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Lines Matching defs:material

246         material_t& material = c->lighting.front;
252 vmul3(l.implicitAmbient.v, material.ambient.v, l.ambient.v);
253 vmul3(l.implicitDiffuse.v, material.diffuse.v, l.diffuse.v);
254 vmul3(l.implicitSpecular.v, material.specular.v, l.specular.v);
269 material.ambient.v,
270 material.emission.v);
271 c->lighting.implicitSceneEmissionAndAmbient.a = material.diffuse.a;
309 // fetch the material color
314 // acquire the color-material from the vertex
315 material_t& material = c->lighting.front;
316 material.ambient =
317 material.diffuse = v->color;
324 vmul3(l.implicitAmbient.v, material.ambient.v, l.ambient.v);
325 vmul3(l.implicitDiffuse.v, material.diffuse.v, l.diffuse.v);
326 vmul3(l.implicitSpecular.v, material.specular.v, l.specular.v);
336 material.ambient.v,
337 material.emission.v);
338 c->lighting.implicitSceneEmissionAndAmbient.a = material.diffuse.a;
369 const material_t& material = c->lighting.front;
414 s = gglPowx(s, material.shininess);