1 /* 2 * Copyright (C) 2010 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17 #ifndef ANDROID_HWUI_PROPERTIES_H 18 #define ANDROID_HWUI_PROPERTIES_H 19 20 #include <cutils/properties.h> 21 #include <stdlib.h> 22 23 /** 24 * This file contains the list of system properties used to configure 25 * the OpenGLRenderer. 26 */ 27 28 /////////////////////////////////////////////////////////////////////////////// 29 // Compile-time properties 30 /////////////////////////////////////////////////////////////////////////////// 31 32 // If turned on, text is interpreted as glyphs instead of UTF-16 33 #define RENDER_TEXT_AS_GLYPHS 1 34 35 // Indicates whether to remove the biggest layers first, or the smaller ones 36 #define LAYER_REMOVE_BIGGEST_FIRST 0 37 38 // Textures used by layers must have dimensions multiples of this number 39 #define LAYER_SIZE 64 40 41 // Defines the size in bits of the stencil buffer for the framebuffer 42 // Note: Only 1 bit is required for clipping but more bits are required 43 // to properly implement overdraw debugging 44 #define STENCIL_BUFFER_SIZE 8 45 46 /////////////////////////////////////////////////////////////////////////////// 47 // Debug properties 48 /////////////////////////////////////////////////////////////////////////////// 49 50 /** 51 * Debug level for app developers. The value is a numeric value defined 52 * by the DebugLevel enum below. 53 */ 54 #define PROPERTY_DEBUG "debug.hwui.level" 55 56 /** 57 * Debug levels. Debug levels are used as flags. 58 */ 59 enum DebugLevel { 60 kDebugDisabled = 0, 61 kDebugMemory = 1, 62 kDebugCaches = 2, 63 kDebugMoreCaches = kDebugMemory | kDebugCaches 64 }; 65 66 /** 67 * Used to enable/disable layers update debugging. The accepted values are 68 * "true" and "false". The default value is "false". 69 */ 70 #define PROPERTY_DEBUG_LAYERS_UPDATES "debug.hwui.show_layers_updates" 71 72 /** 73 * Used to enable/disable overdraw debugging. 74 * 75 * The accepted values are 76 * "show", to show overdraw 77 * "show_deuteranomaly", to show overdraw if you suffer from Deuteranomaly 78 * "count", to show an overdraw counter 79 * "false", to disable overdraw debugging 80 * 81 * The default value is "false". 82 */ 83 #define PROPERTY_DEBUG_OVERDRAW "debug.hwui.overdraw" 84 85 /** 86 * Used to enable/disable PerfHUD ES profiling. The accepted values 87 * are "true" and "false". The default value is "false". 88 */ 89 #define PROPERTY_DEBUG_NV_PROFILING "debug.hwui.nv_profiling" 90 91 /** 92 * System property used to enable or disable hardware rendering profiling. 93 * The default value of this property is assumed to be false. 94 * 95 * When profiling is enabled, the adb shell dumpsys gfxinfo command will 96 * output extra information about the time taken to execute by the last 97 * frames. 98 * 99 * Possible values: 100 * "true", to enable profiling 101 * "visual_bars", to enable profiling and visualize the results on screen 102 * "false", to disable profiling 103 */ 104 #define PROPERTY_PROFILE "debug.hwui.profile" 105 #define PROPERTY_PROFILE_VISUALIZE_BARS "visual_bars" 106 107 /** 108 * System property used to specify the number of frames to be used 109 * when doing hardware rendering profiling. 110 * The default value of this property is #PROFILE_MAX_FRAMES. 111 * 112 * When profiling is enabled, the adb shell dumpsys gfxinfo command will 113 * output extra information about the time taken to execute by the last 114 * frames. 115 * 116 * Possible values: 117 * "60", to set the limit of frames to 60 118 */ 119 #define PROPERTY_PROFILE_MAXFRAMES "debug.hwui.profile.maxframes" 120 121 /** 122 * Used to enable/disable non-rectangular clipping debugging. 123 * 124 * The accepted values are: 125 * "highlight", drawing commands clipped by the stencil will 126 * be colored differently 127 * "region", renders the clipping region on screen whenever 128 * the stencil is set 129 * "hide", don't show the clip 130 * 131 * The default value is "hide". 132 */ 133 #define PROPERTY_DEBUG_STENCIL_CLIP "debug.hwui.show_non_rect_clip" 134 135 /** 136 * Turn on to draw dirty regions every other frame. 137 * 138 * Possible values: 139 * "true", to enable dirty regions debugging 140 * "false", to disable dirty regions debugging 141 */ 142 #define PROPERTY_DEBUG_SHOW_DIRTY_REGIONS "debug.hwui.show_dirty_regions" 143 144 /** 145 * Disables draw operation deferral if set to "true", forcing draw 146 * commands to be issued to OpenGL in order, and processed in sequence 147 * with state-manipulation canvas commands. 148 */ 149 #define PROPERTY_DISABLE_DRAW_DEFER "debug.hwui.disable_draw_defer" 150 151 /** 152 * Used to disable draw operation reordering when deferring draw operations 153 * Has no effect if PROPERTY_DISABLE_DRAW_DEFER is set to "true" 154 */ 155 #define PROPERTY_DISABLE_DRAW_REORDER "debug.hwui.disable_draw_reorder" 156 157 /////////////////////////////////////////////////////////////////////////////// 158 // Runtime configuration properties 159 /////////////////////////////////////////////////////////////////////////////// 160 161 /** 162 * Used to enable/disable scissor optimization. The accepted values are 163 * "true" and "false". The default value is "false". 164 * 165 * When scissor optimization is enabled, OpenGLRenderer will attempt to 166 * minimize the use of scissor by selectively enabling and disabling the 167 * GL scissor test. 168 * When the optimization is disabled, OpenGLRenderer will keep the GL 169 * scissor test enabled and change the scissor rect as needed. 170 * Some GPUs (for instance the SGX 540) perform better when changing 171 * the scissor rect often than when enabling/disabling the scissor test 172 * often. 173 */ 174 #define PROPERTY_DISABLE_SCISSOR_OPTIMIZATION "ro.hwui.disable_scissor_opt" 175 176 /** 177 * Indicates whether PBOs can be used to back pixel buffers. 178 * Accepted values are "true" and "false". Default is true. 179 */ 180 #define PROPERTY_ENABLE_GPU_PIXEL_BUFFERS "ro.hwui.use_gpu_pixel_buffers" 181 182 // These properties are defined in mega-bytes 183 #define PROPERTY_TEXTURE_CACHE_SIZE "ro.hwui.texture_cache_size" 184 #define PROPERTY_LAYER_CACHE_SIZE "ro.hwui.layer_cache_size" 185 #define PROPERTY_RENDER_BUFFER_CACHE_SIZE "ro.hwui.r_buffer_cache_size" 186 #define PROPERTY_GRADIENT_CACHE_SIZE "ro.hwui.gradient_cache_size" 187 #define PROPERTY_PATH_CACHE_SIZE "ro.hwui.path_cache_size" 188 #define PROPERTY_VERTEX_CACHE_SIZE "ro.hwui.vertex_cache_size" 189 #define PROPERTY_PATCH_CACHE_SIZE "ro.hwui.patch_cache_size" 190 #define PROPERTY_DROP_SHADOW_CACHE_SIZE "ro.hwui.drop_shadow_cache_size" 191 #define PROPERTY_FBO_CACHE_SIZE "ro.hwui.fbo_cache_size" 192 193 // These properties are defined in percentage (range 0..1) 194 #define PROPERTY_TEXTURE_CACHE_FLUSH_RATE "ro.hwui.texture_cache_flushrate" 195 196 // These properties are defined in pixels 197 #define PROPERTY_TEXT_SMALL_CACHE_WIDTH "ro.hwui.text_small_cache_width" 198 #define PROPERTY_TEXT_SMALL_CACHE_HEIGHT "ro.hwui.text_small_cache_height" 199 #define PROPERTY_TEXT_LARGE_CACHE_WIDTH "ro.hwui.text_large_cache_width" 200 #define PROPERTY_TEXT_LARGE_CACHE_HEIGHT "ro.hwui.text_large_cache_height" 201 202 // Indicates whether gamma correction should be applied in the shaders 203 // or in lookup tables. Accepted values: 204 // 205 // - "lookup3", correction based on lookup tables. Gamma correction 206 // is different for black and white text (see thresholds below) 207 // 208 // - "lookup", correction based on a single lookup table 209 // 210 // - "shader3", correction applied by a GLSL shader. Gamma correction 211 // is different for black and white text (see thresholds below) 212 // 213 // - "shader", correction applied by a GLSL shader 214 // 215 // See PROPERTY_TEXT_GAMMA, PROPERTY_TEXT_BLACK_GAMMA_THRESHOLD and 216 // PROPERTY_TEXT_WHITE_GAMMA_THRESHOLD for more control. 217 #define PROPERTY_TEXT_GAMMA_METHOD "hwui.text_gamma_correction" 218 #define DEFAULT_TEXT_GAMMA_METHOD "lookup" 219 220 // Gamma (>= 1.0, <= 10.0) 221 #define PROPERTY_TEXT_GAMMA "hwui.text_gamma" 222 // Luminance threshold below which black gamma correction is applied. Range: [0..255] 223 #define PROPERTY_TEXT_BLACK_GAMMA_THRESHOLD "hwui.text_gamma.black_threshold" 224 // Lumincance threshold above which white gamma correction is applied. Range: [0..255] 225 #define PROPERTY_TEXT_WHITE_GAMMA_THRESHOLD "hwui.text_gamma.white_threshold" 226 227 /////////////////////////////////////////////////////////////////////////////// 228 // Default property values 229 /////////////////////////////////////////////////////////////////////////////// 230 231 #define DEFAULT_TEXTURE_CACHE_SIZE 24.0f 232 #define DEFAULT_LAYER_CACHE_SIZE 16.0f 233 #define DEFAULT_RENDER_BUFFER_CACHE_SIZE 2.0f 234 #define DEFAULT_PATH_CACHE_SIZE 10.0f 235 #define DEFAULT_VERTEX_CACHE_SIZE 1.0f 236 #define DEFAULT_PATCH_CACHE_SIZE 128 // in kB 237 #define DEFAULT_GRADIENT_CACHE_SIZE 0.5f 238 #define DEFAULT_DROP_SHADOW_CACHE_SIZE 2.0f 239 #define DEFAULT_FBO_CACHE_SIZE 0 240 241 #define DEFAULT_TEXTURE_CACHE_FLUSH_RATE 0.6f 242 243 #define DEFAULT_TEXT_GAMMA 1.4f 244 #define DEFAULT_TEXT_BLACK_GAMMA_THRESHOLD 64 245 #define DEFAULT_TEXT_WHITE_GAMMA_THRESHOLD 192 246 247 /////////////////////////////////////////////////////////////////////////////// 248 // Misc 249 /////////////////////////////////////////////////////////////////////////////// 250 251 // Converts a number of mega-bytes into bytes 252 #define MB(s) s * 1024 * 1024 253 // Converts a number of kilo-bytes into bytes 254 #define KB(s) s * 1024 255 256 static DebugLevel readDebugLevel() { 257 char property[PROPERTY_VALUE_MAX]; 258 if (property_get(PROPERTY_DEBUG, property, NULL) > 0) { 259 return (DebugLevel) atoi(property); 260 } 261 return kDebugDisabled; 262 } 263 264 #endif // ANDROID_HWUI_PROPERTIES_H 265