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      1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
      2 // Use of this source code is governed by a BSD-style license that can be
      3 // found in the LICENSE file.
      4 
      5 #ifndef UI_AURA_WINDOW_PROPERTY_H_
      6 #define UI_AURA_WINDOW_PROPERTY_H_
      7 
      8 #include "base/basictypes.h"
      9 #include "ui/aura/aura_export.h"
     10 #include "ui/aura/window.h"
     11 
     12 // This header should be included by code that defines WindowProperties. It
     13 // should not be included by code that only gets and sets WindowProperties.
     14 //
     15 // To define a new WindowProperty:
     16 //
     17 //  #include "foo/foo_export.h"
     18 //  #include "ui/aura/window_property.h"
     19 //
     20 //  DECLARE_EXPORTED_WINDOW_PROPERTY_TYPE(FOO_EXPORT, MyType);
     21 //  namespace foo {
     22 //    // Use this to define an exported property that is premitive,
     23 //    // or a pointer you don't want automatically deleted.
     24 //    DEFINE_WINDOW_PROPERTY_KEY(MyType, kMyKey, MyDefault);
     25 //
     26 //    // Use this to define an exported property whose value is a heap
     27 //    // allocated object, and has to be owned and freed by the window.
     28 //    DEFINE_OWNED_WINDOW_PROPERTY_KEY(gfx::Rect, kRestoreBoundsKey, NULL);
     29 //
     30 //    // Use this to define a non exported property that is primitive,
     31 //    // or a pointer you don't want to automatically deleted, and is used
     32 //    // only in a specific file. This will define the property in an unnamed
     33 //    // namespace which cannot be accessed from another file.
     34 //    DEFINE_LOCAL_WINDOW_PROPERTY_KEY(MyType, kMyKey, MyDefault);
     35 //
     36 //  }  // foo namespace
     37 //
     38 // To define a new type used for WindowProperty.
     39 //
     40 //  // outside all namespaces:
     41 //  DECLARE_EXPORTED_WINDOW_PROPERTY_TYPE(FOO_EXPORT, MyType)
     42 //
     43 // If a property type is not exported, use DECLARE_WINDOW_PROPERTY_TYPE(MyType)
     44 // which is a shorthand for DECLARE_EXPORTED_WINDOW_PROPERTY_TYPE(, MyType).
     45 
     46 namespace aura {
     47 namespace {
     48 
     49 // No single new-style cast works for every conversion to/from int64, so we
     50 // need this helper class. A third specialization is needed for bool because
     51 // MSVC warning C4800 (forcing value to bool) is not suppressed by an explicit
     52 // cast (!).
     53 template<typename T>
     54 class WindowPropertyCaster {
     55  public:
     56   static int64 ToInt64(T x) { return static_cast<int64>(x); }
     57   static T FromInt64(int64 x) { return static_cast<T>(x); }
     58 };
     59 template<typename T>
     60 class WindowPropertyCaster<T*> {
     61  public:
     62   static int64 ToInt64(T* x) { return reinterpret_cast<int64>(x); }
     63   static T* FromInt64(int64 x) { return reinterpret_cast<T*>(x); }
     64 };
     65 template<>
     66 class WindowPropertyCaster<bool> {
     67  public:
     68   static int64 ToInt64(bool x) { return static_cast<int64>(x); }
     69   static bool FromInt64(int64 x) { return x != 0; }
     70 };
     71 
     72 }  // namespace
     73 
     74 template<typename T>
     75 struct WindowProperty {
     76   T default_value;
     77   const char* name;
     78   Window::PropertyDeallocator deallocator;
     79 };
     80 
     81 template<typename T>
     82 void Window::SetProperty(const WindowProperty<T>* property, T value) {
     83   int64 old = SetPropertyInternal(
     84       property,
     85       property->name,
     86       value == property->default_value ? NULL : property->deallocator,
     87       WindowPropertyCaster<T>::ToInt64(value),
     88       WindowPropertyCaster<T>::ToInt64(property->default_value));
     89   if (property->deallocator &&
     90       old != WindowPropertyCaster<T>::ToInt64(property->default_value)) {
     91     (*property->deallocator)(old);
     92   }
     93 }
     94 
     95 template<typename T>
     96 T Window::GetProperty(const WindowProperty<T>* property) const {
     97   return WindowPropertyCaster<T>::FromInt64(GetPropertyInternal(
     98       property, WindowPropertyCaster<T>::ToInt64(property->default_value)));
     99 }
    100 
    101 template<typename T>
    102 void Window::ClearProperty(const WindowProperty<T>* property) {
    103   SetProperty(property, property->default_value);
    104 }
    105 
    106 }  // namespace aura
    107 
    108 // Macros to instantiate the property getter/setter template functions.
    109 #define DECLARE_EXPORTED_WINDOW_PROPERTY_TYPE(EXPORT, T)  \
    110     template EXPORT void aura::Window::SetProperty(         \
    111         const aura::WindowProperty<T >*, T);                \
    112     template EXPORT T aura::Window::GetProperty(            \
    113         const aura::WindowProperty<T >*) const;             \
    114     template EXPORT void aura::Window::ClearProperty(       \
    115         const aura::WindowProperty<T >*);
    116 #define DECLARE_WINDOW_PROPERTY_TYPE(T)  \
    117     DECLARE_EXPORTED_WINDOW_PROPERTY_TYPE(, T)
    118 
    119 #define DEFINE_WINDOW_PROPERTY_KEY(TYPE, NAME, DEFAULT) \
    120   COMPILE_ASSERT(sizeof(TYPE) <= sizeof(int64), property_type_too_large);     \
    121   namespace {                                                                 \
    122     const aura::WindowProperty<TYPE> NAME ## _Value = {DEFAULT, #NAME, NULL}; \
    123   }                                                                           \
    124   const aura::WindowProperty<TYPE>* const NAME = & NAME ## _Value;
    125 
    126 #define DEFINE_LOCAL_WINDOW_PROPERTY_KEY(TYPE, NAME, DEFAULT) \
    127   COMPILE_ASSERT(sizeof(TYPE) <= sizeof(int64), property_type_too_large);     \
    128   namespace {                                                                 \
    129     const aura::WindowProperty<TYPE> NAME ## _Value = {DEFAULT, #NAME, NULL}; \
    130     const aura::WindowProperty<TYPE>* const NAME = & NAME ## _Value;          \
    131   }
    132 
    133 #define DEFINE_OWNED_WINDOW_PROPERTY_KEY(TYPE, NAME, DEFAULT)   \
    134   namespace {                                                   \
    135     void Deallocator ## NAME (int64 p) {                        \
    136       enum { type_must_be_complete = sizeof(TYPE) };            \
    137       delete aura::WindowPropertyCaster<TYPE*>::FromInt64(p); \
    138     }                                                           \
    139     const aura::WindowProperty<TYPE*> NAME ## _Value =          \
    140         {DEFAULT,#NAME,&Deallocator ## NAME};                   \
    141   }                                                             \
    142   const aura::WindowProperty<TYPE*>* const NAME = & NAME ## _Value;
    143 
    144 #endif  // UI_AURA_WINDOW_PROPERTY_H_
    145