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Lines Matching refs:arrayCount

15          SkASSERT(arrayCount <= uni.fArrayCount || \
16 (1 == arrayCount && GrGLShaderVar::kNonArray == uni.fArrayCount))
23 GrGLUniformManager::UniformHandle GrGLUniformManager::appendUniform(GrSLType type, int arrayCount) {
26 SkASSERT(GrGLShaderVar::kNonArray == arrayCount || arrayCount > 0);
27 uni.fArrayCount = arrayCount;
64 int arrayCount,
68 SkASSERT(arrayCount > 0);
69 ASSERT_ARRAY_UPLOAD_IN_BOUNDS(uni, arrayCount);
75 GR_GL_CALL(fGpu->glInterface(), Uniform1fv(uni.fFSLocation, arrayCount, v));
78 GR_GL_CALL(fGpu->glInterface(), Uniform1fv(uni.fVSLocation, arrayCount, v));
96 int arrayCount,
100 SkASSERT(arrayCount > 0);
101 ASSERT_ARRAY_UPLOAD_IN_BOUNDS(uni, arrayCount);
104 GR_GL_CALL(fGpu->glInterface(), Uniform2fv(uni.fFSLocation, arrayCount, v));
107 GR_GL_CALL(fGpu->glInterface(), Uniform2fv(uni.fVSLocation, arrayCount, v));
125 int arrayCount,
129 SkASSERT(arrayCount > 0);
130 ASSERT_ARRAY_UPLOAD_IN_BOUNDS(uni, arrayCount);
133 GR_GL_CALL(fGpu->glInterface(), Uniform3fv(uni.fFSLocation, arrayCount, v));
136 GR_GL_CALL(fGpu->glInterface(), Uniform3fv(uni.fVSLocation, arrayCount, v));
158 int arrayCount,
162 SkASSERT(arrayCount > 0);
163 ASSERT_ARRAY_UPLOAD_IN_BOUNDS(uni, arrayCount);
166 GR_GL_CALL(fGpu->glInterface(), Uniform4fv(uni.fFSLocation, arrayCount, v));
169 GR_GL_CALL(fGpu->glInterface(), Uniform4fv(uni.fVSLocation, arrayCount, v));
201 int arrayCount,
205 SkASSERT(arrayCount > 0);
206 ASSERT_ARRAY_UPLOAD_IN_BOUNDS(uni, arrayCount);
210 UniformMatrix3fv(uni.fFSLocation, arrayCount, false, matrices));
214 UniformMatrix3fv(uni.fVSLocation, arrayCount, false, matrices));
219 int arrayCount,
223 SkASSERT(arrayCount > 0);
224 ASSERT_ARRAY_UPLOAD_IN_BOUNDS(uni, arrayCount);
228 UniformMatrix4fv(uni.fFSLocation, arrayCount, false, matrices));
232 UniformMatrix4fv(uni.fVSLocation, arrayCount, false, matrices));