Home | History | Annotate | Download | only in core

Lines Matching full:inval

12                           SkRegion* inval) const
23 tmp.scrollRect(NULL, dx, dy, inval);
32 if (NULL != inval) {
33 inval->setEmpty();
38 // compute the inval region now, before we see if there are any pixels
39 if (NULL != inval) {
44 inval->setRect(r);
49 if (!SkIRect::Intersects(r, inval->getBounds())) {
50 // inval has already been updated...
55 inval->op(r, SkRegion::kDifference_Op);
59 // if we have no pixels, just return (inval is already updated)