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51  * Information for updating current material attributes from vertex color,
55 const GLfloat *ptr; /* points to src vertex color (in VB array) */
56 GLuint stride; /* stride to next vertex color (bytes) */
58 GLuint size; /* vertex/color size: 1, 2, 3 or 4 */
97 * V = vertex position
192 * This function copies the vertex's color to the material attributes
194 * It's called per-vertex in the lighting loop.
204 /* increment src vertex color pointer */
219 * Return number of material attributes which will track vertex color.
231 * track vertex color. Override the material attribute's pointer
241 /* Now, for each material attribute that's tracking vertex color, save
243 * update_materials(), above, that'll actually copy the vertex color to