Lines Matching refs:attrib
962 for (const AttributePair* attrib = fEffectAttributes.begin(); attrib != attribEnd; ++attrib) {
963 if (attrib->fIndex == attributeIndex) {
964 return &attrib->fName;
1042 // Bind the attrib locations to same values for all shaders
1064 for (const AttributePair* attrib = fEffectAttributes.begin(); attrib != attribEnd; ++attrib) {
1065 GL_CALL(BindAttribLocation(programId, attrib->fIndex, attrib->fName.c_str()));