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      1 // Copyright 2012 the V8 project authors. All rights reserved.
      2 // Use of this source code is governed by a BSD-style license that can be
      3 // found in the LICENSE file.
      4 
      5 #ifndef V8_ACCESSORS_H_
      6 #define V8_ACCESSORS_H_
      7 
      8 #include "src/allocation.h"
      9 #include "src/globals.h"
     10 
     11 namespace v8 {
     12 namespace internal {
     13 
     14 // The list of accessor descriptors. This is a second-order macro
     15 // taking a macro to be applied to all accessor descriptor names.
     16 #define ACCESSOR_INFO_LIST(V)     \
     17   V(ArgumentsIterator)            \
     18   V(ArrayLength)                  \
     19   V(FunctionArguments)            \
     20   V(FunctionCaller)               \
     21   V(FunctionName)                 \
     22   V(FunctionLength)               \
     23   V(FunctionPrototype)            \
     24   V(ScriptColumnOffset)           \
     25   V(ScriptCompilationType)        \
     26   V(ScriptContextData)            \
     27   V(ScriptEvalFromScript)         \
     28   V(ScriptEvalFromScriptPosition) \
     29   V(ScriptEvalFromFunctionName)   \
     30   V(ScriptId)                     \
     31   V(ScriptLineEnds)               \
     32   V(ScriptLineOffset)             \
     33   V(ScriptName)                   \
     34   V(ScriptSource)                 \
     35   V(ScriptType)                   \
     36   V(ScriptSourceUrl)              \
     37   V(ScriptSourceMappingUrl)       \
     38   V(StringLength)
     39 
     40 // Accessors contains all predefined proxy accessors.
     41 
     42 class Accessors : public AllStatic {
     43  public:
     44   // Accessor descriptors.
     45 #define ACCESSOR_INFO_DECLARATION(name)                   \
     46   static void name##Getter(                               \
     47       v8::Local<v8::Name> name,                           \
     48       const v8::PropertyCallbackInfo<v8::Value>& info);   \
     49   static void name##Setter(                               \
     50       v8::Local<v8::Name> name,                           \
     51       v8::Local<v8::Value> value,                         \
     52       const v8::PropertyCallbackInfo<void>& info);   \
     53   static Handle<AccessorInfo> name##Info(                 \
     54       Isolate* isolate,                                   \
     55       PropertyAttributes attributes);
     56   ACCESSOR_INFO_LIST(ACCESSOR_INFO_DECLARATION)
     57 #undef ACCESSOR_INFO_DECLARATION
     58 
     59   enum DescriptorId {
     60 #define ACCESSOR_INFO_DECLARATION(name) \
     61     k##name##Getter, \
     62     k##name##Setter,
     63   ACCESSOR_INFO_LIST(ACCESSOR_INFO_DECLARATION)
     64 #undef ACCESSOR_INFO_DECLARATION
     65     descriptorCount
     66   };
     67 
     68   // Accessor functions called directly from the runtime system.
     69   static Handle<Object> FunctionSetPrototype(Handle<JSFunction> object,
     70                                              Handle<Object> value);
     71   static Handle<Object> FunctionGetPrototype(Handle<JSFunction> object);
     72   static Handle<Object> FunctionGetArguments(Handle<JSFunction> object);
     73 
     74   // Accessor infos.
     75   static Handle<AccessorInfo> MakeModuleExport(
     76       Handle<String> name, int index, PropertyAttributes attributes);
     77 
     78   // Returns true for properties that are accessors to object fields.
     79   // If true, *object_offset contains offset of object field.
     80   template <class T>
     81   static bool IsJSObjectFieldAccessor(typename T::TypeHandle type,
     82                                       Handle<Name> name,
     83                                       int* object_offset);
     84 
     85   static Handle<AccessorInfo> MakeAccessor(
     86       Isolate* isolate,
     87       Handle<Name> name,
     88       AccessorNameGetterCallback getter,
     89       AccessorNameSetterCallback setter,
     90       PropertyAttributes attributes);
     91 
     92   static Handle<ExecutableAccessorInfo> CloneAccessor(
     93       Isolate* isolate,
     94       Handle<ExecutableAccessorInfo> accessor);
     95 
     96 
     97  private:
     98   // Helper functions.
     99   static Handle<Object> FlattenNumber(Isolate* isolate, Handle<Object> value);
    100 };
    101 
    102 } }  // namespace v8::internal
    103 
    104 #endif  // V8_ACCESSORS_H_
    105