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Lines Matching refs:texture_id_

46     texture_id_(0),
66 texture_id_ = texture_id;
101 glDeleteTextures(1, &texture_id_);
257 glBindTexture(GL_TEXTURE_2D, texture_id_);
262 return texture_id_;
286 if (glIsTexture(texture_id_)) {
287 ALOGE("GLFrame: Cannot generate texture id %d, as it is in use already!", texture_id_);
292 glGenTextures (1, &texture_id_);
305 LOG_FRAME("GLFrame: Allocating texture: %d", texture_id_);
306 glBindTexture(GL_TEXTURE_2D, texture_id_);
325 return texture_state_ == kStateComplete && !glIsTexture(texture_id_);
408 LOG_FRAME("Attaching tex %d w %d h %d to fbo %d", texture_id_, width_, height_, fbo_id_);
412 texture_id_,
433 LOG_FRAME("Detaching tex %d w %d h %d from fbo %d", texture_id_, width_, height_, fbo_id_);