Home | History | Annotate | Download | only in wtf
      1 /*
      2  * Copyright (C) 2013 Apple Inc. All rights reserved.
      3  *
      4  * Redistribution and use in source and binary forms, with or without
      5  * modification, are permitted provided that the following conditions
      6  * are met:
      7  * 1. Redistributions of source code must retain the above copyright
      8  *    notice, this list of conditions and the following disclaimer.
      9  * 2. Redistributions in binary form must reproduce the above copyright
     10  *    notice, this list of conditions and the following disclaimer in the
     11  *    documentation and/or other materials provided with the distribution.
     12  *
     13  * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY
     14  * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
     15  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
     16  * PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL APPLE INC. OR
     17  * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
     18  * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
     19  * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
     20  * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
     21  * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
     22  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
     23  * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
     24  */
     25 
     26 #ifndef WTF_EnumClass_h
     27 #define WTF_EnumClass_h
     28 
     29 #include "wtf/Compiler.h"
     30 
     31 namespace WTF {
     32 
     33 // How to define a type safe enum list using the ENUM_CLASS macros?
     34 // ===============================================================
     35 // To get an enum list like this:
     36 //
     37 //     enum class MyEnums {
     38 //         Value1,
     39 //         Value2,
     40 //         ...
     41 //         ValueN
     42 //     };
     43 //
     44 // ... write this:
     45 //
     46 //     ENUM_CLASS(MyEnums) {
     47 //         Value1,
     48 //         Value2,
     49 //         ...
     50 //         ValueN
     51 //     } ENUM_CLASS_END(MyEnums);
     52 //
     53 // The ENUM_CLASS macros will use C++11's enum class if the compiler supports it.
     54 // Otherwise, it will use the EnumClass template below.
     55 
     56 #if COMPILER_SUPPORTS(CXX_STRONG_ENUMS)
     57 
     58 #define ENUM_CLASS(__enumName) \
     59     enum class __enumName
     60 
     61 #define ENUM_CLASS_END(__enumName)
     62 
     63 #else // !COMPILER_SUPPORTS(CXX_STRONG_ENUMS)
     64 
     65 // How to define a type safe enum list using the EnumClass template?
     66 // ================================================================
     67 // Definition should be a struct that encapsulates an enum list.
     68 // The enum list should be names Enums.
     69 //
     70 // Here's an example of how to define a type safe enum named MyEnum using
     71 // the EnumClass template:
     72 //
     73 //     struct MyEnumDefinition {
     74 //         enum Enums {
     75 //             ValueDefault,
     76 //             Value1,
     77 //             ...
     78 //             ValueN
     79 //         };
     80 //     };
     81 //     typedef EnumClass<MyEnumDefinition, MyEnumDefinition::ValueDefault> MyEnum;
     82 //
     83 // With that, you can now use MyEnum enum values as follow:
     84 //
     85 //     MyEnum value1; // value1 is assigned MyEnum::ValueDefault by default.
     86 //     MyEnum value2 = MyEnum::Value1; // value2 is assigned MyEnum::Value1;
     87 
     88 template <typename Definition>
     89 class EnumClass : public Definition {
     90     typedef enum Definition::Enums Value;
     91 public:
     92     ALWAYS_INLINE EnumClass() { }
     93     ALWAYS_INLINE EnumClass(Value value) : m_value(value) { }
     94 
     95     ALWAYS_INLINE Value value() const { return m_value; }
     96 
     97     ALWAYS_INLINE bool operator==(const EnumClass other) { return m_value == other.m_value; }
     98     ALWAYS_INLINE bool operator!=(const EnumClass other) { return m_value != other.m_value; }
     99     ALWAYS_INLINE bool operator<(const EnumClass other) { return m_value < other.m_value; }
    100     ALWAYS_INLINE bool operator<=(const EnumClass other) { return m_value <= other.m_value; }
    101     ALWAYS_INLINE bool operator>(const EnumClass other) { return m_value > other.m_value; }
    102     ALWAYS_INLINE bool operator>=(const EnumClass other) { return m_value >= other.m_value; }
    103 
    104     ALWAYS_INLINE bool operator==(const Value value) { return m_value == value; }
    105     ALWAYS_INLINE bool operator!=(const Value value) { return m_value != value; }
    106     ALWAYS_INLINE bool operator<(const Value value) { return m_value < value; }
    107     ALWAYS_INLINE bool operator<=(const Value value) { return m_value <= value; }
    108     ALWAYS_INLINE bool operator>(const Value value) { return m_value > value; }
    109     ALWAYS_INLINE bool operator>=(const Value value) { return m_value >= value; }
    110 
    111     ALWAYS_INLINE operator Value() { return m_value; }
    112 
    113 private:
    114     Value m_value;
    115 };
    116 
    117 #define ENUM_CLASS(__enumName) \
    118     struct __enumName ## Definition { \
    119         enum Enums
    120 
    121 #define ENUM_CLASS_END(__enumName) \
    122         ; \
    123     }; \
    124     typedef EnumClass< __enumName ## Definition > __enumName
    125 
    126 #endif // !COMPILER_SUPPORTS(CXX_STRONG_ENUMS)
    127 
    128 } // namespace WTF
    129 
    130 #if !COMPILER_SUPPORTS(CXX_STRONG_ENUMS)
    131 using WTF::EnumClass;
    132 #endif
    133 
    134 #endif // WTF_EnumClass_h
    135