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      1 // Copyright 2012 The Chromium Authors. All rights reserved.
      2 // Use of this source code is governed by a BSD-style license that can be
      3 // found in the LICENSE file.
      4 
      5 #include "cc/test/render_pass_test_common.h"
      6 
      7 #include "base/bind.h"
      8 #include "cc/quads/checkerboard_draw_quad.h"
      9 #include "cc/quads/debug_border_draw_quad.h"
     10 #include "cc/quads/io_surface_draw_quad.h"
     11 #include "cc/quads/render_pass_draw_quad.h"
     12 #include "cc/quads/shared_quad_state.h"
     13 #include "cc/quads/solid_color_draw_quad.h"
     14 #include "cc/quads/stream_video_draw_quad.h"
     15 #include "cc/quads/texture_draw_quad.h"
     16 #include "cc/quads/tile_draw_quad.h"
     17 #include "cc/quads/yuv_video_draw_quad.h"
     18 #include "cc/resources/resource_provider.h"
     19 #include "cc/trees/blocking_task_runner.h"
     20 #include "ui/gfx/transform.h"
     21 
     22 namespace cc {
     23 
     24 static void EmptyReleaseCallback(uint32 sync_point,
     25                                  bool lost_resource,
     26                                  BlockingTaskRunner* main_thread_task_runner) {
     27 }
     28 
     29 void TestRenderPass::AppendOneOfEveryQuadType(
     30     ResourceProvider* resource_provider,
     31     RenderPassId child_pass) {
     32   gfx::Rect rect(0, 0, 100, 100);
     33   gfx::Rect opaque_rect(10, 10, 80, 80);
     34   gfx::Rect visible_rect(0, 0, 100, 100);
     35   const float vertex_opacity[] = {1.0f, 1.0f, 1.0f, 1.0f};
     36 
     37   ResourceProvider::ResourceId resource1 = resource_provider->CreateResource(
     38       gfx::Size(45, 5),
     39       GL_CLAMP_TO_EDGE,
     40       ResourceProvider::TextureHintImmutable,
     41       resource_provider->best_texture_format());
     42   resource_provider->AllocateForTesting(resource1);
     43   ResourceProvider::ResourceId resource2 = resource_provider->CreateResource(
     44       gfx::Size(346, 61),
     45       GL_CLAMP_TO_EDGE,
     46       ResourceProvider::TextureHintImmutable,
     47       resource_provider->best_texture_format());
     48   resource_provider->AllocateForTesting(resource2);
     49   ResourceProvider::ResourceId resource3 = resource_provider->CreateResource(
     50       gfx::Size(12, 134),
     51       GL_CLAMP_TO_EDGE,
     52       ResourceProvider::TextureHintImmutable,
     53       resource_provider->best_texture_format());
     54   resource_provider->AllocateForTesting(resource3);
     55   ResourceProvider::ResourceId resource4 = resource_provider->CreateResource(
     56       gfx::Size(56, 12),
     57       GL_CLAMP_TO_EDGE,
     58       ResourceProvider::TextureHintImmutable,
     59       resource_provider->best_texture_format());
     60   resource_provider->AllocateForTesting(resource4);
     61   ResourceProvider::ResourceId resource5 = resource_provider->CreateResource(
     62       gfx::Size(73, 26),
     63       GL_CLAMP_TO_EDGE,
     64       ResourceProvider::TextureHintImmutable,
     65       resource_provider->best_texture_format());
     66   resource_provider->AllocateForTesting(resource5);
     67   ResourceProvider::ResourceId resource6 = resource_provider->CreateResource(
     68       gfx::Size(64, 92),
     69       GL_CLAMP_TO_EDGE,
     70       ResourceProvider::TextureHintImmutable,
     71       resource_provider->best_texture_format());
     72   resource_provider->AllocateForTesting(resource6);
     73   ResourceProvider::ResourceId resource7 = resource_provider->CreateResource(
     74       gfx::Size(9, 14),
     75       GL_CLAMP_TO_EDGE,
     76       ResourceProvider::TextureHintImmutable,
     77       resource_provider->best_texture_format());
     78   resource_provider->AllocateForTesting(resource7);
     79 
     80   unsigned target = GL_TEXTURE_2D;
     81   gpu::Mailbox gpu_mailbox;
     82   memcpy(gpu_mailbox.name, "Hello world", strlen("Hello world") + 1);
     83   scoped_ptr<SingleReleaseCallbackImpl> callback =
     84       SingleReleaseCallbackImpl::Create(base::Bind(&EmptyReleaseCallback));
     85   TextureMailbox mailbox(gpu_mailbox, target, kSyncPointForMailboxTextureQuad);
     86   ResourceProvider::ResourceId resource8 =
     87       resource_provider->CreateResourceFromTextureMailbox(mailbox,
     88                                                           callback.Pass());
     89   resource_provider->AllocateForTesting(resource8);
     90 
     91   SharedQuadState* shared_state = this->CreateAndAppendSharedQuadState();
     92   shared_state->SetAll(gfx::Transform(),
     93                        rect.size(),
     94                        rect,
     95                        rect,
     96                        false,
     97                        1,
     98                        SkXfermode::kSrcOver_Mode,
     99                        0);
    100 
    101   CheckerboardDrawQuad* checkerboard_quad =
    102       this->CreateAndAppendDrawQuad<CheckerboardDrawQuad>();
    103   checkerboard_quad->SetNew(shared_state, rect, visible_rect, SK_ColorRED);
    104 
    105   DebugBorderDrawQuad* debug_border_quad =
    106       this->CreateAndAppendDrawQuad<DebugBorderDrawQuad>();
    107   debug_border_quad->SetNew(shared_state, rect, visible_rect, SK_ColorRED, 1);
    108 
    109   IOSurfaceDrawQuad* io_surface_quad =
    110       this->CreateAndAppendDrawQuad<IOSurfaceDrawQuad>();
    111   io_surface_quad->SetNew(shared_state,
    112                           rect,
    113                           opaque_rect,
    114                           visible_rect,
    115                           gfx::Size(50, 50),
    116                           resource7,
    117                           IOSurfaceDrawQuad::FLIPPED);
    118 
    119   if (child_pass.layer_id) {
    120     RenderPassDrawQuad* render_pass_quad =
    121         this->CreateAndAppendDrawQuad<RenderPassDrawQuad>();
    122     render_pass_quad->SetNew(shared_state,
    123                              rect,
    124                              visible_rect,
    125                              child_pass,
    126                              resource5,
    127                              gfx::RectF(),
    128                              FilterOperations(),
    129                              gfx::Vector2dF(),
    130                              FilterOperations());
    131 
    132     RenderPassDrawQuad* render_pass_replica_quad =
    133         this->CreateAndAppendDrawQuad<RenderPassDrawQuad>();
    134     render_pass_replica_quad->SetNew(shared_state,
    135                                      rect,
    136                                      visible_rect,
    137                                      child_pass,
    138                                      resource5,
    139                                      gfx::RectF(),
    140                                      FilterOperations(),
    141                                      gfx::Vector2dF(),
    142                                      FilterOperations());
    143   }
    144 
    145   SolidColorDrawQuad* solid_color_quad =
    146       this->CreateAndAppendDrawQuad<SolidColorDrawQuad>();
    147   solid_color_quad->SetNew(
    148       shared_state, rect, visible_rect, SK_ColorRED, false);
    149 
    150   StreamVideoDrawQuad* stream_video_quad =
    151       this->CreateAndAppendDrawQuad<StreamVideoDrawQuad>();
    152   stream_video_quad->SetNew(shared_state,
    153                             rect,
    154                             opaque_rect,
    155                             visible_rect,
    156                             resource6,
    157                             gfx::Transform());
    158 
    159   TextureDrawQuad* texture_quad =
    160       this->CreateAndAppendDrawQuad<TextureDrawQuad>();
    161   texture_quad->SetNew(shared_state,
    162                        rect,
    163                        opaque_rect,
    164                        visible_rect,
    165                        resource1,
    166                        false,
    167                        gfx::PointF(0.f, 0.f),
    168                        gfx::PointF(1.f, 1.f),
    169                        SK_ColorTRANSPARENT,
    170                        vertex_opacity,
    171                        false);
    172 
    173   TextureDrawQuad* mailbox_texture_quad =
    174       this->CreateAndAppendDrawQuad<TextureDrawQuad>();
    175   mailbox_texture_quad->SetNew(shared_state,
    176                                rect,
    177                                opaque_rect,
    178                                visible_rect,
    179                                resource8,
    180                                false,
    181                                gfx::PointF(0.f, 0.f),
    182                                gfx::PointF(1.f, 1.f),
    183                                SK_ColorTRANSPARENT,
    184                                vertex_opacity,
    185                                false);
    186 
    187   TileDrawQuad* scaled_tile_quad =
    188       this->CreateAndAppendDrawQuad<TileDrawQuad>();
    189   scaled_tile_quad->SetNew(shared_state,
    190                            rect,
    191                            opaque_rect,
    192                            visible_rect,
    193                            resource2,
    194                            gfx::RectF(0, 0, 50, 50),
    195                            gfx::Size(50, 50),
    196                            false);
    197 
    198   SharedQuadState* transformed_state = this->CreateAndAppendSharedQuadState();
    199   transformed_state->CopyFrom(shared_state);
    200   gfx::Transform rotation;
    201   rotation.Rotate(45);
    202   transformed_state->content_to_target_transform =
    203       transformed_state->content_to_target_transform * rotation;
    204   TileDrawQuad* transformed_tile_quad =
    205       this->CreateAndAppendDrawQuad<TileDrawQuad>();
    206   transformed_tile_quad->SetNew(transformed_state,
    207                                 rect,
    208                                 opaque_rect,
    209                                 visible_rect,
    210                                 resource3,
    211                                 gfx::RectF(0, 0, 100, 100),
    212                                 gfx::Size(100, 100),
    213                                 false);
    214 
    215   SharedQuadState* shared_state2 = this->CreateAndAppendSharedQuadState();
    216   shared_state->SetAll(gfx::Transform(),
    217                        rect.size(),
    218                        rect,
    219                        rect,
    220                        false,
    221                        1,
    222                        SkXfermode::kSrcOver_Mode,
    223                        0);
    224 
    225   TileDrawQuad* tile_quad = this->CreateAndAppendDrawQuad<TileDrawQuad>();
    226   tile_quad->SetNew(shared_state2,
    227                     rect,
    228                     opaque_rect,
    229                     visible_rect,
    230                     resource4,
    231                     gfx::RectF(0, 0, 100, 100),
    232                     gfx::Size(100, 100),
    233                     false);
    234 
    235   ResourceProvider::ResourceId plane_resources[4];
    236   for (int i = 0; i < 4; ++i) {
    237     plane_resources[i] = resource_provider->CreateResource(
    238         gfx::Size(20, 12),
    239         GL_CLAMP_TO_EDGE,
    240         ResourceProvider::TextureHintImmutable,
    241         resource_provider->best_texture_format());
    242     resource_provider->AllocateForTesting(plane_resources[i]);
    243   }
    244   YUVVideoDrawQuad::ColorSpace color_space = YUVVideoDrawQuad::REC_601;
    245   YUVVideoDrawQuad* yuv_quad =
    246       this->CreateAndAppendDrawQuad<YUVVideoDrawQuad>();
    247   yuv_quad->SetNew(shared_state2,
    248                    rect,
    249                    opaque_rect,
    250                    visible_rect,
    251                    gfx::RectF(0, 0, 100, 100),
    252                    plane_resources[0],
    253                    plane_resources[1],
    254                    plane_resources[2],
    255                    plane_resources[3],
    256                    color_space);
    257 }
    258 
    259 }  // namespace cc
    260