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Lines Matching refs:Uniform

25     Uniform& uni = fUniforms.push_back();
35 const Uniform& uni = fUniforms[u.toUniformIndex()];
38 // FIXME: We still insert a single sampler uniform for every stage. If the shader does not
51 const Uniform& uni = fUniforms[u.toUniformIndex()];
66 const Uniform& uni = fUniforms[u.toUniformIndex()];
71 // Once the uniform manager is responsible for inserting the duplicate uniform
83 const Uniform& uni = fUniforms[u.toUniformIndex()];
98 const Uniform& uni = fUniforms[u.toUniformIndex()];
112 const Uniform& uni = fUniforms[u.toUniformIndex()];
127 const Uniform& uni = fUniforms[u.toUniformIndex()];
145 const Uniform& uni = fUniforms[u.toUniformIndex()];
160 const Uniform& uni = fUniforms[u.toUniformIndex()];
174 const Uniform& uni = fUniforms[u.toUniformIndex()];
188 const Uniform& uni = fUniforms[u.toUniformIndex()];
203 const Uniform& uni = fUniforms[u.toUniformIndex()];
221 const Uniform& uni = fUniforms[u.toUniformIndex()];
259 // TODO: Move the Xoom uniform array in both FS and VS bug workaround here.