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43  * VB is the vertex buffer
45 * input is the vector of eye or object-space vertex coordinates
58 const GLfloat *vertex = (GLfloat *)input->data;
89 for (j = 0; j < nr; j++,STRIDE_F(vertex,vstride),STRIDE_F(normal,nstride)) {
116 GLfloat VP[3]; /* unit vector from vertex to light */
127 GLfloat d; /* distance from vertex to light */
129 SUB_3V(VP, light->_Position, vertex);
189 COPY_3V(v, vertex);
241 const GLfloat *vertex = (GLfloat *) input->data;
267 for (j = 0; j < nr; j++,STRIDE_F(vertex,vstride),STRIDE_F(normal,nstride)) {
293 GLfloat VP[3]; /* unit vector from vertex to light */
304 GLfloat d; /* distance from vertex to light */
307 SUB_3V(VP, light->_Position, vertex);
368 COPY_3V(v, vertex);