Home | History | Annotate | Download | only in accessibility
      1 /*
      2  * Copyright (C) 2009 Apple Inc. All rights reserved.
      3  *
      4  * Redistribution and use in source and binary forms, with or without
      5  * modification, are permitted provided that the following conditions
      6  * are met:
      7  *
      8  * 1.  Redistributions of source code must retain the above copyright
      9  *     notice, this list of conditions and the following disclaimer.
     10  * 2.  Redistributions in binary form must reproduce the above copyright
     11  *     notice, this list of conditions and the following disclaimer in the
     12  *     documentation and/or other materials provided with the distribution.
     13  * 3.  Neither the name of Apple Computer, Inc. ("Apple") nor the names of
     14  *     its contributors may be used to endorse or promote products derived
     15  *     from this software without specific prior written permission.
     16  *
     17  * THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY
     18  * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
     19  * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
     20  * DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY
     21  * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
     22  * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
     23  * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
     24  * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
     25  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
     26  * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
     27  */
     28 
     29 #include "config.h"
     30 #include "core/accessibility/AXARIAGrid.h"
     31 
     32 #include "core/accessibility/AXObjectCache.h"
     33 #include "core/accessibility/AXTableColumn.h"
     34 #include "core/accessibility/AXTableRow.h"
     35 #include "core/rendering/RenderObject.h"
     36 
     37 
     38 namespace blink {
     39 
     40 AXARIAGrid::AXARIAGrid(RenderObject* renderer)
     41     : AXTable(renderer)
     42 {
     43 }
     44 
     45 AXARIAGrid::~AXARIAGrid()
     46 {
     47 }
     48 
     49 PassRefPtr<AXARIAGrid> AXARIAGrid::create(RenderObject* renderer)
     50 {
     51     return adoptRef(new AXARIAGrid(renderer));
     52 }
     53 
     54 bool AXARIAGrid::addTableCellChild(AXObject* child, HashSet<AXObject*>& appendedRows, unsigned& columnCount)
     55 {
     56     if (!child || !child->isTableRow() || child->ariaRoleAttribute() != RowRole)
     57         return false;
     58 
     59     AXTableRow* row = toAXTableRow(child);
     60     if (appendedRows.contains(row))
     61         return false;
     62 
     63     // store the maximum number of columns
     64     unsigned rowCellCount = row->children().size();
     65     if (rowCellCount > columnCount)
     66         columnCount = rowCellCount;
     67 
     68     row->setRowIndex((int)m_rows.size());
     69     m_rows.append(row);
     70 
     71     // Try adding the row if it's not ignoring accessibility,
     72     // otherwise add its children (the cells) as the grid's children.
     73     if (!row->accessibilityIsIgnored())
     74         m_children.append(row);
     75     else
     76         m_children.appendVector(row->children());
     77 
     78     appendedRows.add(row);
     79     return true;
     80 }
     81 
     82 void AXARIAGrid::addChildren()
     83 {
     84     ASSERT(!m_haveChildren);
     85 
     86     if (!isAXTable()) {
     87         AXRenderObject::addChildren();
     88         return;
     89     }
     90 
     91     m_haveChildren = true;
     92     if (!m_renderer)
     93         return;
     94 
     95     AXObjectCache* axCache = m_renderer->document().axObjectCache();
     96 
     97     // add only rows that are labeled as aria rows
     98     HashSet<AXObject*> appendedRows;
     99     unsigned columnCount = 0;
    100     for (RefPtr<AXObject> child = firstChild(); child; child = child->nextSibling()) {
    101 
    102         if (!addTableCellChild(child.get(), appendedRows, columnCount)) {
    103 
    104             // in case the render tree doesn't match the expected ARIA hierarchy, look at the children
    105             if (!child->hasChildren())
    106                 child->addChildren();
    107 
    108             // The children of this non-row will contain all non-ignored elements (recursing to find them).
    109             // This allows the table to dive arbitrarily deep to find the rows.
    110             AccessibilityChildrenVector children = child->children();
    111             size_t length = children.size();
    112             for (size_t i = 0; i < length; ++i)
    113                 addTableCellChild(children[i].get(), appendedRows, columnCount);
    114         }
    115     }
    116 
    117     // make the columns based on the number of columns in the first body
    118     for (unsigned i = 0; i < columnCount; ++i) {
    119         AXTableColumn* column = toAXTableColumn(axCache->getOrCreate(ColumnRole));
    120         column->setColumnIndex((int)i);
    121         column->setParent(this);
    122         m_columns.append(column);
    123         if (!column->accessibilityIsIgnored())
    124             m_children.append(column);
    125     }
    126 
    127     AXObject* headerContainerObject = headerContainer();
    128     if (headerContainerObject && !headerContainerObject->accessibilityIsIgnored())
    129         m_children.append(headerContainerObject);
    130 }
    131 
    132 } // namespace blink
    133