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Lines Matching refs:attrib

962     for (const AttributePair* attrib = fEffectAttributes.begin(); attrib != attribEnd; ++attrib) {
963 if (attrib->fIndex == attributeIndex) {
964 return &attrib->fName;
1042 // Bind the attrib locations to same values for all shaders
1064 for (const AttributePair* attrib = fEffectAttributes.begin(); attrib != attribEnd; ++attrib) {
1065 GL_CALL(BindAttribLocation(programId, attrib->fIndex, attrib->fName.c_str()));