Lines Matching refs:height
54 GLsizei width, GLsizei height,
60 height, GL_RGB, GL_UNSIGNED_BYTE, 0, 0);
67 ctx->Driver.MapRenderbuffer(ctx, rb, x, y, width, height,
76 dst = dst + (height - 1) * dstRowStride;
80 for (i = 0; i < height; i++) {
101 GLsizei width, GLsizei height,
107 height, GL_RGBA, GL_UNSIGNED_BYTE, 0, 0);
114 ctx->Driver.MapRenderbuffer(ctx, rb, x, y, width, height,
123 dst = dst + (height - 1) * dstRowStride;
127 for (i = 0; i < height; i++) {
149 GLsizei width, GLsizei height,
156 height, format, type, 0, 0);
164 ctx->Driver.MapRenderbuffer(ctx, rb, x, y, width, height,
173 dst = dst + (height - 1) * dstRowStride;
177 for (i = 0; i < height; i++) {
193 GLsizei width, GLsizei height,
219 if (!_mesa_clip_drawpixels(ctx, &x, &y, &width, &height, &unpack)) {
228 fast_draw_rgb_ubyte_pixels(ctx, rb, x, y, width, height,
237 fast_draw_rgba_ubyte_pixels(ctx, rb, x, y, width, height,
244 fast_draw_generic_pixels(ctx, rb, x, y, width, height,
260 GLsizei width, GLsizei height,
276 for (row = 0; row < height; row++) {
278 width, height,
304 GLsizei width, GLsizei height,
326 for (row = 0; row < height; row++) {
328 _mesa_image_address2d(unpack, pixels, width, height,
347 for (row = 0; row < height; row++) {
349 _mesa_image_address2d(unpack, pixels, width, height,
375 for (row = 0; row < height; row++) {
377 pixels, width, height,
410 GLsizei width, GLsizei height,
422 if (fast_draw_rgba_pixels(ctx, x, y, width, height, format, type,
461 width, height, format,
465 for (row = 0; row < height; row++) {
510 GLsizei width, GLsizei height,
523 src = _mesa_image_address2d(unpack, pixels, width, height,
530 for (i = 0; i < height; i++) {
550 GLsizei width, GLsizei height, GLenum type,
564 if (!_mesa_clip_drawpixels(ctx, &x, &y, &width, &height,
584 fast_draw_depth_stencil(ctx, x, y, width, height,
601 for (i = 0; i < height; i++) {
603 _mesa_image_address2d(&clippedUnpack, pixels, width, height,
650 GLsizei width, GLsizei height,
689 draw_stencil_pixels( ctx, x, y, width, height, type, unpack, pixels );
694 draw_depth_pixels( ctx, x, y, width, height, type, unpack, pixels );
699 draw_depth_stencil_pixels(ctx, x, y, width, height, type, unpack, pixels);
704 draw_rgba_pixels(ctx, x, y, width, height, format, type, unpack, pixels);