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Lines Matching full:shaderid

729     GrGLuint shaderId;
730 GR_GL_CALL_RET(gli, shaderId, CreateShader(type));
731 if (0 == shaderId) {
737 GR_GL_CALL(gli, ShaderSource(shaderId, 1, &sourceStr, &sourceLength));
738 GR_GL_CALL(gli, CompileShader(shaderId));
747 GR_GL_CALL(gli, GetShaderiv(shaderId, GR_GL_COMPILE_STATUS, &compiled));
751 GR_GL_CALL(gli, GetShaderiv(shaderId, GR_GL_INFO_LOG_LENGTH, &infoLen));
757 GR_GL_CALL(gli, GetShaderInfoLog(shaderId, infoLen+1,
763 GR_GL_CALL(gli, DeleteShader(shaderId));
776 GR_GL_CALL(gli, AttachShader(programId, shaderId));
778 return shaderId;