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15 /** SkPageFlipper manages alternating inval/dirty regions for a rectangular area
16 (like a bitmap). You call inval() to accumulate inval areas, and then when
18 invalidating) you call update, which swaps the inval regions, and returns
19 two things to you: 1) the final inval region to be drawn into, and 2) the
22 inval region, so both need to be handled.
37 void inval();
38 void inval(const SkIRect&);
39 void inval(const SkRegion&);
40 void inval(const SkRect&, bool antialias);
46 inval region.
49 back inval region is ready to receive new inval calls.