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    Searched defs:Animate (Results 1 - 20 of 20) sorted by null

  /external/chromium_org/ash/frame/caption_buttons/
frame_size_button_delegate.h 23 enum Animate {
32 // |animate| is ANIMATE_YES, the buttons will crossfade back to their
34 virtual void SetButtonsToNormal(Animate animate) = 0;
37 // their new icons if |animate| is ANIMATE_YES.
40 Animate animate) = 0;
frame_caption_button.h 24 enum Animate {
34 // Sets the images to use to paint the button. If |animate| is ANIMATE_YES,
36 // currently used by the button and |animate| is ANIMATE_NO the crossfade
39 Animate animate,
49 // Sets the alpha to use for painting. Used to animate visibility changes.
  /external/chromium_org/cc/animation/
scrollbar_animation_controller.cc 29 void ScrollbarAnimationController::Animate(base::TimeTicks now) {
layer_animation_controller.cc 126 void LayerAnimationController::Animate(base::TimeTicks monotonic_time) {
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  /external/chromium_org/ui/base/android/
window_android.cc 85 void WindowAndroid::Animate(base::TimeTicks begin_frame_time) {
  /external/chromium_org/content/browser/renderer_host/input/
touch_handle.cc 78 bool animate = animation_style != ANIMATION_NONE; local
80 animate_deferred_fade_ = animate;
84 if (animate)
178 bool TouchHandle::Animate(base::TimeTicks frame_time) {
touch_handle_unittest.cc 106 void Animate(TouchHandle& handle) {
109 while (handle.Animate(now))
174 Animate(handle);
184 Animate(handle);
250 while (handle.Animate(now)) {
289 EXPECT_FALSE(handle.Animate(base::TimeTicks::Now()));
405 Animate(handle);
touch_selection_controller.cc 193 bool TouchSelectionController::Animate(base::TimeTicks frame_time) {
195 return insertion_handle_->Animate(frame_time);
198 bool needs_animate = start_selection_handle_->Animate(frame_time);
199 needs_animate |= end_selection_handle_->Animate(frame_time);
touch_selection_controller_unittest.cc 125 void Animate() {
128 needs_animate_ = controller_->Animate(now);
135 Animate();
  /external/chromium_org/cc/input/
top_controls_manager.cc 69 bool animate) {
92 if (animate) {
166 gfx::Vector2dF TopControlsManager::Animate(base::TimeTicks monotonic_time) {
  /external/chromium_org/content/browser/android/
overscroll_glow.cc 149 bool OverscrollGlow::Animate(base::TimeTicks current_time) {
  /external/chromium_org/content/browser/web_contents/aura/
overscroll_navigation_overlay.cc 102 void Animate() {
105 // This makes SetOpacity() animate with default duration (which could be
207 (new OverlayDismissAnimator(overlay_dismiss_layer.Pass()))->Animate();
  /external/chromium_org/ash/wm/
immersive_fullscreen_controller.h 119 // the top-of-window views will animate according to |animate_reveal|. The
161 enum Animate {
204 // Returns the animation duration given |animate|.
205 int GetAnimationDuration(Animate animate) const;
208 // hiding them when the cursor exits the area of the top views. If |animate|
210 void MaybeStartReveal(Animate animate);
218 void MaybeEndReveal(Animate animate);
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  /external/chromium_org/content/renderer/input/
input_handler_proxy.cc 34 // Maximum time between a fling event's timestamp and the first |Animate| call
36 // Two frames allows a minor delay between event creation and the first animate.
417 // its sufficiently close to the timestamp of the first call |Animate()|.
600 void InputHandlerProxy::Animate(base::TimeTicks time) {
637 "InputHandlerProxy::animate::flingOver",
  /external/chromium_org/native_client_sdk/src/examples/api/graphics_3d/
graphics_3d.cc 399 void Animate() {
469 Animate();
  /external/chromium_org/native_client_sdk/src/gonacl_appengine/src/cube/
cube.cc 399 void Animate() {
473 Animate();
  /external/chromium_org/chrome/browser/ui/views/toolbar/
browser_actions_container.cc 279 Animate(gfx::Tween::EASE_OUT,
352 // resizing the view or, if animating the snapping, how far to animate it).
585 // The size changed, so we need to animate.
586 Animate(gfx::Tween::EASE_OUT, new_icon_count);
657 // animate to the nearest icon count size if necessary (which may be 0).
671 Animate(gfx::Tween::EASE_OUT, visible_icons);
731 // TODO(sky/glen): Instead of using a drop indicator, animate the icons while
857 Animate(gfx::Tween::LINEAR, GetIconCount());
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  /external/chromium_org/content/browser/renderer_host/
render_widget_host_view_android.cc     [all...]
  /frameworks/base/core/java/com/android/internal/widget/
LockPatternView.java 207 * Animate the pattern (for demo, and help).
209 Animate,
382 if (displayMode == DisplayMode.Animate) {
385 + "animate if you want to set the display mode to animate");
890 if (mPatternDisplayMode == DisplayMode.Animate) {
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  /external/chromium_org/cc/trees/
layer_tree_host_impl.cc 169 layer_tree_host_impl_->Animate(
413 void LayerTreeHostImpl::Animate(base::TimeTicks monotonic_time) {
415 input_handler_client_->Animate(monotonic_time);
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