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Lines Matching full:texobj

32 #include "main/texobj.h"
248 _swrast_map_texture(struct gl_context *ctx, struct gl_texture_object *texObj)
250 const GLuint faces = _mesa_num_tex_faces(texObj->Target);
254 for (level = texObj->BaseLevel; level < MAX_TEXTURE_LEVELS; level++) {
255 struct gl_texture_image *texImage = texObj->Image[face][level];
269 _swrast_unmap_texture(struct gl_context *ctx, struct gl_texture_object *texObj)
271 const GLuint faces = _mesa_num_tex_faces(texObj->Target);
275 for (level = texObj->BaseLevel; level < MAX_TEXTURE_LEVELS; level++) {
276 struct gl_texture_image *texImage = texObj->Image[face][level];
300 struct gl_texture_object *texObj = ctx->Texture.Unit[unit]._Current;
302 _swrast_map_texture(ctx, texObj);
320 struct gl_texture_object *texObj = ctx->Texture.Unit[unit]._Current;
322 _swrast_unmap_texture(ctx, texObj);
335 struct gl_texture_object *texObj,
339 const GLint numFaces = (texObj->Target == GL_TEXTURE_CUBE_MAP) ? 6 : 1;
344 struct gl_texture_image *texImage = texObj->Image[face][level];