_texture_rg;
2995 GLboolean ARB_texture_rgb10_a2ui;
2996 GLboolean ARB_texture_storage;
2997 GLboolean ARB_timer_query;
2998 GLboolean ARB_transform_feedback2;
2999 GLboolean ARB_transform_feedback3;
3000 GLboolean ARB_transform_feedback_instanced;
3001 GLboolean ARB_transpose_matrix;
3002 GLboolean ARB_uniform_buffer_object;
3003 GLboolean ARB_vertex_program;
3004 GLboolean ARB_vertex_shader;
3005 GLboolean ARB_vertex_type_2_10_10_10_rev;
3006 GLboolean ARB_window_pos;
3007 GLboolean EXT_blend_color;
3008 GLboolean EXT_blend_equation_separate;
3009 GLboolean EXT_blend_func_separate;
3010 GLboolean EXT_blend_minmax;
3011 GLboolean EXT_clip_volume_hint;
3012 GLboolean EXT_compiled_vertex_array;
3013 GLboolean EXT_depth_bounds_test;
3014 GLboolean EXT_draw_buffers2;
3015 GLboolean EXT_draw_range_elements;
3016 GLboolean EXT_fog_coord;
3017 GLboolean EXT_framebuffer_blit;
3018 GLboolean EXT_framebuffer_multisample;
3019 GLboolean EXT_framebuffer_object;
3020 GLboolean EXT_framebuffer_sRGB;
3021 GLboolean EXT_gpu_program_parameters;
3022 GLboolean EXT_gpu_shader4;
3023 GLboolean EXT_packed_depth_stencil;
3024 GLboolean EXT_packed_float;
3025 GLboolean EXT_packed_pixels;
3026 GLboolean EXT_pixel_buffer_object;
3027 GLboolean EXT_point_parameters;
3028 GLboolean EXT_provoking_vertex;
3029 GLboolean EXT_rescale_normal;
3030 GLboolean EXT_shadow_funcs;
3031 GLboolean EXT_secondary_color;
3032 GLboolean EXT_separate_shader_objects;
3033 GLboolean EXT_separate_specular_color;
3034 GLboolean EXT_stencil_two_side;
3035 GLboolean EXT_texture3D;
3036 GLboolean EXT_texture_array;
3037 GLboolean EXT_texture_compression_latc;
3038 GLboolean EXT_texture_compression_s3tc;
3039 GLboolean EXT_texture_env_dot3;
3040 GLboolean EXT_texture_filter_anisotropic;
3041 GLboolean EXT_texture_integer;
3042 GLboolean EXT_texture_mirror_clamp;
3043 GLboolean EXT_texture_shared_exponent;
3044 GLboolean EXT_texture_snorm;
3045 GLboolean EXT_texture_sRGB;
3046 GLboolean EXT_texture_sRGB_decode;
3047 GLboolean EXT_texture_swizzle;
3048 GLboolean EXT_transform_feedback;
3049 GLboolean EXT_timer_query;
3050 GLboolean EXT_vertex_array_bgra;
3051 GLboolean OES_standard_derivatives;
3053 GLboolean AMD_seamless_cubemap_per_texture;
3054 GLboolean APPLE_packed_pixels;
3055 GLboolean APPLE_object_purgeable;
3056 GLboolean ATI_envmap_bumpmap;
3057 GLboolean ATI_texture_compression_3dc;
3058 GLboolean ATI_texture_mirror_once;
3059 GLboolean ATI_texture_env_combine3;
3060 GLboolean ATI_fragment_shader;
3061 GLboolean ATI_separate_stencil;
3062 GLboolean IBM_rasterpos_clip;
3063 GLboolean IBM_multimode_draw_arrays;
3064 GLboolean MESA_pack_invert;
3065 GLboolean MESA_resize_buffers;
3066 GLboolean MESA_ycbcr_texture;
3067 GLboolean MESA_texture_array;
3068 GLboolean NV_blend_square;
3069 GLboolean NV_conditional_render;
3070 GLboolean NV_fog_distance;
3071 GLboolean NV_fragment_program;
3072 GLboolean NV_fragment_program_option;
3073 GLboolean NV_light_max_exponent;
3074 GLboolean NV_point_sprite;
3075 GLboolean NV_primitive_restart;
3076 GLboolean NV_read_buffer;
3077 GLboolean NV_texture_barrier;
3078 GLboolean NV_texgen_reflection;
3079 GLboolean NV_texture_env_combine4;
3080 GLboolean NV_texture_rectangle;
3081 GLboolean NV_vertex_program;
3082 GLboolean NV_vertex_program1_1;
3083 GLboolean SGIS_texture_lod;
3084 GLboolean TDFX_texture_compression_FXT1;
3085 GLboolean S3_s3tc;
3086 GLboolean OES_EGL_image;
3087 GLboolean OES_draw_texture;
3088 GLboolean OES_EGL_image_external;
3089 GLboolean OES_compressed_ETC1_RGB8_texture;
3090 GLboolean extension_sentinel;
3314 GLboolean Defaults[3][2][6]; /* severity, source, type */
3322 GLboolean SyncOutput;
3323 GLboolean ApiErrors[API_ERROR_COUNT];
3324 GLboolean WinsysErrors[WINSYS_ERROR_COUNT];
3325 GLboolean ShaderErrors[SHADER_ERROR_COUNT];
3326 GLboolean OtherErrors[OTHER_ERROR_COUNT];
3371 GLboolean AutomaticSize;
3428 GLboolean ExecuteFlag; /**< Execute GL commands? */
3429 GLboolean CompileFlag; /**< Compile GL commands into display list? */
3551 GLboolean ViewportInitialized; /**< has viewport size been initialized? */
3564 GLboolean _NeedEyeCoords;
3565 GLboolean _ForceEyeCoords;
3573 GLboolean FirstTimeCurrent;
3577 GLboolean Mesa_DXTn;
3579 GLboolean TextureFormatSupported[MESA_FORMAT_COUNT];
3585 GLboolean mvp_with_dp4;
3587 GLboolean RasterDiscard; /**< GL_RASTERIZER_DISCARD */