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43  * All vertex buffers should be in an unmapped state when we're about
72 /* check the current vertex arrays */
396 * vertex arrays. This depends on the current vertex program/shader
397 * being executed because of whether or not generic vertex arrays
398 * alias the conventional vertex arrays.
414 /* When no vertex program is active (or the vertex program is generated
417 * are available as per-vertex attributes.
470 /* GL_ARB_vertex_program or GLSL vertex shader - Only the generic[0]
475 * available as per-vertex attributes.
514 * Examine the enabled vertex arrays to set the exec->array.inputs[] values.
531 /* Again... because we may have changed the bitmask of per-vertex varying
532 * attributes. If we regenerate the fixed-function vertex program now
533 * we may be able to prune down the number of vertex attributes which we
838 * successive primitives layed out linearly in the vertex arrays.
839 * Unless the vertex arrays are all in a VBO (or locked as with
841 * re-upload the vertex data on each draw call.
845 * increasing amount of not-used vertex data. Worse - in the
859 * 2) Adjust the indices and vertex arrays so that start becomes
1327 * User still has to setup of the vertex attribute info with
1393 * Plug in the immediate-mode vertex array drawing commands into the