Lines Matching full:info1
867 const GPUAccelData::SaveLayerInfo& info1 = gpuData->saveLayerInfo(2);
879 REPORTER_ASSERT(reporter, info1.fValid);
880 REPORTER_ASSERT(reporter, kWidth == info1.fSize.fWidth && kHeight == info1.fSize.fHeight);
881 REPORTER_ASSERT(reporter, info1.fCTM.isIdentity());
882 REPORTER_ASSERT(reporter, 0 == info1.fOffset.fX && 0 == info1.fOffset.fY);
883 REPORTER_ASSERT(reporter, NULL != info1.fPaint);
884 REPORTER_ASSERT(reporter, !info1.fIsNested && info1.fHasNestedLayers); // has a nested SL
892 REPORTER_ASSERT(reporter, NULL != info1.fPaint);