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    Searched defs:FROZEN (Results 1 - 6 of 6) sorted by null

  /external/replicaisland/src/com/replica/replicaisland/
GenericAnimationComponent.java 60 case FROZEN:
61 mSprite.playAnimation(Animation.FROZEN);
83 public static final int FROZEN = 6;
AnimationComponent.java 40 FROZEN
322 } else if (currentAction == ActionType.FROZEN) {
323 mSprite.playAnimation(PlayerAnimations.FROZEN.ordinal());
GameObject.java 66 FROZEN
PlayerComponent.java 60 FROZEN,
308 case FROZEN:
427 if (mState != State.FROZEN) {
504 mState = State.FROZEN;
505 parentObject.setCurrentAction(ActionType.FROZEN);
  /external/chromium_org/v8/src/
interface.h 19 // A frozen type is one that is fully determined. Unification does not
21 // frozen interfaces. Otherwise, unifying modules merges their exports.
27 // value (frozen) module
45 static Interface value_interface(VALUE + FROZEN); // Cached.
50 static Interface value_interface(VALUE + CONST + FROZEN); // Cached.
93 if (*ok) Chase()->flags_ |= FROZEN;
118 bool IsFrozen() { return Chase()->flags_ & FROZEN; }
186 FROZEN = 8 // This type is fully determined
property-details.h 20 FROZEN = SEALED | READ_ONLY,

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