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5 The Android platform provides a very minimal C++ runtime support library
8 By default, this 'system' runtime does *not* provide the following:
17 To select the runtime you want to use, define APP_STL inside your
20 system -> Use the default minimal system C++ runtime library.
21 gabi++_static -> Use the GAbi++ runtime as a static library.
22 gabi++_shared -> Use the GAbi++ runtime as a shared library.
23 stlport_static -> Use the STLport runtime as a static library.
24 stlport_shared -> Use the STLport runtime as a shared library.
30 The 'system' runtime is the default if there is no APP_STL definition in
35 To your Application.mk. You can only select a single C++ runtime that all
62 ### I.1. System runtime:
64 The system runtime only provides a very small number of C++ standard headers.
66 This corresponds to the actual C++ runtime provided by the Android platform.
79 ### I.2. GAbi++ runtime:
81 This is a new minimalistic runtime that provides the same headers than
82 the system one, with the addition of RTTI (RunTime Type Information) and
86 "Static runtime considerations" sections below.
89 ### I.3. STLport runtime:
104 "Static runtime considerations". The shared library file is named
108 ### I.4. GNU STL runtime:
114 ### I.5. libC++ runtime:
121 "Static runtime considerations" sections below.
151 IMPORTANT: You *will* have to select a C++ runtime that supports
157 Similarly, the NDK toolchain supports C++ RTTI (RunTime Type Information)
175 Please keep in mind that the static library variant of a given C++ runtime
184 runtime, each one of them will include a copy of the runtime's code in
186 variables used/provided internally by the runtime are duplicated.
202 then use the shared library variant of your C++ runtime.
207 If you use the shared library variant of a given C++ runtime, keep in mind