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Lines Matching refs:checksum

817       printf("  %s shader %u, checksum %u\n", s, 
1323 GLuint checksum;
1377 /* Compute the shader's source code checksum then try to open a file
1378 * named newshader_<CHECKSUM>. If it exists, use it in place of the
1384 checksum = _mesa_str_checksum(source);
1386 _mesa_snprintf(filename, sizeof(filename), "newshader_%d", checksum);
1391 shaderObj, checksum, filename);
1402 sh->SourceChecksum = checksum; /* save original checksum */