Lines Matching full:sluint8
50 SLuint8 mState; // really SLuint32, but SLuint8 to save space
52 SLuint8 mPreemptable; // really SLboolean, but SLuint8 to save space
54 SLuint8 mPadding;
56 SLuint8 mStrongRefCount; // number of strong references to this object
60 SLuint8 mInterfaceStates[INTERFACES_Default]; // state of each of interface
186 SLuint8 mDistanceModel;
367 SLuint8 mCount;
378 SLuint8 mFilterMask;
398 SLuint8 mMessageTypes;
594 SLuint8 /*SLboolean*/ mMute;
595 SLuint8 /*SLboolean*/ mEnableStereoPosition;
625 SLuint8 mInterfaceStates2[INTERFACES_3DGroup - INTERFACES_Default];