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      1 // Copyright 2013 The Chromium Authors. All rights reserved.
      2 // Use of this source code is governed by a BSD-style license that can be
      3 // found in the LICENSE file.
      4 
      5 #ifndef GPU_COMMAND_BUFFER_COMMON_GPU_MEMORY_ALLOCATION_H_
      6 #define GPU_COMMAND_BUFFER_COMMON_GPU_MEMORY_ALLOCATION_H_
      7 
      8 #include "base/basictypes.h"
      9 
     10 namespace gpu {
     11 
     12 // These are per context memory allocation limits set by the GpuMemoryManager
     13 // and assigned to the browser and renderer context.
     14 // They will change over time, given memory availability, and browser state.
     15 struct MemoryAllocation {
     16   enum PriorityCutoff {
     17     // Allow no allocations.
     18     CUTOFF_ALLOW_NOTHING,
     19     // Allow only allocations that are strictly required for correct rendering.
     20     // For compositors, this is what is visible.
     21     CUTOFF_ALLOW_REQUIRED_ONLY,
     22     // Allow allocations that are not strictly needed for correct rendering, but
     23     // are nice to have for performance. For compositors, this includes textures
     24     // that are a few screens away from being visible.
     25     CUTOFF_ALLOW_NICE_TO_HAVE,
     26     // Allow all allocations.
     27     CUTOFF_ALLOW_EVERYTHING,
     28     CUTOFF_LAST = CUTOFF_ALLOW_EVERYTHING
     29   };
     30 
     31   // Limits when this renderer is visible.
     32   uint64 bytes_limit_when_visible;
     33   PriorityCutoff priority_cutoff_when_visible;
     34 
     35   MemoryAllocation()
     36       : bytes_limit_when_visible(0),
     37         priority_cutoff_when_visible(CUTOFF_ALLOW_NOTHING) {
     38   }
     39 
     40   MemoryAllocation(uint64 bytes_limit_when_visible)
     41       : bytes_limit_when_visible(bytes_limit_when_visible),
     42         priority_cutoff_when_visible(CUTOFF_ALLOW_EVERYTHING) {
     43   }
     44 
     45   bool Equals(const MemoryAllocation& other) const {
     46     return bytes_limit_when_visible ==
     47                other.bytes_limit_when_visible &&
     48         priority_cutoff_when_visible == other.priority_cutoff_when_visible;
     49   }
     50 };
     51 
     52 }  // namespace content
     53 
     54 #endif // GPU_COMMAND_BUFFER_COMMON_GPU_MEMORY_ALLOCATION_H_
     55