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Lines Matching defs:yd

73     GGLint yd = gglFixedToIntRound(c->state.raster.y);
82 if (yd < GGLint(c->state.scissor.top)) {
83 GGLint offset = GGLint(c->state.scissor.top) - yd;
84 yd = GGLint(c->state.scissor.top);
91 if ((yd + height) > GGLint(c->state.scissor.bottom)) {
92 height = GGLint(c->state.scissor.bottom) - yd;
99 if (xs==xd && ys==yd) {
109 + (xd + (cb->stride * yd)) * fp->size;
114 if (ys < yd) {
124 if (ys == yd) {