Lines Matching full:vertex
36 * same vertex layout. Additionally it attempts to minimize the need
37 * for execute-time fixup of these vertex lists, allowing them to be
50 * The other case where fixup is required is when a vertex attribute
66 * Vertex commands are issued within a single primitive.
404 * the next vertex lists as well.
491 /* Emit a glEnd to close off the last vertex list.
566 * when the attribute already exists in the vertex and is having
583 for (i = 0, tmp = save->vertex; i < VBO_ATTRIB_MAX; i++) {
593 /* Copy from current to repopulate the vertex with correct values.
653 * an enlarged vertex format.
693 * vertex actually contains 4 color coordinates. This is because the
717 save->buffer_ptr[i] = save->vertex[i]; \
944 /* Swap out this vertex format while outside begin/end. Any color,
1531 /* Make sure this vertex list gets replayed by the "loopback"
1537 /* Swap out this vertex format while outside begin/end. Any color,
1598 printf("VBO-VERTEX-LIST, %u vertices %d primitives, %d vertsize\n",