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      1 // Copyright 2012 the V8 project authors. All rights reserved.
      2 // Redistribution and use in source and binary forms, with or without
      3 // modification, are permitted provided that the following conditions are
      4 // met:
      5 //
      6 //     * Redistributions of source code must retain the above copyright
      7 //       notice, this list of conditions and the following disclaimer.
      8 //     * Redistributions in binary form must reproduce the above
      9 //       copyright notice, this list of conditions and the following
     10 //       disclaimer in the documentation and/or other materials provided
     11 //       with the distribution.
     12 //     * Neither the name of Google Inc. nor the names of its
     13 //       contributors may be used to endorse or promote products derived
     14 //       from this software without specific prior written permission.
     15 //
     16 // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
     17 // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
     18 // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
     19 // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
     20 // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
     21 // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
     22 // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
     23 // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
     24 // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
     25 // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
     26 // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
     27 
     28 #include <stdlib.h>
     29 
     30 #include "src/v8.h"
     31 
     32 #include "src/api.h"
     33 #include "src/base/platform/condition-variable.h"
     34 #include "src/base/platform/platform.h"
     35 #include "src/compilation-cache.h"
     36 #include "src/debug.h"
     37 #include "src/deoptimizer.h"
     38 #include "src/frames.h"
     39 #include "src/utils.h"
     40 #include "test/cctest/cctest.h"
     41 
     42 
     43 using ::v8::base::Mutex;
     44 using ::v8::base::LockGuard;
     45 using ::v8::base::ConditionVariable;
     46 using ::v8::base::OS;
     47 using ::v8::base::Semaphore;
     48 using ::v8::internal::EmbeddedVector;
     49 using ::v8::internal::Object;
     50 using ::v8::internal::Handle;
     51 using ::v8::internal::Heap;
     52 using ::v8::internal::JSGlobalProxy;
     53 using ::v8::internal::Code;
     54 using ::v8::internal::Debug;
     55 using ::v8::internal::Debugger;
     56 using ::v8::internal::CommandMessage;
     57 using ::v8::internal::CommandMessageQueue;
     58 using ::v8::internal::StackFrame;
     59 using ::v8::internal::StepAction;
     60 using ::v8::internal::StepIn;  // From StepAction enum
     61 using ::v8::internal::StepNext;  // From StepAction enum
     62 using ::v8::internal::StepOut;  // From StepAction enum
     63 using ::v8::internal::Vector;
     64 using ::v8::internal::StrLength;
     65 
     66 // Size of temp buffer for formatting small strings.
     67 #define SMALL_STRING_BUFFER_SIZE 80
     68 
     69 // --- H e l p e r   C l a s s e s
     70 
     71 
     72 // Helper class for creating a V8 enviromnent for running tests
     73 class DebugLocalContext {
     74  public:
     75   inline DebugLocalContext(
     76       v8::Isolate* isolate, v8::ExtensionConfiguration* extensions = 0,
     77       v8::Handle<v8::ObjectTemplate> global_template =
     78           v8::Handle<v8::ObjectTemplate>(),
     79       v8::Handle<v8::Value> global_object = v8::Handle<v8::Value>())
     80       : scope_(isolate),
     81         context_(v8::Context::New(isolate, extensions, global_template,
     82                                   global_object)) {
     83     context_->Enter();
     84   }
     85   inline DebugLocalContext(
     86       v8::ExtensionConfiguration* extensions = 0,
     87       v8::Handle<v8::ObjectTemplate> global_template =
     88           v8::Handle<v8::ObjectTemplate>(),
     89       v8::Handle<v8::Value> global_object = v8::Handle<v8::Value>())
     90       : scope_(CcTest::isolate()),
     91         context_(v8::Context::New(CcTest::isolate(), extensions,
     92                                   global_template, global_object)) {
     93     context_->Enter();
     94   }
     95   inline ~DebugLocalContext() {
     96     context_->Exit();
     97   }
     98   inline v8::Local<v8::Context> context() { return context_; }
     99   inline v8::Context* operator->() { return *context_; }
    100   inline v8::Context* operator*() { return *context_; }
    101   inline v8::Isolate* GetIsolate() { return context_->GetIsolate(); }
    102   inline bool IsReady() { return !context_.IsEmpty(); }
    103   void ExposeDebug() {
    104     v8::internal::Isolate* isolate =
    105         reinterpret_cast<v8::internal::Isolate*>(context_->GetIsolate());
    106     v8::internal::Factory* factory = isolate->factory();
    107     // Expose the debug context global object in the global object for testing.
    108     CHECK(isolate->debug()->Load());
    109     Handle<v8::internal::Context> debug_context =
    110         isolate->debug()->debug_context();
    111     debug_context->set_security_token(
    112         v8::Utils::OpenHandle(*context_)->security_token());
    113 
    114     Handle<JSGlobalProxy> global(Handle<JSGlobalProxy>::cast(
    115         v8::Utils::OpenHandle(*context_->Global())));
    116     Handle<v8::internal::String> debug_string =
    117         factory->InternalizeOneByteString(STATIC_CHAR_VECTOR("debug"));
    118     v8::internal::Runtime::DefineObjectProperty(global, debug_string,
    119         handle(debug_context->global_proxy(), isolate), DONT_ENUM).Check();
    120   }
    121 
    122  private:
    123   v8::HandleScope scope_;
    124   v8::Local<v8::Context> context_;
    125 };
    126 
    127 
    128 // --- H e l p e r   F u n c t i o n s
    129 
    130 
    131 // Compile and run the supplied source and return the fequested function.
    132 static v8::Local<v8::Function> CompileFunction(DebugLocalContext* env,
    133                                                const char* source,
    134                                                const char* function_name) {
    135   v8::Script::Compile(v8::String::NewFromUtf8(env->GetIsolate(), source))
    136       ->Run();
    137   return v8::Local<v8::Function>::Cast((*env)->Global()->Get(
    138       v8::String::NewFromUtf8(env->GetIsolate(), function_name)));
    139 }
    140 
    141 
    142 // Compile and run the supplied source and return the requested function.
    143 static v8::Local<v8::Function> CompileFunction(v8::Isolate* isolate,
    144                                                const char* source,
    145                                                const char* function_name) {
    146   v8::Script::Compile(v8::String::NewFromUtf8(isolate, source))->Run();
    147   v8::Local<v8::Object> global = isolate->GetCurrentContext()->Global();
    148   return v8::Local<v8::Function>::Cast(
    149       global->Get(v8::String::NewFromUtf8(isolate, function_name)));
    150 }
    151 
    152 
    153 // Is there any debug info for the function?
    154 static bool HasDebugInfo(v8::Handle<v8::Function> fun) {
    155   Handle<v8::internal::JSFunction> f = v8::Utils::OpenHandle(*fun);
    156   Handle<v8::internal::SharedFunctionInfo> shared(f->shared());
    157   return Debug::HasDebugInfo(shared);
    158 }
    159 
    160 
    161 // Set a break point in a function and return the associated break point
    162 // number.
    163 static int SetBreakPoint(Handle<v8::internal::JSFunction> fun, int position) {
    164   static int break_point = 0;
    165   v8::internal::Isolate* isolate = fun->GetIsolate();
    166   v8::internal::Debug* debug = isolate->debug();
    167   debug->SetBreakPoint(
    168       fun,
    169       Handle<Object>(v8::internal::Smi::FromInt(++break_point), isolate),
    170       &position);
    171   return break_point;
    172 }
    173 
    174 
    175 // Set a break point in a function and return the associated break point
    176 // number.
    177 static int SetBreakPoint(v8::Handle<v8::Function> fun, int position) {
    178   return SetBreakPoint(v8::Utils::OpenHandle(*fun), position);
    179 }
    180 
    181 
    182 // Set a break point in a function using the Debug object and return the
    183 // associated break point number.
    184 static int SetBreakPointFromJS(v8::Isolate* isolate,
    185                                const char* function_name,
    186                                int line, int position) {
    187   EmbeddedVector<char, SMALL_STRING_BUFFER_SIZE> buffer;
    188   SNPrintF(buffer,
    189            "debug.Debug.setBreakPoint(%s,%d,%d)",
    190            function_name, line, position);
    191   buffer[SMALL_STRING_BUFFER_SIZE - 1] = '\0';
    192   v8::Handle<v8::String> str = v8::String::NewFromUtf8(isolate, buffer.start());
    193   return v8::Script::Compile(str)->Run()->Int32Value();
    194 }
    195 
    196 
    197 // Set a break point in a script identified by id using the global Debug object.
    198 static int SetScriptBreakPointByIdFromJS(v8::Isolate* isolate, int script_id,
    199                                          int line, int column) {
    200   EmbeddedVector<char, SMALL_STRING_BUFFER_SIZE> buffer;
    201   if (column >= 0) {
    202     // Column specified set script break point on precise location.
    203     SNPrintF(buffer,
    204              "debug.Debug.setScriptBreakPointById(%d,%d,%d)",
    205              script_id, line, column);
    206   } else {
    207     // Column not specified set script break point on line.
    208     SNPrintF(buffer,
    209              "debug.Debug.setScriptBreakPointById(%d,%d)",
    210              script_id, line);
    211   }
    212   buffer[SMALL_STRING_BUFFER_SIZE - 1] = '\0';
    213   {
    214     v8::TryCatch try_catch;
    215     v8::Handle<v8::String> str =
    216         v8::String::NewFromUtf8(isolate, buffer.start());
    217     v8::Handle<v8::Value> value = v8::Script::Compile(str)->Run();
    218     CHECK(!try_catch.HasCaught());
    219     return value->Int32Value();
    220   }
    221 }
    222 
    223 
    224 // Set a break point in a script identified by name using the global Debug
    225 // object.
    226 static int SetScriptBreakPointByNameFromJS(v8::Isolate* isolate,
    227                                            const char* script_name, int line,
    228                                            int column) {
    229   EmbeddedVector<char, SMALL_STRING_BUFFER_SIZE> buffer;
    230   if (column >= 0) {
    231     // Column specified set script break point on precise location.
    232     SNPrintF(buffer,
    233              "debug.Debug.setScriptBreakPointByName(\"%s\",%d,%d)",
    234              script_name, line, column);
    235   } else {
    236     // Column not specified set script break point on line.
    237     SNPrintF(buffer,
    238              "debug.Debug.setScriptBreakPointByName(\"%s\",%d)",
    239              script_name, line);
    240   }
    241   buffer[SMALL_STRING_BUFFER_SIZE - 1] = '\0';
    242   {
    243     v8::TryCatch try_catch;
    244     v8::Handle<v8::String> str =
    245         v8::String::NewFromUtf8(isolate, buffer.start());
    246     v8::Handle<v8::Value> value = v8::Script::Compile(str)->Run();
    247     CHECK(!try_catch.HasCaught());
    248     return value->Int32Value();
    249   }
    250 }
    251 
    252 
    253 // Clear a break point.
    254 static void ClearBreakPoint(int break_point) {
    255   v8::internal::Isolate* isolate = CcTest::i_isolate();
    256   v8::internal::Debug* debug = isolate->debug();
    257   debug->ClearBreakPoint(
    258       Handle<Object>(v8::internal::Smi::FromInt(break_point), isolate));
    259 }
    260 
    261 
    262 // Clear a break point using the global Debug object.
    263 static void ClearBreakPointFromJS(v8::Isolate* isolate,
    264                                   int break_point_number) {
    265   EmbeddedVector<char, SMALL_STRING_BUFFER_SIZE> buffer;
    266   SNPrintF(buffer,
    267            "debug.Debug.clearBreakPoint(%d)",
    268            break_point_number);
    269   buffer[SMALL_STRING_BUFFER_SIZE - 1] = '\0';
    270   v8::Script::Compile(v8::String::NewFromUtf8(isolate, buffer.start()))->Run();
    271 }
    272 
    273 
    274 static void EnableScriptBreakPointFromJS(v8::Isolate* isolate,
    275                                          int break_point_number) {
    276   EmbeddedVector<char, SMALL_STRING_BUFFER_SIZE> buffer;
    277   SNPrintF(buffer,
    278            "debug.Debug.enableScriptBreakPoint(%d)",
    279            break_point_number);
    280   buffer[SMALL_STRING_BUFFER_SIZE - 1] = '\0';
    281   v8::Script::Compile(v8::String::NewFromUtf8(isolate, buffer.start()))->Run();
    282 }
    283 
    284 
    285 static void DisableScriptBreakPointFromJS(v8::Isolate* isolate,
    286                                           int break_point_number) {
    287   EmbeddedVector<char, SMALL_STRING_BUFFER_SIZE> buffer;
    288   SNPrintF(buffer,
    289            "debug.Debug.disableScriptBreakPoint(%d)",
    290            break_point_number);
    291   buffer[SMALL_STRING_BUFFER_SIZE - 1] = '\0';
    292   v8::Script::Compile(v8::String::NewFromUtf8(isolate, buffer.start()))->Run();
    293 }
    294 
    295 
    296 static void ChangeScriptBreakPointConditionFromJS(v8::Isolate* isolate,
    297                                                   int break_point_number,
    298                                                   const char* condition) {
    299   EmbeddedVector<char, SMALL_STRING_BUFFER_SIZE> buffer;
    300   SNPrintF(buffer,
    301            "debug.Debug.changeScriptBreakPointCondition(%d, \"%s\")",
    302            break_point_number, condition);
    303   buffer[SMALL_STRING_BUFFER_SIZE - 1] = '\0';
    304   v8::Script::Compile(v8::String::NewFromUtf8(isolate, buffer.start()))->Run();
    305 }
    306 
    307 
    308 static void ChangeScriptBreakPointIgnoreCountFromJS(v8::Isolate* isolate,
    309                                                     int break_point_number,
    310                                                     int ignoreCount) {
    311   EmbeddedVector<char, SMALL_STRING_BUFFER_SIZE> buffer;
    312   SNPrintF(buffer,
    313            "debug.Debug.changeScriptBreakPointIgnoreCount(%d, %d)",
    314            break_point_number, ignoreCount);
    315   buffer[SMALL_STRING_BUFFER_SIZE - 1] = '\0';
    316   v8::Script::Compile(v8::String::NewFromUtf8(isolate, buffer.start()))->Run();
    317 }
    318 
    319 
    320 // Change break on exception.
    321 static void ChangeBreakOnException(bool caught, bool uncaught) {
    322   v8::internal::Debug* debug = CcTest::i_isolate()->debug();
    323   debug->ChangeBreakOnException(v8::internal::BreakException, caught);
    324   debug->ChangeBreakOnException(v8::internal::BreakUncaughtException, uncaught);
    325 }
    326 
    327 
    328 // Change break on exception using the global Debug object.
    329 static void ChangeBreakOnExceptionFromJS(v8::Isolate* isolate, bool caught,
    330                                          bool uncaught) {
    331   if (caught) {
    332     v8::Script::Compile(
    333         v8::String::NewFromUtf8(isolate, "debug.Debug.setBreakOnException()"))
    334         ->Run();
    335   } else {
    336     v8::Script::Compile(
    337         v8::String::NewFromUtf8(isolate, "debug.Debug.clearBreakOnException()"))
    338         ->Run();
    339   }
    340   if (uncaught) {
    341     v8::Script::Compile(
    342         v8::String::NewFromUtf8(
    343             isolate, "debug.Debug.setBreakOnUncaughtException()"))->Run();
    344   } else {
    345     v8::Script::Compile(
    346         v8::String::NewFromUtf8(
    347             isolate, "debug.Debug.clearBreakOnUncaughtException()"))->Run();
    348   }
    349 }
    350 
    351 
    352 // Prepare to step to next break location.
    353 static void PrepareStep(StepAction step_action) {
    354   v8::internal::Debug* debug = CcTest::i_isolate()->debug();
    355   debug->PrepareStep(step_action, 1, StackFrame::NO_ID);
    356 }
    357 
    358 
    359 // This function is in namespace v8::internal to be friend with class
    360 // v8::internal::Debug.
    361 namespace v8 {
    362 namespace internal {
    363 
    364 // Collect the currently debugged functions.
    365 Handle<FixedArray> GetDebuggedFunctions() {
    366   Debug* debug = CcTest::i_isolate()->debug();
    367 
    368   v8::internal::DebugInfoListNode* node = debug->debug_info_list_;
    369 
    370   // Find the number of debugged functions.
    371   int count = 0;
    372   while (node) {
    373     count++;
    374     node = node->next();
    375   }
    376 
    377   // Allocate array for the debugged functions
    378   Handle<FixedArray> debugged_functions =
    379       CcTest::i_isolate()->factory()->NewFixedArray(count);
    380 
    381   // Run through the debug info objects and collect all functions.
    382   count = 0;
    383   while (node) {
    384     debugged_functions->set(count++, *node->debug_info());
    385     node = node->next();
    386   }
    387 
    388   return debugged_functions;
    389 }
    390 
    391 
    392 // Check that the debugger has been fully unloaded.
    393 void CheckDebuggerUnloaded(bool check_functions) {
    394   // Check that the debugger context is cleared and that there is no debug
    395   // information stored for the debugger.
    396   CHECK(CcTest::i_isolate()->debug()->debug_context().is_null());
    397   CHECK_EQ(NULL, CcTest::i_isolate()->debug()->debug_info_list_);
    398 
    399   // Collect garbage to ensure weak handles are cleared.
    400   CcTest::heap()->CollectAllGarbage(Heap::kNoGCFlags);
    401   CcTest::heap()->CollectAllGarbage(Heap::kMakeHeapIterableMask);
    402 
    403   // Iterate the head and check that there are no debugger related objects left.
    404   HeapIterator iterator(CcTest::heap());
    405   for (HeapObject* obj = iterator.next(); obj != NULL; obj = iterator.next()) {
    406     CHECK(!obj->IsDebugInfo());
    407     CHECK(!obj->IsBreakPointInfo());
    408 
    409     // If deep check of functions is requested check that no debug break code
    410     // is left in all functions.
    411     if (check_functions) {
    412       if (obj->IsJSFunction()) {
    413         JSFunction* fun = JSFunction::cast(obj);
    414         for (RelocIterator it(fun->shared()->code()); !it.done(); it.next()) {
    415           RelocInfo::Mode rmode = it.rinfo()->rmode();
    416           if (RelocInfo::IsCodeTarget(rmode)) {
    417             CHECK(!Debug::IsDebugBreak(it.rinfo()->target_address()));
    418           } else if (RelocInfo::IsJSReturn(rmode)) {
    419             CHECK(!Debug::IsDebugBreakAtReturn(it.rinfo()));
    420           }
    421         }
    422       }
    423     }
    424   }
    425 }
    426 
    427 
    428 } }  // namespace v8::internal
    429 
    430 
    431 // Check that the debugger has been fully unloaded.
    432 static void CheckDebuggerUnloaded(bool check_functions = false) {
    433   // Let debugger to unload itself synchronously
    434   v8::Debug::ProcessDebugMessages();
    435 
    436   v8::internal::CheckDebuggerUnloaded(check_functions);
    437 }
    438 
    439 
    440 // Inherit from BreakLocationIterator to get access to protected parts for
    441 // testing.
    442 class TestBreakLocationIterator: public v8::internal::BreakLocationIterator {
    443  public:
    444   explicit TestBreakLocationIterator(Handle<v8::internal::DebugInfo> debug_info)
    445     : BreakLocationIterator(debug_info, v8::internal::SOURCE_BREAK_LOCATIONS) {}
    446   v8::internal::RelocIterator* it() { return reloc_iterator_; }
    447   v8::internal::RelocIterator* it_original() {
    448     return reloc_iterator_original_;
    449   }
    450 };
    451 
    452 
    453 // Compile a function, set a break point and check that the call at the break
    454 // location in the code is the expected debug_break function.
    455 void CheckDebugBreakFunction(DebugLocalContext* env,
    456                              const char* source, const char* name,
    457                              int position, v8::internal::RelocInfo::Mode mode,
    458                              Code* debug_break) {
    459   v8::internal::Debug* debug = CcTest::i_isolate()->debug();
    460 
    461   // Create function and set the break point.
    462   Handle<v8::internal::JSFunction> fun = v8::Utils::OpenHandle(
    463       *CompileFunction(env, source, name));
    464   int bp = SetBreakPoint(fun, position);
    465 
    466   // Check that the debug break function is as expected.
    467   Handle<v8::internal::SharedFunctionInfo> shared(fun->shared());
    468   CHECK(Debug::HasDebugInfo(shared));
    469   TestBreakLocationIterator it1(Debug::GetDebugInfo(shared));
    470   it1.FindBreakLocationFromPosition(position, v8::internal::STATEMENT_ALIGNED);
    471   v8::internal::RelocInfo::Mode actual_mode = it1.it()->rinfo()->rmode();
    472   if (actual_mode == v8::internal::RelocInfo::CODE_TARGET_WITH_ID) {
    473     actual_mode = v8::internal::RelocInfo::CODE_TARGET;
    474   }
    475   CHECK_EQ(mode, actual_mode);
    476   if (mode != v8::internal::RelocInfo::JS_RETURN) {
    477     CHECK_EQ(debug_break,
    478         Code::GetCodeFromTargetAddress(it1.it()->rinfo()->target_address()));
    479   } else {
    480     CHECK(Debug::IsDebugBreakAtReturn(it1.it()->rinfo()));
    481   }
    482 
    483   // Clear the break point and check that the debug break function is no longer
    484   // there
    485   ClearBreakPoint(bp);
    486   CHECK(!debug->HasDebugInfo(shared));
    487   CHECK(debug->EnsureDebugInfo(shared, fun));
    488   TestBreakLocationIterator it2(Debug::GetDebugInfo(shared));
    489   it2.FindBreakLocationFromPosition(position, v8::internal::STATEMENT_ALIGNED);
    490   actual_mode = it2.it()->rinfo()->rmode();
    491   if (actual_mode == v8::internal::RelocInfo::CODE_TARGET_WITH_ID) {
    492     actual_mode = v8::internal::RelocInfo::CODE_TARGET;
    493   }
    494   CHECK_EQ(mode, actual_mode);
    495   if (mode == v8::internal::RelocInfo::JS_RETURN) {
    496     CHECK(!Debug::IsDebugBreakAtReturn(it2.it()->rinfo()));
    497   }
    498 }
    499 
    500 
    501 // --- D e b u g   E v e n t   H a n d l e r s
    502 // ---
    503 // --- The different tests uses a number of debug event handlers.
    504 // ---
    505 
    506 
    507 // Source for the JavaScript function which picks out the function
    508 // name of a frame.
    509 const char* frame_function_name_source =
    510     "function frame_function_name(exec_state, frame_number) {"
    511     "  return exec_state.frame(frame_number).func().name();"
    512     "}";
    513 v8::Local<v8::Function> frame_function_name;
    514 
    515 
    516 // Source for the JavaScript function which pick out the name of the
    517 // first argument of a frame.
    518 const char* frame_argument_name_source =
    519     "function frame_argument_name(exec_state, frame_number) {"
    520     "  return exec_state.frame(frame_number).argumentName(0);"
    521     "}";
    522 v8::Local<v8::Function> frame_argument_name;
    523 
    524 
    525 // Source for the JavaScript function which pick out the value of the
    526 // first argument of a frame.
    527 const char* frame_argument_value_source =
    528     "function frame_argument_value(exec_state, frame_number) {"
    529     "  return exec_state.frame(frame_number).argumentValue(0).value_;"
    530     "}";
    531 v8::Local<v8::Function> frame_argument_value;
    532 
    533 
    534 // Source for the JavaScript function which pick out the name of the
    535 // first argument of a frame.
    536 const char* frame_local_name_source =
    537     "function frame_local_name(exec_state, frame_number) {"
    538     "  return exec_state.frame(frame_number).localName(0);"
    539     "}";
    540 v8::Local<v8::Function> frame_local_name;
    541 
    542 
    543 // Source for the JavaScript function which pick out the value of the
    544 // first argument of a frame.
    545 const char* frame_local_value_source =
    546     "function frame_local_value(exec_state, frame_number) {"
    547     "  return exec_state.frame(frame_number).localValue(0).value_;"
    548     "}";
    549 v8::Local<v8::Function> frame_local_value;
    550 
    551 
    552 // Source for the JavaScript function which picks out the source line for the
    553 // top frame.
    554 const char* frame_source_line_source =
    555     "function frame_source_line(exec_state) {"
    556     "  return exec_state.frame(0).sourceLine();"
    557     "}";
    558 v8::Local<v8::Function> frame_source_line;
    559 
    560 
    561 // Source for the JavaScript function which picks out the source column for the
    562 // top frame.
    563 const char* frame_source_column_source =
    564     "function frame_source_column(exec_state) {"
    565     "  return exec_state.frame(0).sourceColumn();"
    566     "}";
    567 v8::Local<v8::Function> frame_source_column;
    568 
    569 
    570 // Source for the JavaScript function which picks out the script name for the
    571 // top frame.
    572 const char* frame_script_name_source =
    573     "function frame_script_name(exec_state) {"
    574     "  return exec_state.frame(0).func().script().name();"
    575     "}";
    576 v8::Local<v8::Function> frame_script_name;
    577 
    578 
    579 // Source for the JavaScript function which returns the number of frames.
    580 static const char* frame_count_source =
    581     "function frame_count(exec_state) {"
    582     "  return exec_state.frameCount();"
    583     "}";
    584 v8::Handle<v8::Function> frame_count;
    585 
    586 
    587 // Global variable to store the last function hit - used by some tests.
    588 char last_function_hit[80];
    589 
    590 // Global variable to store the name for last script hit - used by some tests.
    591 char last_script_name_hit[80];
    592 
    593 // Global variables to store the last source position - used by some tests.
    594 int last_source_line = -1;
    595 int last_source_column = -1;
    596 
    597 // Debug event handler which counts the break points which have been hit.
    598 int break_point_hit_count = 0;
    599 int break_point_hit_count_deoptimize = 0;
    600 static void DebugEventBreakPointHitCount(
    601     const v8::Debug::EventDetails& event_details) {
    602   v8::DebugEvent event = event_details.GetEvent();
    603   v8::Handle<v8::Object> exec_state = event_details.GetExecutionState();
    604   v8::internal::Isolate* isolate = CcTest::i_isolate();
    605   Debug* debug = isolate->debug();
    606   // When hitting a debug event listener there must be a break set.
    607   CHECK_NE(debug->break_id(), 0);
    608 
    609   // Count the number of breaks.
    610   if (event == v8::Break) {
    611     break_point_hit_count++;
    612     if (!frame_function_name.IsEmpty()) {
    613       // Get the name of the function.
    614       const int argc = 2;
    615       v8::Handle<v8::Value> argv[argc] = {
    616         exec_state, v8::Integer::New(CcTest::isolate(), 0)
    617       };
    618       v8::Handle<v8::Value> result = frame_function_name->Call(exec_state,
    619                                                                argc, argv);
    620       if (result->IsUndefined()) {
    621         last_function_hit[0] = '\0';
    622       } else {
    623         CHECK(result->IsString());
    624         v8::Handle<v8::String> function_name(result->ToString());
    625         function_name->WriteUtf8(last_function_hit);
    626       }
    627     }
    628 
    629     if (!frame_source_line.IsEmpty()) {
    630       // Get the source line.
    631       const int argc = 1;
    632       v8::Handle<v8::Value> argv[argc] = { exec_state };
    633       v8::Handle<v8::Value> result = frame_source_line->Call(exec_state,
    634                                                              argc, argv);
    635       CHECK(result->IsNumber());
    636       last_source_line = result->Int32Value();
    637     }
    638 
    639     if (!frame_source_column.IsEmpty()) {
    640       // Get the source column.
    641       const int argc = 1;
    642       v8::Handle<v8::Value> argv[argc] = { exec_state };
    643       v8::Handle<v8::Value> result = frame_source_column->Call(exec_state,
    644                                                                argc, argv);
    645       CHECK(result->IsNumber());
    646       last_source_column = result->Int32Value();
    647     }
    648 
    649     if (!frame_script_name.IsEmpty()) {
    650       // Get the script name of the function script.
    651       const int argc = 1;
    652       v8::Handle<v8::Value> argv[argc] = { exec_state };
    653       v8::Handle<v8::Value> result = frame_script_name->Call(exec_state,
    654                                                              argc, argv);
    655       if (result->IsUndefined()) {
    656         last_script_name_hit[0] = '\0';
    657       } else {
    658         CHECK(result->IsString());
    659         v8::Handle<v8::String> script_name(result->ToString());
    660         script_name->WriteUtf8(last_script_name_hit);
    661       }
    662     }
    663 
    664     // Perform a full deoptimization when the specified number of
    665     // breaks have been hit.
    666     if (break_point_hit_count == break_point_hit_count_deoptimize) {
    667       i::Deoptimizer::DeoptimizeAll(isolate);
    668     }
    669   }
    670 }
    671 
    672 
    673 // Debug event handler which counts a number of events and collects the stack
    674 // height if there is a function compiled for that.
    675 int exception_hit_count = 0;
    676 int uncaught_exception_hit_count = 0;
    677 int last_js_stack_height = -1;
    678 v8::Handle<v8::Function> debug_event_listener_callback;
    679 int debug_event_listener_callback_result;
    680 
    681 static void DebugEventCounterClear() {
    682   break_point_hit_count = 0;
    683   exception_hit_count = 0;
    684   uncaught_exception_hit_count = 0;
    685 }
    686 
    687 static void DebugEventCounter(
    688     const v8::Debug::EventDetails& event_details) {
    689   v8::DebugEvent event = event_details.GetEvent();
    690   v8::Handle<v8::Object> exec_state = event_details.GetExecutionState();
    691   v8::Handle<v8::Object> event_data = event_details.GetEventData();
    692   v8::internal::Debug* debug = CcTest::i_isolate()->debug();
    693 
    694   // When hitting a debug event listener there must be a break set.
    695   CHECK_NE(debug->break_id(), 0);
    696 
    697   // Count the number of breaks.
    698   if (event == v8::Break) {
    699     break_point_hit_count++;
    700   } else if (event == v8::Exception) {
    701     exception_hit_count++;
    702 
    703     // Check whether the exception was uncaught.
    704     v8::Local<v8::String> fun_name =
    705         v8::String::NewFromUtf8(CcTest::isolate(), "uncaught");
    706     v8::Local<v8::Function> fun =
    707         v8::Local<v8::Function>::Cast(event_data->Get(fun_name));
    708     v8::Local<v8::Value> result = fun->Call(event_data, 0, NULL);
    709     if (result->IsTrue()) {
    710       uncaught_exception_hit_count++;
    711     }
    712   }
    713 
    714   // Collect the JavsScript stack height if the function frame_count is
    715   // compiled.
    716   if (!frame_count.IsEmpty()) {
    717     static const int kArgc = 1;
    718     v8::Handle<v8::Value> argv[kArgc] = { exec_state };
    719     // Using exec_state as receiver is just to have a receiver.
    720     v8::Handle<v8::Value> result = frame_count->Call(exec_state, kArgc, argv);
    721     last_js_stack_height = result->Int32Value();
    722   }
    723 
    724   // Run callback from DebugEventListener and check the result.
    725   if (!debug_event_listener_callback.IsEmpty()) {
    726     v8::Handle<v8::Value> result =
    727         debug_event_listener_callback->Call(event_data, 0, NULL);
    728     CHECK(!result.IsEmpty());
    729     CHECK_EQ(debug_event_listener_callback_result, result->Int32Value());
    730   }
    731 }
    732 
    733 
    734 // Debug event handler which evaluates a number of expressions when a break
    735 // point is hit. Each evaluated expression is compared with an expected value.
    736 // For this debug event handler to work the following two global varaibles
    737 // must be initialized.
    738 //   checks: An array of expressions and expected results
    739 //   evaluate_check_function: A JavaScript function (see below)
    740 
    741 // Structure for holding checks to do.
    742 struct EvaluateCheck {
    743   const char* expr;  // An expression to evaluate when a break point is hit.
    744   v8::Handle<v8::Value> expected;  // The expected result.
    745 };
    746 
    747 
    748 // Array of checks to do.
    749 struct EvaluateCheck* checks = NULL;
    750 // Source for The JavaScript function which can do the evaluation when a break
    751 // point is hit.
    752 const char* evaluate_check_source =
    753     "function evaluate_check(exec_state, expr, expected) {"
    754     "  return exec_state.frame(0).evaluate(expr).value() === expected;"
    755     "}";
    756 v8::Local<v8::Function> evaluate_check_function;
    757 
    758 // The actual debug event described by the longer comment above.
    759 static void DebugEventEvaluate(
    760     const v8::Debug::EventDetails& event_details) {
    761   v8::DebugEvent event = event_details.GetEvent();
    762   v8::Handle<v8::Object> exec_state = event_details.GetExecutionState();
    763   v8::internal::Debug* debug = CcTest::i_isolate()->debug();
    764   // When hitting a debug event listener there must be a break set.
    765   CHECK_NE(debug->break_id(), 0);
    766 
    767   if (event == v8::Break) {
    768     break_point_hit_count++;
    769     for (int i = 0; checks[i].expr != NULL; i++) {
    770       const int argc = 3;
    771       v8::Handle<v8::Value> argv[argc] = {
    772           exec_state,
    773           v8::String::NewFromUtf8(CcTest::isolate(), checks[i].expr),
    774           checks[i].expected};
    775       v8::Handle<v8::Value> result =
    776           evaluate_check_function->Call(exec_state, argc, argv);
    777       if (!result->IsTrue()) {
    778         v8::String::Utf8Value utf8(checks[i].expected->ToString());
    779         V8_Fatal(__FILE__, __LINE__, "%s != %s", checks[i].expr, *utf8);
    780       }
    781     }
    782   }
    783 }
    784 
    785 
    786 // This debug event listener removes a breakpoint in a function
    787 int debug_event_remove_break_point = 0;
    788 static void DebugEventRemoveBreakPoint(
    789     const v8::Debug::EventDetails& event_details) {
    790   v8::DebugEvent event = event_details.GetEvent();
    791   v8::Handle<v8::Value> data = event_details.GetCallbackData();
    792   v8::internal::Debug* debug = CcTest::i_isolate()->debug();
    793   // When hitting a debug event listener there must be a break set.
    794   CHECK_NE(debug->break_id(), 0);
    795 
    796   if (event == v8::Break) {
    797     break_point_hit_count++;
    798     CHECK(data->IsFunction());
    799     ClearBreakPoint(debug_event_remove_break_point);
    800   }
    801 }
    802 
    803 
    804 // Debug event handler which counts break points hit and performs a step
    805 // afterwards.
    806 StepAction step_action = StepIn;  // Step action to perform when stepping.
    807 static void DebugEventStep(
    808     const v8::Debug::EventDetails& event_details) {
    809   v8::DebugEvent event = event_details.GetEvent();
    810   v8::internal::Debug* debug = CcTest::i_isolate()->debug();
    811   // When hitting a debug event listener there must be a break set.
    812   CHECK_NE(debug->break_id(), 0);
    813 
    814   if (event == v8::Break) {
    815     break_point_hit_count++;
    816     PrepareStep(step_action);
    817   }
    818 }
    819 
    820 
    821 // Debug event handler which counts break points hit and performs a step
    822 // afterwards. For each call the expected function is checked.
    823 // For this debug event handler to work the following two global varaibles
    824 // must be initialized.
    825 //   expected_step_sequence: An array of the expected function call sequence.
    826 //   frame_function_name: A JavaScript function (see below).
    827 
    828 // String containing the expected function call sequence. Note: this only works
    829 // if functions have name length of one.
    830 const char* expected_step_sequence = NULL;
    831 
    832 // The actual debug event described by the longer comment above.
    833 static void DebugEventStepSequence(
    834     const v8::Debug::EventDetails& event_details) {
    835   v8::DebugEvent event = event_details.GetEvent();
    836   v8::Handle<v8::Object> exec_state = event_details.GetExecutionState();
    837   v8::internal::Debug* debug = CcTest::i_isolate()->debug();
    838   // When hitting a debug event listener there must be a break set.
    839   CHECK_NE(debug->break_id(), 0);
    840 
    841   if (event == v8::Break || event == v8::Exception) {
    842     // Check that the current function is the expected.
    843     CHECK(break_point_hit_count <
    844           StrLength(expected_step_sequence));
    845     const int argc = 2;
    846     v8::Handle<v8::Value> argv[argc] = {
    847       exec_state, v8::Integer::New(CcTest::isolate(), 0)
    848     };
    849     v8::Handle<v8::Value> result = frame_function_name->Call(exec_state,
    850                                                              argc, argv);
    851     CHECK(result->IsString());
    852     v8::String::Utf8Value function_name(result->ToString());
    853     CHECK_EQ(1, StrLength(*function_name));
    854     CHECK_EQ((*function_name)[0],
    855               expected_step_sequence[break_point_hit_count]);
    856 
    857     // Perform step.
    858     break_point_hit_count++;
    859     PrepareStep(step_action);
    860   }
    861 }
    862 
    863 
    864 // Debug event handler which performs a garbage collection.
    865 static void DebugEventBreakPointCollectGarbage(
    866     const v8::Debug::EventDetails& event_details) {
    867   v8::DebugEvent event = event_details.GetEvent();
    868   v8::internal::Debug* debug = CcTest::i_isolate()->debug();
    869   // When hitting a debug event listener there must be a break set.
    870   CHECK_NE(debug->break_id(), 0);
    871 
    872   // Perform a garbage collection when break point is hit and continue. Based
    873   // on the number of break points hit either scavenge or mark compact
    874   // collector is used.
    875   if (event == v8::Break) {
    876     break_point_hit_count++;
    877     if (break_point_hit_count % 2 == 0) {
    878       // Scavenge.
    879       CcTest::heap()->CollectGarbage(v8::internal::NEW_SPACE);
    880     } else {
    881       // Mark sweep compact.
    882       CcTest::heap()->CollectAllGarbage(Heap::kNoGCFlags);
    883     }
    884   }
    885 }
    886 
    887 
    888 // Debug event handler which re-issues a debug break and calls the garbage
    889 // collector to have the heap verified.
    890 static void DebugEventBreak(
    891     const v8::Debug::EventDetails& event_details) {
    892   v8::DebugEvent event = event_details.GetEvent();
    893   v8::internal::Debug* debug = CcTest::i_isolate()->debug();
    894   // When hitting a debug event listener there must be a break set.
    895   CHECK_NE(debug->break_id(), 0);
    896 
    897   if (event == v8::Break) {
    898     // Count the number of breaks.
    899     break_point_hit_count++;
    900 
    901     // Run the garbage collector to enforce heap verification if option
    902     // --verify-heap is set.
    903     CcTest::heap()->CollectGarbage(v8::internal::NEW_SPACE);
    904 
    905     // Set the break flag again to come back here as soon as possible.
    906     v8::Debug::DebugBreak(CcTest::isolate());
    907   }
    908 }
    909 
    910 
    911 // Debug event handler which re-issues a debug break until a limit has been
    912 // reached.
    913 int max_break_point_hit_count = 0;
    914 bool terminate_after_max_break_point_hit = false;
    915 static void DebugEventBreakMax(
    916     const v8::Debug::EventDetails& event_details) {
    917   v8::DebugEvent event = event_details.GetEvent();
    918   v8::Handle<v8::Object> exec_state = event_details.GetExecutionState();
    919   v8::Isolate* v8_isolate = CcTest::isolate();
    920   v8::internal::Isolate* isolate = CcTest::i_isolate();
    921   v8::internal::Debug* debug = isolate->debug();
    922   // When hitting a debug event listener there must be a break set.
    923   CHECK_NE(debug->break_id(), 0);
    924 
    925   if (event == v8::Break) {
    926     if (break_point_hit_count < max_break_point_hit_count) {
    927       // Count the number of breaks.
    928       break_point_hit_count++;
    929 
    930       // Collect the JavsScript stack height if the function frame_count is
    931       // compiled.
    932       if (!frame_count.IsEmpty()) {
    933         static const int kArgc = 1;
    934         v8::Handle<v8::Value> argv[kArgc] = { exec_state };
    935         // Using exec_state as receiver is just to have a receiver.
    936         v8::Handle<v8::Value> result =
    937             frame_count->Call(exec_state, kArgc, argv);
    938         last_js_stack_height = result->Int32Value();
    939       }
    940 
    941       // Set the break flag again to come back here as soon as possible.
    942       v8::Debug::DebugBreak(v8_isolate);
    943 
    944     } else if (terminate_after_max_break_point_hit) {
    945       // Terminate execution after the last break if requested.
    946       v8::V8::TerminateExecution(v8_isolate);
    947     }
    948 
    949     // Perform a full deoptimization when the specified number of
    950     // breaks have been hit.
    951     if (break_point_hit_count == break_point_hit_count_deoptimize) {
    952       i::Deoptimizer::DeoptimizeAll(isolate);
    953     }
    954   }
    955 }
    956 
    957 
    958 // --- M e s s a g e   C a l l b a c k
    959 
    960 
    961 // Message callback which counts the number of messages.
    962 int message_callback_count = 0;
    963 
    964 static void MessageCallbackCountClear() {
    965   message_callback_count = 0;
    966 }
    967 
    968 static void MessageCallbackCount(v8::Handle<v8::Message> message,
    969                                  v8::Handle<v8::Value> data) {
    970   message_callback_count++;
    971 }
    972 
    973 
    974 // --- T h e   A c t u a l   T e s t s
    975 
    976 
    977 // Test that the debug break function is the expected one for different kinds
    978 // of break locations.
    979 TEST(DebugStub) {
    980   using ::v8::internal::Builtins;
    981   using ::v8::internal::Isolate;
    982   DebugLocalContext env;
    983   v8::HandleScope scope(env->GetIsolate());
    984 
    985   CheckDebugBreakFunction(&env,
    986                           "function f1(){}", "f1",
    987                           0,
    988                           v8::internal::RelocInfo::JS_RETURN,
    989                           NULL);
    990   CheckDebugBreakFunction(&env,
    991                           "function f2(){x=1;}", "f2",
    992                           0,
    993                           v8::internal::RelocInfo::CODE_TARGET,
    994                           CcTest::i_isolate()->builtins()->builtin(
    995                               Builtins::kStoreIC_DebugBreak));
    996   CheckDebugBreakFunction(&env,
    997                           "function f3(){var a=x;}", "f3",
    998                           0,
    999                           v8::internal::RelocInfo::CODE_TARGET,
   1000                           CcTest::i_isolate()->builtins()->builtin(
   1001                               Builtins::kLoadIC_DebugBreak));
   1002 
   1003 // TODO(1240753): Make the test architecture independent or split
   1004 // parts of the debugger into architecture dependent files. This
   1005 // part currently disabled as it is not portable between IA32/ARM.
   1006 // Currently on ICs for keyed store/load on ARM.
   1007 #if !defined (__arm__) && !defined(__thumb__)
   1008   CheckDebugBreakFunction(
   1009       &env,
   1010       "function f4(){var index='propertyName'; var a={}; a[index] = 'x';}",
   1011       "f4",
   1012       0,
   1013       v8::internal::RelocInfo::CODE_TARGET,
   1014       CcTest::i_isolate()->builtins()->builtin(
   1015           Builtins::kKeyedStoreIC_DebugBreak));
   1016   CheckDebugBreakFunction(
   1017       &env,
   1018       "function f5(){var index='propertyName'; var a={}; return a[index];}",
   1019       "f5",
   1020       0,
   1021       v8::internal::RelocInfo::CODE_TARGET,
   1022       CcTest::i_isolate()->builtins()->builtin(
   1023           Builtins::kKeyedLoadIC_DebugBreak));
   1024 #endif
   1025 
   1026   CheckDebugBreakFunction(
   1027       &env,
   1028       "function f6(a){return a==null;}",
   1029       "f6",
   1030       0,
   1031       v8::internal::RelocInfo::CODE_TARGET,
   1032       CcTest::i_isolate()->builtins()->builtin(
   1033           Builtins::kCompareNilIC_DebugBreak));
   1034 
   1035   // Check the debug break code stubs for call ICs with different number of
   1036   // parameters.
   1037   // TODO(verwaest): XXX update test.
   1038   // Handle<Code> debug_break_0 = v8::internal::ComputeCallDebugBreak(0);
   1039   // Handle<Code> debug_break_1 = v8::internal::ComputeCallDebugBreak(1);
   1040   // Handle<Code> debug_break_4 = v8::internal::ComputeCallDebugBreak(4);
   1041 
   1042   // CheckDebugBreakFunction(&env,
   1043   //                         "function f4_0(){x();}", "f4_0",
   1044   //                         0,
   1045   //                         v8::internal::RelocInfo::CODE_TARGET,
   1046   //                         *debug_break_0);
   1047 
   1048   // CheckDebugBreakFunction(&env,
   1049   //                         "function f4_1(){x(1);}", "f4_1",
   1050   //                         0,
   1051   //                         v8::internal::RelocInfo::CODE_TARGET,
   1052   //                         *debug_break_1);
   1053 
   1054   // CheckDebugBreakFunction(&env,
   1055   //                         "function f4_4(){x(1,2,3,4);}", "f4_4",
   1056   //                         0,
   1057   //                         v8::internal::RelocInfo::CODE_TARGET,
   1058   //                         *debug_break_4);
   1059 }
   1060 
   1061 
   1062 // Test that the debug info in the VM is in sync with the functions being
   1063 // debugged.
   1064 TEST(DebugInfo) {
   1065   DebugLocalContext env;
   1066   v8::HandleScope scope(env->GetIsolate());
   1067   // Create a couple of functions for the test.
   1068   v8::Local<v8::Function> foo =
   1069       CompileFunction(&env, "function foo(){}", "foo");
   1070   v8::Local<v8::Function> bar =
   1071       CompileFunction(&env, "function bar(){}", "bar");
   1072   // Initially no functions are debugged.
   1073   CHECK_EQ(0, v8::internal::GetDebuggedFunctions()->length());
   1074   CHECK(!HasDebugInfo(foo));
   1075   CHECK(!HasDebugInfo(bar));
   1076   // One function (foo) is debugged.
   1077   int bp1 = SetBreakPoint(foo, 0);
   1078   CHECK_EQ(1, v8::internal::GetDebuggedFunctions()->length());
   1079   CHECK(HasDebugInfo(foo));
   1080   CHECK(!HasDebugInfo(bar));
   1081   // Two functions are debugged.
   1082   int bp2 = SetBreakPoint(bar, 0);
   1083   CHECK_EQ(2, v8::internal::GetDebuggedFunctions()->length());
   1084   CHECK(HasDebugInfo(foo));
   1085   CHECK(HasDebugInfo(bar));
   1086   // One function (bar) is debugged.
   1087   ClearBreakPoint(bp1);
   1088   CHECK_EQ(1, v8::internal::GetDebuggedFunctions()->length());
   1089   CHECK(!HasDebugInfo(foo));
   1090   CHECK(HasDebugInfo(bar));
   1091   // No functions are debugged.
   1092   ClearBreakPoint(bp2);
   1093   CHECK_EQ(0, v8::internal::GetDebuggedFunctions()->length());
   1094   CHECK(!HasDebugInfo(foo));
   1095   CHECK(!HasDebugInfo(bar));
   1096 }
   1097 
   1098 
   1099 // Test that a break point can be set at an IC store location.
   1100 TEST(BreakPointICStore) {
   1101   break_point_hit_count = 0;
   1102   DebugLocalContext env;
   1103   v8::HandleScope scope(env->GetIsolate());
   1104 
   1105   v8::Debug::SetDebugEventListener(DebugEventBreakPointHitCount);
   1106   v8::Script::Compile(v8::String::NewFromUtf8(env->GetIsolate(),
   1107                                               "function foo(){bar=0;}"))->Run();
   1108   v8::Local<v8::Function> foo = v8::Local<v8::Function>::Cast(
   1109       env->Global()->Get(v8::String::NewFromUtf8(env->GetIsolate(), "foo")));
   1110 
   1111   // Run without breakpoints.
   1112   foo->Call(env->Global(), 0, NULL);
   1113   CHECK_EQ(0, break_point_hit_count);
   1114 
   1115   // Run with breakpoint
   1116   int bp = SetBreakPoint(foo, 0);
   1117   foo->Call(env->Global(), 0, NULL);
   1118   CHECK_EQ(1, break_point_hit_count);
   1119   foo->Call(env->Global(), 0, NULL);
   1120   CHECK_EQ(2, break_point_hit_count);
   1121 
   1122   // Run without breakpoints.
   1123   ClearBreakPoint(bp);
   1124   foo->Call(env->Global(), 0, NULL);
   1125   CHECK_EQ(2, break_point_hit_count);
   1126 
   1127   v8::Debug::SetDebugEventListener(NULL);
   1128   CheckDebuggerUnloaded();
   1129 }
   1130 
   1131 
   1132 // Test that a break point can be set at an IC load location.
   1133 TEST(BreakPointICLoad) {
   1134   break_point_hit_count = 0;
   1135   DebugLocalContext env;
   1136   v8::HandleScope scope(env->GetIsolate());
   1137   v8::Debug::SetDebugEventListener(DebugEventBreakPointHitCount);
   1138   v8::Script::Compile(v8::String::NewFromUtf8(env->GetIsolate(), "bar=1"))
   1139       ->Run();
   1140   v8::Script::Compile(
   1141       v8::String::NewFromUtf8(env->GetIsolate(), "function foo(){var x=bar;}"))
   1142       ->Run();
   1143   v8::Local<v8::Function> foo = v8::Local<v8::Function>::Cast(
   1144       env->Global()->Get(v8::String::NewFromUtf8(env->GetIsolate(), "foo")));
   1145 
   1146   // Run without breakpoints.
   1147   foo->Call(env->Global(), 0, NULL);
   1148   CHECK_EQ(0, break_point_hit_count);
   1149 
   1150   // Run with breakpoint.
   1151   int bp = SetBreakPoint(foo, 0);
   1152   foo->Call(env->Global(), 0, NULL);
   1153   CHECK_EQ(1, break_point_hit_count);
   1154   foo->Call(env->Global(), 0, NULL);
   1155   CHECK_EQ(2, break_point_hit_count);
   1156 
   1157   // Run without breakpoints.
   1158   ClearBreakPoint(bp);
   1159   foo->Call(env->Global(), 0, NULL);
   1160   CHECK_EQ(2, break_point_hit_count);
   1161 
   1162   v8::Debug::SetDebugEventListener(NULL);
   1163   CheckDebuggerUnloaded();
   1164 }
   1165 
   1166 
   1167 // Test that a break point can be set at an IC call location.
   1168 TEST(BreakPointICCall) {
   1169   break_point_hit_count = 0;
   1170   DebugLocalContext env;
   1171   v8::HandleScope scope(env->GetIsolate());
   1172   v8::Debug::SetDebugEventListener(DebugEventBreakPointHitCount);
   1173   v8::Script::Compile(
   1174       v8::String::NewFromUtf8(env->GetIsolate(), "function bar(){}"))->Run();
   1175   v8::Script::Compile(v8::String::NewFromUtf8(env->GetIsolate(),
   1176                                               "function foo(){bar();}"))->Run();
   1177   v8::Local<v8::Function> foo = v8::Local<v8::Function>::Cast(
   1178       env->Global()->Get(v8::String::NewFromUtf8(env->GetIsolate(), "foo")));
   1179 
   1180   // Run without breakpoints.
   1181   foo->Call(env->Global(), 0, NULL);
   1182   CHECK_EQ(0, break_point_hit_count);
   1183 
   1184   // Run with breakpoint
   1185   int bp = SetBreakPoint(foo, 0);
   1186   foo->Call(env->Global(), 0, NULL);
   1187   CHECK_EQ(1, break_point_hit_count);
   1188   foo->Call(env->Global(), 0, NULL);
   1189   CHECK_EQ(2, break_point_hit_count);
   1190 
   1191   // Run without breakpoints.
   1192   ClearBreakPoint(bp);
   1193   foo->Call(env->Global(), 0, NULL);
   1194   CHECK_EQ(2, break_point_hit_count);
   1195 
   1196   v8::Debug::SetDebugEventListener(NULL);
   1197   CheckDebuggerUnloaded();
   1198 }
   1199 
   1200 
   1201 // Test that a break point can be set at an IC call location and survive a GC.
   1202 TEST(BreakPointICCallWithGC) {
   1203   break_point_hit_count = 0;
   1204   DebugLocalContext env;
   1205   v8::HandleScope scope(env->GetIsolate());
   1206   v8::Debug::SetDebugEventListener(DebugEventBreakPointCollectGarbage);
   1207   v8::Script::Compile(
   1208       v8::String::NewFromUtf8(env->GetIsolate(), "function bar(){return 1;}"))
   1209       ->Run();
   1210   v8::Script::Compile(v8::String::NewFromUtf8(env->GetIsolate(),
   1211                                               "function foo(){return bar();}"))
   1212       ->Run();
   1213   v8::Local<v8::Function> foo = v8::Local<v8::Function>::Cast(
   1214       env->Global()->Get(v8::String::NewFromUtf8(env->GetIsolate(), "foo")));
   1215 
   1216   // Run without breakpoints.
   1217   CHECK_EQ(1, foo->Call(env->Global(), 0, NULL)->Int32Value());
   1218   CHECK_EQ(0, break_point_hit_count);
   1219 
   1220   // Run with breakpoint.
   1221   int bp = SetBreakPoint(foo, 0);
   1222   CHECK_EQ(1, foo->Call(env->Global(), 0, NULL)->Int32Value());
   1223   CHECK_EQ(1, break_point_hit_count);
   1224   CHECK_EQ(1, foo->Call(env->Global(), 0, NULL)->Int32Value());
   1225   CHECK_EQ(2, break_point_hit_count);
   1226 
   1227   // Run without breakpoints.
   1228   ClearBreakPoint(bp);
   1229   foo->Call(env->Global(), 0, NULL);
   1230   CHECK_EQ(2, break_point_hit_count);
   1231 
   1232   v8::Debug::SetDebugEventListener(NULL);
   1233   CheckDebuggerUnloaded();
   1234 }
   1235 
   1236 
   1237 // Test that a break point can be set at an IC call location and survive a GC.
   1238 TEST(BreakPointConstructCallWithGC) {
   1239   break_point_hit_count = 0;
   1240   DebugLocalContext env;
   1241   v8::HandleScope scope(env->GetIsolate());
   1242   v8::Debug::SetDebugEventListener(DebugEventBreakPointCollectGarbage);
   1243   v8::Script::Compile(v8::String::NewFromUtf8(env->GetIsolate(),
   1244                                               "function bar(){ this.x = 1;}"))
   1245       ->Run();
   1246   v8::Script::Compile(
   1247       v8::String::NewFromUtf8(env->GetIsolate(),
   1248                               "function foo(){return new bar(1).x;}"))->Run();
   1249   v8::Local<v8::Function> foo = v8::Local<v8::Function>::Cast(
   1250       env->Global()->Get(v8::String::NewFromUtf8(env->GetIsolate(), "foo")));
   1251 
   1252   // Run without breakpoints.
   1253   CHECK_EQ(1, foo->Call(env->Global(), 0, NULL)->Int32Value());
   1254   CHECK_EQ(0, break_point_hit_count);
   1255 
   1256   // Run with breakpoint.
   1257   int bp = SetBreakPoint(foo, 0);
   1258   CHECK_EQ(1, foo->Call(env->Global(), 0, NULL)->Int32Value());
   1259   CHECK_EQ(1, break_point_hit_count);
   1260   CHECK_EQ(1, foo->Call(env->Global(), 0, NULL)->Int32Value());
   1261   CHECK_EQ(2, break_point_hit_count);
   1262 
   1263   // Run without breakpoints.
   1264   ClearBreakPoint(bp);
   1265   foo->Call(env->Global(), 0, NULL);
   1266   CHECK_EQ(2, break_point_hit_count);
   1267 
   1268   v8::Debug::SetDebugEventListener(NULL);
   1269   CheckDebuggerUnloaded();
   1270 }
   1271 
   1272 
   1273 // Test that a break point can be set at a return store location.
   1274 TEST(BreakPointReturn) {
   1275   break_point_hit_count = 0;
   1276   DebugLocalContext env;
   1277   v8::HandleScope scope(env->GetIsolate());
   1278 
   1279   // Create a functions for checking the source line and column when hitting
   1280   // a break point.
   1281   frame_source_line = CompileFunction(&env,
   1282                                       frame_source_line_source,
   1283                                       "frame_source_line");
   1284   frame_source_column = CompileFunction(&env,
   1285                                         frame_source_column_source,
   1286                                         "frame_source_column");
   1287 
   1288 
   1289   v8::Debug::SetDebugEventListener(DebugEventBreakPointHitCount);
   1290   v8::Script::Compile(
   1291       v8::String::NewFromUtf8(env->GetIsolate(), "function foo(){}"))->Run();
   1292   v8::Local<v8::Function> foo = v8::Local<v8::Function>::Cast(
   1293       env->Global()->Get(v8::String::NewFromUtf8(env->GetIsolate(), "foo")));
   1294 
   1295   // Run without breakpoints.
   1296   foo->Call(env->Global(), 0, NULL);
   1297   CHECK_EQ(0, break_point_hit_count);
   1298 
   1299   // Run with breakpoint
   1300   int bp = SetBreakPoint(foo, 0);
   1301   foo->Call(env->Global(), 0, NULL);
   1302   CHECK_EQ(1, break_point_hit_count);
   1303   CHECK_EQ(0, last_source_line);
   1304   CHECK_EQ(15, last_source_column);
   1305   foo->Call(env->Global(), 0, NULL);
   1306   CHECK_EQ(2, break_point_hit_count);
   1307   CHECK_EQ(0, last_source_line);
   1308   CHECK_EQ(15, last_source_column);
   1309 
   1310   // Run without breakpoints.
   1311   ClearBreakPoint(bp);
   1312   foo->Call(env->Global(), 0, NULL);
   1313   CHECK_EQ(2, break_point_hit_count);
   1314 
   1315   v8::Debug::SetDebugEventListener(NULL);
   1316   CheckDebuggerUnloaded();
   1317 }
   1318 
   1319 
   1320 static void CallWithBreakPoints(v8::Local<v8::Object> recv,
   1321                                 v8::Local<v8::Function> f,
   1322                                 int break_point_count,
   1323                                 int call_count) {
   1324   break_point_hit_count = 0;
   1325   for (int i = 0; i < call_count; i++) {
   1326     f->Call(recv, 0, NULL);
   1327     CHECK_EQ((i + 1) * break_point_count, break_point_hit_count);
   1328   }
   1329 }
   1330 
   1331 
   1332 // Test GC during break point processing.
   1333 TEST(GCDuringBreakPointProcessing) {
   1334   break_point_hit_count = 0;
   1335   DebugLocalContext env;
   1336   v8::HandleScope scope(env->GetIsolate());
   1337 
   1338   v8::Debug::SetDebugEventListener(DebugEventBreakPointCollectGarbage);
   1339   v8::Local<v8::Function> foo;
   1340 
   1341   // Test IC store break point with garbage collection.
   1342   foo = CompileFunction(&env, "function foo(){bar=0;}", "foo");
   1343   SetBreakPoint(foo, 0);
   1344   CallWithBreakPoints(env->Global(), foo, 1, 10);
   1345 
   1346   // Test IC load break point with garbage collection.
   1347   foo = CompileFunction(&env, "bar=1;function foo(){var x=bar;}", "foo");
   1348   SetBreakPoint(foo, 0);
   1349   CallWithBreakPoints(env->Global(), foo, 1, 10);
   1350 
   1351   // Test IC call break point with garbage collection.
   1352   foo = CompileFunction(&env, "function bar(){};function foo(){bar();}", "foo");
   1353   SetBreakPoint(foo, 0);
   1354   CallWithBreakPoints(env->Global(), foo, 1, 10);
   1355 
   1356   // Test return break point with garbage collection.
   1357   foo = CompileFunction(&env, "function foo(){}", "foo");
   1358   SetBreakPoint(foo, 0);
   1359   CallWithBreakPoints(env->Global(), foo, 1, 25);
   1360 
   1361   // Test debug break slot break point with garbage collection.
   1362   foo = CompileFunction(&env, "function foo(){var a;}", "foo");
   1363   SetBreakPoint(foo, 0);
   1364   CallWithBreakPoints(env->Global(), foo, 1, 25);
   1365 
   1366   v8::Debug::SetDebugEventListener(NULL);
   1367   CheckDebuggerUnloaded();
   1368 }
   1369 
   1370 
   1371 // Call the function three times with different garbage collections in between
   1372 // and make sure that the break point survives.
   1373 static void CallAndGC(v8::Local<v8::Object> recv,
   1374                       v8::Local<v8::Function> f) {
   1375   break_point_hit_count = 0;
   1376 
   1377   for (int i = 0; i < 3; i++) {
   1378     // Call function.
   1379     f->Call(recv, 0, NULL);
   1380     CHECK_EQ(1 + i * 3, break_point_hit_count);
   1381 
   1382     // Scavenge and call function.
   1383     CcTest::heap()->CollectGarbage(v8::internal::NEW_SPACE);
   1384     f->Call(recv, 0, NULL);
   1385     CHECK_EQ(2 + i * 3, break_point_hit_count);
   1386 
   1387     // Mark sweep (and perhaps compact) and call function.
   1388     CcTest::heap()->CollectAllGarbage(Heap::kNoGCFlags);
   1389     f->Call(recv, 0, NULL);
   1390     CHECK_EQ(3 + i * 3, break_point_hit_count);
   1391   }
   1392 }
   1393 
   1394 
   1395 // Test that a break point can be set at a return store location.
   1396 TEST(BreakPointSurviveGC) {
   1397   break_point_hit_count = 0;
   1398   DebugLocalContext env;
   1399   v8::HandleScope scope(env->GetIsolate());
   1400 
   1401   v8::Debug::SetDebugEventListener(DebugEventBreakPointHitCount);
   1402   v8::Local<v8::Function> foo;
   1403 
   1404   // Test IC store break point with garbage collection.
   1405   {
   1406     CompileFunction(&env, "function foo(){}", "foo");
   1407     foo = CompileFunction(&env, "function foo(){bar=0;}", "foo");
   1408     SetBreakPoint(foo, 0);
   1409   }
   1410   CallAndGC(env->Global(), foo);
   1411 
   1412   // Test IC load break point with garbage collection.
   1413   {
   1414     CompileFunction(&env, "function foo(){}", "foo");
   1415     foo = CompileFunction(&env, "bar=1;function foo(){var x=bar;}", "foo");
   1416     SetBreakPoint(foo, 0);
   1417   }
   1418   CallAndGC(env->Global(), foo);
   1419 
   1420   // Test IC call break point with garbage collection.
   1421   {
   1422     CompileFunction(&env, "function foo(){}", "foo");
   1423     foo = CompileFunction(&env,
   1424                           "function bar(){};function foo(){bar();}",
   1425                           "foo");
   1426     SetBreakPoint(foo, 0);
   1427   }
   1428   CallAndGC(env->Global(), foo);
   1429 
   1430   // Test return break point with garbage collection.
   1431   {
   1432     CompileFunction(&env, "function foo(){}", "foo");
   1433     foo = CompileFunction(&env, "function foo(){}", "foo");
   1434     SetBreakPoint(foo, 0);
   1435   }
   1436   CallAndGC(env->Global(), foo);
   1437 
   1438   // Test non IC break point with garbage collection.
   1439   {
   1440     CompileFunction(&env, "function foo(){}", "foo");
   1441     foo = CompileFunction(&env, "function foo(){var bar=0;}", "foo");
   1442     SetBreakPoint(foo, 0);
   1443   }
   1444   CallAndGC(env->Global(), foo);
   1445 
   1446 
   1447   v8::Debug::SetDebugEventListener(NULL);
   1448   CheckDebuggerUnloaded();
   1449 }
   1450 
   1451 
   1452 // Test that break points can be set using the global Debug object.
   1453 TEST(BreakPointThroughJavaScript) {
   1454   break_point_hit_count = 0;
   1455   DebugLocalContext env;
   1456   v8::HandleScope scope(env->GetIsolate());
   1457   env.ExposeDebug();
   1458 
   1459   v8::Debug::SetDebugEventListener(DebugEventBreakPointHitCount);
   1460   v8::Script::Compile(
   1461       v8::String::NewFromUtf8(env->GetIsolate(), "function bar(){}"))->Run();
   1462   v8::Script::Compile(v8::String::NewFromUtf8(env->GetIsolate(),
   1463                                               "function foo(){bar();bar();}"))
   1464       ->Run();
   1465   //                                               012345678901234567890
   1466   //                                                         1         2
   1467   // Break points are set at position 3 and 9
   1468   v8::Local<v8::Script> foo =
   1469       v8::Script::Compile(v8::String::NewFromUtf8(env->GetIsolate(), "foo()"));
   1470 
   1471   // Run without breakpoints.
   1472   foo->Run();
   1473   CHECK_EQ(0, break_point_hit_count);
   1474 
   1475   // Run with one breakpoint
   1476   int bp1 = SetBreakPointFromJS(env->GetIsolate(), "foo", 0, 3);
   1477   foo->Run();
   1478   CHECK_EQ(1, break_point_hit_count);
   1479   foo->Run();
   1480   CHECK_EQ(2, break_point_hit_count);
   1481 
   1482   // Run with two breakpoints
   1483   int bp2 = SetBreakPointFromJS(env->GetIsolate(), "foo", 0, 9);
   1484   foo->Run();
   1485   CHECK_EQ(4, break_point_hit_count);
   1486   foo->Run();
   1487   CHECK_EQ(6, break_point_hit_count);
   1488 
   1489   // Run with one breakpoint
   1490   ClearBreakPointFromJS(env->GetIsolate(), bp2);
   1491   foo->Run();
   1492   CHECK_EQ(7, break_point_hit_count);
   1493   foo->Run();
   1494   CHECK_EQ(8, break_point_hit_count);
   1495 
   1496   // Run without breakpoints.
   1497   ClearBreakPointFromJS(env->GetIsolate(), bp1);
   1498   foo->Run();
   1499   CHECK_EQ(8, break_point_hit_count);
   1500 
   1501   v8::Debug::SetDebugEventListener(NULL);
   1502   CheckDebuggerUnloaded();
   1503 
   1504   // Make sure that the break point numbers are consecutive.
   1505   CHECK_EQ(1, bp1);
   1506   CHECK_EQ(2, bp2);
   1507 }
   1508 
   1509 
   1510 // Test that break points on scripts identified by name can be set using the
   1511 // global Debug object.
   1512 TEST(ScriptBreakPointByNameThroughJavaScript) {
   1513   break_point_hit_count = 0;
   1514   DebugLocalContext env;
   1515   v8::HandleScope scope(env->GetIsolate());
   1516   env.ExposeDebug();
   1517 
   1518   v8::Debug::SetDebugEventListener(DebugEventBreakPointHitCount);
   1519 
   1520   v8::Local<v8::String> script = v8::String::NewFromUtf8(
   1521     env->GetIsolate(),
   1522     "function f() {\n"
   1523     "  function h() {\n"
   1524     "    a = 0;  // line 2\n"
   1525     "  }\n"
   1526     "  b = 1;  // line 4\n"
   1527     "  return h();\n"
   1528     "}\n"
   1529     "\n"
   1530     "function g() {\n"
   1531     "  function h() {\n"
   1532     "    a = 0;\n"
   1533     "  }\n"
   1534     "  b = 2;  // line 12\n"
   1535     "  h();\n"
   1536     "  b = 3;  // line 14\n"
   1537     "  f();    // line 15\n"
   1538     "}");
   1539 
   1540   // Compile the script and get the two functions.
   1541   v8::ScriptOrigin origin =
   1542       v8::ScriptOrigin(v8::String::NewFromUtf8(env->GetIsolate(), "test"));
   1543   v8::Script::Compile(script, &origin)->Run();
   1544   v8::Local<v8::Function> f = v8::Local<v8::Function>::Cast(
   1545       env->Global()->Get(v8::String::NewFromUtf8(env->GetIsolate(), "f")));
   1546   v8::Local<v8::Function> g = v8::Local<v8::Function>::Cast(
   1547       env->Global()->Get(v8::String::NewFromUtf8(env->GetIsolate(), "g")));
   1548 
   1549   // Call f and g without break points.
   1550   break_point_hit_count = 0;
   1551   f->Call(env->Global(), 0, NULL);
   1552   CHECK_EQ(0, break_point_hit_count);
   1553   g->Call(env->Global(), 0, NULL);
   1554   CHECK_EQ(0, break_point_hit_count);
   1555 
   1556   // Call f and g with break point on line 12.
   1557   int sbp1 = SetScriptBreakPointByNameFromJS(env->GetIsolate(), "test", 12, 0);
   1558   break_point_hit_count = 0;
   1559   f->Call(env->Global(), 0, NULL);
   1560   CHECK_EQ(0, break_point_hit_count);
   1561   g->Call(env->Global(), 0, NULL);
   1562   CHECK_EQ(1, break_point_hit_count);
   1563 
   1564   // Remove the break point again.
   1565   break_point_hit_count = 0;
   1566   ClearBreakPointFromJS(env->GetIsolate(), sbp1);
   1567   f->Call(env->Global(), 0, NULL);
   1568   CHECK_EQ(0, break_point_hit_count);
   1569   g->Call(env->Global(), 0, NULL);
   1570   CHECK_EQ(0, break_point_hit_count);
   1571 
   1572   // Call f and g with break point on line 2.
   1573   int sbp2 = SetScriptBreakPointByNameFromJS(env->GetIsolate(), "test", 2, 0);
   1574   break_point_hit_count = 0;
   1575   f->Call(env->Global(), 0, NULL);
   1576   CHECK_EQ(1, break_point_hit_count);
   1577   g->Call(env->Global(), 0, NULL);
   1578   CHECK_EQ(2, break_point_hit_count);
   1579 
   1580   // Call f and g with break point on line 2, 4, 12, 14 and 15.
   1581   int sbp3 = SetScriptBreakPointByNameFromJS(env->GetIsolate(), "test", 4, 0);
   1582   int sbp4 = SetScriptBreakPointByNameFromJS(env->GetIsolate(), "test", 12, 0);
   1583   int sbp5 = SetScriptBreakPointByNameFromJS(env->GetIsolate(), "test", 14, 0);
   1584   int sbp6 = SetScriptBreakPointByNameFromJS(env->GetIsolate(), "test", 15, 0);
   1585   break_point_hit_count = 0;
   1586   f->Call(env->Global(), 0, NULL);
   1587   CHECK_EQ(2, break_point_hit_count);
   1588   g->Call(env->Global(), 0, NULL);
   1589   CHECK_EQ(7, break_point_hit_count);
   1590 
   1591   // Remove all the break points again.
   1592   break_point_hit_count = 0;
   1593   ClearBreakPointFromJS(env->GetIsolate(), sbp2);
   1594   ClearBreakPointFromJS(env->GetIsolate(), sbp3);
   1595   ClearBreakPointFromJS(env->GetIsolate(), sbp4);
   1596   ClearBreakPointFromJS(env->GetIsolate(), sbp5);
   1597   ClearBreakPointFromJS(env->GetIsolate(), sbp6);
   1598   f->Call(env->Global(), 0, NULL);
   1599   CHECK_EQ(0, break_point_hit_count);
   1600   g->Call(env->Global(), 0, NULL);
   1601   CHECK_EQ(0, break_point_hit_count);
   1602 
   1603   v8::Debug::SetDebugEventListener(NULL);
   1604   CheckDebuggerUnloaded();
   1605 
   1606   // Make sure that the break point numbers are consecutive.
   1607   CHECK_EQ(1, sbp1);
   1608   CHECK_EQ(2, sbp2);
   1609   CHECK_EQ(3, sbp3);
   1610   CHECK_EQ(4, sbp4);
   1611   CHECK_EQ(5, sbp5);
   1612   CHECK_EQ(6, sbp6);
   1613 }
   1614 
   1615 
   1616 TEST(ScriptBreakPointByIdThroughJavaScript) {
   1617   break_point_hit_count = 0;
   1618   DebugLocalContext env;
   1619   v8::HandleScope scope(env->GetIsolate());
   1620   env.ExposeDebug();
   1621 
   1622   v8::Debug::SetDebugEventListener(DebugEventBreakPointHitCount);
   1623 
   1624   v8::Local<v8::String> source = v8::String::NewFromUtf8(
   1625     env->GetIsolate(),
   1626     "function f() {\n"
   1627     "  function h() {\n"
   1628     "    a = 0;  // line 2\n"
   1629     "  }\n"
   1630     "  b = 1;  // line 4\n"
   1631     "  return h();\n"
   1632     "}\n"
   1633     "\n"
   1634     "function g() {\n"
   1635     "  function h() {\n"
   1636     "    a = 0;\n"
   1637     "  }\n"
   1638     "  b = 2;  // line 12\n"
   1639     "  h();\n"
   1640     "  b = 3;  // line 14\n"
   1641     "  f();    // line 15\n"
   1642     "}");
   1643 
   1644   // Compile the script and get the two functions.
   1645   v8::ScriptOrigin origin =
   1646       v8::ScriptOrigin(v8::String::NewFromUtf8(env->GetIsolate(), "test"));
   1647   v8::Local<v8::Script> script = v8::Script::Compile(source, &origin);
   1648   script->Run();
   1649   v8::Local<v8::Function> f = v8::Local<v8::Function>::Cast(
   1650       env->Global()->Get(v8::String::NewFromUtf8(env->GetIsolate(), "f")));
   1651   v8::Local<v8::Function> g = v8::Local<v8::Function>::Cast(
   1652       env->Global()->Get(v8::String::NewFromUtf8(env->GetIsolate(), "g")));
   1653 
   1654   // Get the script id knowing that internally it is a 32 integer.
   1655   int script_id = script->GetUnboundScript()->GetId();
   1656 
   1657   // Call f and g without break points.
   1658   break_point_hit_count = 0;
   1659   f->Call(env->Global(), 0, NULL);
   1660   CHECK_EQ(0, break_point_hit_count);
   1661   g->Call(env->Global(), 0, NULL);
   1662   CHECK_EQ(0, break_point_hit_count);
   1663 
   1664   // Call f and g with break point on line 12.
   1665   int sbp1 = SetScriptBreakPointByIdFromJS(env->GetIsolate(), script_id, 12, 0);
   1666   break_point_hit_count = 0;
   1667   f->Call(env->Global(), 0, NULL);
   1668   CHECK_EQ(0, break_point_hit_count);
   1669   g->Call(env->Global(), 0, NULL);
   1670   CHECK_EQ(1, break_point_hit_count);
   1671 
   1672   // Remove the break point again.
   1673   break_point_hit_count = 0;
   1674   ClearBreakPointFromJS(env->GetIsolate(), sbp1);
   1675   f->Call(env->Global(), 0, NULL);
   1676   CHECK_EQ(0, break_point_hit_count);
   1677   g->Call(env->Global(), 0, NULL);
   1678   CHECK_EQ(0, break_point_hit_count);
   1679 
   1680   // Call f and g with break point on line 2.
   1681   int sbp2 = SetScriptBreakPointByIdFromJS(env->GetIsolate(), script_id, 2, 0);
   1682   break_point_hit_count = 0;
   1683   f->Call(env->Global(), 0, NULL);
   1684   CHECK_EQ(1, break_point_hit_count);
   1685   g->Call(env->Global(), 0, NULL);
   1686   CHECK_EQ(2, break_point_hit_count);
   1687 
   1688   // Call f and g with break point on line 2, 4, 12, 14 and 15.
   1689   int sbp3 = SetScriptBreakPointByIdFromJS(env->GetIsolate(), script_id, 4, 0);
   1690   int sbp4 = SetScriptBreakPointByIdFromJS(env->GetIsolate(), script_id, 12, 0);
   1691   int sbp5 = SetScriptBreakPointByIdFromJS(env->GetIsolate(), script_id, 14, 0);
   1692   int sbp6 = SetScriptBreakPointByIdFromJS(env->GetIsolate(), script_id, 15, 0);
   1693   break_point_hit_count = 0;
   1694   f->Call(env->Global(), 0, NULL);
   1695   CHECK_EQ(2, break_point_hit_count);
   1696   g->Call(env->Global(), 0, NULL);
   1697   CHECK_EQ(7, break_point_hit_count);
   1698 
   1699   // Remove all the break points again.
   1700   break_point_hit_count = 0;
   1701   ClearBreakPointFromJS(env->GetIsolate(), sbp2);
   1702   ClearBreakPointFromJS(env->GetIsolate(), sbp3);
   1703   ClearBreakPointFromJS(env->GetIsolate(), sbp4);
   1704   ClearBreakPointFromJS(env->GetIsolate(), sbp5);
   1705   ClearBreakPointFromJS(env->GetIsolate(), sbp6);
   1706   f->Call(env->Global(), 0, NULL);
   1707   CHECK_EQ(0, break_point_hit_count);
   1708   g->Call(env->Global(), 0, NULL);
   1709   CHECK_EQ(0, break_point_hit_count);
   1710 
   1711   v8::Debug::SetDebugEventListener(NULL);
   1712   CheckDebuggerUnloaded();
   1713 
   1714   // Make sure that the break point numbers are consecutive.
   1715   CHECK_EQ(1, sbp1);
   1716   CHECK_EQ(2, sbp2);
   1717   CHECK_EQ(3, sbp3);
   1718   CHECK_EQ(4, sbp4);
   1719   CHECK_EQ(5, sbp5);
   1720   CHECK_EQ(6, sbp6);
   1721 }
   1722 
   1723 
   1724 // Test conditional script break points.
   1725 TEST(EnableDisableScriptBreakPoint) {
   1726   break_point_hit_count = 0;
   1727   DebugLocalContext env;
   1728   v8::HandleScope scope(env->GetIsolate());
   1729   env.ExposeDebug();
   1730 
   1731   v8::Debug::SetDebugEventListener(DebugEventBreakPointHitCount);
   1732 
   1733   v8::Local<v8::String> script = v8::String::NewFromUtf8(
   1734     env->GetIsolate(),
   1735     "function f() {\n"
   1736     "  a = 0;  // line 1\n"
   1737     "};");
   1738 
   1739   // Compile the script and get function f.
   1740   v8::ScriptOrigin origin =
   1741       v8::ScriptOrigin(v8::String::NewFromUtf8(env->GetIsolate(), "test"));
   1742   v8::Script::Compile(script, &origin)->Run();
   1743   v8::Local<v8::Function> f = v8::Local<v8::Function>::Cast(
   1744       env->Global()->Get(v8::String::NewFromUtf8(env->GetIsolate(), "f")));
   1745 
   1746   // Set script break point on line 1 (in function f).
   1747   int sbp = SetScriptBreakPointByNameFromJS(env->GetIsolate(), "test", 1, 0);
   1748 
   1749   // Call f while enabeling and disabling the script break point.
   1750   break_point_hit_count = 0;
   1751   f->Call(env->Global(), 0, NULL);
   1752   CHECK_EQ(1, break_point_hit_count);
   1753 
   1754   DisableScriptBreakPointFromJS(env->GetIsolate(), sbp);
   1755   f->Call(env->Global(), 0, NULL);
   1756   CHECK_EQ(1, break_point_hit_count);
   1757 
   1758   EnableScriptBreakPointFromJS(env->GetIsolate(), sbp);
   1759   f->Call(env->Global(), 0, NULL);
   1760   CHECK_EQ(2, break_point_hit_count);
   1761 
   1762   DisableScriptBreakPointFromJS(env->GetIsolate(), sbp);
   1763   f->Call(env->Global(), 0, NULL);
   1764   CHECK_EQ(2, break_point_hit_count);
   1765 
   1766   // Reload the script and get f again checking that the disabeling survives.
   1767   v8::Script::Compile(script, &origin)->Run();
   1768   f = v8::Local<v8::Function>::Cast(
   1769       env->Global()->Get(v8::String::NewFromUtf8(env->GetIsolate(), "f")));
   1770   f->Call(env->Global(), 0, NULL);
   1771   CHECK_EQ(2, break_point_hit_count);
   1772 
   1773   EnableScriptBreakPointFromJS(env->GetIsolate(), sbp);
   1774   f->Call(env->Global(), 0, NULL);
   1775   CHECK_EQ(3, break_point_hit_count);
   1776 
   1777   v8::Debug::SetDebugEventListener(NULL);
   1778   CheckDebuggerUnloaded();
   1779 }
   1780 
   1781 
   1782 // Test conditional script break points.
   1783 TEST(ConditionalScriptBreakPoint) {
   1784   break_point_hit_count = 0;
   1785   DebugLocalContext env;
   1786   v8::HandleScope scope(env->GetIsolate());
   1787   env.ExposeDebug();
   1788 
   1789   v8::Debug::SetDebugEventListener(DebugEventBreakPointHitCount);
   1790 
   1791   v8::Local<v8::String> script = v8::String::NewFromUtf8(
   1792     env->GetIsolate(),
   1793     "count = 0;\n"
   1794     "function f() {\n"
   1795     "  g(count++);  // line 2\n"
   1796     "};\n"
   1797     "function g(x) {\n"
   1798     "  var a=x;  // line 5\n"
   1799     "};");
   1800 
   1801   // Compile the script and get function f.
   1802   v8::ScriptOrigin origin =
   1803       v8::ScriptOrigin(v8::String::NewFromUtf8(env->GetIsolate(), "test"));
   1804   v8::Script::Compile(script, &origin)->Run();
   1805   v8::Local<v8::Function> f = v8::Local<v8::Function>::Cast(
   1806       env->Global()->Get(v8::String::NewFromUtf8(env->GetIsolate(), "f")));
   1807 
   1808   // Set script break point on line 5 (in function g).
   1809   int sbp1 = SetScriptBreakPointByNameFromJS(env->GetIsolate(), "test", 5, 0);
   1810 
   1811   // Call f with different conditions on the script break point.
   1812   break_point_hit_count = 0;
   1813   ChangeScriptBreakPointConditionFromJS(env->GetIsolate(), sbp1, "false");
   1814   f->Call(env->Global(), 0, NULL);
   1815   CHECK_EQ(0, break_point_hit_count);
   1816 
   1817   ChangeScriptBreakPointConditionFromJS(env->GetIsolate(), sbp1, "true");
   1818   break_point_hit_count = 0;
   1819   f->Call(env->Global(), 0, NULL);
   1820   CHECK_EQ(1, break_point_hit_count);
   1821 
   1822   ChangeScriptBreakPointConditionFromJS(env->GetIsolate(), sbp1, "x % 2 == 0");
   1823   break_point_hit_count = 0;
   1824   for (int i = 0; i < 10; i++) {
   1825     f->Call(env->Global(), 0, NULL);
   1826   }
   1827   CHECK_EQ(5, break_point_hit_count);
   1828 
   1829   // Reload the script and get f again checking that the condition survives.
   1830   v8::Script::Compile(script, &origin)->Run();
   1831   f = v8::Local<v8::Function>::Cast(
   1832       env->Global()->Get(v8::String::NewFromUtf8(env->GetIsolate(), "f")));
   1833 
   1834   break_point_hit_count = 0;
   1835   for (int i = 0; i < 10; i++) {
   1836     f->Call(env->Global(), 0, NULL);
   1837   }
   1838   CHECK_EQ(5, break_point_hit_count);
   1839 
   1840   v8::Debug::SetDebugEventListener(NULL);
   1841   CheckDebuggerUnloaded();
   1842 }
   1843 
   1844 
   1845 // Test ignore count on script break points.
   1846 TEST(ScriptBreakPointIgnoreCount) {
   1847   break_point_hit_count = 0;
   1848   DebugLocalContext env;
   1849   v8::HandleScope scope(env->GetIsolate());
   1850   env.ExposeDebug();
   1851 
   1852   v8::Debug::SetDebugEventListener(DebugEventBreakPointHitCount);
   1853 
   1854   v8::Local<v8::String> script = v8::String::NewFromUtf8(
   1855     env->GetIsolate(),
   1856     "function f() {\n"
   1857     "  a = 0;  // line 1\n"
   1858     "};");
   1859 
   1860   // Compile the script and get function f.
   1861   v8::ScriptOrigin origin =
   1862       v8::ScriptOrigin(v8::String::NewFromUtf8(env->GetIsolate(), "test"));
   1863   v8::Script::Compile(script, &origin)->Run();
   1864   v8::Local<v8::Function> f = v8::Local<v8::Function>::Cast(
   1865       env->Global()->Get(v8::String::NewFromUtf8(env->GetIsolate(), "f")));
   1866 
   1867   // Set script break point on line 1 (in function f).
   1868   int sbp = SetScriptBreakPointByNameFromJS(env->GetIsolate(), "test", 1, 0);
   1869 
   1870   // Call f with different ignores on the script break point.
   1871   break_point_hit_count = 0;
   1872   ChangeScriptBreakPointIgnoreCountFromJS(env->GetIsolate(), sbp, 1);
   1873   f->Call(env->Global(), 0, NULL);
   1874   CHECK_EQ(0, break_point_hit_count);
   1875   f->Call(env->Global(), 0, NULL);
   1876   CHECK_EQ(1, break_point_hit_count);
   1877 
   1878   ChangeScriptBreakPointIgnoreCountFromJS(env->GetIsolate(), sbp, 5);
   1879   break_point_hit_count = 0;
   1880   for (int i = 0; i < 10; i++) {
   1881     f->Call(env->Global(), 0, NULL);
   1882   }
   1883   CHECK_EQ(5, break_point_hit_count);
   1884 
   1885   // Reload the script and get f again checking that the ignore survives.
   1886   v8::Script::Compile(script, &origin)->Run();
   1887   f = v8::Local<v8::Function>::Cast(
   1888       env->Global()->Get(v8::String::NewFromUtf8(env->GetIsolate(), "f")));
   1889 
   1890   break_point_hit_count = 0;
   1891   for (int i = 0; i < 10; i++) {
   1892     f->Call(env->Global(), 0, NULL);
   1893   }
   1894   CHECK_EQ(5, break_point_hit_count);
   1895 
   1896   v8::Debug::SetDebugEventListener(NULL);
   1897   CheckDebuggerUnloaded();
   1898 }
   1899 
   1900 
   1901 // Test that script break points survive when a script is reloaded.
   1902 TEST(ScriptBreakPointReload) {
   1903   break_point_hit_count = 0;
   1904   DebugLocalContext env;
   1905   v8::HandleScope scope(env->GetIsolate());
   1906   env.ExposeDebug();
   1907 
   1908   v8::Debug::SetDebugEventListener(DebugEventBreakPointHitCount);
   1909 
   1910   v8::Local<v8::Function> f;
   1911   v8::Local<v8::String> script = v8::String::NewFromUtf8(
   1912     env->GetIsolate(),
   1913     "function f() {\n"
   1914     "  function h() {\n"
   1915     "    a = 0;  // line 2\n"
   1916     "  }\n"
   1917     "  b = 1;  // line 4\n"
   1918     "  return h();\n"
   1919     "}");
   1920 
   1921   v8::ScriptOrigin origin_1 =
   1922       v8::ScriptOrigin(v8::String::NewFromUtf8(env->GetIsolate(), "1"));
   1923   v8::ScriptOrigin origin_2 =
   1924       v8::ScriptOrigin(v8::String::NewFromUtf8(env->GetIsolate(), "2"));
   1925 
   1926   // Set a script break point before the script is loaded.
   1927   SetScriptBreakPointByNameFromJS(env->GetIsolate(), "1", 2, 0);
   1928 
   1929   // Compile the script and get the function.
   1930   v8::Script::Compile(script, &origin_1)->Run();
   1931   f = v8::Local<v8::Function>::Cast(
   1932       env->Global()->Get(v8::String::NewFromUtf8(env->GetIsolate(), "f")));
   1933 
   1934   // Call f and check that the script break point is active.
   1935   break_point_hit_count = 0;
   1936   f->Call(env->Global(), 0, NULL);
   1937   CHECK_EQ(1, break_point_hit_count);
   1938 
   1939   // Compile the script again with a different script data and get the
   1940   // function.
   1941   v8::Script::Compile(script, &origin_2)->Run();
   1942   f = v8::Local<v8::Function>::Cast(
   1943       env->Global()->Get(v8::String::NewFromUtf8(env->GetIsolate(), "f")));
   1944 
   1945   // Call f and check that no break points are set.
   1946   break_point_hit_count = 0;
   1947   f->Call(env->Global(), 0, NULL);
   1948   CHECK_EQ(0, break_point_hit_count);
   1949 
   1950   // Compile the script again and get the function.
   1951   v8::Script::Compile(script, &origin_1)->Run();
   1952   f = v8::Local<v8::Function>::Cast(
   1953       env->Global()->Get(v8::String::NewFromUtf8(env->GetIsolate(), "f")));
   1954 
   1955   // Call f and check that the script break point is active.
   1956   break_point_hit_count = 0;
   1957   f->Call(env->Global(), 0, NULL);
   1958   CHECK_EQ(1, break_point_hit_count);
   1959 
   1960   v8::Debug::SetDebugEventListener(NULL);
   1961   CheckDebuggerUnloaded();
   1962 }
   1963 
   1964 
   1965 // Test when several scripts has the same script data
   1966 TEST(ScriptBreakPointMultiple) {
   1967   break_point_hit_count = 0;
   1968   DebugLocalContext env;
   1969   v8::HandleScope scope(env->GetIsolate());
   1970   env.ExposeDebug();
   1971 
   1972   v8::Debug::SetDebugEventListener(DebugEventBreakPointHitCount);
   1973 
   1974   v8::Local<v8::Function> f;
   1975   v8::Local<v8::String> script_f =
   1976       v8::String::NewFromUtf8(env->GetIsolate(),
   1977                               "function f() {\n"
   1978                               "  a = 0;  // line 1\n"
   1979                               "}");
   1980 
   1981   v8::Local<v8::Function> g;
   1982   v8::Local<v8::String> script_g =
   1983       v8::String::NewFromUtf8(env->GetIsolate(),
   1984                               "function g() {\n"
   1985                               "  b = 0;  // line 1\n"
   1986                               "}");
   1987 
   1988   v8::ScriptOrigin origin =
   1989       v8::ScriptOrigin(v8::String::NewFromUtf8(env->GetIsolate(), "test"));
   1990 
   1991   // Set a script break point before the scripts are loaded.
   1992   int sbp = SetScriptBreakPointByNameFromJS(env->GetIsolate(), "test", 1, 0);
   1993 
   1994   // Compile the scripts with same script data and get the functions.
   1995   v8::Script::Compile(script_f, &origin)->Run();
   1996   f = v8::Local<v8::Function>::Cast(
   1997       env->Global()->Get(v8::String::NewFromUtf8(env->GetIsolate(), "f")));
   1998   v8::Script::Compile(script_g, &origin)->Run();
   1999   g = v8::Local<v8::Function>::Cast(
   2000       env->Global()->Get(v8::String::NewFromUtf8(env->GetIsolate(), "g")));
   2001 
   2002   // Call f and g and check that the script break point is active.
   2003   break_point_hit_count = 0;
   2004   f->Call(env->Global(), 0, NULL);
   2005   CHECK_EQ(1, break_point_hit_count);
   2006   g->Call(env->Global(), 0, NULL);
   2007   CHECK_EQ(2, break_point_hit_count);
   2008 
   2009   // Clear the script break point.
   2010   ClearBreakPointFromJS(env->GetIsolate(), sbp);
   2011 
   2012   // Call f and g and check that the script break point is no longer active.
   2013   break_point_hit_count = 0;
   2014   f->Call(env->Global(), 0, NULL);
   2015   CHECK_EQ(0, break_point_hit_count);
   2016   g->Call(env->Global(), 0, NULL);
   2017   CHECK_EQ(0, break_point_hit_count);
   2018 
   2019   // Set script break point with the scripts loaded.
   2020   sbp = SetScriptBreakPointByNameFromJS(env->GetIsolate(), "test", 1, 0);
   2021 
   2022   // Call f and g and check that the script break point is active.
   2023   break_point_hit_count = 0;
   2024   f->Call(env->Global(), 0, NULL);
   2025   CHECK_EQ(1, break_point_hit_count);
   2026   g->Call(env->Global(), 0, NULL);
   2027   CHECK_EQ(2, break_point_hit_count);
   2028 
   2029   v8::Debug::SetDebugEventListener(NULL);
   2030   CheckDebuggerUnloaded();
   2031 }
   2032 
   2033 
   2034 // Test the script origin which has both name and line offset.
   2035 TEST(ScriptBreakPointLineOffset) {
   2036   break_point_hit_count = 0;
   2037   DebugLocalContext env;
   2038   v8::HandleScope scope(env->GetIsolate());
   2039   env.ExposeDebug();
   2040 
   2041   v8::Debug::SetDebugEventListener(DebugEventBreakPointHitCount);
   2042 
   2043   v8::Local<v8::Function> f;
   2044   v8::Local<v8::String> script = v8::String::NewFromUtf8(
   2045       env->GetIsolate(),
   2046       "function f() {\n"
   2047       "  a = 0;  // line 8 as this script has line offset 7\n"
   2048       "  b = 0;  // line 9 as this script has line offset 7\n"
   2049       "}");
   2050 
   2051   // Create script origin both name and line offset.
   2052   v8::ScriptOrigin origin(
   2053       v8::String::NewFromUtf8(env->GetIsolate(), "test.html"),
   2054       v8::Integer::New(env->GetIsolate(), 7));
   2055 
   2056   // Set two script break points before the script is loaded.
   2057   int sbp1 =
   2058       SetScriptBreakPointByNameFromJS(env->GetIsolate(), "test.html", 8, 0);
   2059   int sbp2 =
   2060       SetScriptBreakPointByNameFromJS(env->GetIsolate(), "test.html", 9, 0);
   2061 
   2062   // Compile the script and get the function.
   2063   v8::Script::Compile(script, &origin)->Run();
   2064   f = v8::Local<v8::Function>::Cast(
   2065       env->Global()->Get(v8::String::NewFromUtf8(env->GetIsolate(), "f")));
   2066 
   2067   // Call f and check that the script break point is active.
   2068   break_point_hit_count = 0;
   2069   f->Call(env->Global(), 0, NULL);
   2070   CHECK_EQ(2, break_point_hit_count);
   2071 
   2072   // Clear the script break points.
   2073   ClearBreakPointFromJS(env->GetIsolate(), sbp1);
   2074   ClearBreakPointFromJS(env->GetIsolate(), sbp2);
   2075 
   2076   // Call f and check that no script break points are active.
   2077   break_point_hit_count = 0;
   2078   f->Call(env->Global(), 0, NULL);
   2079   CHECK_EQ(0, break_point_hit_count);
   2080 
   2081   // Set a script break point with the script loaded.
   2082   sbp1 = SetScriptBreakPointByNameFromJS(env->GetIsolate(), "test.html", 9, 0);
   2083 
   2084   // Call f and check that the script break point is active.
   2085   break_point_hit_count = 0;
   2086   f->Call(env->Global(), 0, NULL);
   2087   CHECK_EQ(1, break_point_hit_count);
   2088 
   2089   v8::Debug::SetDebugEventListener(NULL);
   2090   CheckDebuggerUnloaded();
   2091 }
   2092 
   2093 
   2094 // Test script break points set on lines.
   2095 TEST(ScriptBreakPointLine) {
   2096   DebugLocalContext env;
   2097   v8::HandleScope scope(env->GetIsolate());
   2098   env.ExposeDebug();
   2099 
   2100   // Create a function for checking the function when hitting a break point.
   2101   frame_function_name = CompileFunction(&env,
   2102                                         frame_function_name_source,
   2103                                         "frame_function_name");
   2104 
   2105   v8::Debug::SetDebugEventListener(DebugEventBreakPointHitCount);
   2106 
   2107   v8::Local<v8::Function> f;
   2108   v8::Local<v8::Function> g;
   2109   v8::Local<v8::String> script =
   2110       v8::String::NewFromUtf8(env->GetIsolate(),
   2111                               "a = 0                      // line 0\n"
   2112                               "function f() {\n"
   2113                               "  a = 1;                   // line 2\n"
   2114                               "}\n"
   2115                               " a = 2;                    // line 4\n"
   2116                               "  /* xx */ function g() {  // line 5\n"
   2117                               "    function h() {         // line 6\n"
   2118                               "      a = 3;               // line 7\n"
   2119                               "    }\n"
   2120                               "    h();                   // line 9\n"
   2121                               "    a = 4;                 // line 10\n"
   2122                               "  }\n"
   2123                               " a=5;                      // line 12");
   2124 
   2125   // Set a couple script break point before the script is loaded.
   2126   int sbp1 =
   2127       SetScriptBreakPointByNameFromJS(env->GetIsolate(), "test.html", 0, -1);
   2128   int sbp2 =
   2129       SetScriptBreakPointByNameFromJS(env->GetIsolate(), "test.html", 1, -1);
   2130   int sbp3 =
   2131       SetScriptBreakPointByNameFromJS(env->GetIsolate(), "test.html", 5, -1);
   2132 
   2133   // Compile the script and get the function.
   2134   break_point_hit_count = 0;
   2135   v8::ScriptOrigin origin(
   2136       v8::String::NewFromUtf8(env->GetIsolate(), "test.html"),
   2137       v8::Integer::New(env->GetIsolate(), 0));
   2138   v8::Script::Compile(script, &origin)->Run();
   2139   f = v8::Local<v8::Function>::Cast(
   2140       env->Global()->Get(v8::String::NewFromUtf8(env->GetIsolate(), "f")));
   2141   g = v8::Local<v8::Function>::Cast(
   2142       env->Global()->Get(v8::String::NewFromUtf8(env->GetIsolate(), "g")));
   2143 
   2144   // Check that a break point was hit when the script was run.
   2145   CHECK_EQ(1, break_point_hit_count);
   2146   CHECK_EQ(0, StrLength(last_function_hit));
   2147 
   2148   // Call f and check that the script break point.
   2149   f->Call(env->Global(), 0, NULL);
   2150   CHECK_EQ(2, break_point_hit_count);
   2151   CHECK_EQ("f", last_function_hit);
   2152 
   2153   // Call g and check that the script break point.
   2154   g->Call(env->Global(), 0, NULL);
   2155   CHECK_EQ(3, break_point_hit_count);
   2156   CHECK_EQ("g", last_function_hit);
   2157 
   2158   // Clear the script break point on g and set one on h.
   2159   ClearBreakPointFromJS(env->GetIsolate(), sbp3);
   2160   int sbp4 =
   2161       SetScriptBreakPointByNameFromJS(env->GetIsolate(), "test.html", 6, -1);
   2162 
   2163   // Call g and check that the script break point in h is hit.
   2164   g->Call(env->Global(), 0, NULL);
   2165   CHECK_EQ(4, break_point_hit_count);
   2166   CHECK_EQ("h", last_function_hit);
   2167 
   2168   // Clear break points in f and h. Set a new one in the script between
   2169   // functions f and g and test that there is no break points in f and g any
   2170   // more.
   2171   ClearBreakPointFromJS(env->GetIsolate(), sbp2);
   2172   ClearBreakPointFromJS(env->GetIsolate(), sbp4);
   2173   int sbp5 =
   2174       SetScriptBreakPointByNameFromJS(env->GetIsolate(), "test.html", 4, -1);
   2175   break_point_hit_count = 0;
   2176   f->Call(env->Global(), 0, NULL);
   2177   g->Call(env->Global(), 0, NULL);
   2178   CHECK_EQ(0, break_point_hit_count);
   2179 
   2180   // Reload the script which should hit two break points.
   2181   break_point_hit_count = 0;
   2182   v8::Script::Compile(script, &origin)->Run();
   2183   CHECK_EQ(2, break_point_hit_count);
   2184   CHECK_EQ(0, StrLength(last_function_hit));
   2185 
   2186   // Set a break point in the code after the last function decleration.
   2187   int sbp6 =
   2188       SetScriptBreakPointByNameFromJS(env->GetIsolate(), "test.html", 12, -1);
   2189 
   2190   // Reload the script which should hit three break points.
   2191   break_point_hit_count = 0;
   2192   v8::Script::Compile(script, &origin)->Run();
   2193   CHECK_EQ(3, break_point_hit_count);
   2194   CHECK_EQ(0, StrLength(last_function_hit));
   2195 
   2196   // Clear the last break points, and reload the script which should not hit any
   2197   // break points.
   2198   ClearBreakPointFromJS(env->GetIsolate(), sbp1);
   2199   ClearBreakPointFromJS(env->GetIsolate(), sbp5);
   2200   ClearBreakPointFromJS(env->GetIsolate(), sbp6);
   2201   break_point_hit_count = 0;
   2202   v8::Script::Compile(script, &origin)->Run();
   2203   CHECK_EQ(0, break_point_hit_count);
   2204 
   2205   v8::Debug::SetDebugEventListener(NULL);
   2206   CheckDebuggerUnloaded();
   2207 }
   2208 
   2209 
   2210 // Test top level script break points set on lines.
   2211 TEST(ScriptBreakPointLineTopLevel) {
   2212   DebugLocalContext env;
   2213   v8::HandleScope scope(env->GetIsolate());
   2214   env.ExposeDebug();
   2215 
   2216   v8::Debug::SetDebugEventListener(DebugEventBreakPointHitCount);
   2217 
   2218   v8::Local<v8::String> script =
   2219       v8::String::NewFromUtf8(env->GetIsolate(),
   2220                               "function f() {\n"
   2221                               "  a = 1;                   // line 1\n"
   2222                               "}\n"
   2223                               "a = 2;                     // line 3\n");
   2224   v8::Local<v8::Function> f;
   2225   {
   2226     v8::HandleScope scope(env->GetIsolate());
   2227     CompileRunWithOrigin(script, "test.html");
   2228   }
   2229   f = v8::Local<v8::Function>::Cast(
   2230       env->Global()->Get(v8::String::NewFromUtf8(env->GetIsolate(), "f")));
   2231 
   2232   CcTest::heap()->CollectAllGarbage(Heap::kNoGCFlags);
   2233 
   2234   SetScriptBreakPointByNameFromJS(env->GetIsolate(), "test.html", 3, -1);
   2235 
   2236   // Call f and check that there was no break points.
   2237   break_point_hit_count = 0;
   2238   f->Call(env->Global(), 0, NULL);
   2239   CHECK_EQ(0, break_point_hit_count);
   2240 
   2241   // Recompile and run script and check that break point was hit.
   2242   break_point_hit_count = 0;
   2243   CompileRunWithOrigin(script, "test.html");
   2244   CHECK_EQ(1, break_point_hit_count);
   2245 
   2246   // Call f and check that there are still no break points.
   2247   break_point_hit_count = 0;
   2248   f = v8::Local<v8::Function>::Cast(
   2249       env->Global()->Get(v8::String::NewFromUtf8(env->GetIsolate(), "f")));
   2250   CHECK_EQ(0, break_point_hit_count);
   2251 
   2252   v8::Debug::SetDebugEventListener(NULL);
   2253   CheckDebuggerUnloaded();
   2254 }
   2255 
   2256 
   2257 // Test that it is possible to add and remove break points in a top level
   2258 // function which has no references but has not been collected yet.
   2259 TEST(ScriptBreakPointTopLevelCrash) {
   2260   DebugLocalContext env;
   2261   v8::HandleScope scope(env->GetIsolate());
   2262   env.ExposeDebug();
   2263 
   2264   v8::Debug::SetDebugEventListener(DebugEventBreakPointHitCount);
   2265 
   2266   v8::Local<v8::String> script_source =
   2267       v8::String::NewFromUtf8(env->GetIsolate(),
   2268                               "function f() {\n"
   2269                               "  return 0;\n"
   2270                               "}\n"
   2271                               "f()");
   2272 
   2273   int sbp1 =
   2274       SetScriptBreakPointByNameFromJS(env->GetIsolate(), "test.html", 3, -1);
   2275   {
   2276     v8::HandleScope scope(env->GetIsolate());
   2277     break_point_hit_count = 0;
   2278     CompileRunWithOrigin(script_source, "test.html");
   2279     CHECK_EQ(1, break_point_hit_count);
   2280   }
   2281 
   2282   int sbp2 =
   2283       SetScriptBreakPointByNameFromJS(env->GetIsolate(), "test.html", 3, -1);
   2284   ClearBreakPointFromJS(env->GetIsolate(), sbp1);
   2285   ClearBreakPointFromJS(env->GetIsolate(), sbp2);
   2286 
   2287   v8::Debug::SetDebugEventListener(NULL);
   2288   CheckDebuggerUnloaded();
   2289 }
   2290 
   2291 
   2292 // Test that it is possible to remove the last break point for a function
   2293 // inside the break handling of that break point.
   2294 TEST(RemoveBreakPointInBreak) {
   2295   DebugLocalContext env;
   2296   v8::HandleScope scope(env->GetIsolate());
   2297 
   2298   v8::Local<v8::Function> foo =
   2299       CompileFunction(&env, "function foo(){a=1;}", "foo");
   2300   debug_event_remove_break_point = SetBreakPoint(foo, 0);
   2301 
   2302   // Register the debug event listener pasing the function
   2303   v8::Debug::SetDebugEventListener(DebugEventRemoveBreakPoint, foo);
   2304 
   2305   break_point_hit_count = 0;
   2306   foo->Call(env->Global(), 0, NULL);
   2307   CHECK_EQ(1, break_point_hit_count);
   2308 
   2309   break_point_hit_count = 0;
   2310   foo->Call(env->Global(), 0, NULL);
   2311   CHECK_EQ(0, break_point_hit_count);
   2312 
   2313   v8::Debug::SetDebugEventListener(NULL);
   2314   CheckDebuggerUnloaded();
   2315 }
   2316 
   2317 
   2318 // Test that the debugger statement causes a break.
   2319 TEST(DebuggerStatement) {
   2320   break_point_hit_count = 0;
   2321   DebugLocalContext env;
   2322   v8::HandleScope scope(env->GetIsolate());
   2323   v8::Debug::SetDebugEventListener(DebugEventBreakPointHitCount);
   2324   v8::Script::Compile(
   2325       v8::String::NewFromUtf8(env->GetIsolate(), "function bar(){debugger}"))
   2326       ->Run();
   2327   v8::Script::Compile(
   2328       v8::String::NewFromUtf8(env->GetIsolate(),
   2329                               "function foo(){debugger;debugger;}"))->Run();
   2330   v8::Local<v8::Function> foo = v8::Local<v8::Function>::Cast(
   2331       env->Global()->Get(v8::String::NewFromUtf8(env->GetIsolate(), "foo")));
   2332   v8::Local<v8::Function> bar = v8::Local<v8::Function>::Cast(
   2333       env->Global()->Get(v8::String::NewFromUtf8(env->GetIsolate(), "bar")));
   2334 
   2335   // Run function with debugger statement
   2336   bar->Call(env->Global(), 0, NULL);
   2337   CHECK_EQ(1, break_point_hit_count);
   2338 
   2339   // Run function with two debugger statement
   2340   foo->Call(env->Global(), 0, NULL);
   2341   CHECK_EQ(3, break_point_hit_count);
   2342 
   2343   v8::Debug::SetDebugEventListener(NULL);
   2344   CheckDebuggerUnloaded();
   2345 }
   2346 
   2347 
   2348 // Test setting a breakpoint on the debugger statement.
   2349 TEST(DebuggerStatementBreakpoint) {
   2350     break_point_hit_count = 0;
   2351     DebugLocalContext env;
   2352     v8::HandleScope scope(env->GetIsolate());
   2353     v8::Debug::SetDebugEventListener(DebugEventBreakPointHitCount);
   2354     v8::Script::Compile(
   2355         v8::String::NewFromUtf8(env->GetIsolate(), "function foo(){debugger;}"))
   2356         ->Run();
   2357     v8::Local<v8::Function> foo = v8::Local<v8::Function>::Cast(
   2358         env->Global()->Get(v8::String::NewFromUtf8(env->GetIsolate(), "foo")));
   2359 
   2360     // The debugger statement triggers breakpint hit
   2361     foo->Call(env->Global(), 0, NULL);
   2362     CHECK_EQ(1, break_point_hit_count);
   2363 
   2364     int bp = SetBreakPoint(foo, 0);
   2365 
   2366     // Set breakpoint does not duplicate hits
   2367     foo->Call(env->Global(), 0, NULL);
   2368     CHECK_EQ(2, break_point_hit_count);
   2369 
   2370     ClearBreakPoint(bp);
   2371     v8::Debug::SetDebugEventListener(NULL);
   2372     CheckDebuggerUnloaded();
   2373 }
   2374 
   2375 
   2376 // Test that the evaluation of expressions when a break point is hit generates
   2377 // the correct results.
   2378 TEST(DebugEvaluate) {
   2379   DebugLocalContext env;
   2380   v8::Isolate* isolate = env->GetIsolate();
   2381   v8::HandleScope scope(isolate);
   2382   env.ExposeDebug();
   2383 
   2384   // Create a function for checking the evaluation when hitting a break point.
   2385   evaluate_check_function = CompileFunction(&env,
   2386                                             evaluate_check_source,
   2387                                             "evaluate_check");
   2388   // Register the debug event listener
   2389   v8::Debug::SetDebugEventListener(DebugEventEvaluate);
   2390 
   2391   // Different expected vaules of x and a when in a break point (u = undefined,
   2392   // d = Hello, world!).
   2393   struct EvaluateCheck checks_uu[] = {
   2394     {"x", v8::Undefined(isolate)},
   2395     {"a", v8::Undefined(isolate)},
   2396     {NULL, v8::Handle<v8::Value>()}
   2397   };
   2398   struct EvaluateCheck checks_hu[] = {
   2399     {"x", v8::String::NewFromUtf8(env->GetIsolate(), "Hello, world!")},
   2400     {"a", v8::Undefined(isolate)},
   2401     {NULL, v8::Handle<v8::Value>()}
   2402   };
   2403   struct EvaluateCheck checks_hh[] = {
   2404     {"x", v8::String::NewFromUtf8(env->GetIsolate(), "Hello, world!")},
   2405     {"a", v8::String::NewFromUtf8(env->GetIsolate(), "Hello, world!")},
   2406     {NULL, v8::Handle<v8::Value>()}
   2407   };
   2408 
   2409   // Simple test function. The "y=0" is in the function foo to provide a break
   2410   // location. For "y=0" the "y" is at position 15 in the foo function
   2411   // therefore setting breakpoint at position 15 will break at "y=0" and
   2412   // setting it higher will break after.
   2413   v8::Local<v8::Function> foo = CompileFunction(&env,
   2414     "function foo(x) {"
   2415     "  var a;"
   2416     "  y=0;"  // To ensure break location 1.
   2417     "  a=x;"
   2418     "  y=0;"  // To ensure break location 2.
   2419     "}",
   2420     "foo");
   2421   const int foo_break_position_1 = 15;
   2422   const int foo_break_position_2 = 29;
   2423 
   2424   // Arguments with one parameter "Hello, world!"
   2425   v8::Handle<v8::Value> argv_foo[1] = {
   2426       v8::String::NewFromUtf8(env->GetIsolate(), "Hello, world!")};
   2427 
   2428   // Call foo with breakpoint set before a=x and undefined as parameter.
   2429   int bp = SetBreakPoint(foo, foo_break_position_1);
   2430   checks = checks_uu;
   2431   foo->Call(env->Global(), 0, NULL);
   2432 
   2433   // Call foo with breakpoint set before a=x and parameter "Hello, world!".
   2434   checks = checks_hu;
   2435   foo->Call(env->Global(), 1, argv_foo);
   2436 
   2437   // Call foo with breakpoint set after a=x and parameter "Hello, world!".
   2438   ClearBreakPoint(bp);
   2439   SetBreakPoint(foo, foo_break_position_2);
   2440   checks = checks_hh;
   2441   foo->Call(env->Global(), 1, argv_foo);
   2442 
   2443   // Test that overriding Object.prototype will not interfere into evaluation
   2444   // on call frame.
   2445   v8::Local<v8::Function> zoo =
   2446       CompileFunction(&env,
   2447                       "x = undefined;"
   2448                       "function zoo(t) {"
   2449                       "  var a=x;"
   2450                       "  Object.prototype.x = 42;"
   2451                       "  x=t;"
   2452                       "  y=0;"  // To ensure break location.
   2453                       "  delete Object.prototype.x;"
   2454                       "  x=a;"
   2455                       "}",
   2456                       "zoo");
   2457   const int zoo_break_position = 50;
   2458 
   2459   // Arguments with one parameter "Hello, world!"
   2460   v8::Handle<v8::Value> argv_zoo[1] = {
   2461       v8::String::NewFromUtf8(env->GetIsolate(), "Hello, world!")};
   2462 
   2463   // Call zoo with breakpoint set at y=0.
   2464   DebugEventCounterClear();
   2465   bp = SetBreakPoint(zoo, zoo_break_position);
   2466   checks = checks_hu;
   2467   zoo->Call(env->Global(), 1, argv_zoo);
   2468   CHECK_EQ(1, break_point_hit_count);
   2469   ClearBreakPoint(bp);
   2470 
   2471   // Test function with an inner function. The "y=0" is in function barbar
   2472   // to provide a break location. For "y=0" the "y" is at position 8 in the
   2473   // barbar function therefore setting breakpoint at position 8 will break at
   2474   // "y=0" and setting it higher will break after.
   2475   v8::Local<v8::Function> bar = CompileFunction(&env,
   2476     "y = 0;"
   2477     "x = 'Goodbye, world!';"
   2478     "function bar(x, b) {"
   2479     "  var a;"
   2480     "  function barbar() {"
   2481     "    y=0; /* To ensure break location.*/"
   2482     "    a=x;"
   2483     "  };"
   2484     "  debug.Debug.clearAllBreakPoints();"
   2485     "  barbar();"
   2486     "  y=0;a=x;"
   2487     "}",
   2488     "bar");
   2489   const int barbar_break_position = 8;
   2490 
   2491   // Call bar setting breakpoint before a=x in barbar and undefined as
   2492   // parameter.
   2493   checks = checks_uu;
   2494   v8::Handle<v8::Value> argv_bar_1[2] = {
   2495     v8::Undefined(isolate),
   2496     v8::Number::New(isolate, barbar_break_position)
   2497   };
   2498   bar->Call(env->Global(), 2, argv_bar_1);
   2499 
   2500   // Call bar setting breakpoint before a=x in barbar and parameter
   2501   // "Hello, world!".
   2502   checks = checks_hu;
   2503   v8::Handle<v8::Value> argv_bar_2[2] = {
   2504     v8::String::NewFromUtf8(env->GetIsolate(), "Hello, world!"),
   2505     v8::Number::New(env->GetIsolate(), barbar_break_position)
   2506   };
   2507   bar->Call(env->Global(), 2, argv_bar_2);
   2508 
   2509   // Call bar setting breakpoint after a=x in barbar and parameter
   2510   // "Hello, world!".
   2511   checks = checks_hh;
   2512   v8::Handle<v8::Value> argv_bar_3[2] = {
   2513     v8::String::NewFromUtf8(env->GetIsolate(), "Hello, world!"),
   2514     v8::Number::New(env->GetIsolate(), barbar_break_position + 1)
   2515   };
   2516   bar->Call(env->Global(), 2, argv_bar_3);
   2517 
   2518   v8::Debug::SetDebugEventListener(NULL);
   2519   CheckDebuggerUnloaded();
   2520 }
   2521 
   2522 
   2523 int debugEventCount = 0;
   2524 static void CheckDebugEvent(const v8::Debug::EventDetails& eventDetails) {
   2525   if (eventDetails.GetEvent() == v8::Break) ++debugEventCount;
   2526 }
   2527 
   2528 
   2529 // Test that the conditional breakpoints work event if code generation from
   2530 // strings is prohibited in the debugee context.
   2531 TEST(ConditionalBreakpointWithCodeGenerationDisallowed) {
   2532   DebugLocalContext env;
   2533   v8::HandleScope scope(env->GetIsolate());
   2534   env.ExposeDebug();
   2535 
   2536   v8::Debug::SetDebugEventListener(CheckDebugEvent);
   2537 
   2538   v8::Local<v8::Function> foo = CompileFunction(&env,
   2539     "function foo(x) {\n"
   2540     "  var s = 'String value2';\n"
   2541     "  return s + x;\n"
   2542     "}",
   2543     "foo");
   2544 
   2545   // Set conditional breakpoint with condition 'true'.
   2546   CompileRun("debug.Debug.setBreakPoint(foo, 2, 0, 'true')");
   2547 
   2548   debugEventCount = 0;
   2549   env->AllowCodeGenerationFromStrings(false);
   2550   foo->Call(env->Global(), 0, NULL);
   2551   CHECK_EQ(1, debugEventCount);
   2552 
   2553   v8::Debug::SetDebugEventListener(NULL);
   2554   CheckDebuggerUnloaded();
   2555 }
   2556 
   2557 
   2558 bool checkedDebugEvals = true;
   2559 v8::Handle<v8::Function> checkGlobalEvalFunction;
   2560 v8::Handle<v8::Function> checkFrameEvalFunction;
   2561 static void CheckDebugEval(const v8::Debug::EventDetails& eventDetails) {
   2562   if (eventDetails.GetEvent() == v8::Break) {
   2563     ++debugEventCount;
   2564     v8::HandleScope handleScope(CcTest::isolate());
   2565 
   2566     v8::Handle<v8::Value> args[] = { eventDetails.GetExecutionState() };
   2567     CHECK(checkGlobalEvalFunction->Call(
   2568         eventDetails.GetEventContext()->Global(), 1, args)->IsTrue());
   2569     CHECK(checkFrameEvalFunction->Call(
   2570         eventDetails.GetEventContext()->Global(), 1, args)->IsTrue());
   2571   }
   2572 }
   2573 
   2574 
   2575 // Test that the evaluation of expressions when a break point is hit generates
   2576 // the correct results in case code generation from strings is disallowed in the
   2577 // debugee context.
   2578 TEST(DebugEvaluateWithCodeGenerationDisallowed) {
   2579   DebugLocalContext env;
   2580   v8::HandleScope scope(env->GetIsolate());
   2581   env.ExposeDebug();
   2582 
   2583   v8::Debug::SetDebugEventListener(CheckDebugEval);
   2584 
   2585   v8::Local<v8::Function> foo = CompileFunction(&env,
   2586     "var global = 'Global';\n"
   2587     "function foo(x) {\n"
   2588     "  var local = 'Local';\n"
   2589     "  debugger;\n"
   2590     "  return local + x;\n"
   2591     "}",
   2592     "foo");
   2593   checkGlobalEvalFunction = CompileFunction(&env,
   2594     "function checkGlobalEval(exec_state) {\n"
   2595     "  return exec_state.evaluateGlobal('global').value() === 'Global';\n"
   2596     "}",
   2597     "checkGlobalEval");
   2598 
   2599   checkFrameEvalFunction = CompileFunction(&env,
   2600     "function checkFrameEval(exec_state) {\n"
   2601     "  return exec_state.frame(0).evaluate('local').value() === 'Local';\n"
   2602     "}",
   2603     "checkFrameEval");
   2604   debugEventCount = 0;
   2605   env->AllowCodeGenerationFromStrings(false);
   2606   foo->Call(env->Global(), 0, NULL);
   2607   CHECK_EQ(1, debugEventCount);
   2608 
   2609   checkGlobalEvalFunction.Clear();
   2610   checkFrameEvalFunction.Clear();
   2611   v8::Debug::SetDebugEventListener(NULL);
   2612   CheckDebuggerUnloaded();
   2613 }
   2614 
   2615 
   2616 // Copies a C string to a 16-bit string.  Does not check for buffer overflow.
   2617 // Does not use the V8 engine to convert strings, so it can be used
   2618 // in any thread.  Returns the length of the string.
   2619 int AsciiToUtf16(const char* input_buffer, uint16_t* output_buffer) {
   2620   int i;
   2621   for (i = 0; input_buffer[i] != '\0'; ++i) {
   2622     // ASCII does not use chars > 127, but be careful anyway.
   2623     output_buffer[i] = static_cast<unsigned char>(input_buffer[i]);
   2624   }
   2625   output_buffer[i] = 0;
   2626   return i;
   2627 }
   2628 
   2629 
   2630 // Copies a 16-bit string to a C string by dropping the high byte of
   2631 // each character.  Does not check for buffer overflow.
   2632 // Can be used in any thread.  Requires string length as an input.
   2633 int Utf16ToAscii(const uint16_t* input_buffer, int length,
   2634                  char* output_buffer, int output_len = -1) {
   2635   if (output_len >= 0) {
   2636     if (length > output_len - 1) {
   2637       length = output_len - 1;
   2638     }
   2639   }
   2640 
   2641   for (int i = 0; i < length; ++i) {
   2642     output_buffer[i] = static_cast<char>(input_buffer[i]);
   2643   }
   2644   output_buffer[length] = '\0';
   2645   return length;
   2646 }
   2647 
   2648 
   2649 // We match parts of the message to get evaluate result int value.
   2650 bool GetEvaluateStringResult(char *message, char* buffer, int buffer_size) {
   2651   if (strstr(message, "\"command\":\"evaluate\"") == NULL) {
   2652     return false;
   2653   }
   2654   const char* prefix = "\"text\":\"";
   2655   char* pos1 = strstr(message, prefix);
   2656   if (pos1 == NULL) {
   2657     return false;
   2658   }
   2659   pos1 += strlen(prefix);
   2660   char* pos2 = strchr(pos1, '"');
   2661   if (pos2 == NULL) {
   2662     return false;
   2663   }
   2664   Vector<char> buf(buffer, buffer_size);
   2665   int len = static_cast<int>(pos2 - pos1);
   2666   if (len > buffer_size - 1) {
   2667     len = buffer_size - 1;
   2668   }
   2669   StrNCpy(buf, pos1, len);
   2670   buffer[buffer_size - 1] = '\0';
   2671   return true;
   2672 }
   2673 
   2674 
   2675 struct EvaluateResult {
   2676   static const int kBufferSize = 20;
   2677   char buffer[kBufferSize];
   2678 };
   2679 
   2680 struct DebugProcessDebugMessagesData {
   2681   static const int kArraySize = 5;
   2682   int counter;
   2683   EvaluateResult results[kArraySize];
   2684 
   2685   void reset() {
   2686     counter = 0;
   2687   }
   2688   EvaluateResult* current() {
   2689     return &results[counter % kArraySize];
   2690   }
   2691   void next() {
   2692     counter++;
   2693   }
   2694 };
   2695 
   2696 DebugProcessDebugMessagesData process_debug_messages_data;
   2697 
   2698 static void DebugProcessDebugMessagesHandler(
   2699     const v8::Debug::Message& message) {
   2700   v8::Handle<v8::String> json = message.GetJSON();
   2701   v8::String::Utf8Value utf8(json);
   2702   EvaluateResult* array_item = process_debug_messages_data.current();
   2703 
   2704   bool res = GetEvaluateStringResult(*utf8,
   2705                                      array_item->buffer,
   2706                                      EvaluateResult::kBufferSize);
   2707   if (res) {
   2708     process_debug_messages_data.next();
   2709   }
   2710 }
   2711 
   2712 
   2713 // Test that the evaluation of expressions works even from ProcessDebugMessages
   2714 // i.e. with empty stack.
   2715 TEST(DebugEvaluateWithoutStack) {
   2716   v8::Debug::SetMessageHandler(DebugProcessDebugMessagesHandler);
   2717 
   2718   DebugLocalContext env;
   2719   v8::HandleScope scope(env->GetIsolate());
   2720 
   2721   const char* source =
   2722       "var v1 = 'Pinguin';\n function getAnimal() { return 'Capy' + 'bara'; }";
   2723 
   2724   v8::Script::Compile(v8::String::NewFromUtf8(env->GetIsolate(), source))
   2725       ->Run();
   2726 
   2727   v8::Debug::ProcessDebugMessages();
   2728 
   2729   const int kBufferSize = 1000;
   2730   uint16_t buffer[kBufferSize];
   2731 
   2732   const char* command_111 = "{\"seq\":111,"
   2733       "\"type\":\"request\","
   2734       "\"command\":\"evaluate\","
   2735       "\"arguments\":{"
   2736       "    \"global\":true,"
   2737       "    \"expression\":\"v1\",\"disable_break\":true"
   2738       "}}";
   2739 
   2740   v8::Isolate* isolate = CcTest::isolate();
   2741   v8::Debug::SendCommand(isolate, buffer, AsciiToUtf16(command_111, buffer));
   2742 
   2743   const char* command_112 = "{\"seq\":112,"
   2744       "\"type\":\"request\","
   2745       "\"command\":\"evaluate\","
   2746       "\"arguments\":{"
   2747       "    \"global\":true,"
   2748       "    \"expression\":\"getAnimal()\",\"disable_break\":true"
   2749       "}}";
   2750 
   2751   v8::Debug::SendCommand(isolate, buffer, AsciiToUtf16(command_112, buffer));
   2752 
   2753   const char* command_113 = "{\"seq\":113,"
   2754      "\"type\":\"request\","
   2755      "\"command\":\"evaluate\","
   2756      "\"arguments\":{"
   2757      "    \"global\":true,"
   2758      "    \"expression\":\"239 + 566\",\"disable_break\":true"
   2759      "}}";
   2760 
   2761   v8::Debug::SendCommand(isolate, buffer, AsciiToUtf16(command_113, buffer));
   2762 
   2763   v8::Debug::ProcessDebugMessages();
   2764 
   2765   CHECK_EQ(3, process_debug_messages_data.counter);
   2766 
   2767   CHECK_EQ(strcmp("Pinguin", process_debug_messages_data.results[0].buffer), 0);
   2768   CHECK_EQ(strcmp("Capybara", process_debug_messages_data.results[1].buffer),
   2769            0);
   2770   CHECK_EQ(strcmp("805", process_debug_messages_data.results[2].buffer), 0);
   2771 
   2772   v8::Debug::SetMessageHandler(NULL);
   2773   v8::Debug::SetDebugEventListener(NULL);
   2774   CheckDebuggerUnloaded();
   2775 }
   2776 
   2777 
   2778 // Simple test of the stepping mechanism using only store ICs.
   2779 TEST(DebugStepLinear) {
   2780   DebugLocalContext env;
   2781   v8::HandleScope scope(env->GetIsolate());
   2782 
   2783   // Create a function for testing stepping.
   2784   v8::Local<v8::Function> foo = CompileFunction(&env,
   2785                                                 "function foo(){a=1;b=1;c=1;}",
   2786                                                 "foo");
   2787 
   2788   // Run foo to allow it to get optimized.
   2789   CompileRun("a=0; b=0; c=0; foo();");
   2790 
   2791   SetBreakPoint(foo, 3);
   2792 
   2793   // Register a debug event listener which steps and counts.
   2794   v8::Debug::SetDebugEventListener(DebugEventStep);
   2795 
   2796   step_action = StepIn;
   2797   break_point_hit_count = 0;
   2798   foo->Call(env->Global(), 0, NULL);
   2799 
   2800   // With stepping all break locations are hit.
   2801   CHECK_EQ(4, break_point_hit_count);
   2802 
   2803   v8::Debug::SetDebugEventListener(NULL);
   2804   CheckDebuggerUnloaded();
   2805 
   2806   // Register a debug event listener which just counts.
   2807   v8::Debug::SetDebugEventListener(DebugEventBreakPointHitCount);
   2808 
   2809   SetBreakPoint(foo, 3);
   2810   break_point_hit_count = 0;
   2811   foo->Call(env->Global(), 0, NULL);
   2812 
   2813   // Without stepping only active break points are hit.
   2814   CHECK_EQ(1, break_point_hit_count);
   2815 
   2816   v8::Debug::SetDebugEventListener(NULL);
   2817   CheckDebuggerUnloaded();
   2818 }
   2819 
   2820 
   2821 // Test of the stepping mechanism for keyed load in a loop.
   2822 TEST(DebugStepKeyedLoadLoop) {
   2823   DebugLocalContext env;
   2824   v8::HandleScope scope(env->GetIsolate());
   2825 
   2826   // Register a debug event listener which steps and counts.
   2827   v8::Debug::SetDebugEventListener(DebugEventStep);
   2828 
   2829   // Create a function for testing stepping of keyed load. The statement 'y=1'
   2830   // is there to have more than one breakable statement in the loop, TODO(315).
   2831   v8::Local<v8::Function> foo = CompileFunction(
   2832       &env,
   2833       "function foo(a) {\n"
   2834       "  var x;\n"
   2835       "  var len = a.length;\n"
   2836       "  for (var i = 0; i < len; i++) {\n"
   2837       "    y = 1;\n"
   2838       "    x = a[i];\n"
   2839       "  }\n"
   2840       "}\n"
   2841       "y=0\n",
   2842       "foo");
   2843 
   2844   // Create array [0,1,2,3,4,5,6,7,8,9]
   2845   v8::Local<v8::Array> a = v8::Array::New(env->GetIsolate(), 10);
   2846   for (int i = 0; i < 10; i++) {
   2847     a->Set(v8::Number::New(env->GetIsolate(), i),
   2848            v8::Number::New(env->GetIsolate(), i));
   2849   }
   2850 
   2851   // Call function without any break points to ensure inlining is in place.
   2852   const int kArgc = 1;
   2853   v8::Handle<v8::Value> args[kArgc] = { a };
   2854   foo->Call(env->Global(), kArgc, args);
   2855 
   2856   // Set up break point and step through the function.
   2857   SetBreakPoint(foo, 3);
   2858   step_action = StepNext;
   2859   break_point_hit_count = 0;
   2860   foo->Call(env->Global(), kArgc, args);
   2861 
   2862   // With stepping all break locations are hit.
   2863   CHECK_EQ(35, break_point_hit_count);
   2864 
   2865   v8::Debug::SetDebugEventListener(NULL);
   2866   CheckDebuggerUnloaded();
   2867 }
   2868 
   2869 
   2870 // Test of the stepping mechanism for keyed store in a loop.
   2871 TEST(DebugStepKeyedStoreLoop) {
   2872   DebugLocalContext env;
   2873   v8::HandleScope scope(env->GetIsolate());
   2874 
   2875   // Register a debug event listener which steps and counts.
   2876   v8::Debug::SetDebugEventListener(DebugEventStep);
   2877 
   2878   // Create a function for testing stepping of keyed store. The statement 'y=1'
   2879   // is there to have more than one breakable statement in the loop, TODO(315).
   2880   v8::Local<v8::Function> foo = CompileFunction(
   2881       &env,
   2882       "function foo(a) {\n"
   2883       "  var len = a.length;\n"
   2884       "  for (var i = 0; i < len; i++) {\n"
   2885       "    y = 1;\n"
   2886       "    a[i] = 42;\n"
   2887       "  }\n"
   2888       "}\n"
   2889       "y=0\n",
   2890       "foo");
   2891 
   2892   // Create array [0,1,2,3,4,5,6,7,8,9]
   2893   v8::Local<v8::Array> a = v8::Array::New(env->GetIsolate(), 10);
   2894   for (int i = 0; i < 10; i++) {
   2895     a->Set(v8::Number::New(env->GetIsolate(), i),
   2896            v8::Number::New(env->GetIsolate(), i));
   2897   }
   2898 
   2899   // Call function without any break points to ensure inlining is in place.
   2900   const int kArgc = 1;
   2901   v8::Handle<v8::Value> args[kArgc] = { a };
   2902   foo->Call(env->Global(), kArgc, args);
   2903 
   2904   // Set up break point and step through the function.
   2905   SetBreakPoint(foo, 3);
   2906   step_action = StepNext;
   2907   break_point_hit_count = 0;
   2908   foo->Call(env->Global(), kArgc, args);
   2909 
   2910   // With stepping all break locations are hit.
   2911   CHECK_EQ(34, break_point_hit_count);
   2912 
   2913   v8::Debug::SetDebugEventListener(NULL);
   2914   CheckDebuggerUnloaded();
   2915 }
   2916 
   2917 
   2918 // Test of the stepping mechanism for named load in a loop.
   2919 TEST(DebugStepNamedLoadLoop) {
   2920   DebugLocalContext env;
   2921   v8::HandleScope scope(env->GetIsolate());
   2922 
   2923   // Register a debug event listener which steps and counts.
   2924   v8::Debug::SetDebugEventListener(DebugEventStep);
   2925 
   2926   // Create a function for testing stepping of named load.
   2927   v8::Local<v8::Function> foo = CompileFunction(
   2928       &env,
   2929       "function foo() {\n"
   2930           "  var a = [];\n"
   2931           "  var s = \"\";\n"
   2932           "  for (var i = 0; i < 10; i++) {\n"
   2933           "    var v = new V(i, i + 1);\n"
   2934           "    v.y;\n"
   2935           "    a.length;\n"  // Special case: array length.
   2936           "    s.length;\n"  // Special case: string length.
   2937           "  }\n"
   2938           "}\n"
   2939           "function V(x, y) {\n"
   2940           "  this.x = x;\n"
   2941           "  this.y = y;\n"
   2942           "}\n",
   2943           "foo");
   2944 
   2945   // Call function without any break points to ensure inlining is in place.
   2946   foo->Call(env->Global(), 0, NULL);
   2947 
   2948   // Set up break point and step through the function.
   2949   SetBreakPoint(foo, 4);
   2950   step_action = StepNext;
   2951   break_point_hit_count = 0;
   2952   foo->Call(env->Global(), 0, NULL);
   2953 
   2954   // With stepping all break locations are hit.
   2955   CHECK_EQ(55, break_point_hit_count);
   2956 
   2957   v8::Debug::SetDebugEventListener(NULL);
   2958   CheckDebuggerUnloaded();
   2959 }
   2960 
   2961 
   2962 static void DoDebugStepNamedStoreLoop(int expected) {
   2963   DebugLocalContext env;
   2964   v8::HandleScope scope(env->GetIsolate());
   2965 
   2966   // Register a debug event listener which steps and counts.
   2967   v8::Debug::SetDebugEventListener(DebugEventStep);
   2968 
   2969   // Create a function for testing stepping of named store.
   2970   v8::Local<v8::Function> foo = CompileFunction(
   2971       &env,
   2972       "function foo() {\n"
   2973           "  var a = {a:1};\n"
   2974           "  for (var i = 0; i < 10; i++) {\n"
   2975           "    a.a = 2\n"
   2976           "  }\n"
   2977           "}\n",
   2978           "foo");
   2979 
   2980   // Call function without any break points to ensure inlining is in place.
   2981   foo->Call(env->Global(), 0, NULL);
   2982 
   2983   // Set up break point and step through the function.
   2984   SetBreakPoint(foo, 3);
   2985   step_action = StepNext;
   2986   break_point_hit_count = 0;
   2987   foo->Call(env->Global(), 0, NULL);
   2988 
   2989   // With stepping all expected break locations are hit.
   2990   CHECK_EQ(expected, break_point_hit_count);
   2991 
   2992   v8::Debug::SetDebugEventListener(NULL);
   2993   CheckDebuggerUnloaded();
   2994 }
   2995 
   2996 
   2997 // Test of the stepping mechanism for named load in a loop.
   2998 TEST(DebugStepNamedStoreLoop) {
   2999   DoDebugStepNamedStoreLoop(24);
   3000 }
   3001 
   3002 
   3003 // Test the stepping mechanism with different ICs.
   3004 TEST(DebugStepLinearMixedICs) {
   3005   DebugLocalContext env;
   3006   v8::HandleScope scope(env->GetIsolate());
   3007 
   3008   // Register a debug event listener which steps and counts.
   3009   v8::Debug::SetDebugEventListener(DebugEventStep);
   3010 
   3011   // Create a function for testing stepping.
   3012   v8::Local<v8::Function> foo = CompileFunction(&env,
   3013       "function bar() {};"
   3014       "function foo() {"
   3015       "  var x;"
   3016       "  var index='name';"
   3017       "  var y = {};"
   3018       "  a=1;b=2;x=a;y[index]=3;x=y[index];bar();}", "foo");
   3019 
   3020   // Run functions to allow them to get optimized.
   3021   CompileRun("a=0; b=0; bar(); foo();");
   3022 
   3023   SetBreakPoint(foo, 0);
   3024 
   3025   step_action = StepIn;
   3026   break_point_hit_count = 0;
   3027   foo->Call(env->Global(), 0, NULL);
   3028 
   3029   // With stepping all break locations are hit.
   3030   CHECK_EQ(11, break_point_hit_count);
   3031 
   3032   v8::Debug::SetDebugEventListener(NULL);
   3033   CheckDebuggerUnloaded();
   3034 
   3035   // Register a debug event listener which just counts.
   3036   v8::Debug::SetDebugEventListener(DebugEventBreakPointHitCount);
   3037 
   3038   SetBreakPoint(foo, 0);
   3039   break_point_hit_count = 0;
   3040   foo->Call(env->Global(), 0, NULL);
   3041 
   3042   // Without stepping only active break points are hit.
   3043   CHECK_EQ(1, break_point_hit_count);
   3044 
   3045   v8::Debug::SetDebugEventListener(NULL);
   3046   CheckDebuggerUnloaded();
   3047 }
   3048 
   3049 
   3050 TEST(DebugStepDeclarations) {
   3051   DebugLocalContext env;
   3052   v8::HandleScope scope(env->GetIsolate());
   3053 
   3054   // Register a debug event listener which steps and counts.
   3055   v8::Debug::SetDebugEventListener(DebugEventStep);
   3056 
   3057   // Create a function for testing stepping. Run it to allow it to get
   3058   // optimized.
   3059   const char* src = "function foo() { "
   3060                     "  var a;"
   3061                     "  var b = 1;"
   3062                     "  var c = foo;"
   3063                     "  var d = Math.floor;"
   3064                     "  var e = b + d(1.2);"
   3065                     "}"
   3066                     "foo()";
   3067   v8::Local<v8::Function> foo = CompileFunction(&env, src, "foo");
   3068 
   3069   SetBreakPoint(foo, 0);
   3070 
   3071   // Stepping through the declarations.
   3072   step_action = StepIn;
   3073   break_point_hit_count = 0;
   3074   foo->Call(env->Global(), 0, NULL);
   3075   CHECK_EQ(6, break_point_hit_count);
   3076 
   3077   // Get rid of the debug event listener.
   3078   v8::Debug::SetDebugEventListener(NULL);
   3079   CheckDebuggerUnloaded();
   3080 }
   3081 
   3082 
   3083 TEST(DebugStepLocals) {
   3084   DebugLocalContext env;
   3085   v8::HandleScope scope(env->GetIsolate());
   3086 
   3087   // Register a debug event listener which steps and counts.
   3088   v8::Debug::SetDebugEventListener(DebugEventStep);
   3089 
   3090   // Create a function for testing stepping. Run it to allow it to get
   3091   // optimized.
   3092   const char* src = "function foo() { "
   3093                     "  var a,b;"
   3094                     "  a = 1;"
   3095                     "  b = a + 2;"
   3096                     "  b = 1 + 2 + 3;"
   3097                     "  a = Math.floor(b);"
   3098                     "}"
   3099                     "foo()";
   3100   v8::Local<v8::Function> foo = CompileFunction(&env, src, "foo");
   3101 
   3102   SetBreakPoint(foo, 0);
   3103 
   3104   // Stepping through the declarations.
   3105   step_action = StepIn;
   3106   break_point_hit_count = 0;
   3107   foo->Call(env->Global(), 0, NULL);
   3108   CHECK_EQ(6, break_point_hit_count);
   3109 
   3110   // Get rid of the debug event listener.
   3111   v8::Debug::SetDebugEventListener(NULL);
   3112   CheckDebuggerUnloaded();
   3113 }
   3114 
   3115 
   3116 TEST(DebugStepIf) {
   3117   DebugLocalContext env;
   3118   v8::Isolate* isolate = env->GetIsolate();
   3119   v8::HandleScope scope(isolate);
   3120 
   3121   // Register a debug event listener which steps and counts.
   3122   v8::Debug::SetDebugEventListener(DebugEventStep);
   3123 
   3124   // Create a function for testing stepping. Run it to allow it to get
   3125   // optimized.
   3126   const int argc = 1;
   3127   const char* src = "function foo(x) { "
   3128                     "  a = 1;"
   3129                     "  if (x) {"
   3130                     "    b = 1;"
   3131                     "  } else {"
   3132                     "    c = 1;"
   3133                     "    d = 1;"
   3134                     "  }"
   3135                     "}"
   3136                     "a=0; b=0; c=0; d=0; foo()";
   3137   v8::Local<v8::Function> foo = CompileFunction(&env, src, "foo");
   3138   SetBreakPoint(foo, 0);
   3139 
   3140   // Stepping through the true part.
   3141   step_action = StepIn;
   3142   break_point_hit_count = 0;
   3143   v8::Handle<v8::Value> argv_true[argc] = { v8::True(isolate) };
   3144   foo->Call(env->Global(), argc, argv_true);
   3145   CHECK_EQ(4, break_point_hit_count);
   3146 
   3147   // Stepping through the false part.
   3148   step_action = StepIn;
   3149   break_point_hit_count = 0;
   3150   v8::Handle<v8::Value> argv_false[argc] = { v8::False(isolate) };
   3151   foo->Call(env->Global(), argc, argv_false);
   3152   CHECK_EQ(5, break_point_hit_count);
   3153 
   3154   // Get rid of the debug event listener.
   3155   v8::Debug::SetDebugEventListener(NULL);
   3156   CheckDebuggerUnloaded();
   3157 }
   3158 
   3159 
   3160 TEST(DebugStepSwitch) {
   3161   DebugLocalContext env;
   3162   v8::Isolate* isolate = env->GetIsolate();
   3163   v8::HandleScope scope(isolate);
   3164 
   3165   // Register a debug event listener which steps and counts.
   3166   v8::Debug::SetDebugEventListener(DebugEventStep);
   3167 
   3168   // Create a function for testing stepping. Run it to allow it to get
   3169   // optimized.
   3170   const int argc = 1;
   3171   const char* src = "function foo(x) { "
   3172                     "  a = 1;"
   3173                     "  switch (x) {"
   3174                     "    case 1:"
   3175                     "      b = 1;"
   3176                     "    case 2:"
   3177                     "      c = 1;"
   3178                     "      break;"
   3179                     "    case 3:"
   3180                     "      d = 1;"
   3181                     "      e = 1;"
   3182                     "      f = 1;"
   3183                     "      break;"
   3184                     "  }"
   3185                     "}"
   3186                     "a=0; b=0; c=0; d=0; e=0; f=0; foo()";
   3187   v8::Local<v8::Function> foo = CompileFunction(&env, src, "foo");
   3188   SetBreakPoint(foo, 0);
   3189 
   3190   // One case with fall-through.
   3191   step_action = StepIn;
   3192   break_point_hit_count = 0;
   3193   v8::Handle<v8::Value> argv_1[argc] = { v8::Number::New(isolate, 1) };
   3194   foo->Call(env->Global(), argc, argv_1);
   3195   CHECK_EQ(6, break_point_hit_count);
   3196 
   3197   // Another case.
   3198   step_action = StepIn;
   3199   break_point_hit_count = 0;
   3200   v8::Handle<v8::Value> argv_2[argc] = { v8::Number::New(isolate, 2) };
   3201   foo->Call(env->Global(), argc, argv_2);
   3202   CHECK_EQ(5, break_point_hit_count);
   3203 
   3204   // Last case.
   3205   step_action = StepIn;
   3206   break_point_hit_count = 0;
   3207   v8::Handle<v8::Value> argv_3[argc] = { v8::Number::New(isolate, 3) };
   3208   foo->Call(env->Global(), argc, argv_3);
   3209   CHECK_EQ(7, break_point_hit_count);
   3210 
   3211   // Get rid of the debug event listener.
   3212   v8::Debug::SetDebugEventListener(NULL);
   3213   CheckDebuggerUnloaded();
   3214 }
   3215 
   3216 
   3217 TEST(DebugStepWhile) {
   3218   DebugLocalContext env;
   3219   v8::Isolate* isolate = env->GetIsolate();
   3220   v8::HandleScope scope(isolate);
   3221 
   3222   // Register a debug event listener which steps and counts.
   3223   v8::Debug::SetDebugEventListener(DebugEventStep);
   3224 
   3225   // Create a function for testing stepping. Run it to allow it to get
   3226   // optimized.
   3227   const int argc = 1;
   3228   const char* src = "function foo(x) { "
   3229                     "  var a = 0;"
   3230                     "  while (a < x) {"
   3231                     "    a++;"
   3232                     "  }"
   3233                     "}"
   3234                     "foo()";
   3235   v8::Local<v8::Function> foo = CompileFunction(&env, src, "foo");
   3236   SetBreakPoint(foo, 8);  // "var a = 0;"
   3237 
   3238   // Looping 0 times.  We still should break at the while-condition once.
   3239   step_action = StepIn;
   3240   break_point_hit_count = 0;
   3241   v8::Handle<v8::Value> argv_0[argc] = { v8::Number::New(isolate, 0) };
   3242   foo->Call(env->Global(), argc, argv_0);
   3243   CHECK_EQ(3, break_point_hit_count);
   3244 
   3245   // Looping 10 times.
   3246   step_action = StepIn;
   3247   break_point_hit_count = 0;
   3248   v8::Handle<v8::Value> argv_10[argc] = { v8::Number::New(isolate, 10) };
   3249   foo->Call(env->Global(), argc, argv_10);
   3250   CHECK_EQ(23, break_point_hit_count);
   3251 
   3252   // Looping 100 times.
   3253   step_action = StepIn;
   3254   break_point_hit_count = 0;
   3255   v8::Handle<v8::Value> argv_100[argc] = { v8::Number::New(isolate, 100) };
   3256   foo->Call(env->Global(), argc, argv_100);
   3257   CHECK_EQ(203, break_point_hit_count);
   3258 
   3259   // Get rid of the debug event listener.
   3260   v8::Debug::SetDebugEventListener(NULL);
   3261   CheckDebuggerUnloaded();
   3262 }
   3263 
   3264 
   3265 TEST(DebugStepDoWhile) {
   3266   DebugLocalContext env;
   3267   v8::Isolate* isolate = env->GetIsolate();
   3268   v8::HandleScope scope(isolate);
   3269 
   3270   // Register a debug event listener which steps and counts.
   3271   v8::Debug::SetDebugEventListener(DebugEventStep);
   3272 
   3273   // Create a function for testing stepping. Run it to allow it to get
   3274   // optimized.
   3275   const int argc = 1;
   3276   const char* src = "function foo(x) { "
   3277                     "  var a = 0;"
   3278                     "  do {"
   3279                     "    a++;"
   3280                     "  } while (a < x)"
   3281                     "}"
   3282                     "foo()";
   3283   v8::Local<v8::Function> foo = CompileFunction(&env, src, "foo");
   3284   SetBreakPoint(foo, 8);  // "var a = 0;"
   3285 
   3286   // Looping 10 times.
   3287   step_action = StepIn;
   3288   break_point_hit_count = 0;
   3289   v8::Handle<v8::Value> argv_10[argc] = { v8::Number::New(isolate, 10) };
   3290   foo->Call(env->Global(), argc, argv_10);
   3291   CHECK_EQ(22, break_point_hit_count);
   3292 
   3293   // Looping 100 times.
   3294   step_action = StepIn;
   3295   break_point_hit_count = 0;
   3296   v8::Handle<v8::Value> argv_100[argc] = { v8::Number::New(isolate, 100) };
   3297   foo->Call(env->Global(), argc, argv_100);
   3298   CHECK_EQ(202, break_point_hit_count);
   3299 
   3300   // Get rid of the debug event listener.
   3301   v8::Debug::SetDebugEventListener(NULL);
   3302   CheckDebuggerUnloaded();
   3303 }
   3304 
   3305 
   3306 TEST(DebugStepFor) {
   3307   DebugLocalContext env;
   3308   v8::Isolate* isolate = env->GetIsolate();
   3309   v8::HandleScope scope(isolate);
   3310 
   3311   // Register a debug event listener which steps and counts.
   3312   v8::Debug::SetDebugEventListener(DebugEventStep);
   3313 
   3314   // Create a function for testing stepping. Run it to allow it to get
   3315   // optimized.
   3316   const int argc = 1;
   3317   const char* src = "function foo(x) { "
   3318                     "  a = 1;"
   3319                     "  for (i = 0; i < x; i++) {"
   3320                     "    b = 1;"
   3321                     "  }"
   3322                     "}"
   3323                     "a=0; b=0; i=0; foo()";
   3324   v8::Local<v8::Function> foo = CompileFunction(&env, src, "foo");
   3325 
   3326   SetBreakPoint(foo, 8);  // "a = 1;"
   3327 
   3328   // Looping 10 times.
   3329   step_action = StepIn;
   3330   break_point_hit_count = 0;
   3331   v8::Handle<v8::Value> argv_10[argc] = { v8::Number::New(isolate, 10) };
   3332   foo->Call(env->Global(), argc, argv_10);
   3333   CHECK_EQ(23, break_point_hit_count);
   3334 
   3335   // Looping 100 times.
   3336   step_action = StepIn;
   3337   break_point_hit_count = 0;
   3338   v8::Handle<v8::Value> argv_100[argc] = { v8::Number::New(isolate, 100) };
   3339   foo->Call(env->Global(), argc, argv_100);
   3340   CHECK_EQ(203, break_point_hit_count);
   3341 
   3342   // Get rid of the debug event listener.
   3343   v8::Debug::SetDebugEventListener(NULL);
   3344   CheckDebuggerUnloaded();
   3345 }
   3346 
   3347 
   3348 TEST(DebugStepForContinue) {
   3349   DebugLocalContext env;
   3350   v8::Isolate* isolate = env->GetIsolate();
   3351   v8::HandleScope scope(isolate);
   3352 
   3353   // Register a debug event listener which steps and counts.
   3354   v8::Debug::SetDebugEventListener(DebugEventStep);
   3355 
   3356   // Create a function for testing stepping. Run it to allow it to get
   3357   // optimized.
   3358   const int argc = 1;
   3359   const char* src = "function foo(x) { "
   3360                     "  var a = 0;"
   3361                     "  var b = 0;"
   3362                     "  var c = 0;"
   3363                     "  for (var i = 0; i < x; i++) {"
   3364                     "    a++;"
   3365                     "    if (a % 2 == 0) continue;"
   3366                     "    b++;"
   3367                     "    c++;"
   3368                     "  }"
   3369                     "  return b;"
   3370                     "}"
   3371                     "foo()";
   3372   v8::Local<v8::Function> foo = CompileFunction(&env, src, "foo");
   3373   v8::Handle<v8::Value> result;
   3374   SetBreakPoint(foo, 8);  // "var a = 0;"
   3375 
   3376   // Each loop generates 4 or 5 steps depending on whether a is equal.
   3377 
   3378   // Looping 10 times.
   3379   step_action = StepIn;
   3380   break_point_hit_count = 0;
   3381   v8::Handle<v8::Value> argv_10[argc] = { v8::Number::New(isolate, 10) };
   3382   result = foo->Call(env->Global(), argc, argv_10);
   3383   CHECK_EQ(5, result->Int32Value());
   3384   CHECK_EQ(52, break_point_hit_count);
   3385 
   3386   // Looping 100 times.
   3387   step_action = StepIn;
   3388   break_point_hit_count = 0;
   3389   v8::Handle<v8::Value> argv_100[argc] = { v8::Number::New(isolate, 100) };
   3390   result = foo->Call(env->Global(), argc, argv_100);
   3391   CHECK_EQ(50, result->Int32Value());
   3392   CHECK_EQ(457, break_point_hit_count);
   3393 
   3394   // Get rid of the debug event listener.
   3395   v8::Debug::SetDebugEventListener(NULL);
   3396   CheckDebuggerUnloaded();
   3397 }
   3398 
   3399 
   3400 TEST(DebugStepForBreak) {
   3401   DebugLocalContext env;
   3402   v8::Isolate* isolate = env->GetIsolate();
   3403   v8::HandleScope scope(isolate);
   3404 
   3405   // Register a debug event listener which steps and counts.
   3406   v8::Debug::SetDebugEventListener(DebugEventStep);
   3407 
   3408   // Create a function for testing stepping. Run it to allow it to get
   3409   // optimized.
   3410   const int argc = 1;
   3411   const char* src = "function foo(x) { "
   3412                     "  var a = 0;"
   3413                     "  var b = 0;"
   3414                     "  var c = 0;"
   3415                     "  for (var i = 0; i < 1000; i++) {"
   3416                     "    a++;"
   3417                     "    if (a == x) break;"
   3418                     "    b++;"
   3419                     "    c++;"
   3420                     "  }"
   3421                     "  return b;"
   3422                     "}"
   3423                     "foo()";
   3424   v8::Local<v8::Function> foo = CompileFunction(&env, src, "foo");
   3425   v8::Handle<v8::Value> result;
   3426   SetBreakPoint(foo, 8);  // "var a = 0;"
   3427 
   3428   // Each loop generates 5 steps except for the last (when break is executed)
   3429   // which only generates 4.
   3430 
   3431   // Looping 10 times.
   3432   step_action = StepIn;
   3433   break_point_hit_count = 0;
   3434   v8::Handle<v8::Value> argv_10[argc] = { v8::Number::New(isolate, 10) };
   3435   result = foo->Call(env->Global(), argc, argv_10);
   3436   CHECK_EQ(9, result->Int32Value());
   3437   CHECK_EQ(55, break_point_hit_count);
   3438 
   3439   // Looping 100 times.
   3440   step_action = StepIn;
   3441   break_point_hit_count = 0;
   3442   v8::Handle<v8::Value> argv_100[argc] = { v8::Number::New(isolate, 100) };
   3443   result = foo->Call(env->Global(), argc, argv_100);
   3444   CHECK_EQ(99, result->Int32Value());
   3445   CHECK_EQ(505, break_point_hit_count);
   3446 
   3447   // Get rid of the debug event listener.
   3448   v8::Debug::SetDebugEventListener(NULL);
   3449   CheckDebuggerUnloaded();
   3450 }
   3451 
   3452 
   3453 TEST(DebugStepForIn) {
   3454   DebugLocalContext env;
   3455   v8::HandleScope scope(env->GetIsolate());
   3456 
   3457   // Register a debug event listener which steps and counts.
   3458   v8::Debug::SetDebugEventListener(DebugEventStep);
   3459 
   3460   // Create a function for testing stepping. Run it to allow it to get
   3461   // optimized.
   3462   v8::Local<v8::Function> foo;
   3463   const char* src_1 = "function foo() { "
   3464                       "  var a = [1, 2];"
   3465                       "  for (x in a) {"
   3466                       "    b = 0;"
   3467                       "  }"
   3468                       "}"
   3469                       "foo()";
   3470   foo = CompileFunction(&env, src_1, "foo");
   3471   SetBreakPoint(foo, 0);  // "var a = ..."
   3472 
   3473   step_action = StepIn;
   3474   break_point_hit_count = 0;
   3475   foo->Call(env->Global(), 0, NULL);
   3476   CHECK_EQ(6, break_point_hit_count);
   3477 
   3478   // Create a function for testing stepping. Run it to allow it to get
   3479   // optimized.
   3480   const char* src_2 = "function foo() { "
   3481                       "  var a = {a:[1, 2, 3]};"
   3482                       "  for (x in a.a) {"
   3483                       "    b = 0;"
   3484                       "  }"
   3485                       "}"
   3486                       "foo()";
   3487   foo = CompileFunction(&env, src_2, "foo");
   3488   SetBreakPoint(foo, 0);  // "var a = ..."
   3489 
   3490   step_action = StepIn;
   3491   break_point_hit_count = 0;
   3492   foo->Call(env->Global(), 0, NULL);
   3493   CHECK_EQ(8, break_point_hit_count);
   3494 
   3495   // Get rid of the debug event listener.
   3496   v8::Debug::SetDebugEventListener(NULL);
   3497   CheckDebuggerUnloaded();
   3498 }
   3499 
   3500 
   3501 TEST(DebugStepWith) {
   3502   DebugLocalContext env;
   3503   v8::HandleScope scope(env->GetIsolate());
   3504 
   3505   // Register a debug event listener which steps and counts.
   3506   v8::Debug::SetDebugEventListener(DebugEventStep);
   3507 
   3508   // Create a function for testing stepping. Run it to allow it to get
   3509   // optimized.
   3510   const char* src = "function foo(x) { "
   3511                     "  var a = {};"
   3512                     "  with (a) {}"
   3513                     "  with (b) {}"
   3514                     "}"
   3515                     "foo()";
   3516   env->Global()->Set(v8::String::NewFromUtf8(env->GetIsolate(), "b"),
   3517                      v8::Object::New(env->GetIsolate()));
   3518   v8::Local<v8::Function> foo = CompileFunction(&env, src, "foo");
   3519   v8::Handle<v8::Value> result;
   3520   SetBreakPoint(foo, 8);  // "var a = {};"
   3521 
   3522   step_action = StepIn;
   3523   break_point_hit_count = 0;
   3524   foo->Call(env->Global(), 0, NULL);
   3525   CHECK_EQ(4, break_point_hit_count);
   3526 
   3527   // Get rid of the debug event listener.
   3528   v8::Debug::SetDebugEventListener(NULL);
   3529   CheckDebuggerUnloaded();
   3530 }
   3531 
   3532 
   3533 TEST(DebugConditional) {
   3534   DebugLocalContext env;
   3535   v8::Isolate* isolate = env->GetIsolate();
   3536   v8::HandleScope scope(isolate);
   3537 
   3538   // Register a debug event listener which steps and counts.
   3539   v8::Debug::SetDebugEventListener(DebugEventStep);
   3540 
   3541   // Create a function for testing stepping. Run it to allow it to get
   3542   // optimized.
   3543   const char* src = "function foo(x) { "
   3544                     "  var a;"
   3545                     "  a = x ? 1 : 2;"
   3546                     "  return a;"
   3547                     "}"
   3548                     "foo()";
   3549   v8::Local<v8::Function> foo = CompileFunction(&env, src, "foo");
   3550   SetBreakPoint(foo, 0);  // "var a;"
   3551 
   3552   step_action = StepIn;
   3553   break_point_hit_count = 0;
   3554   foo->Call(env->Global(), 0, NULL);
   3555   CHECK_EQ(5, break_point_hit_count);
   3556 
   3557   step_action = StepIn;
   3558   break_point_hit_count = 0;
   3559   const int argc = 1;
   3560   v8::Handle<v8::Value> argv_true[argc] = { v8::True(isolate) };
   3561   foo->Call(env->Global(), argc, argv_true);
   3562   CHECK_EQ(5, break_point_hit_count);
   3563 
   3564   // Get rid of the debug event listener.
   3565   v8::Debug::SetDebugEventListener(NULL);
   3566   CheckDebuggerUnloaded();
   3567 }
   3568 
   3569 
   3570 TEST(StepInOutSimple) {
   3571   DebugLocalContext env;
   3572   v8::HandleScope scope(env->GetIsolate());
   3573 
   3574   // Create a function for checking the function when hitting a break point.
   3575   frame_function_name = CompileFunction(&env,
   3576                                         frame_function_name_source,
   3577                                         "frame_function_name");
   3578 
   3579   // Register a debug event listener which steps and counts.
   3580   v8::Debug::SetDebugEventListener(DebugEventStepSequence);
   3581 
   3582   // Create a function for testing stepping. Run it to allow it to get
   3583   // optimized.
   3584   const char* src = "function a() {b();c();}; "
   3585                     "function b() {c();}; "
   3586                     "function c() {}; "
   3587                     "a(); b(); c()";
   3588   v8::Local<v8::Function> a = CompileFunction(&env, src, "a");
   3589   SetBreakPoint(a, 0);
   3590 
   3591   // Step through invocation of a with step in.
   3592   step_action = StepIn;
   3593   break_point_hit_count = 0;
   3594   expected_step_sequence = "abcbaca";
   3595   a->Call(env->Global(), 0, NULL);
   3596   CHECK_EQ(StrLength(expected_step_sequence),
   3597            break_point_hit_count);
   3598 
   3599   // Step through invocation of a with step next.
   3600   step_action = StepNext;
   3601   break_point_hit_count = 0;
   3602   expected_step_sequence = "aaa";
   3603   a->Call(env->Global(), 0, NULL);
   3604   CHECK_EQ(StrLength(expected_step_sequence),
   3605            break_point_hit_count);
   3606 
   3607   // Step through invocation of a with step out.
   3608   step_action = StepOut;
   3609   break_point_hit_count = 0;
   3610   expected_step_sequence = "a";
   3611   a->Call(env->Global(), 0, NULL);
   3612   CHECK_EQ(StrLength(expected_step_sequence),
   3613            break_point_hit_count);
   3614 
   3615   // Get rid of the debug event listener.
   3616   v8::Debug::SetDebugEventListener(NULL);
   3617   CheckDebuggerUnloaded();
   3618 }
   3619 
   3620 
   3621 TEST(StepInOutTree) {
   3622   DebugLocalContext env;
   3623   v8::HandleScope scope(env->GetIsolate());
   3624 
   3625   // Create a function for checking the function when hitting a break point.
   3626   frame_function_name = CompileFunction(&env,
   3627                                         frame_function_name_source,
   3628                                         "frame_function_name");
   3629 
   3630   // Register a debug event listener which steps and counts.
   3631   v8::Debug::SetDebugEventListener(DebugEventStepSequence);
   3632 
   3633   // Create a function for testing stepping. Run it to allow it to get
   3634   // optimized.
   3635   const char* src = "function a() {b(c(d()),d());c(d());d()}; "
   3636                     "function b(x,y) {c();}; "
   3637                     "function c(x) {}; "
   3638                     "function d() {}; "
   3639                     "a(); b(); c(); d()";
   3640   v8::Local<v8::Function> a = CompileFunction(&env, src, "a");
   3641   SetBreakPoint(a, 0);
   3642 
   3643   // Step through invocation of a with step in.
   3644   step_action = StepIn;
   3645   break_point_hit_count = 0;
   3646   expected_step_sequence = "adacadabcbadacada";
   3647   a->Call(env->Global(), 0, NULL);
   3648   CHECK_EQ(StrLength(expected_step_sequence),
   3649            break_point_hit_count);
   3650 
   3651   // Step through invocation of a with step next.
   3652   step_action = StepNext;
   3653   break_point_hit_count = 0;
   3654   expected_step_sequence = "aaaa";
   3655   a->Call(env->Global(), 0, NULL);
   3656   CHECK_EQ(StrLength(expected_step_sequence),
   3657            break_point_hit_count);
   3658 
   3659   // Step through invocation of a with step out.
   3660   step_action = StepOut;
   3661   break_point_hit_count = 0;
   3662   expected_step_sequence = "a";
   3663   a->Call(env->Global(), 0, NULL);
   3664   CHECK_EQ(StrLength(expected_step_sequence),
   3665            break_point_hit_count);
   3666 
   3667   // Get rid of the debug event listener.
   3668   v8::Debug::SetDebugEventListener(NULL);
   3669   CheckDebuggerUnloaded(true);
   3670 }
   3671 
   3672 
   3673 TEST(StepInOutBranch) {
   3674   DebugLocalContext env;
   3675   v8::HandleScope scope(env->GetIsolate());
   3676 
   3677   // Create a function for checking the function when hitting a break point.
   3678   frame_function_name = CompileFunction(&env,
   3679                                         frame_function_name_source,
   3680                                         "frame_function_name");
   3681 
   3682   // Register a debug event listener which steps and counts.
   3683   v8::Debug::SetDebugEventListener(DebugEventStepSequence);
   3684 
   3685   // Create a function for testing stepping. Run it to allow it to get
   3686   // optimized.
   3687   const char* src = "function a() {b(false);c();}; "
   3688                     "function b(x) {if(x){c();};}; "
   3689                     "function c() {}; "
   3690                     "a(); b(); c()";
   3691   v8::Local<v8::Function> a = CompileFunction(&env, src, "a");
   3692   SetBreakPoint(a, 0);
   3693 
   3694   // Step through invocation of a.
   3695   step_action = StepIn;
   3696   break_point_hit_count = 0;
   3697   expected_step_sequence = "abbaca";
   3698   a->Call(env->Global(), 0, NULL);
   3699   CHECK_EQ(StrLength(expected_step_sequence),
   3700            break_point_hit_count);
   3701 
   3702   // Get rid of the debug event listener.
   3703   v8::Debug::SetDebugEventListener(NULL);
   3704   CheckDebuggerUnloaded();
   3705 }
   3706 
   3707 
   3708 // Test that step in does not step into native functions.
   3709 TEST(DebugStepNatives) {
   3710   DebugLocalContext env;
   3711   v8::HandleScope scope(env->GetIsolate());
   3712 
   3713   // Create a function for testing stepping.
   3714   v8::Local<v8::Function> foo = CompileFunction(
   3715       &env,
   3716       "function foo(){debugger;Math.sin(1);}",
   3717       "foo");
   3718 
   3719   // Register a debug event listener which steps and counts.
   3720   v8::Debug::SetDebugEventListener(DebugEventStep);
   3721 
   3722   step_action = StepIn;
   3723   break_point_hit_count = 0;
   3724   foo->Call(env->Global(), 0, NULL);
   3725 
   3726   // With stepping all break locations are hit.
   3727   CHECK_EQ(3, break_point_hit_count);
   3728 
   3729   v8::Debug::SetDebugEventListener(NULL);
   3730   CheckDebuggerUnloaded();
   3731 
   3732   // Register a debug event listener which just counts.
   3733   v8::Debug::SetDebugEventListener(DebugEventBreakPointHitCount);
   3734 
   3735   break_point_hit_count = 0;
   3736   foo->Call(env->Global(), 0, NULL);
   3737 
   3738   // Without stepping only active break points are hit.
   3739   CHECK_EQ(1, break_point_hit_count);
   3740 
   3741   v8::Debug::SetDebugEventListener(NULL);
   3742   CheckDebuggerUnloaded();
   3743 }
   3744 
   3745 
   3746 // Test that step in works with function.apply.
   3747 TEST(DebugStepFunctionApply) {
   3748   DebugLocalContext env;
   3749   v8::HandleScope scope(env->GetIsolate());
   3750 
   3751   // Create a function for testing stepping.
   3752   v8::Local<v8::Function> foo = CompileFunction(
   3753       &env,
   3754       "function bar(x, y, z) { if (x == 1) { a = y; b = z; } }"
   3755       "function foo(){ debugger; bar.apply(this, [1,2,3]); }",
   3756       "foo");
   3757 
   3758   // Register a debug event listener which steps and counts.
   3759   v8::Debug::SetDebugEventListener(DebugEventStep);
   3760 
   3761   step_action = StepIn;
   3762   break_point_hit_count = 0;
   3763   foo->Call(env->Global(), 0, NULL);
   3764 
   3765   // With stepping all break locations are hit.
   3766   CHECK_EQ(7, break_point_hit_count);
   3767 
   3768   v8::Debug::SetDebugEventListener(NULL);
   3769   CheckDebuggerUnloaded();
   3770 
   3771   // Register a debug event listener which just counts.
   3772   v8::Debug::SetDebugEventListener(DebugEventBreakPointHitCount);
   3773 
   3774   break_point_hit_count = 0;
   3775   foo->Call(env->Global(), 0, NULL);
   3776 
   3777   // Without stepping only the debugger statement is hit.
   3778   CHECK_EQ(1, break_point_hit_count);
   3779 
   3780   v8::Debug::SetDebugEventListener(NULL);
   3781   CheckDebuggerUnloaded();
   3782 }
   3783 
   3784 
   3785 // Test that step in works with function.call.
   3786 TEST(DebugStepFunctionCall) {
   3787   DebugLocalContext env;
   3788   v8::Isolate* isolate = env->GetIsolate();
   3789   v8::HandleScope scope(isolate);
   3790 
   3791   // Create a function for testing stepping.
   3792   v8::Local<v8::Function> foo = CompileFunction(
   3793       &env,
   3794       "function bar(x, y, z) { if (x == 1) { a = y; b = z; } }"
   3795       "function foo(a){ debugger;"
   3796       "                 if (a) {"
   3797       "                   bar.call(this, 1, 2, 3);"
   3798       "                 } else {"
   3799       "                   bar.call(this, 0);"
   3800       "                 }"
   3801       "}",
   3802       "foo");
   3803 
   3804   // Register a debug event listener which steps and counts.
   3805   v8::Debug::SetDebugEventListener(DebugEventStep);
   3806   step_action = StepIn;
   3807 
   3808   // Check stepping where the if condition in bar is false.
   3809   break_point_hit_count = 0;
   3810   foo->Call(env->Global(), 0, NULL);
   3811   CHECK_EQ(6, break_point_hit_count);
   3812 
   3813   // Check stepping where the if condition in bar is true.
   3814   break_point_hit_count = 0;
   3815   const int argc = 1;
   3816   v8::Handle<v8::Value> argv[argc] = { v8::True(isolate) };
   3817   foo->Call(env->Global(), argc, argv);
   3818   CHECK_EQ(8, break_point_hit_count);
   3819 
   3820   v8::Debug::SetDebugEventListener(NULL);
   3821   CheckDebuggerUnloaded();
   3822 
   3823   // Register a debug event listener which just counts.
   3824   v8::Debug::SetDebugEventListener(DebugEventBreakPointHitCount);
   3825 
   3826   break_point_hit_count = 0;
   3827   foo->Call(env->Global(), 0, NULL);
   3828 
   3829   // Without stepping only the debugger statement is hit.
   3830   CHECK_EQ(1, break_point_hit_count);
   3831 
   3832   v8::Debug::SetDebugEventListener(NULL);
   3833   CheckDebuggerUnloaded();
   3834 }
   3835 
   3836 
   3837 // Tests that breakpoint will be hit if it's set in script.
   3838 TEST(PauseInScript) {
   3839   DebugLocalContext env;
   3840   v8::HandleScope scope(env->GetIsolate());
   3841   env.ExposeDebug();
   3842 
   3843   // Register a debug event listener which counts.
   3844   v8::Debug::SetDebugEventListener(DebugEventCounter);
   3845 
   3846   // Create a script that returns a function.
   3847   const char* src = "(function (evt) {})";
   3848   const char* script_name = "StepInHandlerTest";
   3849 
   3850   // Set breakpoint in the script.
   3851   SetScriptBreakPointByNameFromJS(env->GetIsolate(), script_name, 0, -1);
   3852   break_point_hit_count = 0;
   3853 
   3854   v8::ScriptOrigin origin(
   3855       v8::String::NewFromUtf8(env->GetIsolate(), script_name),
   3856       v8::Integer::New(env->GetIsolate(), 0));
   3857   v8::Handle<v8::Script> script = v8::Script::Compile(
   3858       v8::String::NewFromUtf8(env->GetIsolate(), src), &origin);
   3859   v8::Local<v8::Value> r = script->Run();
   3860 
   3861   CHECK(r->IsFunction());
   3862   CHECK_EQ(1, break_point_hit_count);
   3863 
   3864   // Get rid of the debug event listener.
   3865   v8::Debug::SetDebugEventListener(NULL);
   3866   CheckDebuggerUnloaded();
   3867 }
   3868 
   3869 
   3870 // Test break on exceptions. For each exception break combination the number
   3871 // of debug event exception callbacks and message callbacks are collected. The
   3872 // number of debug event exception callbacks are used to check that the
   3873 // debugger is called correctly and the number of message callbacks is used to
   3874 // check that uncaught exceptions are still returned even if there is a break
   3875 // for them.
   3876 TEST(BreakOnException) {
   3877   DebugLocalContext env;
   3878   v8::HandleScope scope(env->GetIsolate());
   3879   env.ExposeDebug();
   3880 
   3881   // Create functions for testing break on exception.
   3882   CompileFunction(&env, "function throws(){throw 1;}", "throws");
   3883   v8::Local<v8::Function> caught =
   3884       CompileFunction(&env,
   3885                       "function caught(){try {throws();} catch(e) {};}",
   3886                       "caught");
   3887   v8::Local<v8::Function> notCaught =
   3888       CompileFunction(&env, "function notCaught(){throws();}", "notCaught");
   3889 
   3890   v8::V8::AddMessageListener(MessageCallbackCount);
   3891   v8::Debug::SetDebugEventListener(DebugEventCounter);
   3892 
   3893   // Initial state should be no break on exceptions.
   3894   DebugEventCounterClear();
   3895   MessageCallbackCountClear();
   3896   caught->Call(env->Global(), 0, NULL);
   3897   CHECK_EQ(0, exception_hit_count);
   3898   CHECK_EQ(0, uncaught_exception_hit_count);
   3899   CHECK_EQ(0, message_callback_count);
   3900   notCaught->Call(env->Global(), 0, NULL);
   3901   CHECK_EQ(0, exception_hit_count);
   3902   CHECK_EQ(0, uncaught_exception_hit_count);
   3903   CHECK_EQ(1, message_callback_count);
   3904 
   3905   // No break on exception
   3906   DebugEventCounterClear();
   3907   MessageCallbackCountClear();
   3908   ChangeBreakOnException(false, false);
   3909   caught->Call(env->Global(), 0, NULL);
   3910   CHECK_EQ(0, exception_hit_count);
   3911   CHECK_EQ(0, uncaught_exception_hit_count);
   3912   CHECK_EQ(0, message_callback_count);
   3913   notCaught->Call(env->Global(), 0, NULL);
   3914   CHECK_EQ(0, exception_hit_count);
   3915   CHECK_EQ(0, uncaught_exception_hit_count);
   3916   CHECK_EQ(1, message_callback_count);
   3917 
   3918   // Break on uncaught exception
   3919   DebugEventCounterClear();
   3920   MessageCallbackCountClear();
   3921   ChangeBreakOnException(false, true);
   3922   caught->Call(env->Global(), 0, NULL);
   3923   CHECK_EQ(0, exception_hit_count);
   3924   CHECK_EQ(0, uncaught_exception_hit_count);
   3925   CHECK_EQ(0, message_callback_count);
   3926   notCaught->Call(env->Global(), 0, NULL);
   3927   CHECK_EQ(1, exception_hit_count);
   3928   CHECK_EQ(1, uncaught_exception_hit_count);
   3929   CHECK_EQ(1, message_callback_count);
   3930 
   3931   // Break on exception and uncaught exception
   3932   DebugEventCounterClear();
   3933   MessageCallbackCountClear();
   3934   ChangeBreakOnException(true, true);
   3935   caught->Call(env->Global(), 0, NULL);
   3936   CHECK_EQ(1, exception_hit_count);
   3937   CHECK_EQ(0, uncaught_exception_hit_count);
   3938   CHECK_EQ(0, message_callback_count);
   3939   notCaught->Call(env->Global(), 0, NULL);
   3940   CHECK_EQ(2, exception_hit_count);
   3941   CHECK_EQ(1, uncaught_exception_hit_count);
   3942   CHECK_EQ(1, message_callback_count);
   3943 
   3944   // Break on exception
   3945   DebugEventCounterClear();
   3946   MessageCallbackCountClear();
   3947   ChangeBreakOnException(true, false);
   3948   caught->Call(env->Global(), 0, NULL);
   3949   CHECK_EQ(1, exception_hit_count);
   3950   CHECK_EQ(0, uncaught_exception_hit_count);
   3951   CHECK_EQ(0, message_callback_count);
   3952   notCaught->Call(env->Global(), 0, NULL);
   3953   CHECK_EQ(2, exception_hit_count);
   3954   CHECK_EQ(1, uncaught_exception_hit_count);
   3955   CHECK_EQ(1, message_callback_count);
   3956 
   3957   // No break on exception using JavaScript
   3958   DebugEventCounterClear();
   3959   MessageCallbackCountClear();
   3960   ChangeBreakOnExceptionFromJS(env->GetIsolate(), false, false);
   3961   caught->Call(env->Global(), 0, NULL);
   3962   CHECK_EQ(0, exception_hit_count);
   3963   CHECK_EQ(0, uncaught_exception_hit_count);
   3964   CHECK_EQ(0, message_callback_count);
   3965   notCaught->Call(env->Global(), 0, NULL);
   3966   CHECK_EQ(0, exception_hit_count);
   3967   CHECK_EQ(0, uncaught_exception_hit_count);
   3968   CHECK_EQ(1, message_callback_count);
   3969 
   3970   // Break on uncaught exception using JavaScript
   3971   DebugEventCounterClear();
   3972   MessageCallbackCountClear();
   3973   ChangeBreakOnExceptionFromJS(env->GetIsolate(), false, true);
   3974   caught->Call(env->Global(), 0, NULL);
   3975   CHECK_EQ(0, exception_hit_count);
   3976   CHECK_EQ(0, uncaught_exception_hit_count);
   3977   CHECK_EQ(0, message_callback_count);
   3978   notCaught->Call(env->Global(), 0, NULL);
   3979   CHECK_EQ(1, exception_hit_count);
   3980   CHECK_EQ(1, uncaught_exception_hit_count);
   3981   CHECK_EQ(1, message_callback_count);
   3982 
   3983   // Break on exception and uncaught exception using JavaScript
   3984   DebugEventCounterClear();
   3985   MessageCallbackCountClear();
   3986   ChangeBreakOnExceptionFromJS(env->GetIsolate(), true, true);
   3987   caught->Call(env->Global(), 0, NULL);
   3988   CHECK_EQ(1, exception_hit_count);
   3989   CHECK_EQ(0, message_callback_count);
   3990   CHECK_EQ(0, uncaught_exception_hit_count);
   3991   notCaught->Call(env->Global(), 0, NULL);
   3992   CHECK_EQ(2, exception_hit_count);
   3993   CHECK_EQ(1, uncaught_exception_hit_count);
   3994   CHECK_EQ(1, message_callback_count);
   3995 
   3996   // Break on exception using JavaScript
   3997   DebugEventCounterClear();
   3998   MessageCallbackCountClear();
   3999   ChangeBreakOnExceptionFromJS(env->GetIsolate(), true, false);
   4000   caught->Call(env->Global(), 0, NULL);
   4001   CHECK_EQ(1, exception_hit_count);
   4002   CHECK_EQ(0, uncaught_exception_hit_count);
   4003   CHECK_EQ(0, message_callback_count);
   4004   notCaught->Call(env->Global(), 0, NULL);
   4005   CHECK_EQ(2, exception_hit_count);
   4006   CHECK_EQ(1, uncaught_exception_hit_count);
   4007   CHECK_EQ(1, message_callback_count);
   4008 
   4009   v8::Debug::SetDebugEventListener(NULL);
   4010   CheckDebuggerUnloaded();
   4011   v8::V8::RemoveMessageListeners(MessageCallbackCount);
   4012 }
   4013 
   4014 
   4015 TEST(EvalJSInDebugEventListenerOnNativeReThrownException) {
   4016   DebugLocalContext env;
   4017   v8::HandleScope scope(env->GetIsolate());
   4018   env.ExposeDebug();
   4019 
   4020   // Create functions for testing break on exception.
   4021   v8::Local<v8::Function> noThrowJS = CompileFunction(
   4022       &env, "function noThrowJS(){var a=[1]; a.push(2); return a.length;}",
   4023       "noThrowJS");
   4024 
   4025   debug_event_listener_callback = noThrowJS;
   4026   debug_event_listener_callback_result = 2;
   4027 
   4028   v8::V8::AddMessageListener(MessageCallbackCount);
   4029   v8::Debug::SetDebugEventListener(DebugEventCounter);
   4030   // Break on uncaught exception
   4031   ChangeBreakOnException(false, true);
   4032   DebugEventCounterClear();
   4033   MessageCallbackCountClear();
   4034 
   4035   // ReThrow native error
   4036   {
   4037     v8::TryCatch tryCatch;
   4038     env->GetIsolate()->ThrowException(v8::Exception::TypeError(
   4039         v8::String::NewFromUtf8(env->GetIsolate(), "Type error")));
   4040     CHECK(tryCatch.HasCaught());
   4041     tryCatch.ReThrow();
   4042   }
   4043   CHECK_EQ(1, exception_hit_count);
   4044   CHECK_EQ(1, uncaught_exception_hit_count);
   4045   CHECK_EQ(0, message_callback_count);  // FIXME: Should it be 1 ?
   4046   CHECK(!debug_event_listener_callback.IsEmpty());
   4047 
   4048   debug_event_listener_callback.Clear();
   4049 }
   4050 
   4051 
   4052 // Test break on exception from compiler errors. When compiling using
   4053 // v8::Script::Compile there is no JavaScript stack whereas when compiling using
   4054 // eval there are JavaScript frames.
   4055 TEST(BreakOnCompileException) {
   4056   DebugLocalContext env;
   4057   v8::HandleScope scope(env->GetIsolate());
   4058 
   4059   // For this test, we want to break on uncaught exceptions:
   4060   ChangeBreakOnException(false, true);
   4061 
   4062   // Create a function for checking the function when hitting a break point.
   4063   frame_count = CompileFunction(&env, frame_count_source, "frame_count");
   4064 
   4065   v8::V8::AddMessageListener(MessageCallbackCount);
   4066   v8::Debug::SetDebugEventListener(DebugEventCounter);
   4067 
   4068   DebugEventCounterClear();
   4069   MessageCallbackCountClear();
   4070 
   4071   // Check initial state.
   4072   CHECK_EQ(0, exception_hit_count);
   4073   CHECK_EQ(0, uncaught_exception_hit_count);
   4074   CHECK_EQ(0, message_callback_count);
   4075   CHECK_EQ(-1, last_js_stack_height);
   4076 
   4077   // Throws SyntaxError: Unexpected end of input
   4078   v8::Script::Compile(v8::String::NewFromUtf8(env->GetIsolate(), "+++"));
   4079   CHECK_EQ(1, exception_hit_count);
   4080   CHECK_EQ(1, uncaught_exception_hit_count);
   4081   CHECK_EQ(1, message_callback_count);
   4082   CHECK_EQ(0, last_js_stack_height);  // No JavaScript stack.
   4083 
   4084   // Throws SyntaxError: Unexpected identifier
   4085   v8::Script::Compile(v8::String::NewFromUtf8(env->GetIsolate(), "x x"));
   4086   CHECK_EQ(2, exception_hit_count);
   4087   CHECK_EQ(2, uncaught_exception_hit_count);
   4088   CHECK_EQ(2, message_callback_count);
   4089   CHECK_EQ(0, last_js_stack_height);  // No JavaScript stack.
   4090 
   4091   // Throws SyntaxError: Unexpected end of input
   4092   v8::Script::Compile(v8::String::NewFromUtf8(env->GetIsolate(), "eval('+++')"))
   4093       ->Run();
   4094   CHECK_EQ(3, exception_hit_count);
   4095   CHECK_EQ(3, uncaught_exception_hit_count);
   4096   CHECK_EQ(3, message_callback_count);
   4097   CHECK_EQ(1, last_js_stack_height);
   4098 
   4099   // Throws SyntaxError: Unexpected identifier
   4100   v8::Script::Compile(v8::String::NewFromUtf8(env->GetIsolate(), "eval('x x')"))
   4101       ->Run();
   4102   CHECK_EQ(4, exception_hit_count);
   4103   CHECK_EQ(4, uncaught_exception_hit_count);
   4104   CHECK_EQ(4, message_callback_count);
   4105   CHECK_EQ(1, last_js_stack_height);
   4106 }
   4107 
   4108 
   4109 TEST(StepWithException) {
   4110   DebugLocalContext env;
   4111   v8::HandleScope scope(env->GetIsolate());
   4112 
   4113   // For this test, we want to break on uncaught exceptions:
   4114   ChangeBreakOnException(false, true);
   4115 
   4116   // Create a function for checking the function when hitting a break point.
   4117   frame_function_name = CompileFunction(&env,
   4118                                         frame_function_name_source,
   4119                                         "frame_function_name");
   4120 
   4121   // Register a debug event listener which steps and counts.
   4122   v8::Debug::SetDebugEventListener(DebugEventStepSequence);
   4123 
   4124   // Create functions for testing stepping.
   4125   const char* src = "function a() { n(); }; "
   4126                     "function b() { c(); }; "
   4127                     "function c() { n(); }; "
   4128                     "function d() { x = 1; try { e(); } catch(x) { x = 2; } }; "
   4129                     "function e() { n(); }; "
   4130                     "function f() { x = 1; try { g(); } catch(x) { x = 2; } }; "
   4131                     "function g() { h(); }; "
   4132                     "function h() { x = 1; throw 1; }; ";
   4133 
   4134   // Step through invocation of a.
   4135   v8::Local<v8::Function> a = CompileFunction(&env, src, "a");
   4136   SetBreakPoint(a, 0);
   4137   step_action = StepIn;
   4138   break_point_hit_count = 0;
   4139   expected_step_sequence = "aa";
   4140   a->Call(env->Global(), 0, NULL);
   4141   CHECK_EQ(StrLength(expected_step_sequence),
   4142            break_point_hit_count);
   4143 
   4144   // Step through invocation of b + c.
   4145   v8::Local<v8::Function> b = CompileFunction(&env, src, "b");
   4146   SetBreakPoint(b, 0);
   4147   step_action = StepIn;
   4148   break_point_hit_count = 0;
   4149   expected_step_sequence = "bcc";
   4150   b->Call(env->Global(), 0, NULL);
   4151   CHECK_EQ(StrLength(expected_step_sequence),
   4152            break_point_hit_count);
   4153   // Step through invocation of d + e.
   4154   v8::Local<v8::Function> d = CompileFunction(&env, src, "d");
   4155   SetBreakPoint(d, 0);
   4156   ChangeBreakOnException(false, true);
   4157   step_action = StepIn;
   4158   break_point_hit_count = 0;
   4159   expected_step_sequence = "ddedd";
   4160   d->Call(env->Global(), 0, NULL);
   4161   CHECK_EQ(StrLength(expected_step_sequence),
   4162            break_point_hit_count);
   4163 
   4164   // Step through invocation of d + e now with break on caught exceptions.
   4165   ChangeBreakOnException(true, true);
   4166   step_action = StepIn;
   4167   break_point_hit_count = 0;
   4168   expected_step_sequence = "ddeedd";
   4169   d->Call(env->Global(), 0, NULL);
   4170   CHECK_EQ(StrLength(expected_step_sequence),
   4171            break_point_hit_count);
   4172 
   4173   // Step through invocation of f + g + h.
   4174   v8::Local<v8::Function> f = CompileFunction(&env, src, "f");
   4175   SetBreakPoint(f, 0);
   4176   ChangeBreakOnException(false, true);
   4177   step_action = StepIn;
   4178   break_point_hit_count = 0;
   4179   expected_step_sequence = "ffghhff";
   4180   f->Call(env->Global(), 0, NULL);
   4181   CHECK_EQ(StrLength(expected_step_sequence),
   4182            break_point_hit_count);
   4183 
   4184   // Step through invocation of f + g + h now with break on caught exceptions.
   4185   ChangeBreakOnException(true, true);
   4186   step_action = StepIn;
   4187   break_point_hit_count = 0;
   4188   expected_step_sequence = "ffghhhff";
   4189   f->Call(env->Global(), 0, NULL);
   4190   CHECK_EQ(StrLength(expected_step_sequence),
   4191            break_point_hit_count);
   4192 
   4193   // Get rid of the debug event listener.
   4194   v8::Debug::SetDebugEventListener(NULL);
   4195   CheckDebuggerUnloaded();
   4196 }
   4197 
   4198 
   4199 TEST(DebugBreak) {
   4200   i::FLAG_stress_compaction = false;
   4201 #ifdef VERIFY_HEAP
   4202   i::FLAG_verify_heap = true;
   4203 #endif
   4204   DebugLocalContext env;
   4205   v8::Isolate* isolate = env->GetIsolate();
   4206   v8::HandleScope scope(isolate);
   4207 
   4208   // Register a debug event listener which sets the break flag and counts.
   4209   v8::Debug::SetDebugEventListener(DebugEventBreak);
   4210 
   4211   // Create a function for testing stepping.
   4212   const char* src = "function f0() {}"
   4213                     "function f1(x1) {}"
   4214                     "function f2(x1,x2) {}"
   4215                     "function f3(x1,x2,x3) {}";
   4216   v8::Local<v8::Function> f0 = CompileFunction(&env, src, "f0");
   4217   v8::Local<v8::Function> f1 = CompileFunction(&env, src, "f1");
   4218   v8::Local<v8::Function> f2 = CompileFunction(&env, src, "f2");
   4219   v8::Local<v8::Function> f3 = CompileFunction(&env, src, "f3");
   4220 
   4221   // Call the function to make sure it is compiled.
   4222   v8::Handle<v8::Value> argv[] = { v8::Number::New(isolate, 1),
   4223                                    v8::Number::New(isolate, 1),
   4224                                    v8::Number::New(isolate, 1),
   4225                                    v8::Number::New(isolate, 1) };
   4226 
   4227   // Call all functions to make sure that they are compiled.
   4228   f0->Call(env->Global(), 0, NULL);
   4229   f1->Call(env->Global(), 0, NULL);
   4230   f2->Call(env->Global(), 0, NULL);
   4231   f3->Call(env->Global(), 0, NULL);
   4232 
   4233   // Set the debug break flag.
   4234   v8::Debug::DebugBreak(env->GetIsolate());
   4235   CHECK(v8::Debug::CheckDebugBreak(env->GetIsolate()));
   4236 
   4237   // Call all functions with different argument count.
   4238   break_point_hit_count = 0;
   4239   for (unsigned int i = 0; i < arraysize(argv); i++) {
   4240     f0->Call(env->Global(), i, argv);
   4241     f1->Call(env->Global(), i, argv);
   4242     f2->Call(env->Global(), i, argv);
   4243     f3->Call(env->Global(), i, argv);
   4244   }
   4245 
   4246   // One break for each function called.
   4247   CHECK_EQ(4 * arraysize(argv), break_point_hit_count);
   4248 
   4249   // Get rid of the debug event listener.
   4250   v8::Debug::SetDebugEventListener(NULL);
   4251   CheckDebuggerUnloaded();
   4252 }
   4253 
   4254 
   4255 // Test to ensure that JavaScript code keeps running while the debug break
   4256 // through the stack limit flag is set but breaks are disabled.
   4257 TEST(DisableBreak) {
   4258   DebugLocalContext env;
   4259   v8::HandleScope scope(env->GetIsolate());
   4260 
   4261   // Register a debug event listener which sets the break flag and counts.
   4262   v8::Debug::SetDebugEventListener(DebugEventCounter);
   4263 
   4264   // Create a function for testing stepping.
   4265   const char* src = "function f() {g()};function g(){i=0; while(i<10){i++}}";
   4266   v8::Local<v8::Function> f = CompileFunction(&env, src, "f");
   4267 
   4268   // Set, test and cancel debug break.
   4269   v8::Debug::DebugBreak(env->GetIsolate());
   4270   CHECK(v8::Debug::CheckDebugBreak(env->GetIsolate()));
   4271   v8::Debug::CancelDebugBreak(env->GetIsolate());
   4272   CHECK(!v8::Debug::CheckDebugBreak(env->GetIsolate()));
   4273 
   4274   // Set the debug break flag.
   4275   v8::Debug::DebugBreak(env->GetIsolate());
   4276 
   4277   // Call all functions with different argument count.
   4278   break_point_hit_count = 0;
   4279   f->Call(env->Global(), 0, NULL);
   4280   CHECK_EQ(1, break_point_hit_count);
   4281 
   4282   {
   4283     v8::Debug::DebugBreak(env->GetIsolate());
   4284     i::Isolate* isolate = reinterpret_cast<i::Isolate*>(env->GetIsolate());
   4285     v8::internal::DisableBreak disable_break(isolate->debug(), true);
   4286     f->Call(env->Global(), 0, NULL);
   4287     CHECK_EQ(1, break_point_hit_count);
   4288   }
   4289 
   4290   f->Call(env->Global(), 0, NULL);
   4291   CHECK_EQ(2, break_point_hit_count);
   4292 
   4293   // Get rid of the debug event listener.
   4294   v8::Debug::SetDebugEventListener(NULL);
   4295   CheckDebuggerUnloaded();
   4296 }
   4297 
   4298 static const char* kSimpleExtensionSource =
   4299   "(function Foo() {"
   4300   "  return 4;"
   4301   "})() ";
   4302 
   4303 // http://crbug.com/28933
   4304 // Test that debug break is disabled when bootstrapper is active.
   4305 TEST(NoBreakWhenBootstrapping) {
   4306   v8::Isolate* isolate = CcTest::isolate();
   4307   v8::HandleScope scope(isolate);
   4308 
   4309   // Register a debug event listener which sets the break flag and counts.
   4310   v8::Debug::SetDebugEventListener(DebugEventCounter);
   4311 
   4312   // Set the debug break flag.
   4313   v8::Debug::DebugBreak(isolate);
   4314   break_point_hit_count = 0;
   4315   {
   4316     // Create a context with an extension to make sure that some JavaScript
   4317     // code is executed during bootstrapping.
   4318     v8::RegisterExtension(new v8::Extension("simpletest",
   4319                                             kSimpleExtensionSource));
   4320     const char* extension_names[] = { "simpletest" };
   4321     v8::ExtensionConfiguration extensions(1, extension_names);
   4322     v8::HandleScope handle_scope(isolate);
   4323     v8::Context::New(isolate, &extensions);
   4324   }
   4325   // Check that no DebugBreak events occured during the context creation.
   4326   CHECK_EQ(0, break_point_hit_count);
   4327 
   4328   // Get rid of the debug event listener.
   4329   v8::Debug::SetDebugEventListener(NULL);
   4330   CheckDebuggerUnloaded();
   4331 }
   4332 
   4333 
   4334 static void NamedEnum(const v8::PropertyCallbackInfo<v8::Array>& info) {
   4335   v8::Handle<v8::Array> result = v8::Array::New(info.GetIsolate(), 3);
   4336   result->Set(v8::Integer::New(info.GetIsolate(), 0),
   4337               v8::String::NewFromUtf8(info.GetIsolate(), "a"));
   4338   result->Set(v8::Integer::New(info.GetIsolate(), 1),
   4339               v8::String::NewFromUtf8(info.GetIsolate(), "b"));
   4340   result->Set(v8::Integer::New(info.GetIsolate(), 2),
   4341               v8::String::NewFromUtf8(info.GetIsolate(), "c"));
   4342   info.GetReturnValue().Set(result);
   4343 }
   4344 
   4345 
   4346 static void IndexedEnum(const v8::PropertyCallbackInfo<v8::Array>& info) {
   4347   v8::Isolate* isolate = info.GetIsolate();
   4348   v8::Handle<v8::Array> result = v8::Array::New(isolate, 2);
   4349   result->Set(v8::Integer::New(isolate, 0), v8::Number::New(isolate, 1));
   4350   result->Set(v8::Integer::New(isolate, 1), v8::Number::New(isolate, 10));
   4351   info.GetReturnValue().Set(result);
   4352 }
   4353 
   4354 
   4355 static void NamedGetter(v8::Local<v8::String> name,
   4356                         const v8::PropertyCallbackInfo<v8::Value>& info) {
   4357   v8::String::Utf8Value n(name);
   4358   if (strcmp(*n, "a") == 0) {
   4359     info.GetReturnValue().Set(v8::String::NewFromUtf8(info.GetIsolate(), "AA"));
   4360     return;
   4361   } else if (strcmp(*n, "b") == 0) {
   4362     info.GetReturnValue().Set(v8::String::NewFromUtf8(info.GetIsolate(), "BB"));
   4363     return;
   4364   } else if (strcmp(*n, "c") == 0) {
   4365     info.GetReturnValue().Set(v8::String::NewFromUtf8(info.GetIsolate(), "CC"));
   4366     return;
   4367   } else {
   4368     info.GetReturnValue().SetUndefined();
   4369     return;
   4370   }
   4371   info.GetReturnValue().Set(name);
   4372 }
   4373 
   4374 
   4375 static void IndexedGetter(uint32_t index,
   4376                           const v8::PropertyCallbackInfo<v8::Value>& info) {
   4377   info.GetReturnValue().Set(static_cast<double>(index + 1));
   4378 }
   4379 
   4380 
   4381 TEST(InterceptorPropertyMirror) {
   4382   // Create a V8 environment with debug access.
   4383   DebugLocalContext env;
   4384   v8::Isolate* isolate = env->GetIsolate();
   4385   v8::HandleScope scope(isolate);
   4386   env.ExposeDebug();
   4387 
   4388   // Create object with named interceptor.
   4389   v8::Handle<v8::ObjectTemplate> named = v8::ObjectTemplate::New(isolate);
   4390   named->SetNamedPropertyHandler(NamedGetter, NULL, NULL, NULL, NamedEnum);
   4391   env->Global()->Set(
   4392       v8::String::NewFromUtf8(isolate, "intercepted_named"),
   4393       named->NewInstance());
   4394 
   4395   // Create object with indexed interceptor.
   4396   v8::Handle<v8::ObjectTemplate> indexed = v8::ObjectTemplate::New(isolate);
   4397   indexed->SetIndexedPropertyHandler(IndexedGetter,
   4398                                      NULL,
   4399                                      NULL,
   4400                                      NULL,
   4401                                      IndexedEnum);
   4402   env->Global()->Set(
   4403       v8::String::NewFromUtf8(isolate, "intercepted_indexed"),
   4404       indexed->NewInstance());
   4405 
   4406   // Create object with both named and indexed interceptor.
   4407   v8::Handle<v8::ObjectTemplate> both = v8::ObjectTemplate::New(isolate);
   4408   both->SetNamedPropertyHandler(NamedGetter, NULL, NULL, NULL, NamedEnum);
   4409   both->SetIndexedPropertyHandler(IndexedGetter, NULL, NULL, NULL, IndexedEnum);
   4410   env->Global()->Set(
   4411       v8::String::NewFromUtf8(isolate, "intercepted_both"),
   4412       both->NewInstance());
   4413 
   4414   // Get mirrors for the three objects with interceptor.
   4415   CompileRun(
   4416       "var named_mirror = debug.MakeMirror(intercepted_named);"
   4417       "var indexed_mirror = debug.MakeMirror(intercepted_indexed);"
   4418       "var both_mirror = debug.MakeMirror(intercepted_both)");
   4419   CHECK(CompileRun(
   4420        "named_mirror instanceof debug.ObjectMirror")->BooleanValue());
   4421   CHECK(CompileRun(
   4422         "indexed_mirror instanceof debug.ObjectMirror")->BooleanValue());
   4423   CHECK(CompileRun(
   4424         "both_mirror instanceof debug.ObjectMirror")->BooleanValue());
   4425 
   4426   // Get the property names from the interceptors
   4427   CompileRun(
   4428       "named_names = named_mirror.propertyNames();"
   4429       "indexed_names = indexed_mirror.propertyNames();"
   4430       "both_names = both_mirror.propertyNames()");
   4431   CHECK_EQ(3, CompileRun("named_names.length")->Int32Value());
   4432   CHECK_EQ(2, CompileRun("indexed_names.length")->Int32Value());
   4433   CHECK_EQ(5, CompileRun("both_names.length")->Int32Value());
   4434 
   4435   // Check the expected number of properties.
   4436   const char* source;
   4437   source = "named_mirror.properties().length";
   4438   CHECK_EQ(3, CompileRun(source)->Int32Value());
   4439 
   4440   source = "indexed_mirror.properties().length";
   4441   CHECK_EQ(2, CompileRun(source)->Int32Value());
   4442 
   4443   source = "both_mirror.properties().length";
   4444   CHECK_EQ(5, CompileRun(source)->Int32Value());
   4445 
   4446   // 1 is PropertyKind.Named;
   4447   source = "both_mirror.properties(1).length";
   4448   CHECK_EQ(3, CompileRun(source)->Int32Value());
   4449 
   4450   // 2 is PropertyKind.Indexed;
   4451   source = "both_mirror.properties(2).length";
   4452   CHECK_EQ(2, CompileRun(source)->Int32Value());
   4453 
   4454   // 3 is PropertyKind.Named  | PropertyKind.Indexed;
   4455   source = "both_mirror.properties(3).length";
   4456   CHECK_EQ(5, CompileRun(source)->Int32Value());
   4457 
   4458   // Get the interceptor properties for the object with only named interceptor.
   4459   CompileRun("var named_values = named_mirror.properties()");
   4460 
   4461   // Check that the properties are interceptor properties.
   4462   for (int i = 0; i < 3; i++) {
   4463     EmbeddedVector<char, SMALL_STRING_BUFFER_SIZE> buffer;
   4464     SNPrintF(buffer,
   4465              "named_values[%d] instanceof debug.PropertyMirror", i);
   4466     CHECK(CompileRun(buffer.start())->BooleanValue());
   4467 
   4468     SNPrintF(buffer, "named_values[%d].isNative()", i);
   4469     CHECK(CompileRun(buffer.start())->BooleanValue());
   4470   }
   4471 
   4472   // Get the interceptor properties for the object with only indexed
   4473   // interceptor.
   4474   CompileRun("var indexed_values = indexed_mirror.properties()");
   4475 
   4476   // Check that the properties are interceptor properties.
   4477   for (int i = 0; i < 2; i++) {
   4478     EmbeddedVector<char, SMALL_STRING_BUFFER_SIZE> buffer;
   4479     SNPrintF(buffer,
   4480              "indexed_values[%d] instanceof debug.PropertyMirror", i);
   4481     CHECK(CompileRun(buffer.start())->BooleanValue());
   4482   }
   4483 
   4484   // Get the interceptor properties for the object with both types of
   4485   // interceptors.
   4486   CompileRun("var both_values = both_mirror.properties()");
   4487 
   4488   // Check that the properties are interceptor properties.
   4489   for (int i = 0; i < 5; i++) {
   4490     EmbeddedVector<char, SMALL_STRING_BUFFER_SIZE> buffer;
   4491     SNPrintF(buffer, "both_values[%d] instanceof debug.PropertyMirror", i);
   4492     CHECK(CompileRun(buffer.start())->BooleanValue());
   4493   }
   4494 
   4495   // Check the property names.
   4496   source = "both_values[0].name() == 'a'";
   4497   CHECK(CompileRun(source)->BooleanValue());
   4498 
   4499   source = "both_values[1].name() == 'b'";
   4500   CHECK(CompileRun(source)->BooleanValue());
   4501 
   4502   source = "both_values[2].name() == 'c'";
   4503   CHECK(CompileRun(source)->BooleanValue());
   4504 
   4505   source = "both_values[3].name() == 1";
   4506   CHECK(CompileRun(source)->BooleanValue());
   4507 
   4508   source = "both_values[4].name() == 10";
   4509   CHECK(CompileRun(source)->BooleanValue());
   4510 }
   4511 
   4512 
   4513 TEST(HiddenPrototypePropertyMirror) {
   4514   // Create a V8 environment with debug access.
   4515   DebugLocalContext env;
   4516   v8::Isolate* isolate = env->GetIsolate();
   4517   v8::HandleScope scope(isolate);
   4518   env.ExposeDebug();
   4519 
   4520   v8::Handle<v8::FunctionTemplate> t0 = v8::FunctionTemplate::New(isolate);
   4521   t0->InstanceTemplate()->Set(v8::String::NewFromUtf8(isolate, "x"),
   4522                               v8::Number::New(isolate, 0));
   4523   v8::Handle<v8::FunctionTemplate> t1 = v8::FunctionTemplate::New(isolate);
   4524   t1->SetHiddenPrototype(true);
   4525   t1->InstanceTemplate()->Set(v8::String::NewFromUtf8(isolate, "y"),
   4526                               v8::Number::New(isolate, 1));
   4527   v8::Handle<v8::FunctionTemplate> t2 = v8::FunctionTemplate::New(isolate);
   4528   t2->SetHiddenPrototype(true);
   4529   t2->InstanceTemplate()->Set(v8::String::NewFromUtf8(isolate, "z"),
   4530                               v8::Number::New(isolate, 2));
   4531   v8::Handle<v8::FunctionTemplate> t3 = v8::FunctionTemplate::New(isolate);
   4532   t3->InstanceTemplate()->Set(v8::String::NewFromUtf8(isolate, "u"),
   4533                               v8::Number::New(isolate, 3));
   4534 
   4535   // Create object and set them on the global object.
   4536   v8::Handle<v8::Object> o0 = t0->GetFunction()->NewInstance();
   4537   env->Global()->Set(v8::String::NewFromUtf8(isolate, "o0"), o0);
   4538   v8::Handle<v8::Object> o1 = t1->GetFunction()->NewInstance();
   4539   env->Global()->Set(v8::String::NewFromUtf8(isolate, "o1"), o1);
   4540   v8::Handle<v8::Object> o2 = t2->GetFunction()->NewInstance();
   4541   env->Global()->Set(v8::String::NewFromUtf8(isolate, "o2"), o2);
   4542   v8::Handle<v8::Object> o3 = t3->GetFunction()->NewInstance();
   4543   env->Global()->Set(v8::String::NewFromUtf8(isolate, "o3"), o3);
   4544 
   4545   // Get mirrors for the four objects.
   4546   CompileRun(
   4547       "var o0_mirror = debug.MakeMirror(o0);"
   4548       "var o1_mirror = debug.MakeMirror(o1);"
   4549       "var o2_mirror = debug.MakeMirror(o2);"
   4550       "var o3_mirror = debug.MakeMirror(o3)");
   4551   CHECK(CompileRun("o0_mirror instanceof debug.ObjectMirror")->BooleanValue());
   4552   CHECK(CompileRun("o1_mirror instanceof debug.ObjectMirror")->BooleanValue());
   4553   CHECK(CompileRun("o2_mirror instanceof debug.ObjectMirror")->BooleanValue());
   4554   CHECK(CompileRun("o3_mirror instanceof debug.ObjectMirror")->BooleanValue());
   4555 
   4556   // Check that each object has one property.
   4557   CHECK_EQ(1, CompileRun(
   4558               "o0_mirror.propertyNames().length")->Int32Value());
   4559   CHECK_EQ(1, CompileRun(
   4560               "o1_mirror.propertyNames().length")->Int32Value());
   4561   CHECK_EQ(1, CompileRun(
   4562               "o2_mirror.propertyNames().length")->Int32Value());
   4563   CHECK_EQ(1, CompileRun(
   4564               "o3_mirror.propertyNames().length")->Int32Value());
   4565 
   4566   // Set o1 as prototype for o0. o1 has the hidden prototype flag so all
   4567   // properties on o1 should be seen on o0.
   4568   o0->Set(v8::String::NewFromUtf8(isolate, "__proto__"), o1);
   4569   CHECK_EQ(2, CompileRun(
   4570               "o0_mirror.propertyNames().length")->Int32Value());
   4571   CHECK_EQ(0, CompileRun(
   4572               "o0_mirror.property('x').value().value()")->Int32Value());
   4573   CHECK_EQ(1, CompileRun(
   4574               "o0_mirror.property('y').value().value()")->Int32Value());
   4575 
   4576   // Set o2 as prototype for o0 (it will end up after o1 as o1 has the hidden
   4577   // prototype flag. o2 also has the hidden prototype flag so all properties
   4578   // on o2 should be seen on o0 as well as properties on o1.
   4579   o0->Set(v8::String::NewFromUtf8(isolate, "__proto__"), o2);
   4580   CHECK_EQ(3, CompileRun(
   4581               "o0_mirror.propertyNames().length")->Int32Value());
   4582   CHECK_EQ(0, CompileRun(
   4583               "o0_mirror.property('x').value().value()")->Int32Value());
   4584   CHECK_EQ(1, CompileRun(
   4585               "o0_mirror.property('y').value().value()")->Int32Value());
   4586   CHECK_EQ(2, CompileRun(
   4587               "o0_mirror.property('z').value().value()")->Int32Value());
   4588 
   4589   // Set o3 as prototype for o0 (it will end up after o1 and o2 as both o1 and
   4590   // o2 has the hidden prototype flag. o3 does not have the hidden prototype
   4591   // flag so properties on o3 should not be seen on o0 whereas the properties
   4592   // from o1 and o2 should still be seen on o0.
   4593   // Final prototype chain: o0 -> o1 -> o2 -> o3
   4594   // Hidden prototypes:           ^^    ^^
   4595   o0->Set(v8::String::NewFromUtf8(isolate, "__proto__"), o3);
   4596   CHECK_EQ(3, CompileRun(
   4597               "o0_mirror.propertyNames().length")->Int32Value());
   4598   CHECK_EQ(1, CompileRun(
   4599               "o3_mirror.propertyNames().length")->Int32Value());
   4600   CHECK_EQ(0, CompileRun(
   4601               "o0_mirror.property('x').value().value()")->Int32Value());
   4602   CHECK_EQ(1, CompileRun(
   4603               "o0_mirror.property('y').value().value()")->Int32Value());
   4604   CHECK_EQ(2, CompileRun(
   4605               "o0_mirror.property('z').value().value()")->Int32Value());
   4606   CHECK(CompileRun("o0_mirror.property('u').isUndefined()")->BooleanValue());
   4607 
   4608   // The prototype (__proto__) for o0 should be o3 as o1 and o2 are hidden.
   4609   CHECK(CompileRun("o0_mirror.protoObject() == o3_mirror")->BooleanValue());
   4610 }
   4611 
   4612 
   4613 static void ProtperyXNativeGetter(
   4614     v8::Local<v8::String> property,
   4615     const v8::PropertyCallbackInfo<v8::Value>& info) {
   4616   info.GetReturnValue().Set(10);
   4617 }
   4618 
   4619 
   4620 TEST(NativeGetterPropertyMirror) {
   4621   // Create a V8 environment with debug access.
   4622   DebugLocalContext env;
   4623   v8::Isolate* isolate = env->GetIsolate();
   4624   v8::HandleScope scope(isolate);
   4625   env.ExposeDebug();
   4626 
   4627   v8::Handle<v8::String> name = v8::String::NewFromUtf8(isolate, "x");
   4628   // Create object with named accessor.
   4629   v8::Handle<v8::ObjectTemplate> named = v8::ObjectTemplate::New(isolate);
   4630   named->SetAccessor(name, &ProtperyXNativeGetter, NULL,
   4631       v8::Handle<v8::Value>(), v8::DEFAULT, v8::None);
   4632 
   4633   // Create object with named property getter.
   4634   env->Global()->Set(v8::String::NewFromUtf8(isolate, "instance"),
   4635                      named->NewInstance());
   4636   CHECK_EQ(10, CompileRun("instance.x")->Int32Value());
   4637 
   4638   // Get mirror for the object with property getter.
   4639   CompileRun("var instance_mirror = debug.MakeMirror(instance);");
   4640   CHECK(CompileRun(
   4641       "instance_mirror instanceof debug.ObjectMirror")->BooleanValue());
   4642 
   4643   CompileRun("var named_names = instance_mirror.propertyNames();");
   4644   CHECK_EQ(1, CompileRun("named_names.length")->Int32Value());
   4645   CHECK(CompileRun("named_names[0] == 'x'")->BooleanValue());
   4646   CHECK(CompileRun(
   4647       "instance_mirror.property('x').value().isNumber()")->BooleanValue());
   4648   CHECK(CompileRun(
   4649       "instance_mirror.property('x').value().value() == 10")->BooleanValue());
   4650 }
   4651 
   4652 
   4653 static void ProtperyXNativeGetterThrowingError(
   4654     v8::Local<v8::String> property,
   4655     const v8::PropertyCallbackInfo<v8::Value>& info) {
   4656   CompileRun("throw new Error('Error message');");
   4657 }
   4658 
   4659 
   4660 TEST(NativeGetterThrowingErrorPropertyMirror) {
   4661   // Create a V8 environment with debug access.
   4662   DebugLocalContext env;
   4663   v8::Isolate* isolate = env->GetIsolate();
   4664   v8::HandleScope scope(isolate);
   4665   env.ExposeDebug();
   4666 
   4667   v8::Handle<v8::String> name = v8::String::NewFromUtf8(isolate, "x");
   4668   // Create object with named accessor.
   4669   v8::Handle<v8::ObjectTemplate> named = v8::ObjectTemplate::New(isolate);
   4670   named->SetAccessor(name, &ProtperyXNativeGetterThrowingError, NULL,
   4671       v8::Handle<v8::Value>(), v8::DEFAULT, v8::None);
   4672 
   4673   // Create object with named property getter.
   4674   env->Global()->Set(v8::String::NewFromUtf8(isolate, "instance"),
   4675                      named->NewInstance());
   4676 
   4677   // Get mirror for the object with property getter.
   4678   CompileRun("var instance_mirror = debug.MakeMirror(instance);");
   4679   CHECK(CompileRun(
   4680       "instance_mirror instanceof debug.ObjectMirror")->BooleanValue());
   4681   CompileRun("named_names = instance_mirror.propertyNames();");
   4682   CHECK_EQ(1, CompileRun("named_names.length")->Int32Value());
   4683   CHECK(CompileRun("named_names[0] == 'x'")->BooleanValue());
   4684   CHECK(CompileRun(
   4685       "instance_mirror.property('x').value().isError()")->BooleanValue());
   4686 
   4687   // Check that the message is that passed to the Error constructor.
   4688   CHECK(CompileRun(
   4689       "instance_mirror.property('x').value().message() == 'Error message'")->
   4690           BooleanValue());
   4691 }
   4692 
   4693 
   4694 // Test that hidden properties object is not returned as an unnamed property
   4695 // among regular properties.
   4696 // See http://crbug.com/26491
   4697 TEST(NoHiddenProperties) {
   4698   // Create a V8 environment with debug access.
   4699   DebugLocalContext env;
   4700   v8::Isolate* isolate = env->GetIsolate();
   4701   v8::HandleScope scope(isolate);
   4702   env.ExposeDebug();
   4703 
   4704   // Create an object in the global scope.
   4705   const char* source = "var obj = {a: 1};";
   4706   v8::Script::Compile(v8::String::NewFromUtf8(isolate, source))
   4707       ->Run();
   4708   v8::Local<v8::Object> obj = v8::Local<v8::Object>::Cast(
   4709       env->Global()->Get(v8::String::NewFromUtf8(isolate, "obj")));
   4710   // Set a hidden property on the object.
   4711   obj->SetHiddenValue(
   4712       v8::String::NewFromUtf8(isolate, "v8::test-debug::a"),
   4713       v8::Int32::New(isolate, 11));
   4714 
   4715   // Get mirror for the object with property getter.
   4716   CompileRun("var obj_mirror = debug.MakeMirror(obj);");
   4717   CHECK(CompileRun(
   4718       "obj_mirror instanceof debug.ObjectMirror")->BooleanValue());
   4719   CompileRun("var named_names = obj_mirror.propertyNames();");
   4720   // There should be exactly one property. But there is also an unnamed
   4721   // property whose value is hidden properties dictionary. The latter
   4722   // property should not be in the list of reguar properties.
   4723   CHECK_EQ(1, CompileRun("named_names.length")->Int32Value());
   4724   CHECK(CompileRun("named_names[0] == 'a'")->BooleanValue());
   4725   CHECK(CompileRun(
   4726       "obj_mirror.property('a').value().value() == 1")->BooleanValue());
   4727 
   4728   // Object created by t0 will become hidden prototype of object 'obj'.
   4729   v8::Handle<v8::FunctionTemplate> t0 = v8::FunctionTemplate::New(isolate);
   4730   t0->InstanceTemplate()->Set(v8::String::NewFromUtf8(isolate, "b"),
   4731                               v8::Number::New(isolate, 2));
   4732   t0->SetHiddenPrototype(true);
   4733   v8::Handle<v8::FunctionTemplate> t1 = v8::FunctionTemplate::New(isolate);
   4734   t1->InstanceTemplate()->Set(v8::String::NewFromUtf8(isolate, "c"),
   4735                               v8::Number::New(isolate, 3));
   4736 
   4737   // Create proto objects, add hidden properties to them and set them on
   4738   // the global object.
   4739   v8::Handle<v8::Object> protoObj = t0->GetFunction()->NewInstance();
   4740   protoObj->SetHiddenValue(
   4741       v8::String::NewFromUtf8(isolate, "v8::test-debug::b"),
   4742       v8::Int32::New(isolate, 12));
   4743   env->Global()->Set(v8::String::NewFromUtf8(isolate, "protoObj"),
   4744                      protoObj);
   4745   v8::Handle<v8::Object> grandProtoObj = t1->GetFunction()->NewInstance();
   4746   grandProtoObj->SetHiddenValue(
   4747       v8::String::NewFromUtf8(isolate, "v8::test-debug::c"),
   4748       v8::Int32::New(isolate, 13));
   4749   env->Global()->Set(
   4750       v8::String::NewFromUtf8(isolate, "grandProtoObj"),
   4751       grandProtoObj);
   4752 
   4753   // Setting prototypes: obj->protoObj->grandProtoObj
   4754   protoObj->Set(v8::String::NewFromUtf8(isolate, "__proto__"),
   4755                 grandProtoObj);
   4756   obj->Set(v8::String::NewFromUtf8(isolate, "__proto__"), protoObj);
   4757 
   4758   // Get mirror for the object with property getter.
   4759   CompileRun("var obj_mirror = debug.MakeMirror(obj);");
   4760   CHECK(CompileRun(
   4761       "obj_mirror instanceof debug.ObjectMirror")->BooleanValue());
   4762   CompileRun("var named_names = obj_mirror.propertyNames();");
   4763   // There should be exactly two properties - one from the object itself and
   4764   // another from its hidden prototype.
   4765   CHECK_EQ(2, CompileRun("named_names.length")->Int32Value());
   4766   CHECK(CompileRun("named_names.sort(); named_names[0] == 'a' &&"
   4767                    "named_names[1] == 'b'")->BooleanValue());
   4768   CHECK(CompileRun(
   4769       "obj_mirror.property('a').value().value() == 1")->BooleanValue());
   4770   CHECK(CompileRun(
   4771       "obj_mirror.property('b').value().value() == 2")->BooleanValue());
   4772 }
   4773 
   4774 
   4775 // Multithreaded tests of JSON debugger protocol
   4776 
   4777 // Support classes
   4778 
   4779 // Provides synchronization between N threads, where N is a template parameter.
   4780 // The Wait() call blocks a thread until it is called for the Nth time, then all
   4781 // calls return.  Each ThreadBarrier object can only be used once.
   4782 template <int N>
   4783 class ThreadBarrier FINAL {
   4784  public:
   4785   ThreadBarrier() : num_blocked_(0) {}
   4786 
   4787   ~ThreadBarrier() {
   4788     LockGuard<Mutex> lock_guard(&mutex_);
   4789     if (num_blocked_ != 0) {
   4790       CHECK_EQ(N, num_blocked_);
   4791     }
   4792   }
   4793 
   4794   void Wait() {
   4795     LockGuard<Mutex> lock_guard(&mutex_);
   4796     CHECK_LT(num_blocked_, N);
   4797     num_blocked_++;
   4798     if (N == num_blocked_) {
   4799       // Signal and unblock all waiting threads.
   4800       cv_.NotifyAll();
   4801       printf("BARRIER\n\n");
   4802       fflush(stdout);
   4803     } else {  // Wait for the semaphore.
   4804       while (num_blocked_ < N) {
   4805         cv_.Wait(&mutex_);
   4806       }
   4807     }
   4808     CHECK_EQ(N, num_blocked_);
   4809   }
   4810 
   4811  private:
   4812   ConditionVariable cv_;
   4813   Mutex mutex_;
   4814   int num_blocked_;
   4815 
   4816   STATIC_ASSERT(N > 0);
   4817 
   4818   DISALLOW_COPY_AND_ASSIGN(ThreadBarrier);
   4819 };
   4820 
   4821 
   4822 // A set containing enough barriers and semaphores for any of the tests.
   4823 class Barriers {
   4824  public:
   4825   Barriers() : semaphore_1(0), semaphore_2(0) {}
   4826   ThreadBarrier<2> barrier_1;
   4827   ThreadBarrier<2> barrier_2;
   4828   ThreadBarrier<2> barrier_3;
   4829   ThreadBarrier<2> barrier_4;
   4830   ThreadBarrier<2> barrier_5;
   4831   v8::base::Semaphore semaphore_1;
   4832   v8::base::Semaphore semaphore_2;
   4833 };
   4834 
   4835 
   4836 // We match parts of the message to decide if it is a break message.
   4837 bool IsBreakEventMessage(char *message) {
   4838   const char* type_event = "\"type\":\"event\"";
   4839   const char* event_break = "\"event\":\"break\"";
   4840   // Does the message contain both type:event and event:break?
   4841   return strstr(message, type_event) != NULL &&
   4842          strstr(message, event_break) != NULL;
   4843 }
   4844 
   4845 
   4846 // We match parts of the message to decide if it is a exception message.
   4847 bool IsExceptionEventMessage(char *message) {
   4848   const char* type_event = "\"type\":\"event\"";
   4849   const char* event_exception = "\"event\":\"exception\"";
   4850   // Does the message contain both type:event and event:exception?
   4851   return strstr(message, type_event) != NULL &&
   4852       strstr(message, event_exception) != NULL;
   4853 }
   4854 
   4855 
   4856 // We match the message wether it is an evaluate response message.
   4857 bool IsEvaluateResponseMessage(char* message) {
   4858   const char* type_response = "\"type\":\"response\"";
   4859   const char* command_evaluate = "\"command\":\"evaluate\"";
   4860   // Does the message contain both type:response and command:evaluate?
   4861   return strstr(message, type_response) != NULL &&
   4862          strstr(message, command_evaluate) != NULL;
   4863 }
   4864 
   4865 
   4866 static int StringToInt(const char* s) {
   4867   return atoi(s);  // NOLINT
   4868 }
   4869 
   4870 
   4871 // We match parts of the message to get evaluate result int value.
   4872 int GetEvaluateIntResult(char *message) {
   4873   const char* value = "\"value\":";
   4874   char* pos = strstr(message, value);
   4875   if (pos == NULL) {
   4876     return -1;
   4877   }
   4878   int res = -1;
   4879   res = StringToInt(pos + strlen(value));
   4880   return res;
   4881 }
   4882 
   4883 
   4884 // We match parts of the message to get hit breakpoint id.
   4885 int GetBreakpointIdFromBreakEventMessage(char *message) {
   4886   const char* breakpoints = "\"breakpoints\":[";
   4887   char* pos = strstr(message, breakpoints);
   4888   if (pos == NULL) {
   4889     return -1;
   4890   }
   4891   int res = -1;
   4892   res = StringToInt(pos + strlen(breakpoints));
   4893   return res;
   4894 }
   4895 
   4896 
   4897 // We match parts of the message to get total frames number.
   4898 int GetTotalFramesInt(char *message) {
   4899   const char* prefix = "\"totalFrames\":";
   4900   char* pos = strstr(message, prefix);
   4901   if (pos == NULL) {
   4902     return -1;
   4903   }
   4904   pos += strlen(prefix);
   4905   int res = StringToInt(pos);
   4906   return res;
   4907 }
   4908 
   4909 
   4910 // We match parts of the message to get source line.
   4911 int GetSourceLineFromBreakEventMessage(char *message) {
   4912   const char* source_line = "\"sourceLine\":";
   4913   char* pos = strstr(message, source_line);
   4914   if (pos == NULL) {
   4915     return -1;
   4916   }
   4917   int res = -1;
   4918   res = StringToInt(pos + strlen(source_line));
   4919   return res;
   4920 }
   4921 
   4922 
   4923 /* Test MessageQueues */
   4924 /* Tests the message queues that hold debugger commands and
   4925  * response messages to the debugger.  Fills queues and makes
   4926  * them grow.
   4927  */
   4928 Barriers message_queue_barriers;
   4929 
   4930 // This is the debugger thread, that executes no v8 calls except
   4931 // placing JSON debugger commands in the queue.
   4932 class MessageQueueDebuggerThread : public v8::base::Thread {
   4933  public:
   4934   MessageQueueDebuggerThread()
   4935       : Thread(Options("MessageQueueDebuggerThread")) {}
   4936   void Run();
   4937 };
   4938 
   4939 
   4940 static void MessageHandler(const v8::Debug::Message& message) {
   4941   v8::Handle<v8::String> json = message.GetJSON();
   4942   v8::String::Utf8Value utf8(json);
   4943   if (IsBreakEventMessage(*utf8)) {
   4944     // Lets test script wait until break occurs to send commands.
   4945     // Signals when a break is reported.
   4946     message_queue_barriers.semaphore_2.Signal();
   4947   }
   4948 
   4949   // Allow message handler to block on a semaphore, to test queueing of
   4950   // messages while blocked.
   4951   message_queue_barriers.semaphore_1.Wait();
   4952 }
   4953 
   4954 
   4955 void MessageQueueDebuggerThread::Run() {
   4956   const int kBufferSize = 1000;
   4957   uint16_t buffer_1[kBufferSize];
   4958   uint16_t buffer_2[kBufferSize];
   4959   const char* command_1 =
   4960       "{\"seq\":117,"
   4961        "\"type\":\"request\","
   4962        "\"command\":\"evaluate\","
   4963        "\"arguments\":{\"expression\":\"1+2\"}}";
   4964   const char* command_2 =
   4965     "{\"seq\":118,"
   4966      "\"type\":\"request\","
   4967      "\"command\":\"evaluate\","
   4968      "\"arguments\":{\"expression\":\"1+a\"}}";
   4969   const char* command_3 =
   4970     "{\"seq\":119,"
   4971      "\"type\":\"request\","
   4972      "\"command\":\"evaluate\","
   4973      "\"arguments\":{\"expression\":\"c.d * b\"}}";
   4974   const char* command_continue =
   4975     "{\"seq\":106,"
   4976      "\"type\":\"request\","
   4977      "\"command\":\"continue\"}";
   4978   const char* command_single_step =
   4979     "{\"seq\":107,"
   4980      "\"type\":\"request\","
   4981      "\"command\":\"continue\","
   4982      "\"arguments\":{\"stepaction\":\"next\"}}";
   4983 
   4984   /* Interleaved sequence of actions by the two threads:*/
   4985   // Main thread compiles and runs source_1
   4986   message_queue_barriers.semaphore_1.Signal();
   4987   message_queue_barriers.barrier_1.Wait();
   4988   // Post 6 commands, filling the command queue and making it expand.
   4989   // These calls return immediately, but the commands stay on the queue
   4990   // until the execution of source_2.
   4991   // Note: AsciiToUtf16 executes before SendCommand, so command is copied
   4992   // to buffer before buffer is sent to SendCommand.
   4993   v8::Isolate* isolate = CcTest::isolate();
   4994   v8::Debug::SendCommand(isolate, buffer_1, AsciiToUtf16(command_1, buffer_1));
   4995   v8::Debug::SendCommand(isolate, buffer_2, AsciiToUtf16(command_2, buffer_2));
   4996   v8::Debug::SendCommand(isolate, buffer_2, AsciiToUtf16(command_3, buffer_2));
   4997   v8::Debug::SendCommand(isolate, buffer_2, AsciiToUtf16(command_3, buffer_2));
   4998   v8::Debug::SendCommand(isolate, buffer_2, AsciiToUtf16(command_3, buffer_2));
   4999   message_queue_barriers.barrier_2.Wait();
   5000   // Main thread compiles and runs source_2.
   5001   // Queued commands are executed at the start of compilation of source_2(
   5002   // beforeCompile event).
   5003   // Free the message handler to process all the messages from the queue. 7
   5004   // messages are expected: 2 afterCompile events and 5 responses.
   5005   // All the commands added so far will fail to execute as long as call stack
   5006   // is empty on beforeCompile event.
   5007   for (int i = 0; i < 6 ; ++i) {
   5008     message_queue_barriers.semaphore_1.Signal();
   5009   }
   5010   message_queue_barriers.barrier_3.Wait();
   5011   // Main thread compiles and runs source_3.
   5012   // Don't stop in the afterCompile handler.
   5013   message_queue_barriers.semaphore_1.Signal();
   5014   // source_3 includes a debugger statement, which causes a break event.
   5015   // Wait on break event from hitting "debugger" statement
   5016   message_queue_barriers.semaphore_2.Wait();
   5017   // These should execute after the "debugger" statement in source_2
   5018   v8::Debug::SendCommand(isolate, buffer_1, AsciiToUtf16(command_1, buffer_1));
   5019   v8::Debug::SendCommand(isolate, buffer_2, AsciiToUtf16(command_2, buffer_2));
   5020   v8::Debug::SendCommand(isolate, buffer_2, AsciiToUtf16(command_3, buffer_2));
   5021   v8::Debug::SendCommand(
   5022       isolate, buffer_2, AsciiToUtf16(command_single_step, buffer_2));
   5023   // Run after 2 break events, 4 responses.
   5024   for (int i = 0; i < 6 ; ++i) {
   5025     message_queue_barriers.semaphore_1.Signal();
   5026   }
   5027   // Wait on break event after a single step executes.
   5028   message_queue_barriers.semaphore_2.Wait();
   5029   v8::Debug::SendCommand(isolate, buffer_1, AsciiToUtf16(command_2, buffer_1));
   5030   v8::Debug::SendCommand(
   5031       isolate, buffer_2, AsciiToUtf16(command_continue, buffer_2));
   5032   // Run after 2 responses.
   5033   for (int i = 0; i < 2 ; ++i) {
   5034     message_queue_barriers.semaphore_1.Signal();
   5035   }
   5036   // Main thread continues running source_3 to end, waits for this thread.
   5037 }
   5038 
   5039 
   5040 // This thread runs the v8 engine.
   5041 TEST(MessageQueues) {
   5042   MessageQueueDebuggerThread message_queue_debugger_thread;
   5043 
   5044   // Create a V8 environment
   5045   DebugLocalContext env;
   5046   v8::HandleScope scope(env->GetIsolate());
   5047   v8::Debug::SetMessageHandler(MessageHandler);
   5048   message_queue_debugger_thread.Start();
   5049 
   5050   const char* source_1 = "a = 3; b = 4; c = new Object(); c.d = 5;";
   5051   const char* source_2 = "e = 17;";
   5052   const char* source_3 = "a = 4; debugger; a = 5; a = 6; a = 7;";
   5053 
   5054   // See MessageQueueDebuggerThread::Run for interleaved sequence of
   5055   // API calls and events in the two threads.
   5056   CompileRun(source_1);
   5057   message_queue_barriers.barrier_1.Wait();
   5058   message_queue_barriers.barrier_2.Wait();
   5059   CompileRun(source_2);
   5060   message_queue_barriers.barrier_3.Wait();
   5061   CompileRun(source_3);
   5062   message_queue_debugger_thread.Join();
   5063   fflush(stdout);
   5064 }
   5065 
   5066 
   5067 class TestClientData : public v8::Debug::ClientData {
   5068  public:
   5069   TestClientData() {
   5070     constructor_call_counter++;
   5071   }
   5072   virtual ~TestClientData() {
   5073     destructor_call_counter++;
   5074   }
   5075 
   5076   static void ResetCounters() {
   5077     constructor_call_counter = 0;
   5078     destructor_call_counter = 0;
   5079   }
   5080 
   5081   static int constructor_call_counter;
   5082   static int destructor_call_counter;
   5083 };
   5084 
   5085 int TestClientData::constructor_call_counter = 0;
   5086 int TestClientData::destructor_call_counter = 0;
   5087 
   5088 
   5089 // Tests that MessageQueue doesn't destroy client data when expands and
   5090 // does destroy when it dies.
   5091 TEST(MessageQueueExpandAndDestroy) {
   5092   TestClientData::ResetCounters();
   5093   { // Create a scope for the queue.
   5094     CommandMessageQueue queue(1);
   5095     queue.Put(CommandMessage::New(Vector<uint16_t>::empty(),
   5096                                   new TestClientData()));
   5097     queue.Put(CommandMessage::New(Vector<uint16_t>::empty(),
   5098                                   new TestClientData()));
   5099     queue.Put(CommandMessage::New(Vector<uint16_t>::empty(),
   5100                                   new TestClientData()));
   5101     CHECK_EQ(0, TestClientData::destructor_call_counter);
   5102     queue.Get().Dispose();
   5103     CHECK_EQ(1, TestClientData::destructor_call_counter);
   5104     queue.Put(CommandMessage::New(Vector<uint16_t>::empty(),
   5105                                   new TestClientData()));
   5106     queue.Put(CommandMessage::New(Vector<uint16_t>::empty(),
   5107                                   new TestClientData()));
   5108     queue.Put(CommandMessage::New(Vector<uint16_t>::empty(),
   5109                                   new TestClientData()));
   5110     queue.Put(CommandMessage::New(Vector<uint16_t>::empty(),
   5111                                   new TestClientData()));
   5112     queue.Put(CommandMessage::New(Vector<uint16_t>::empty(),
   5113                                   new TestClientData()));
   5114     CHECK_EQ(1, TestClientData::destructor_call_counter);
   5115     queue.Get().Dispose();
   5116     CHECK_EQ(2, TestClientData::destructor_call_counter);
   5117   }
   5118   // All the client data should be destroyed when the queue is destroyed.
   5119   CHECK_EQ(TestClientData::destructor_call_counter,
   5120            TestClientData::destructor_call_counter);
   5121 }
   5122 
   5123 
   5124 static int handled_client_data_instances_count = 0;
   5125 static void MessageHandlerCountingClientData(
   5126     const v8::Debug::Message& message) {
   5127   if (message.GetClientData() != NULL) {
   5128     handled_client_data_instances_count++;
   5129   }
   5130 }
   5131 
   5132 
   5133 // Tests that all client data passed to the debugger are sent to the handler.
   5134 TEST(SendClientDataToHandler) {
   5135   // Create a V8 environment
   5136   DebugLocalContext env;
   5137   v8::Isolate* isolate = env->GetIsolate();
   5138   v8::HandleScope scope(isolate);
   5139   TestClientData::ResetCounters();
   5140   handled_client_data_instances_count = 0;
   5141   v8::Debug::SetMessageHandler(MessageHandlerCountingClientData);
   5142   const char* source_1 = "a = 3; b = 4; c = new Object(); c.d = 5;";
   5143   const int kBufferSize = 1000;
   5144   uint16_t buffer[kBufferSize];
   5145   const char* command_1 =
   5146       "{\"seq\":117,"
   5147        "\"type\":\"request\","
   5148        "\"command\":\"evaluate\","
   5149        "\"arguments\":{\"expression\":\"1+2\"}}";
   5150   const char* command_2 =
   5151     "{\"seq\":118,"
   5152      "\"type\":\"request\","
   5153      "\"command\":\"evaluate\","
   5154      "\"arguments\":{\"expression\":\"1+a\"}}";
   5155   const char* command_continue =
   5156     "{\"seq\":106,"
   5157      "\"type\":\"request\","
   5158      "\"command\":\"continue\"}";
   5159 
   5160   v8::Debug::SendCommand(isolate, buffer, AsciiToUtf16(command_1, buffer),
   5161                          new TestClientData());
   5162   v8::Debug::SendCommand(
   5163       isolate, buffer, AsciiToUtf16(command_2, buffer), NULL);
   5164   v8::Debug::SendCommand(isolate, buffer, AsciiToUtf16(command_2, buffer),
   5165                          new TestClientData());
   5166   v8::Debug::SendCommand(isolate, buffer, AsciiToUtf16(command_2, buffer),
   5167                          new TestClientData());
   5168   // All the messages will be processed on beforeCompile event.
   5169   CompileRun(source_1);
   5170   v8::Debug::SendCommand(
   5171       isolate, buffer, AsciiToUtf16(command_continue, buffer));
   5172   CHECK_EQ(3, TestClientData::constructor_call_counter);
   5173   CHECK_EQ(TestClientData::constructor_call_counter,
   5174            handled_client_data_instances_count);
   5175   CHECK_EQ(TestClientData::constructor_call_counter,
   5176            TestClientData::destructor_call_counter);
   5177 }
   5178 
   5179 
   5180 /* Test ThreadedDebugging */
   5181 /* This test interrupts a running infinite loop that is
   5182  * occupying the v8 thread by a break command from the
   5183  * debugger thread.  It then changes the value of a
   5184  * global object, to make the loop terminate.
   5185  */
   5186 
   5187 Barriers threaded_debugging_barriers;
   5188 
   5189 class V8Thread : public v8::base::Thread {
   5190  public:
   5191   V8Thread() : Thread(Options("V8Thread")) {}
   5192   void Run();
   5193   v8::Isolate* isolate() { return isolate_; }
   5194 
   5195  private:
   5196   v8::Isolate* isolate_;
   5197 };
   5198 
   5199 class DebuggerThread : public v8::base::Thread {
   5200  public:
   5201   explicit DebuggerThread(v8::Isolate* isolate)
   5202       : Thread(Options("DebuggerThread")), isolate_(isolate) {}
   5203   void Run();
   5204 
   5205  private:
   5206   v8::Isolate* isolate_;
   5207 };
   5208 
   5209 
   5210 static void ThreadedAtBarrier1(
   5211     const v8::FunctionCallbackInfo<v8::Value>& args) {
   5212   threaded_debugging_barriers.barrier_1.Wait();
   5213 }
   5214 
   5215 
   5216 static void ThreadedMessageHandler(const v8::Debug::Message& message) {
   5217   static char print_buffer[1000];
   5218   v8::String::Value json(message.GetJSON());
   5219   Utf16ToAscii(*json, json.length(), print_buffer);
   5220   if (IsBreakEventMessage(print_buffer)) {
   5221     // Check that we are inside the while loop.
   5222     int source_line = GetSourceLineFromBreakEventMessage(print_buffer);
   5223     CHECK(8 <= source_line && source_line <= 13);
   5224     threaded_debugging_barriers.barrier_2.Wait();
   5225   }
   5226 }
   5227 
   5228 
   5229 void V8Thread::Run() {
   5230   const char* source =
   5231       "flag = true;\n"
   5232       "function bar( new_value ) {\n"
   5233       "  flag = new_value;\n"
   5234       "  return \"Return from bar(\" + new_value + \")\";\n"
   5235       "}\n"
   5236       "\n"
   5237       "function foo() {\n"
   5238       "  var x = 1;\n"
   5239       "  while ( flag == true ) {\n"
   5240       "    if ( x == 1 ) {\n"
   5241       "      ThreadedAtBarrier1();\n"
   5242       "    }\n"
   5243       "    x = x + 1;\n"
   5244       "  }\n"
   5245       "}\n"
   5246       "\n"
   5247       "foo();\n";
   5248 
   5249   isolate_ = v8::Isolate::New();
   5250   threaded_debugging_barriers.barrier_3.Wait();
   5251   {
   5252     v8::Isolate::Scope isolate_scope(isolate_);
   5253     DebugLocalContext env(isolate_);
   5254     v8::HandleScope scope(isolate_);
   5255     v8::Debug::SetMessageHandler(&ThreadedMessageHandler);
   5256     v8::Handle<v8::ObjectTemplate> global_template =
   5257         v8::ObjectTemplate::New(env->GetIsolate());
   5258     global_template->Set(
   5259         v8::String::NewFromUtf8(env->GetIsolate(), "ThreadedAtBarrier1"),
   5260         v8::FunctionTemplate::New(isolate_, ThreadedAtBarrier1));
   5261     v8::Handle<v8::Context> context =
   5262         v8::Context::New(isolate_, NULL, global_template);
   5263     v8::Context::Scope context_scope(context);
   5264 
   5265     CompileRun(source);
   5266   }
   5267   isolate_->Dispose();
   5268 }
   5269 
   5270 
   5271 void DebuggerThread::Run() {
   5272   const int kBufSize = 1000;
   5273   uint16_t buffer[kBufSize];
   5274 
   5275   const char* command_1 = "{\"seq\":102,"
   5276       "\"type\":\"request\","
   5277       "\"command\":\"evaluate\","
   5278       "\"arguments\":{\"expression\":\"bar(false)\"}}";
   5279   const char* command_2 = "{\"seq\":103,"
   5280       "\"type\":\"request\","
   5281       "\"command\":\"continue\"}";
   5282 
   5283   threaded_debugging_barriers.barrier_1.Wait();
   5284   v8::Debug::DebugBreak(isolate_);
   5285   threaded_debugging_barriers.barrier_2.Wait();
   5286   v8::Debug::SendCommand(isolate_, buffer, AsciiToUtf16(command_1, buffer));
   5287   v8::Debug::SendCommand(isolate_, buffer, AsciiToUtf16(command_2, buffer));
   5288 }
   5289 
   5290 
   5291 TEST(ThreadedDebugging) {
   5292   V8Thread v8_thread;
   5293 
   5294   // Create a V8 environment
   5295   v8_thread.Start();
   5296   threaded_debugging_barriers.barrier_3.Wait();
   5297   DebuggerThread debugger_thread(v8_thread.isolate());
   5298   debugger_thread.Start();
   5299 
   5300   v8_thread.Join();
   5301   debugger_thread.Join();
   5302 }
   5303 
   5304 
   5305 /* Test RecursiveBreakpoints */
   5306 /* In this test, the debugger evaluates a function with a breakpoint, after
   5307  * hitting a breakpoint in another function.  We do this with both values
   5308  * of the flag enabling recursive breakpoints, and verify that the second
   5309  * breakpoint is hit when enabled, and missed when disabled.
   5310  */
   5311 
   5312 class BreakpointsV8Thread : public v8::base::Thread {
   5313  public:
   5314   BreakpointsV8Thread() : Thread(Options("BreakpointsV8Thread")) {}
   5315   void Run();
   5316 
   5317   v8::Isolate* isolate() { return isolate_; }
   5318 
   5319  private:
   5320   v8::Isolate* isolate_;
   5321 };
   5322 
   5323 class BreakpointsDebuggerThread : public v8::base::Thread {
   5324  public:
   5325   BreakpointsDebuggerThread(bool global_evaluate, v8::Isolate* isolate)
   5326       : Thread(Options("BreakpointsDebuggerThread")),
   5327         global_evaluate_(global_evaluate),
   5328         isolate_(isolate) {}
   5329   void Run();
   5330 
   5331  private:
   5332   bool global_evaluate_;
   5333   v8::Isolate* isolate_;
   5334 };
   5335 
   5336 
   5337 Barriers* breakpoints_barriers;
   5338 int break_event_breakpoint_id;
   5339 int evaluate_int_result;
   5340 
   5341 static void BreakpointsMessageHandler(const v8::Debug::Message& message) {
   5342   static char print_buffer[1000];
   5343   v8::String::Value json(message.GetJSON());
   5344   Utf16ToAscii(*json, json.length(), print_buffer);
   5345 
   5346   if (IsBreakEventMessage(print_buffer)) {
   5347     break_event_breakpoint_id =
   5348         GetBreakpointIdFromBreakEventMessage(print_buffer);
   5349     breakpoints_barriers->semaphore_1.Signal();
   5350   } else if (IsEvaluateResponseMessage(print_buffer)) {
   5351     evaluate_int_result = GetEvaluateIntResult(print_buffer);
   5352     breakpoints_barriers->semaphore_1.Signal();
   5353   }
   5354 }
   5355 
   5356 
   5357 void BreakpointsV8Thread::Run() {
   5358   const char* source_1 = "var y_global = 3;\n"
   5359     "function cat( new_value ) {\n"
   5360     "  var x = new_value;\n"
   5361     "  y_global = y_global + 4;\n"
   5362     "  x = 3 * x + 1;\n"
   5363     "  y_global = y_global + 5;\n"
   5364     "  return x;\n"
   5365     "}\n"
   5366     "\n"
   5367     "function dog() {\n"
   5368     "  var x = 1;\n"
   5369     "  x = y_global;"
   5370     "  var z = 3;"
   5371     "  x += 100;\n"
   5372     "  return x;\n"
   5373     "}\n"
   5374     "\n";
   5375   const char* source_2 = "cat(17);\n"
   5376     "cat(19);\n";
   5377 
   5378   isolate_ = v8::Isolate::New();
   5379   breakpoints_barriers->barrier_3.Wait();
   5380   {
   5381     v8::Isolate::Scope isolate_scope(isolate_);
   5382     DebugLocalContext env(isolate_);
   5383     v8::HandleScope scope(isolate_);
   5384     v8::Debug::SetMessageHandler(&BreakpointsMessageHandler);
   5385 
   5386     CompileRun(source_1);
   5387     breakpoints_barriers->barrier_1.Wait();
   5388     breakpoints_barriers->barrier_2.Wait();
   5389     CompileRun(source_2);
   5390   }
   5391   isolate_->Dispose();
   5392 }
   5393 
   5394 
   5395 void BreakpointsDebuggerThread::Run() {
   5396   const int kBufSize = 1000;
   5397   uint16_t buffer[kBufSize];
   5398 
   5399   const char* command_1 = "{\"seq\":101,"
   5400       "\"type\":\"request\","
   5401       "\"command\":\"setbreakpoint\","
   5402       "\"arguments\":{\"type\":\"function\",\"target\":\"cat\",\"line\":3}}";
   5403   const char* command_2 = "{\"seq\":102,"
   5404       "\"type\":\"request\","
   5405       "\"command\":\"setbreakpoint\","
   5406       "\"arguments\":{\"type\":\"function\",\"target\":\"dog\",\"line\":3}}";
   5407   const char* command_3;
   5408   if (this->global_evaluate_) {
   5409     command_3 = "{\"seq\":103,"
   5410         "\"type\":\"request\","
   5411         "\"command\":\"evaluate\","
   5412         "\"arguments\":{\"expression\":\"dog()\",\"disable_break\":false,"
   5413         "\"global\":true}}";
   5414   } else {
   5415     command_3 = "{\"seq\":103,"
   5416         "\"type\":\"request\","
   5417         "\"command\":\"evaluate\","
   5418         "\"arguments\":{\"expression\":\"dog()\",\"disable_break\":false}}";
   5419   }
   5420   const char* command_4;
   5421   if (this->global_evaluate_) {
   5422     command_4 = "{\"seq\":104,"
   5423         "\"type\":\"request\","
   5424         "\"command\":\"evaluate\","
   5425         "\"arguments\":{\"expression\":\"100 + 8\",\"disable_break\":true,"
   5426         "\"global\":true}}";
   5427   } else {
   5428     command_4 = "{\"seq\":104,"
   5429         "\"type\":\"request\","
   5430         "\"command\":\"evaluate\","
   5431         "\"arguments\":{\"expression\":\"x + 1\",\"disable_break\":true}}";
   5432   }
   5433   const char* command_5 = "{\"seq\":105,"
   5434       "\"type\":\"request\","
   5435       "\"command\":\"continue\"}";
   5436   const char* command_6 = "{\"seq\":106,"
   5437       "\"type\":\"request\","
   5438       "\"command\":\"continue\"}";
   5439   const char* command_7;
   5440   if (this->global_evaluate_) {
   5441     command_7 = "{\"seq\":107,"
   5442         "\"type\":\"request\","
   5443         "\"command\":\"evaluate\","
   5444         "\"arguments\":{\"expression\":\"dog()\",\"disable_break\":true,"
   5445         "\"global\":true}}";
   5446   } else {
   5447     command_7 = "{\"seq\":107,"
   5448         "\"type\":\"request\","
   5449         "\"command\":\"evaluate\","
   5450         "\"arguments\":{\"expression\":\"dog()\",\"disable_break\":true}}";
   5451   }
   5452   const char* command_8 = "{\"seq\":108,"
   5453       "\"type\":\"request\","
   5454       "\"command\":\"continue\"}";
   5455 
   5456 
   5457   // v8 thread initializes, runs source_1
   5458   breakpoints_barriers->barrier_1.Wait();
   5459   // 1:Set breakpoint in cat() (will get id 1).
   5460   v8::Debug::SendCommand(isolate_, buffer, AsciiToUtf16(command_1, buffer));
   5461   // 2:Set breakpoint in dog() (will get id 2).
   5462   v8::Debug::SendCommand(isolate_, buffer, AsciiToUtf16(command_2, buffer));
   5463   breakpoints_barriers->barrier_2.Wait();
   5464   // V8 thread starts compiling source_2.
   5465   // Automatic break happens, to run queued commands
   5466   // breakpoints_barriers->semaphore_1.Wait();
   5467   // Commands 1 through 3 run, thread continues.
   5468   // v8 thread runs source_2 to breakpoint in cat().
   5469   // message callback receives break event.
   5470   breakpoints_barriers->semaphore_1.Wait();
   5471   // Must have hit breakpoint #1.
   5472   CHECK_EQ(1, break_event_breakpoint_id);
   5473   // 4:Evaluate dog() (which has a breakpoint).
   5474   v8::Debug::SendCommand(isolate_, buffer, AsciiToUtf16(command_3, buffer));
   5475   // V8 thread hits breakpoint in dog().
   5476   breakpoints_barriers->semaphore_1.Wait();  // wait for break event
   5477   // Must have hit breakpoint #2.
   5478   CHECK_EQ(2, break_event_breakpoint_id);
   5479   // 5:Evaluate (x + 1).
   5480   v8::Debug::SendCommand(isolate_, buffer, AsciiToUtf16(command_4, buffer));
   5481   // Evaluate (x + 1) finishes.
   5482   breakpoints_barriers->semaphore_1.Wait();
   5483   // Must have result 108.
   5484   CHECK_EQ(108, evaluate_int_result);
   5485   // 6:Continue evaluation of dog().
   5486   v8::Debug::SendCommand(isolate_, buffer, AsciiToUtf16(command_5, buffer));
   5487   // Evaluate dog() finishes.
   5488   breakpoints_barriers->semaphore_1.Wait();
   5489   // Must have result 107.
   5490   CHECK_EQ(107, evaluate_int_result);
   5491   // 7:Continue evaluation of source_2, finish cat(17), hit breakpoint
   5492   // in cat(19).
   5493   v8::Debug::SendCommand(isolate_, buffer, AsciiToUtf16(command_6, buffer));
   5494   // Message callback gets break event.
   5495   breakpoints_barriers->semaphore_1.Wait();  // wait for break event
   5496   // Must have hit breakpoint #1.
   5497   CHECK_EQ(1, break_event_breakpoint_id);
   5498   // 8: Evaluate dog() with breaks disabled.
   5499   v8::Debug::SendCommand(isolate_, buffer, AsciiToUtf16(command_7, buffer));
   5500   // Evaluate dog() finishes.
   5501   breakpoints_barriers->semaphore_1.Wait();
   5502   // Must have result 116.
   5503   CHECK_EQ(116, evaluate_int_result);
   5504   // 9: Continue evaluation of source2, reach end.
   5505   v8::Debug::SendCommand(isolate_, buffer, AsciiToUtf16(command_8, buffer));
   5506 }
   5507 
   5508 
   5509 void TestRecursiveBreakpointsGeneric(bool global_evaluate) {
   5510   BreakpointsV8Thread breakpoints_v8_thread;
   5511 
   5512   // Create a V8 environment
   5513   Barriers stack_allocated_breakpoints_barriers;
   5514   breakpoints_barriers = &stack_allocated_breakpoints_barriers;
   5515 
   5516   breakpoints_v8_thread.Start();
   5517   breakpoints_barriers->barrier_3.Wait();
   5518   BreakpointsDebuggerThread breakpoints_debugger_thread(
   5519       global_evaluate, breakpoints_v8_thread.isolate());
   5520   breakpoints_debugger_thread.Start();
   5521 
   5522   breakpoints_v8_thread.Join();
   5523   breakpoints_debugger_thread.Join();
   5524 }
   5525 
   5526 
   5527 TEST(RecursiveBreakpoints) {
   5528   TestRecursiveBreakpointsGeneric(false);
   5529 }
   5530 
   5531 
   5532 TEST(RecursiveBreakpointsGlobal) {
   5533   TestRecursiveBreakpointsGeneric(true);
   5534 }
   5535 
   5536 
   5537 static void DummyDebugEventListener(
   5538     const v8::Debug::EventDetails& event_details) {
   5539 }
   5540 
   5541 
   5542 TEST(SetDebugEventListenerOnUninitializedVM) {
   5543   v8::Debug::SetDebugEventListener(DummyDebugEventListener);
   5544 }
   5545 
   5546 
   5547 static void DummyMessageHandler(const v8::Debug::Message& message) {
   5548 }
   5549 
   5550 
   5551 TEST(SetMessageHandlerOnUninitializedVM) {
   5552   v8::Debug::SetMessageHandler(DummyMessageHandler);
   5553 }
   5554 
   5555 
   5556 // Source for a JavaScript function which returns the data parameter of a
   5557 // function called in the context of the debugger. If no data parameter is
   5558 // passed it throws an exception.
   5559 static const char* debugger_call_with_data_source =
   5560     "function debugger_call_with_data(exec_state, data) {"
   5561     "  if (data) return data;"
   5562     "  throw 'No data!'"
   5563     "}";
   5564 v8::Handle<v8::Function> debugger_call_with_data;
   5565 
   5566 
   5567 // Source for a JavaScript function which returns the data parameter of a
   5568 // function called in the context of the debugger. If no data parameter is
   5569 // passed it throws an exception.
   5570 static const char* debugger_call_with_closure_source =
   5571     "var x = 3;"
   5572     "(function (exec_state) {"
   5573     "  if (exec_state.y) return x - 1;"
   5574     "  exec_state.y = x;"
   5575     "  return exec_state.y"
   5576     "})";
   5577 v8::Handle<v8::Function> debugger_call_with_closure;
   5578 
   5579 // Function to retrieve the number of JavaScript frames by calling a JavaScript
   5580 // in the debugger.
   5581 static void CheckFrameCount(const v8::FunctionCallbackInfo<v8::Value>& args) {
   5582   CHECK(v8::Debug::Call(frame_count)->IsNumber());
   5583   CHECK_EQ(args[0]->Int32Value(),
   5584            v8::Debug::Call(frame_count)->Int32Value());
   5585 }
   5586 
   5587 
   5588 // Function to retrieve the source line of the top JavaScript frame by calling a
   5589 // JavaScript function in the debugger.
   5590 static void CheckSourceLine(const v8::FunctionCallbackInfo<v8::Value>& args) {
   5591   CHECK(v8::Debug::Call(frame_source_line)->IsNumber());
   5592   CHECK_EQ(args[0]->Int32Value(),
   5593            v8::Debug::Call(frame_source_line)->Int32Value());
   5594 }
   5595 
   5596 
   5597 // Function to test passing an additional parameter to a JavaScript function
   5598 // called in the debugger. It also tests that functions called in the debugger
   5599 // can throw exceptions.
   5600 static void CheckDataParameter(
   5601     const v8::FunctionCallbackInfo<v8::Value>& args) {
   5602   v8::Handle<v8::String> data =
   5603       v8::String::NewFromUtf8(args.GetIsolate(), "Test");
   5604   CHECK(v8::Debug::Call(debugger_call_with_data, data)->IsString());
   5605 
   5606   for (int i = 0; i < 3; i++) {
   5607     v8::TryCatch catcher;
   5608     CHECK(v8::Debug::Call(debugger_call_with_data).IsEmpty());
   5609     CHECK(catcher.HasCaught());
   5610     CHECK(catcher.Exception()->IsString());
   5611   }
   5612 }
   5613 
   5614 
   5615 // Function to test using a JavaScript with closure in the debugger.
   5616 static void CheckClosure(const v8::FunctionCallbackInfo<v8::Value>& args) {
   5617   CHECK(v8::Debug::Call(debugger_call_with_closure)->IsNumber());
   5618   CHECK_EQ(3, v8::Debug::Call(debugger_call_with_closure)->Int32Value());
   5619 }
   5620 
   5621 
   5622 // Test functions called through the debugger.
   5623 TEST(CallFunctionInDebugger) {
   5624   // Create and enter a context with the functions CheckFrameCount,
   5625   // CheckSourceLine and CheckDataParameter installed.
   5626   v8::Isolate* isolate = CcTest::isolate();
   5627   v8::HandleScope scope(isolate);
   5628   v8::Handle<v8::ObjectTemplate> global_template =
   5629       v8::ObjectTemplate::New(isolate);
   5630   global_template->Set(
   5631       v8::String::NewFromUtf8(isolate, "CheckFrameCount"),
   5632       v8::FunctionTemplate::New(isolate, CheckFrameCount));
   5633   global_template->Set(
   5634       v8::String::NewFromUtf8(isolate, "CheckSourceLine"),
   5635       v8::FunctionTemplate::New(isolate, CheckSourceLine));
   5636   global_template->Set(
   5637       v8::String::NewFromUtf8(isolate, "CheckDataParameter"),
   5638       v8::FunctionTemplate::New(isolate, CheckDataParameter));
   5639   global_template->Set(
   5640       v8::String::NewFromUtf8(isolate, "CheckClosure"),
   5641       v8::FunctionTemplate::New(isolate, CheckClosure));
   5642   v8::Handle<v8::Context> context = v8::Context::New(isolate,
   5643                                                      NULL,
   5644                                                      global_template);
   5645   v8::Context::Scope context_scope(context);
   5646 
   5647   // Compile a function for checking the number of JavaScript frames.
   5648   v8::Script::Compile(
   5649       v8::String::NewFromUtf8(isolate, frame_count_source))->Run();
   5650   frame_count = v8::Local<v8::Function>::Cast(context->Global()->Get(
   5651       v8::String::NewFromUtf8(isolate, "frame_count")));
   5652 
   5653   // Compile a function for returning the source line for the top frame.
   5654   v8::Script::Compile(v8::String::NewFromUtf8(isolate,
   5655                                               frame_source_line_source))->Run();
   5656   frame_source_line = v8::Local<v8::Function>::Cast(context->Global()->Get(
   5657       v8::String::NewFromUtf8(isolate, "frame_source_line")));
   5658 
   5659   // Compile a function returning the data parameter.
   5660   v8::Script::Compile(v8::String::NewFromUtf8(isolate,
   5661                                               debugger_call_with_data_source))
   5662       ->Run();
   5663   debugger_call_with_data = v8::Local<v8::Function>::Cast(
   5664       context->Global()->Get(v8::String::NewFromUtf8(
   5665           isolate, "debugger_call_with_data")));
   5666 
   5667   // Compile a function capturing closure.
   5668   debugger_call_with_closure =
   5669       v8::Local<v8::Function>::Cast(v8::Script::Compile(
   5670           v8::String::NewFromUtf8(isolate,
   5671                                   debugger_call_with_closure_source))->Run());
   5672 
   5673   // Calling a function through the debugger returns 0 frames if there are
   5674   // no JavaScript frames.
   5675   CHECK_EQ(v8::Integer::New(isolate, 0),
   5676            v8::Debug::Call(frame_count));
   5677 
   5678   // Test that the number of frames can be retrieved.
   5679   v8::Script::Compile(
   5680       v8::String::NewFromUtf8(isolate, "CheckFrameCount(1)"))->Run();
   5681   v8::Script::Compile(v8::String::NewFromUtf8(isolate,
   5682                                               "function f() {"
   5683                                               "  CheckFrameCount(2);"
   5684                                               "}; f()"))->Run();
   5685 
   5686   // Test that the source line can be retrieved.
   5687   v8::Script::Compile(
   5688       v8::String::NewFromUtf8(isolate, "CheckSourceLine(0)"))->Run();
   5689   v8::Script::Compile(v8::String::NewFromUtf8(isolate,
   5690                                               "function f() {\n"
   5691                                               "  CheckSourceLine(1)\n"
   5692                                               "  CheckSourceLine(2)\n"
   5693                                               "  CheckSourceLine(3)\n"
   5694                                               "}; f()"))->Run();
   5695 
   5696   // Test that a parameter can be passed to a function called in the debugger.
   5697   v8::Script::Compile(v8::String::NewFromUtf8(isolate,
   5698                                               "CheckDataParameter()"))->Run();
   5699 
   5700   // Test that a function with closure can be run in the debugger.
   5701   v8::Script::Compile(
   5702       v8::String::NewFromUtf8(isolate, "CheckClosure()"))->Run();
   5703 
   5704   // Test that the source line is correct when there is a line offset.
   5705   v8::ScriptOrigin origin(v8::String::NewFromUtf8(isolate, "test"),
   5706                           v8::Integer::New(isolate, 7));
   5707   v8::Script::Compile(
   5708       v8::String::NewFromUtf8(isolate, "CheckSourceLine(7)"), &origin)
   5709       ->Run();
   5710   v8::Script::Compile(v8::String::NewFromUtf8(isolate,
   5711                                               "function f() {\n"
   5712                                               "  CheckSourceLine(8)\n"
   5713                                               "  CheckSourceLine(9)\n"
   5714                                               "  CheckSourceLine(10)\n"
   5715                                               "}; f()"),
   5716                       &origin)->Run();
   5717 }
   5718 
   5719 
   5720 // Debugger message handler which counts the number of breaks.
   5721 static void SendContinueCommand();
   5722 static void MessageHandlerBreakPointHitCount(
   5723     const v8::Debug::Message& message) {
   5724   if (message.IsEvent() && message.GetEvent() == v8::Break) {
   5725     // Count the number of breaks.
   5726     break_point_hit_count++;
   5727 
   5728     SendContinueCommand();
   5729   }
   5730 }
   5731 
   5732 
   5733 // Test that clearing the debug event listener actually clears all break points
   5734 // and related information.
   5735 TEST(DebuggerUnload) {
   5736   DebugLocalContext env;
   5737 
   5738   // Check debugger is unloaded before it is used.
   5739   CheckDebuggerUnloaded();
   5740 
   5741   // Set a debug event listener.
   5742   break_point_hit_count = 0;
   5743   v8::Debug::SetDebugEventListener(DebugEventBreakPointHitCount);
   5744   {
   5745     v8::HandleScope scope(env->GetIsolate());
   5746     // Create a couple of functions for the test.
   5747     v8::Local<v8::Function> foo =
   5748         CompileFunction(&env, "function foo(){x=1}", "foo");
   5749     v8::Local<v8::Function> bar =
   5750         CompileFunction(&env, "function bar(){y=2}", "bar");
   5751 
   5752     // Set some break points.
   5753     SetBreakPoint(foo, 0);
   5754     SetBreakPoint(foo, 4);
   5755     SetBreakPoint(bar, 0);
   5756     SetBreakPoint(bar, 4);
   5757 
   5758     // Make sure that the break points are there.
   5759     break_point_hit_count = 0;
   5760     foo->Call(env->Global(), 0, NULL);
   5761     CHECK_EQ(2, break_point_hit_count);
   5762     bar->Call(env->Global(), 0, NULL);
   5763     CHECK_EQ(4, break_point_hit_count);
   5764   }
   5765 
   5766   // Remove the debug event listener without clearing breakpoints. Do this
   5767   // outside a handle scope.
   5768   v8::Debug::SetDebugEventListener(NULL);
   5769   CheckDebuggerUnloaded(true);
   5770 
   5771   // Now set a debug message handler.
   5772   break_point_hit_count = 0;
   5773   v8::Debug::SetMessageHandler(MessageHandlerBreakPointHitCount);
   5774   {
   5775     v8::HandleScope scope(env->GetIsolate());
   5776 
   5777     // Get the test functions again.
   5778     v8::Local<v8::Function> foo(v8::Local<v8::Function>::Cast(
   5779         env->Global()->Get(v8::String::NewFromUtf8(env->GetIsolate(), "foo"))));
   5780 
   5781     foo->Call(env->Global(), 0, NULL);
   5782     CHECK_EQ(0, break_point_hit_count);
   5783 
   5784     // Set break points and run again.
   5785     SetBreakPoint(foo, 0);
   5786     SetBreakPoint(foo, 4);
   5787     foo->Call(env->Global(), 0, NULL);
   5788     CHECK_EQ(2, break_point_hit_count);
   5789   }
   5790 
   5791   // Remove the debug message handler without clearing breakpoints. Do this
   5792   // outside a handle scope.
   5793   v8::Debug::SetMessageHandler(NULL);
   5794   CheckDebuggerUnloaded(true);
   5795 }
   5796 
   5797 
   5798 // Sends continue command to the debugger.
   5799 static void SendContinueCommand() {
   5800   const int kBufferSize = 1000;
   5801   uint16_t buffer[kBufferSize];
   5802   const char* command_continue =
   5803     "{\"seq\":0,"
   5804      "\"type\":\"request\","
   5805      "\"command\":\"continue\"}";
   5806 
   5807   v8::Debug::SendCommand(
   5808       CcTest::isolate(), buffer, AsciiToUtf16(command_continue, buffer));
   5809 }
   5810 
   5811 
   5812 // Debugger message handler which counts the number of times it is called.
   5813 static int message_handler_hit_count = 0;
   5814 static void MessageHandlerHitCount(const v8::Debug::Message& message) {
   5815   message_handler_hit_count++;
   5816 
   5817   static char print_buffer[1000];
   5818   v8::String::Value json(message.GetJSON());
   5819   Utf16ToAscii(*json, json.length(), print_buffer);
   5820   if (IsExceptionEventMessage(print_buffer)) {
   5821     // Send a continue command for exception events.
   5822     SendContinueCommand();
   5823   }
   5824 }
   5825 
   5826 
   5827 // Test clearing the debug message handler.
   5828 TEST(DebuggerClearMessageHandler) {
   5829   DebugLocalContext env;
   5830   v8::HandleScope scope(env->GetIsolate());
   5831 
   5832   // Check debugger is unloaded before it is used.
   5833   CheckDebuggerUnloaded();
   5834 
   5835   // Set a debug message handler.
   5836   v8::Debug::SetMessageHandler(MessageHandlerHitCount);
   5837 
   5838   // Run code to throw a unhandled exception. This should end up in the message
   5839   // handler.
   5840   CompileRun("throw 1");
   5841 
   5842   // The message handler should be called.
   5843   CHECK_GT(message_handler_hit_count, 0);
   5844 
   5845   // Clear debug message handler.
   5846   message_handler_hit_count = 0;
   5847   v8::Debug::SetMessageHandler(NULL);
   5848 
   5849   // Run code to throw a unhandled exception. This should end up in the message
   5850   // handler.
   5851   CompileRun("throw 1");
   5852 
   5853   // The message handler should not be called more.
   5854   CHECK_EQ(0, message_handler_hit_count);
   5855 
   5856   CheckDebuggerUnloaded(true);
   5857 }
   5858 
   5859 
   5860 // Debugger message handler which clears the message handler while active.
   5861 static void MessageHandlerClearingMessageHandler(
   5862     const v8::Debug::Message& message) {
   5863   message_handler_hit_count++;
   5864 
   5865   // Clear debug message handler.
   5866   v8::Debug::SetMessageHandler(NULL);
   5867 }
   5868 
   5869 
   5870 // Test clearing the debug message handler while processing a debug event.
   5871 TEST(DebuggerClearMessageHandlerWhileActive) {
   5872   DebugLocalContext env;
   5873   v8::HandleScope scope(env->GetIsolate());
   5874 
   5875   // Check debugger is unloaded before it is used.
   5876   CheckDebuggerUnloaded();
   5877 
   5878   // Set a debug message handler.
   5879   v8::Debug::SetMessageHandler(MessageHandlerClearingMessageHandler);
   5880 
   5881   // Run code to throw a unhandled exception. This should end up in the message
   5882   // handler.
   5883   CompileRun("throw 1");
   5884 
   5885   // The message handler should be called.
   5886   CHECK_EQ(1, message_handler_hit_count);
   5887 
   5888   CheckDebuggerUnloaded(true);
   5889 }
   5890 
   5891 
   5892 // Test for issue http://code.google.com/p/v8/issues/detail?id=289.
   5893 // Make sure that DebugGetLoadedScripts doesn't return scripts
   5894 // with disposed external source.
   5895 class EmptyExternalStringResource : public v8::String::ExternalStringResource {
   5896  public:
   5897   EmptyExternalStringResource() { empty_[0] = 0; }
   5898   virtual ~EmptyExternalStringResource() {}
   5899   virtual size_t length() const { return empty_.length(); }
   5900   virtual const uint16_t* data() const { return empty_.start(); }
   5901  private:
   5902   ::v8::internal::EmbeddedVector<uint16_t, 1> empty_;
   5903 };
   5904 
   5905 
   5906 TEST(DebugGetLoadedScripts) {
   5907   DebugLocalContext env;
   5908   v8::HandleScope scope(env->GetIsolate());
   5909   env.ExposeDebug();
   5910 
   5911   EmptyExternalStringResource source_ext_str;
   5912   v8::Local<v8::String> source =
   5913       v8::String::NewExternal(env->GetIsolate(), &source_ext_str);
   5914   v8::Handle<v8::Script> evil_script(v8::Script::Compile(source));
   5915   // "use" evil_script to make the compiler happy.
   5916   (void) evil_script;
   5917   Handle<i::ExternalTwoByteString> i_source(
   5918       i::ExternalTwoByteString::cast(*v8::Utils::OpenHandle(*source)));
   5919   // This situation can happen if source was an external string disposed
   5920   // by its owner.
   5921   i_source->set_resource(0);
   5922 
   5923   bool allow_natives_syntax = i::FLAG_allow_natives_syntax;
   5924   i::FLAG_allow_natives_syntax = true;
   5925   CompileRun(
   5926       "var scripts = %DebugGetLoadedScripts();"
   5927       "var count = scripts.length;"
   5928       "for (var i = 0; i < count; ++i) {"
   5929       "  scripts[i].line_ends;"
   5930       "}");
   5931   // Must not crash while accessing line_ends.
   5932   i::FLAG_allow_natives_syntax = allow_natives_syntax;
   5933 
   5934   // Some scripts are retrieved - at least the number of native scripts.
   5935   CHECK_GT((*env)
   5936                ->Global()
   5937                ->Get(v8::String::NewFromUtf8(env->GetIsolate(), "count"))
   5938                ->Int32Value(),
   5939            8);
   5940 }
   5941 
   5942 
   5943 // Test script break points set on lines.
   5944 TEST(ScriptNameAndData) {
   5945   DebugLocalContext env;
   5946   v8::HandleScope scope(env->GetIsolate());
   5947   env.ExposeDebug();
   5948 
   5949   // Create functions for retrieving script name and data for the function on
   5950   // the top frame when hitting a break point.
   5951   frame_script_name = CompileFunction(&env,
   5952                                       frame_script_name_source,
   5953                                       "frame_script_name");
   5954 
   5955   v8::Debug::SetDebugEventListener(DebugEventBreakPointHitCount);
   5956 
   5957   // Test function source.
   5958   v8::Local<v8::String> script = v8::String::NewFromUtf8(env->GetIsolate(),
   5959                                                          "function f() {\n"
   5960                                                          "  debugger;\n"
   5961                                                          "}\n");
   5962 
   5963   v8::ScriptOrigin origin1 =
   5964       v8::ScriptOrigin(v8::String::NewFromUtf8(env->GetIsolate(), "name"));
   5965   v8::Handle<v8::Script> script1 = v8::Script::Compile(script, &origin1);
   5966   script1->Run();
   5967   v8::Local<v8::Function> f;
   5968   f = v8::Local<v8::Function>::Cast(
   5969       env->Global()->Get(v8::String::NewFromUtf8(env->GetIsolate(), "f")));
   5970 
   5971   f->Call(env->Global(), 0, NULL);
   5972   CHECK_EQ(1, break_point_hit_count);
   5973   CHECK_EQ("name", last_script_name_hit);
   5974 
   5975   // Compile the same script again without setting data. As the compilation
   5976   // cache is disabled when debugging expect the data to be missing.
   5977   v8::Script::Compile(script, &origin1)->Run();
   5978   f = v8::Local<v8::Function>::Cast(
   5979       env->Global()->Get(v8::String::NewFromUtf8(env->GetIsolate(), "f")));
   5980   f->Call(env->Global(), 0, NULL);
   5981   CHECK_EQ(2, break_point_hit_count);
   5982   CHECK_EQ("name", last_script_name_hit);
   5983 
   5984   v8::Local<v8::String> data_obj_source = v8::String::NewFromUtf8(
   5985       env->GetIsolate(),
   5986       "({ a: 'abc',\n"
   5987       "  b: 123,\n"
   5988       "  toString: function() { return this.a + ' ' + this.b; }\n"
   5989       "})\n");
   5990   v8::Script::Compile(data_obj_source)->Run();
   5991   v8::ScriptOrigin origin2 =
   5992       v8::ScriptOrigin(v8::String::NewFromUtf8(env->GetIsolate(), "new name"));
   5993   v8::Handle<v8::Script> script2 = v8::Script::Compile(script, &origin2);
   5994   script2->Run();
   5995   f = v8::Local<v8::Function>::Cast(
   5996       env->Global()->Get(v8::String::NewFromUtf8(env->GetIsolate(), "f")));
   5997   f->Call(env->Global(), 0, NULL);
   5998   CHECK_EQ(3, break_point_hit_count);
   5999   CHECK_EQ("new name", last_script_name_hit);
   6000 
   6001   v8::Handle<v8::Script> script3 = v8::Script::Compile(script, &origin2);
   6002   script3->Run();
   6003   f = v8::Local<v8::Function>::Cast(
   6004       env->Global()->Get(v8::String::NewFromUtf8(env->GetIsolate(), "f")));
   6005   f->Call(env->Global(), 0, NULL);
   6006   CHECK_EQ(4, break_point_hit_count);
   6007 }
   6008 
   6009 
   6010 static v8::Handle<v8::Context> expected_context;
   6011 static v8::Handle<v8::Value> expected_context_data;
   6012 
   6013 
   6014 // Check that the expected context is the one generating the debug event.
   6015 static void ContextCheckMessageHandler(const v8::Debug::Message& message) {
   6016   CHECK(message.GetEventContext() == expected_context);
   6017   CHECK(message.GetEventContext()->GetEmbedderData(0)->StrictEquals(
   6018       expected_context_data));
   6019   message_handler_hit_count++;
   6020 
   6021   static char print_buffer[1000];
   6022   v8::String::Value json(message.GetJSON());
   6023   Utf16ToAscii(*json, json.length(), print_buffer);
   6024 
   6025   // Send a continue command for break events.
   6026   if (IsBreakEventMessage(print_buffer)) {
   6027     SendContinueCommand();
   6028   }
   6029 }
   6030 
   6031 
   6032 // Test which creates two contexts and sets different embedder data on each.
   6033 // Checks that this data is set correctly and that when the debug message
   6034 // handler is called the expected context is the one active.
   6035 TEST(ContextData) {
   6036   v8::Isolate* isolate = CcTest::isolate();
   6037   v8::HandleScope scope(isolate);
   6038 
   6039   // Create two contexts.
   6040   v8::Handle<v8::Context> context_1;
   6041   v8::Handle<v8::Context> context_2;
   6042   v8::Handle<v8::ObjectTemplate> global_template =
   6043       v8::Handle<v8::ObjectTemplate>();
   6044   v8::Handle<v8::Value> global_object = v8::Handle<v8::Value>();
   6045   context_1 = v8::Context::New(isolate, NULL, global_template, global_object);
   6046   context_2 = v8::Context::New(isolate, NULL, global_template, global_object);
   6047 
   6048   v8::Debug::SetMessageHandler(ContextCheckMessageHandler);
   6049 
   6050   // Default data value is undefined.
   6051   CHECK(context_1->GetEmbedderData(0)->IsUndefined());
   6052   CHECK(context_2->GetEmbedderData(0)->IsUndefined());
   6053 
   6054   // Set and check different data values.
   6055   v8::Handle<v8::String> data_1 = v8::String::NewFromUtf8(isolate, "1");
   6056   v8::Handle<v8::String> data_2 = v8::String::NewFromUtf8(isolate, "2");
   6057   context_1->SetEmbedderData(0, data_1);
   6058   context_2->SetEmbedderData(0, data_2);
   6059   CHECK(context_1->GetEmbedderData(0)->StrictEquals(data_1));
   6060   CHECK(context_2->GetEmbedderData(0)->StrictEquals(data_2));
   6061 
   6062   // Simple test function which causes a break.
   6063   const char* source = "function f() { debugger; }";
   6064 
   6065   // Enter and run function in the first context.
   6066   {
   6067     v8::Context::Scope context_scope(context_1);
   6068     expected_context = context_1;
   6069     expected_context_data = data_1;
   6070     v8::Local<v8::Function> f = CompileFunction(isolate, source, "f");
   6071     f->Call(context_1->Global(), 0, NULL);
   6072   }
   6073 
   6074 
   6075   // Enter and run function in the second context.
   6076   {
   6077     v8::Context::Scope context_scope(context_2);
   6078     expected_context = context_2;
   6079     expected_context_data = data_2;
   6080     v8::Local<v8::Function> f = CompileFunction(isolate, source, "f");
   6081     f->Call(context_2->Global(), 0, NULL);
   6082   }
   6083 
   6084   // Two times compile event and two times break event.
   6085   CHECK_GT(message_handler_hit_count, 4);
   6086 
   6087   v8::Debug::SetMessageHandler(NULL);
   6088   CheckDebuggerUnloaded();
   6089 }
   6090 
   6091 
   6092 // Debug message handler which issues a debug break when it hits a break event.
   6093 static int message_handler_break_hit_count = 0;
   6094 static void DebugBreakMessageHandler(const v8::Debug::Message& message) {
   6095   // Schedule a debug break for break events.
   6096   if (message.IsEvent() && message.GetEvent() == v8::Break) {
   6097     message_handler_break_hit_count++;
   6098     if (message_handler_break_hit_count == 1) {
   6099       v8::Debug::DebugBreak(message.GetIsolate());
   6100     }
   6101   }
   6102 
   6103   // Issue a continue command if this event will not cause the VM to start
   6104   // running.
   6105   if (!message.WillStartRunning()) {
   6106     SendContinueCommand();
   6107   }
   6108 }
   6109 
   6110 
   6111 // Test that a debug break can be scheduled while in a message handler.
   6112 TEST(DebugBreakInMessageHandler) {
   6113   DebugLocalContext env;
   6114   v8::HandleScope scope(env->GetIsolate());
   6115 
   6116   v8::Debug::SetMessageHandler(DebugBreakMessageHandler);
   6117 
   6118   // Test functions.
   6119   const char* script = "function f() { debugger; g(); } function g() { }";
   6120   CompileRun(script);
   6121   v8::Local<v8::Function> f = v8::Local<v8::Function>::Cast(
   6122       env->Global()->Get(v8::String::NewFromUtf8(env->GetIsolate(), "f")));
   6123   v8::Local<v8::Function> g = v8::Local<v8::Function>::Cast(
   6124       env->Global()->Get(v8::String::NewFromUtf8(env->GetIsolate(), "g")));
   6125 
   6126   // Call f then g. The debugger statement in f will casue a break which will
   6127   // cause another break.
   6128   f->Call(env->Global(), 0, NULL);
   6129   CHECK_EQ(2, message_handler_break_hit_count);
   6130   // Calling g will not cause any additional breaks.
   6131   g->Call(env->Global(), 0, NULL);
   6132   CHECK_EQ(2, message_handler_break_hit_count);
   6133 }
   6134 
   6135 
   6136 #ifndef V8_INTERPRETED_REGEXP
   6137 // Debug event handler which gets the function on the top frame and schedules a
   6138 // break a number of times.
   6139 static void DebugEventDebugBreak(
   6140     const v8::Debug::EventDetails& event_details) {
   6141   v8::DebugEvent event = event_details.GetEvent();
   6142   v8::Handle<v8::Object> exec_state = event_details.GetExecutionState();
   6143 
   6144   if (event == v8::Break) {
   6145     break_point_hit_count++;
   6146 
   6147     // Get the name of the top frame function.
   6148     if (!frame_function_name.IsEmpty()) {
   6149       // Get the name of the function.
   6150       const int argc = 2;
   6151       v8::Handle<v8::Value> argv[argc] = {
   6152         exec_state, v8::Integer::New(CcTest::isolate(), 0)
   6153       };
   6154       v8::Handle<v8::Value> result = frame_function_name->Call(exec_state,
   6155                                                                argc, argv);
   6156       if (result->IsUndefined()) {
   6157         last_function_hit[0] = '\0';
   6158       } else {
   6159         CHECK(result->IsString());
   6160         v8::Handle<v8::String> function_name(result->ToString());
   6161         function_name->WriteUtf8(last_function_hit);
   6162       }
   6163     }
   6164 
   6165     // Keep forcing breaks.
   6166     if (break_point_hit_count < 20) {
   6167       v8::Debug::DebugBreak(CcTest::isolate());
   6168     }
   6169   }
   6170 }
   6171 
   6172 
   6173 TEST(RegExpDebugBreak) {
   6174   // This test only applies to native regexps.
   6175   DebugLocalContext env;
   6176   v8::HandleScope scope(env->GetIsolate());
   6177 
   6178   // Create a function for checking the function when hitting a break point.
   6179   frame_function_name = CompileFunction(&env,
   6180                                         frame_function_name_source,
   6181                                         "frame_function_name");
   6182 
   6183   // Test RegExp which matches white spaces and comments at the begining of a
   6184   // source line.
   6185   const char* script =
   6186     "var sourceLineBeginningSkip = /^(?:[ \\v\\h]*(?:\\/\\*.*?\\*\\/)*)*/;\n"
   6187     "function f(s) { return s.match(sourceLineBeginningSkip)[0].length; }";
   6188 
   6189   v8::Local<v8::Function> f = CompileFunction(env->GetIsolate(), script, "f");
   6190   const int argc = 1;
   6191   v8::Handle<v8::Value> argv[argc] = {
   6192       v8::String::NewFromUtf8(env->GetIsolate(), "  /* xxx */ a=0;")};
   6193   v8::Local<v8::Value> result = f->Call(env->Global(), argc, argv);
   6194   CHECK_EQ(12, result->Int32Value());
   6195 
   6196   v8::Debug::SetDebugEventListener(DebugEventDebugBreak);
   6197   v8::Debug::DebugBreak(env->GetIsolate());
   6198   result = f->Call(env->Global(), argc, argv);
   6199 
   6200   // Check that there was only one break event. Matching RegExp should not
   6201   // cause Break events.
   6202   CHECK_EQ(1, break_point_hit_count);
   6203   CHECK_EQ("f", last_function_hit);
   6204 }
   6205 #endif  // V8_INTERPRETED_REGEXP
   6206 
   6207 
   6208 // Common part of EvalContextData and NestedBreakEventContextData tests.
   6209 static void ExecuteScriptForContextCheck(
   6210     v8::Debug::MessageHandler message_handler) {
   6211   // Create a context.
   6212   v8::Handle<v8::Context> context_1;
   6213   v8::Handle<v8::ObjectTemplate> global_template =
   6214       v8::Handle<v8::ObjectTemplate>();
   6215   context_1 =
   6216       v8::Context::New(CcTest::isolate(), NULL, global_template);
   6217 
   6218   v8::Debug::SetMessageHandler(message_handler);
   6219 
   6220   // Default data value is undefined.
   6221   CHECK(context_1->GetEmbedderData(0)->IsUndefined());
   6222 
   6223   // Set and check a data value.
   6224   v8::Handle<v8::String> data_1 =
   6225       v8::String::NewFromUtf8(CcTest::isolate(), "1");
   6226   context_1->SetEmbedderData(0, data_1);
   6227   CHECK(context_1->GetEmbedderData(0)->StrictEquals(data_1));
   6228 
   6229   // Simple test function with eval that causes a break.
   6230   const char* source = "function f() { eval('debugger;'); }";
   6231 
   6232   // Enter and run function in the context.
   6233   {
   6234     v8::Context::Scope context_scope(context_1);
   6235     expected_context = context_1;
   6236     expected_context_data = data_1;
   6237     v8::Local<v8::Function> f = CompileFunction(CcTest::isolate(), source, "f");
   6238     f->Call(context_1->Global(), 0, NULL);
   6239   }
   6240 
   6241   v8::Debug::SetMessageHandler(NULL);
   6242 }
   6243 
   6244 
   6245 // Test which creates a context and sets embedder data on it. Checks that this
   6246 // data is set correctly and that when the debug message handler is called for
   6247 // break event in an eval statement the expected context is the one returned by
   6248 // Message.GetEventContext.
   6249 TEST(EvalContextData) {
   6250   v8::HandleScope scope(CcTest::isolate());
   6251 
   6252   ExecuteScriptForContextCheck(ContextCheckMessageHandler);
   6253 
   6254   // One time compile event and one time break event.
   6255   CHECK_GT(message_handler_hit_count, 2);
   6256   CheckDebuggerUnloaded();
   6257 }
   6258 
   6259 
   6260 static bool sent_eval = false;
   6261 static int break_count = 0;
   6262 static int continue_command_send_count = 0;
   6263 // Check that the expected context is the one generating the debug event
   6264 // including the case of nested break event.
   6265 static void DebugEvalContextCheckMessageHandler(
   6266     const v8::Debug::Message& message) {
   6267   CHECK(message.GetEventContext() == expected_context);
   6268   CHECK(message.GetEventContext()->GetEmbedderData(0)->StrictEquals(
   6269       expected_context_data));
   6270   message_handler_hit_count++;
   6271 
   6272   static char print_buffer[1000];
   6273   v8::String::Value json(message.GetJSON());
   6274   Utf16ToAscii(*json, json.length(), print_buffer);
   6275 
   6276   v8::Isolate* isolate = message.GetIsolate();
   6277   if (IsBreakEventMessage(print_buffer)) {
   6278     break_count++;
   6279     if (!sent_eval) {
   6280       sent_eval = true;
   6281 
   6282       const int kBufferSize = 1000;
   6283       uint16_t buffer[kBufferSize];
   6284       const char* eval_command =
   6285           "{\"seq\":0,"
   6286           "\"type\":\"request\","
   6287           "\"command\":\"evaluate\","
   6288           "\"arguments\":{\"expression\":\"debugger;\","
   6289           "\"global\":true,\"disable_break\":false}}";
   6290 
   6291       // Send evaluate command.
   6292       v8::Debug::SendCommand(
   6293           isolate, buffer, AsciiToUtf16(eval_command, buffer));
   6294       return;
   6295     } else {
   6296       // It's a break event caused by the evaluation request above.
   6297       SendContinueCommand();
   6298       continue_command_send_count++;
   6299     }
   6300   } else if (IsEvaluateResponseMessage(print_buffer) &&
   6301       continue_command_send_count < 2) {
   6302     // Response to the evaluation request. We're still on the breakpoint so
   6303     // send continue.
   6304     SendContinueCommand();
   6305     continue_command_send_count++;
   6306   }
   6307 }
   6308 
   6309 
   6310 // Tests that context returned for break event is correct when the event occurs
   6311 // in 'evaluate' debugger request.
   6312 TEST(NestedBreakEventContextData) {
   6313   v8::HandleScope scope(CcTest::isolate());
   6314   break_count = 0;
   6315   message_handler_hit_count = 0;
   6316 
   6317   ExecuteScriptForContextCheck(DebugEvalContextCheckMessageHandler);
   6318 
   6319   // One time compile event and two times break event.
   6320   CHECK_GT(message_handler_hit_count, 3);
   6321 
   6322   // One break from the source and another from the evaluate request.
   6323   CHECK_EQ(break_count, 2);
   6324   CheckDebuggerUnloaded();
   6325 }
   6326 
   6327 
   6328 // Debug event listener which counts the after compile events.
   6329 int after_compile_message_count = 0;
   6330 static void AfterCompileMessageHandler(const v8::Debug::Message& message) {
   6331   // Count the number of scripts collected.
   6332   if (message.IsEvent()) {
   6333     if (message.GetEvent() == v8::AfterCompile) {
   6334       after_compile_message_count++;
   6335     } else if (message.GetEvent() == v8::Break) {
   6336       SendContinueCommand();
   6337     }
   6338   }
   6339 }
   6340 
   6341 
   6342 // Tests that after compile event is sent as many times as there are scripts
   6343 // compiled.
   6344 TEST(AfterCompileMessageWhenMessageHandlerIsReset) {
   6345   DebugLocalContext env;
   6346   v8::HandleScope scope(env->GetIsolate());
   6347   after_compile_message_count = 0;
   6348   const char* script = "var a=1";
   6349 
   6350   v8::Debug::SetMessageHandler(AfterCompileMessageHandler);
   6351   v8::Script::Compile(v8::String::NewFromUtf8(env->GetIsolate(), script))
   6352       ->Run();
   6353   v8::Debug::SetMessageHandler(NULL);
   6354 
   6355   v8::Debug::SetMessageHandler(AfterCompileMessageHandler);
   6356   v8::Debug::DebugBreak(env->GetIsolate());
   6357   v8::Script::Compile(v8::String::NewFromUtf8(env->GetIsolate(), script))
   6358       ->Run();
   6359 
   6360   // Setting listener to NULL should cause debugger unload.
   6361   v8::Debug::SetMessageHandler(NULL);
   6362   CheckDebuggerUnloaded();
   6363 
   6364   // Compilation cache should be disabled when debugger is active.
   6365   CHECK_EQ(2, after_compile_message_count);
   6366 }
   6367 
   6368 
   6369 // Syntax error event handler which counts a number of events.
   6370 int compile_error_event_count = 0;
   6371 
   6372 static void CompileErrorEventCounterClear() {
   6373   compile_error_event_count = 0;
   6374 }
   6375 
   6376 static void CompileErrorEventCounter(
   6377     const v8::Debug::EventDetails& event_details) {
   6378   v8::DebugEvent event = event_details.GetEvent();
   6379 
   6380   if (event == v8::CompileError) {
   6381     compile_error_event_count++;
   6382   }
   6383 }
   6384 
   6385 
   6386 // Tests that syntax error event is sent as many times as there are scripts
   6387 // with syntax error compiled.
   6388 TEST(SyntaxErrorMessageOnSyntaxException) {
   6389   DebugLocalContext env;
   6390   v8::HandleScope scope(env->GetIsolate());
   6391 
   6392   // For this test, we want to break on uncaught exceptions:
   6393   ChangeBreakOnException(false, true);
   6394 
   6395   v8::Debug::SetDebugEventListener(CompileErrorEventCounter);
   6396 
   6397   CompileErrorEventCounterClear();
   6398 
   6399   // Check initial state.
   6400   CHECK_EQ(0, compile_error_event_count);
   6401 
   6402   // Throws SyntaxError: Unexpected end of input
   6403   v8::Script::Compile(v8::String::NewFromUtf8(env->GetIsolate(), "+++"));
   6404   CHECK_EQ(1, compile_error_event_count);
   6405 
   6406   v8::Script::Compile(
   6407     v8::String::NewFromUtf8(env->GetIsolate(), "/sel\\/: \\"));
   6408   CHECK_EQ(2, compile_error_event_count);
   6409 
   6410   v8::Script::Compile(
   6411     v8::String::NewFromUtf8(env->GetIsolate(), "JSON.parse('1234:')"));
   6412   CHECK_EQ(2, compile_error_event_count);
   6413 
   6414   v8::Script::Compile(
   6415     v8::String::NewFromUtf8(env->GetIsolate(), "new RegExp('/\\/\\\\');"));
   6416   CHECK_EQ(2, compile_error_event_count);
   6417 
   6418   v8::Script::Compile(v8::String::NewFromUtf8(env->GetIsolate(), "throw 1;"));
   6419   CHECK_EQ(2, compile_error_event_count);
   6420 }
   6421 
   6422 
   6423 // Tests that break event is sent when message handler is reset.
   6424 TEST(BreakMessageWhenMessageHandlerIsReset) {
   6425   DebugLocalContext env;
   6426   v8::HandleScope scope(env->GetIsolate());
   6427   after_compile_message_count = 0;
   6428   const char* script = "function f() {};";
   6429 
   6430   v8::Debug::SetMessageHandler(AfterCompileMessageHandler);
   6431   v8::Script::Compile(v8::String::NewFromUtf8(env->GetIsolate(), script))
   6432       ->Run();
   6433   v8::Debug::SetMessageHandler(NULL);
   6434 
   6435   v8::Debug::SetMessageHandler(AfterCompileMessageHandler);
   6436   v8::Debug::DebugBreak(env->GetIsolate());
   6437   v8::Local<v8::Function> f = v8::Local<v8::Function>::Cast(
   6438       env->Global()->Get(v8::String::NewFromUtf8(env->GetIsolate(), "f")));
   6439   f->Call(env->Global(), 0, NULL);
   6440 
   6441   // Setting message handler to NULL should cause debugger unload.
   6442   v8::Debug::SetMessageHandler(NULL);
   6443   CheckDebuggerUnloaded();
   6444 
   6445   // Compilation cache should be disabled when debugger is active.
   6446   CHECK_EQ(1, after_compile_message_count);
   6447 }
   6448 
   6449 
   6450 static int exception_event_count = 0;
   6451 static void ExceptionMessageHandler(const v8::Debug::Message& message) {
   6452   if (message.IsEvent() && message.GetEvent() == v8::Exception) {
   6453     exception_event_count++;
   6454     SendContinueCommand();
   6455   }
   6456 }
   6457 
   6458 
   6459 // Tests that exception event is sent when message handler is reset.
   6460 TEST(ExceptionMessageWhenMessageHandlerIsReset) {
   6461   DebugLocalContext env;
   6462   v8::HandleScope scope(env->GetIsolate());
   6463 
   6464   // For this test, we want to break on uncaught exceptions:
   6465   ChangeBreakOnException(false, true);
   6466 
   6467   exception_event_count = 0;
   6468   const char* script = "function f() {throw new Error()};";
   6469 
   6470   v8::Debug::SetMessageHandler(AfterCompileMessageHandler);
   6471   v8::Script::Compile(v8::String::NewFromUtf8(env->GetIsolate(), script))
   6472       ->Run();
   6473   v8::Debug::SetMessageHandler(NULL);
   6474 
   6475   v8::Debug::SetMessageHandler(ExceptionMessageHandler);
   6476   v8::Local<v8::Function> f = v8::Local<v8::Function>::Cast(
   6477       env->Global()->Get(v8::String::NewFromUtf8(env->GetIsolate(), "f")));
   6478   f->Call(env->Global(), 0, NULL);
   6479 
   6480   // Setting message handler to NULL should cause debugger unload.
   6481   v8::Debug::SetMessageHandler(NULL);
   6482   CheckDebuggerUnloaded();
   6483 
   6484   CHECK_EQ(1, exception_event_count);
   6485 }
   6486 
   6487 
   6488 // Tests after compile event is sent when there are some provisional
   6489 // breakpoints out of the scripts lines range.
   6490 TEST(ProvisionalBreakpointOnLineOutOfRange) {
   6491   DebugLocalContext env;
   6492   v8::HandleScope scope(env->GetIsolate());
   6493   env.ExposeDebug();
   6494   const char* script = "function f() {};";
   6495   const char* resource_name = "test_resource";
   6496 
   6497   // Set a couple of provisional breakpoint on lines out of the script lines
   6498   // range.
   6499   int sbp1 = SetScriptBreakPointByNameFromJS(env->GetIsolate(), resource_name,
   6500                                              3, -1 /* no column */);
   6501   int sbp2 =
   6502       SetScriptBreakPointByNameFromJS(env->GetIsolate(), resource_name, 5, 5);
   6503 
   6504   after_compile_message_count = 0;
   6505   v8::Debug::SetMessageHandler(AfterCompileMessageHandler);
   6506 
   6507   v8::ScriptOrigin origin(
   6508       v8::String::NewFromUtf8(env->GetIsolate(), resource_name),
   6509       v8::Integer::New(env->GetIsolate(), 10),
   6510       v8::Integer::New(env->GetIsolate(), 1));
   6511   // Compile a script whose first line number is greater than the breakpoints'
   6512   // lines.
   6513   v8::Script::Compile(v8::String::NewFromUtf8(env->GetIsolate(), script),
   6514                       &origin)->Run();
   6515 
   6516   // If the script is compiled successfully there is exactly one after compile
   6517   // event. In case of an exception in debugger code after compile event is not
   6518   // sent.
   6519   CHECK_EQ(1, after_compile_message_count);
   6520 
   6521   ClearBreakPointFromJS(env->GetIsolate(), sbp1);
   6522   ClearBreakPointFromJS(env->GetIsolate(), sbp2);
   6523   v8::Debug::SetMessageHandler(NULL);
   6524 }
   6525 
   6526 
   6527 static void BreakMessageHandler(const v8::Debug::Message& message) {
   6528   i::Isolate* isolate = CcTest::i_isolate();
   6529   if (message.IsEvent() && message.GetEvent() == v8::Break) {
   6530     // Count the number of breaks.
   6531     break_point_hit_count++;
   6532 
   6533     i::HandleScope scope(isolate);
   6534     message.GetJSON();
   6535 
   6536     SendContinueCommand();
   6537   } else if (message.IsEvent() && message.GetEvent() == v8::AfterCompile) {
   6538     i::HandleScope scope(isolate);
   6539 
   6540     int current_count = break_point_hit_count;
   6541 
   6542     // Force serialization to trigger some internal JS execution.
   6543     message.GetJSON();
   6544 
   6545     CHECK_EQ(current_count, break_point_hit_count);
   6546   }
   6547 }
   6548 
   6549 
   6550 // Test that if DebugBreak is forced it is ignored when code from
   6551 // debug-delay.js is executed.
   6552 TEST(NoDebugBreakInAfterCompileMessageHandler) {
   6553   DebugLocalContext env;
   6554   v8::HandleScope scope(env->GetIsolate());
   6555 
   6556   // Register a debug event listener which sets the break flag and counts.
   6557   v8::Debug::SetMessageHandler(BreakMessageHandler);
   6558 
   6559   // Set the debug break flag.
   6560   v8::Debug::DebugBreak(env->GetIsolate());
   6561 
   6562   // Create a function for testing stepping.
   6563   const char* src = "function f() { eval('var x = 10;'); } ";
   6564   v8::Local<v8::Function> f = CompileFunction(&env, src, "f");
   6565 
   6566   // There should be only one break event.
   6567   CHECK_EQ(1, break_point_hit_count);
   6568 
   6569   // Set the debug break flag again.
   6570   v8::Debug::DebugBreak(env->GetIsolate());
   6571   f->Call(env->Global(), 0, NULL);
   6572   // There should be one more break event when the script is evaluated in 'f'.
   6573   CHECK_EQ(2, break_point_hit_count);
   6574 
   6575   // Get rid of the debug message handler.
   6576   v8::Debug::SetMessageHandler(NULL);
   6577   CheckDebuggerUnloaded();
   6578 }
   6579 
   6580 
   6581 static int counting_message_handler_counter;
   6582 
   6583 static void CountingMessageHandler(const v8::Debug::Message& message) {
   6584   if (message.IsResponse()) counting_message_handler_counter++;
   6585 }
   6586 
   6587 
   6588 // Test that debug messages get processed when ProcessDebugMessages is called.
   6589 TEST(ProcessDebugMessages) {
   6590   DebugLocalContext env;
   6591   v8::Isolate* isolate = env->GetIsolate();
   6592   v8::HandleScope scope(isolate);
   6593 
   6594   counting_message_handler_counter = 0;
   6595 
   6596   v8::Debug::SetMessageHandler(CountingMessageHandler);
   6597 
   6598   const int kBufferSize = 1000;
   6599   uint16_t buffer[kBufferSize];
   6600   const char* scripts_command =
   6601     "{\"seq\":0,"
   6602      "\"type\":\"request\","
   6603      "\"command\":\"scripts\"}";
   6604 
   6605   // Send scripts command.
   6606   v8::Debug::SendCommand(
   6607       isolate, buffer, AsciiToUtf16(scripts_command, buffer));
   6608 
   6609   CHECK_EQ(0, counting_message_handler_counter);
   6610   v8::Debug::ProcessDebugMessages();
   6611   // At least one message should come
   6612   CHECK_GE(counting_message_handler_counter, 1);
   6613 
   6614   counting_message_handler_counter = 0;
   6615 
   6616   v8::Debug::SendCommand(
   6617       isolate, buffer, AsciiToUtf16(scripts_command, buffer));
   6618   v8::Debug::SendCommand(
   6619       isolate, buffer, AsciiToUtf16(scripts_command, buffer));
   6620   CHECK_EQ(0, counting_message_handler_counter);
   6621   v8::Debug::ProcessDebugMessages();
   6622   // At least two messages should come
   6623   CHECK_GE(counting_message_handler_counter, 2);
   6624 
   6625   // Get rid of the debug message handler.
   6626   v8::Debug::SetMessageHandler(NULL);
   6627   CheckDebuggerUnloaded();
   6628 }
   6629 
   6630 
   6631 class SendCommandThread;
   6632 static SendCommandThread* send_command_thread_ = NULL;
   6633 
   6634 
   6635 class SendCommandThread : public v8::base::Thread {
   6636  public:
   6637   explicit SendCommandThread(v8::Isolate* isolate)
   6638       : Thread(Options("SendCommandThread")),
   6639         semaphore_(0),
   6640         isolate_(isolate) {}
   6641 
   6642   static void CountingAndSignallingMessageHandler(
   6643       const v8::Debug::Message& message) {
   6644     if (message.IsResponse()) {
   6645       counting_message_handler_counter++;
   6646       send_command_thread_->semaphore_.Signal();
   6647     }
   6648   }
   6649 
   6650   virtual void Run() {
   6651     semaphore_.Wait();
   6652     const int kBufferSize = 1000;
   6653     uint16_t buffer[kBufferSize];
   6654     const char* scripts_command =
   6655       "{\"seq\":0,"
   6656        "\"type\":\"request\","
   6657        "\"command\":\"scripts\"}";
   6658     int length = AsciiToUtf16(scripts_command, buffer);
   6659     // Send scripts command.
   6660 
   6661     for (int i = 0; i < 20; i++) {
   6662       v8::base::ElapsedTimer timer;
   6663       timer.Start();
   6664       CHECK_EQ(i, counting_message_handler_counter);
   6665       // Queue debug message.
   6666       v8::Debug::SendCommand(isolate_, buffer, length);
   6667       // Wait for the message handler to pick up the response.
   6668       semaphore_.Wait();
   6669       i::PrintF("iteration %d took %f ms\n", i,
   6670                 timer.Elapsed().InMillisecondsF());
   6671     }
   6672 
   6673     v8::V8::TerminateExecution(isolate_);
   6674   }
   6675 
   6676   void StartSending() { semaphore_.Signal(); }
   6677 
   6678  private:
   6679   v8::base::Semaphore semaphore_;
   6680   v8::Isolate* isolate_;
   6681 };
   6682 
   6683 
   6684 static void StartSendingCommands(
   6685     const v8::FunctionCallbackInfo<v8::Value>& info) {
   6686   send_command_thread_->StartSending();
   6687 }
   6688 
   6689 
   6690 TEST(ProcessDebugMessagesThreaded) {
   6691   DebugLocalContext env;
   6692   v8::Isolate* isolate = env->GetIsolate();
   6693   v8::HandleScope scope(isolate);
   6694 
   6695   counting_message_handler_counter = 0;
   6696 
   6697   v8::Debug::SetMessageHandler(
   6698       SendCommandThread::CountingAndSignallingMessageHandler);
   6699   send_command_thread_ = new SendCommandThread(isolate);
   6700   send_command_thread_->Start();
   6701 
   6702   v8::Handle<v8::FunctionTemplate> start =
   6703       v8::FunctionTemplate::New(isolate, StartSendingCommands);
   6704   env->Global()->Set(v8_str("start"), start->GetFunction());
   6705 
   6706   CompileRun("start(); while (true) { }");
   6707 
   6708   CHECK_EQ(20, counting_message_handler_counter);
   6709 
   6710   v8::Debug::SetMessageHandler(NULL);
   6711   CheckDebuggerUnloaded();
   6712 }
   6713 
   6714 
   6715 struct BacktraceData {
   6716   static int frame_counter;
   6717   static void MessageHandler(const v8::Debug::Message& message) {
   6718     char print_buffer[1000];
   6719     v8::String::Value json(message.GetJSON());
   6720     Utf16ToAscii(*json, json.length(), print_buffer, 1000);
   6721 
   6722     if (strstr(print_buffer, "backtrace") == NULL) {
   6723       return;
   6724     }
   6725     frame_counter = GetTotalFramesInt(print_buffer);
   6726   }
   6727 };
   6728 
   6729 int BacktraceData::frame_counter;
   6730 
   6731 
   6732 // Test that debug messages get processed when ProcessDebugMessages is called.
   6733 TEST(Backtrace) {
   6734   DebugLocalContext env;
   6735   v8::Isolate* isolate = env->GetIsolate();
   6736   v8::HandleScope scope(isolate);
   6737 
   6738   v8::Debug::SetMessageHandler(BacktraceData::MessageHandler);
   6739 
   6740   const int kBufferSize = 1000;
   6741   uint16_t buffer[kBufferSize];
   6742   const char* scripts_command =
   6743     "{\"seq\":0,"
   6744      "\"type\":\"request\","
   6745      "\"command\":\"backtrace\"}";
   6746 
   6747   // Check backtrace from ProcessDebugMessages.
   6748   BacktraceData::frame_counter = -10;
   6749   v8::Debug::SendCommand(
   6750       isolate,
   6751       buffer,
   6752       AsciiToUtf16(scripts_command, buffer),
   6753       NULL);
   6754   v8::Debug::ProcessDebugMessages();
   6755   CHECK_EQ(BacktraceData::frame_counter, 0);
   6756 
   6757   v8::Handle<v8::String> void0 =
   6758       v8::String::NewFromUtf8(env->GetIsolate(), "void(0)");
   6759   v8::Handle<v8::Script> script = CompileWithOrigin(void0, void0);
   6760 
   6761   // Check backtrace from "void(0)" script.
   6762   BacktraceData::frame_counter = -10;
   6763   v8::Debug::SendCommand(
   6764       isolate,
   6765       buffer,
   6766       AsciiToUtf16(scripts_command, buffer),
   6767       NULL);
   6768   script->Run();
   6769   CHECK_EQ(BacktraceData::frame_counter, 1);
   6770 
   6771   // Get rid of the debug message handler.
   6772   v8::Debug::SetMessageHandler(NULL);
   6773   CheckDebuggerUnloaded();
   6774 }
   6775 
   6776 
   6777 TEST(GetMirror) {
   6778   DebugLocalContext env;
   6779   v8::Isolate* isolate = env->GetIsolate();
   6780   v8::HandleScope scope(isolate);
   6781   v8::Handle<v8::Value> obj =
   6782       v8::Debug::GetMirror(v8::String::NewFromUtf8(isolate, "hodja"));
   6783   v8::ScriptCompiler::Source source(v8_str(
   6784       "function runTest(mirror) {"
   6785       "  return mirror.isString() && (mirror.length() == 5);"
   6786       "}"
   6787       ""
   6788       "runTest;"));
   6789   v8::Handle<v8::Function> run_test = v8::Handle<v8::Function>::Cast(
   6790       v8::ScriptCompiler::CompileUnbound(isolate, &source)
   6791           ->BindToCurrentContext()
   6792           ->Run());
   6793   v8::Handle<v8::Value> result = run_test->Call(env->Global(), 1, &obj);
   6794   CHECK(result->IsTrue());
   6795 }
   6796 
   6797 
   6798 // Test that the debug break flag works with function.apply.
   6799 TEST(DebugBreakFunctionApply) {
   6800   DebugLocalContext env;
   6801   v8::HandleScope scope(env->GetIsolate());
   6802 
   6803   // Create a function for testing breaking in apply.
   6804   v8::Local<v8::Function> foo = CompileFunction(
   6805       &env,
   6806       "function baz(x) { }"
   6807       "function bar(x) { baz(); }"
   6808       "function foo(){ bar.apply(this, [1]); }",
   6809       "foo");
   6810 
   6811   // Register a debug event listener which steps and counts.
   6812   v8::Debug::SetDebugEventListener(DebugEventBreakMax);
   6813 
   6814   // Set the debug break flag before calling the code using function.apply.
   6815   v8::Debug::DebugBreak(env->GetIsolate());
   6816 
   6817   // Limit the number of debug breaks. This is a regression test for issue 493
   6818   // where this test would enter an infinite loop.
   6819   break_point_hit_count = 0;
   6820   max_break_point_hit_count = 10000;  // 10000 => infinite loop.
   6821   foo->Call(env->Global(), 0, NULL);
   6822 
   6823   // When keeping the debug break several break will happen.
   6824   CHECK_GT(break_point_hit_count, 1);
   6825 
   6826   v8::Debug::SetDebugEventListener(NULL);
   6827   CheckDebuggerUnloaded();
   6828 }
   6829 
   6830 
   6831 v8::Handle<v8::Context> debugee_context;
   6832 v8::Handle<v8::Context> debugger_context;
   6833 
   6834 
   6835 // Property getter that checks that current and calling contexts
   6836 // are both the debugee contexts.
   6837 static void NamedGetterWithCallingContextCheck(
   6838     v8::Local<v8::String> name,
   6839     const v8::PropertyCallbackInfo<v8::Value>& info) {
   6840   CHECK_EQ(0, strcmp(*v8::String::Utf8Value(name), "a"));
   6841   v8::Handle<v8::Context> current = info.GetIsolate()->GetCurrentContext();
   6842   CHECK(current == debugee_context);
   6843   CHECK(current != debugger_context);
   6844   v8::Handle<v8::Context> calling = info.GetIsolate()->GetCallingContext();
   6845   CHECK(calling == debugee_context);
   6846   CHECK(calling != debugger_context);
   6847   info.GetReturnValue().Set(1);
   6848 }
   6849 
   6850 
   6851 // Debug event listener that checks if the first argument of a function is
   6852 // an object with property 'a' == 1. If the property has custom accessor
   6853 // this handler will eventually invoke it.
   6854 static void DebugEventGetAtgumentPropertyValue(
   6855     const v8::Debug::EventDetails& event_details) {
   6856   v8::DebugEvent event = event_details.GetEvent();
   6857   v8::Handle<v8::Object> exec_state = event_details.GetExecutionState();
   6858   if (event == v8::Break) {
   6859     break_point_hit_count++;
   6860     CHECK(debugger_context == CcTest::isolate()->GetCurrentContext());
   6861     v8::Handle<v8::Function> func = v8::Handle<v8::Function>::Cast(CompileRun(
   6862         "(function(exec_state) {\n"
   6863         "    return (exec_state.frame(0).argumentValue(0).property('a').\n"
   6864         "            value().value() == 1);\n"
   6865         "})"));
   6866     const int argc = 1;
   6867     v8::Handle<v8::Value> argv[argc] = { exec_state };
   6868     v8::Handle<v8::Value> result = func->Call(exec_state, argc, argv);
   6869     CHECK(result->IsTrue());
   6870   }
   6871 }
   6872 
   6873 
   6874 TEST(CallingContextIsNotDebugContext) {
   6875   v8::internal::Debug* debug = CcTest::i_isolate()->debug();
   6876   // Create and enter a debugee context.
   6877   DebugLocalContext env;
   6878   v8::Isolate* isolate = env->GetIsolate();
   6879   v8::HandleScope scope(isolate);
   6880   env.ExposeDebug();
   6881 
   6882   // Save handles to the debugger and debugee contexts to be used in
   6883   // NamedGetterWithCallingContextCheck.
   6884   debugee_context = env.context();
   6885   debugger_context = v8::Utils::ToLocal(debug->debug_context());
   6886 
   6887   // Create object with 'a' property accessor.
   6888   v8::Handle<v8::ObjectTemplate> named = v8::ObjectTemplate::New(isolate);
   6889   named->SetAccessor(v8::String::NewFromUtf8(isolate, "a"),
   6890                      NamedGetterWithCallingContextCheck);
   6891   env->Global()->Set(v8::String::NewFromUtf8(isolate, "obj"),
   6892                      named->NewInstance());
   6893 
   6894   // Register the debug event listener
   6895   v8::Debug::SetDebugEventListener(DebugEventGetAtgumentPropertyValue);
   6896 
   6897   // Create a function that invokes debugger.
   6898   v8::Local<v8::Function> foo = CompileFunction(
   6899       &env,
   6900       "function bar(x) { debugger; }"
   6901       "function foo(){ bar(obj); }",
   6902       "foo");
   6903 
   6904   break_point_hit_count = 0;
   6905   foo->Call(env->Global(), 0, NULL);
   6906   CHECK_EQ(1, break_point_hit_count);
   6907 
   6908   v8::Debug::SetDebugEventListener(NULL);
   6909   debugee_context = v8::Handle<v8::Context>();
   6910   debugger_context = v8::Handle<v8::Context>();
   6911   CheckDebuggerUnloaded();
   6912 }
   6913 
   6914 
   6915 TEST(DebugContextIsPreservedBetweenAccesses) {
   6916   v8::HandleScope scope(CcTest::isolate());
   6917   v8::Debug::SetDebugEventListener(DebugEventBreakPointHitCount);
   6918   v8::Local<v8::Context> context1 = v8::Debug::GetDebugContext();
   6919   v8::Local<v8::Context> context2 = v8::Debug::GetDebugContext();
   6920   CHECK(v8::Utils::OpenHandle(*context1).is_identical_to(
   6921             v8::Utils::OpenHandle(*context2)));
   6922   v8::Debug::SetDebugEventListener(NULL);
   6923 }
   6924 
   6925 
   6926 static v8::Handle<v8::Value> expected_callback_data;
   6927 static void DebugEventContextChecker(const v8::Debug::EventDetails& details) {
   6928   CHECK(details.GetEventContext() == expected_context);
   6929   CHECK_EQ(expected_callback_data, details.GetCallbackData());
   6930 }
   6931 
   6932 
   6933 // Check that event details contain context where debug event occured.
   6934 TEST(DebugEventContext) {
   6935   v8::Isolate* isolate = CcTest::isolate();
   6936   v8::HandleScope scope(isolate);
   6937   expected_context = v8::Context::New(isolate);
   6938   expected_callback_data = v8::Int32::New(isolate, 2010);
   6939   v8::Debug::SetDebugEventListener(DebugEventContextChecker,
   6940                                     expected_callback_data);
   6941   v8::Context::Scope context_scope(expected_context);
   6942   v8::Script::Compile(
   6943       v8::String::NewFromUtf8(isolate, "(function(){debugger;})();"))->Run();
   6944   expected_context.Clear();
   6945   v8::Debug::SetDebugEventListener(NULL);
   6946   expected_context_data = v8::Handle<v8::Value>();
   6947   CheckDebuggerUnloaded();
   6948 }
   6949 
   6950 
   6951 static void* expected_break_data;
   6952 static bool was_debug_break_called;
   6953 static bool was_debug_event_called;
   6954 static void DebugEventBreakDataChecker(const v8::Debug::EventDetails& details) {
   6955   if (details.GetEvent() == v8::BreakForCommand) {
   6956     CHECK_EQ(expected_break_data, details.GetClientData());
   6957     was_debug_event_called = true;
   6958   } else if (details.GetEvent() == v8::Break) {
   6959     was_debug_break_called = true;
   6960   }
   6961 }
   6962 
   6963 
   6964 // Check that event details contain context where debug event occured.
   6965 TEST(DebugEventBreakData) {
   6966   DebugLocalContext env;
   6967   v8::Isolate* isolate = env->GetIsolate();
   6968   v8::HandleScope scope(isolate);
   6969   v8::Debug::SetDebugEventListener(DebugEventBreakDataChecker);
   6970 
   6971   TestClientData::constructor_call_counter = 0;
   6972   TestClientData::destructor_call_counter = 0;
   6973 
   6974   expected_break_data = NULL;
   6975   was_debug_event_called = false;
   6976   was_debug_break_called = false;
   6977   v8::Debug::DebugBreakForCommand(isolate, NULL);
   6978   v8::Script::Compile(v8::String::NewFromUtf8(env->GetIsolate(),
   6979                                               "(function(x){return x;})(1);"))
   6980       ->Run();
   6981   CHECK(was_debug_event_called);
   6982   CHECK(!was_debug_break_called);
   6983 
   6984   TestClientData* data1 = new TestClientData();
   6985   expected_break_data = data1;
   6986   was_debug_event_called = false;
   6987   was_debug_break_called = false;
   6988   v8::Debug::DebugBreakForCommand(isolate, data1);
   6989   v8::Script::Compile(v8::String::NewFromUtf8(env->GetIsolate(),
   6990                                               "(function(x){return x+1;})(1);"))
   6991       ->Run();
   6992   CHECK(was_debug_event_called);
   6993   CHECK(!was_debug_break_called);
   6994 
   6995   expected_break_data = NULL;
   6996   was_debug_event_called = false;
   6997   was_debug_break_called = false;
   6998   v8::Debug::DebugBreak(isolate);
   6999   v8::Script::Compile(v8::String::NewFromUtf8(env->GetIsolate(),
   7000                                               "(function(x){return x+2;})(1);"))
   7001       ->Run();
   7002   CHECK(!was_debug_event_called);
   7003   CHECK(was_debug_break_called);
   7004 
   7005   TestClientData* data2 = new TestClientData();
   7006   expected_break_data = data2;
   7007   was_debug_event_called = false;
   7008   was_debug_break_called = false;
   7009   v8::Debug::DebugBreak(isolate);
   7010   v8::Debug::DebugBreakForCommand(isolate, data2);
   7011   v8::Script::Compile(v8::String::NewFromUtf8(env->GetIsolate(),
   7012                                               "(function(x){return x+3;})(1);"))
   7013       ->Run();
   7014   CHECK(was_debug_event_called);
   7015   CHECK(was_debug_break_called);
   7016 
   7017   CHECK_EQ(2, TestClientData::constructor_call_counter);
   7018   CHECK_EQ(TestClientData::constructor_call_counter,
   7019            TestClientData::destructor_call_counter);
   7020 
   7021   v8::Debug::SetDebugEventListener(NULL);
   7022   CheckDebuggerUnloaded();
   7023 }
   7024 
   7025 static bool debug_event_break_deoptimize_done = false;
   7026 
   7027 static void DebugEventBreakDeoptimize(
   7028     const v8::Debug::EventDetails& event_details) {
   7029   v8::DebugEvent event = event_details.GetEvent();
   7030   v8::Handle<v8::Object> exec_state = event_details.GetExecutionState();
   7031   if (event == v8::Break) {
   7032     if (!frame_function_name.IsEmpty()) {
   7033       // Get the name of the function.
   7034       const int argc = 2;
   7035       v8::Handle<v8::Value> argv[argc] = {
   7036         exec_state, v8::Integer::New(CcTest::isolate(), 0)
   7037       };
   7038       v8::Handle<v8::Value> result =
   7039           frame_function_name->Call(exec_state, argc, argv);
   7040       if (!result->IsUndefined()) {
   7041         char fn[80];
   7042         CHECK(result->IsString());
   7043         v8::Handle<v8::String> function_name(result->ToString());
   7044         function_name->WriteUtf8(fn);
   7045         if (strcmp(fn, "bar") == 0) {
   7046           i::Deoptimizer::DeoptimizeAll(CcTest::i_isolate());
   7047           debug_event_break_deoptimize_done = true;
   7048         }
   7049       }
   7050     }
   7051 
   7052     v8::Debug::DebugBreak(CcTest::isolate());
   7053   }
   7054 }
   7055 
   7056 
   7057 // Test deoptimization when execution is broken using the debug break stack
   7058 // check interrupt.
   7059 TEST(DeoptimizeDuringDebugBreak) {
   7060   DebugLocalContext env;
   7061   v8::HandleScope scope(env->GetIsolate());
   7062   env.ExposeDebug();
   7063 
   7064   // Create a function for checking the function when hitting a break point.
   7065   frame_function_name = CompileFunction(&env,
   7066                                         frame_function_name_source,
   7067                                         "frame_function_name");
   7068 
   7069 
   7070   // Set a debug event listener which will keep interrupting execution until
   7071   // debug break. When inside function bar it will deoptimize all functions.
   7072   // This tests lazy deoptimization bailout for the stack check, as the first
   7073   // time in function bar when using debug break and no break points will be at
   7074   // the initial stack check.
   7075   v8::Debug::SetDebugEventListener(DebugEventBreakDeoptimize);
   7076 
   7077   // Compile and run function bar which will optimize it for some flag settings.
   7078   v8::Script::Compile(v8::String::NewFromUtf8(
   7079                           env->GetIsolate(), "function bar(){}; bar()"))->Run();
   7080 
   7081   // Set debug break and call bar again.
   7082   v8::Debug::DebugBreak(env->GetIsolate());
   7083   v8::Script::Compile(v8::String::NewFromUtf8(env->GetIsolate(), "bar()"))
   7084       ->Run();
   7085 
   7086   CHECK(debug_event_break_deoptimize_done);
   7087 
   7088   v8::Debug::SetDebugEventListener(NULL);
   7089 }
   7090 
   7091 
   7092 static void DebugEventBreakWithOptimizedStack(
   7093     const v8::Debug::EventDetails& event_details) {
   7094   v8::Isolate* isolate = event_details.GetEventContext()->GetIsolate();
   7095   v8::DebugEvent event = event_details.GetEvent();
   7096   v8::Handle<v8::Object> exec_state = event_details.GetExecutionState();
   7097   if (event == v8::Break) {
   7098     if (!frame_function_name.IsEmpty()) {
   7099       for (int i = 0; i < 2; i++) {
   7100         const int argc = 2;
   7101         v8::Handle<v8::Value> argv[argc] = {
   7102           exec_state, v8::Integer::New(isolate, i)
   7103         };
   7104         // Get the name of the function in frame i.
   7105         v8::Handle<v8::Value> result =
   7106             frame_function_name->Call(exec_state, argc, argv);
   7107         CHECK(result->IsString());
   7108         v8::Handle<v8::String> function_name(result->ToString());
   7109         CHECK(function_name->Equals(v8::String::NewFromUtf8(isolate, "loop")));
   7110         // Get the name of the first argument in frame i.
   7111         result = frame_argument_name->Call(exec_state, argc, argv);
   7112         CHECK(result->IsString());
   7113         v8::Handle<v8::String> argument_name(result->ToString());
   7114         CHECK(argument_name->Equals(v8::String::NewFromUtf8(isolate, "count")));
   7115         // Get the value of the first argument in frame i. If the
   7116         // funtion is optimized the value will be undefined, otherwise
   7117         // the value will be '1 - i'.
   7118         //
   7119         // TODO(3141533): We should be able to get the real value for
   7120         // optimized frames.
   7121         result = frame_argument_value->Call(exec_state, argc, argv);
   7122         CHECK(result->IsUndefined() || (result->Int32Value() == 1 - i));
   7123         // Get the name of the first local variable.
   7124         result = frame_local_name->Call(exec_state, argc, argv);
   7125         CHECK(result->IsString());
   7126         v8::Handle<v8::String> local_name(result->ToString());
   7127         CHECK(local_name->Equals(v8::String::NewFromUtf8(isolate, "local")));
   7128         // Get the value of the first local variable. If the function
   7129         // is optimized the value will be undefined, otherwise it will
   7130         // be 42.
   7131         //
   7132         // TODO(3141533): We should be able to get the real value for
   7133         // optimized frames.
   7134         result = frame_local_value->Call(exec_state, argc, argv);
   7135         CHECK(result->IsUndefined() || (result->Int32Value() == 42));
   7136       }
   7137     }
   7138   }
   7139 }
   7140 
   7141 
   7142 static void ScheduleBreak(const v8::FunctionCallbackInfo<v8::Value>& args) {
   7143   v8::Debug::SetDebugEventListener(DebugEventBreakWithOptimizedStack);
   7144   v8::Debug::DebugBreak(args.GetIsolate());
   7145 }
   7146 
   7147 
   7148 TEST(DebugBreakStackInspection) {
   7149   DebugLocalContext env;
   7150   v8::HandleScope scope(env->GetIsolate());
   7151 
   7152   frame_function_name =
   7153       CompileFunction(&env, frame_function_name_source, "frame_function_name");
   7154   frame_argument_name =
   7155       CompileFunction(&env, frame_argument_name_source, "frame_argument_name");
   7156   frame_argument_value = CompileFunction(&env,
   7157                                          frame_argument_value_source,
   7158                                          "frame_argument_value");
   7159   frame_local_name =
   7160       CompileFunction(&env, frame_local_name_source, "frame_local_name");
   7161   frame_local_value =
   7162       CompileFunction(&env, frame_local_value_source, "frame_local_value");
   7163 
   7164   v8::Handle<v8::FunctionTemplate> schedule_break_template =
   7165       v8::FunctionTemplate::New(env->GetIsolate(), ScheduleBreak);
   7166   v8::Handle<v8::Function> schedule_break =
   7167       schedule_break_template->GetFunction();
   7168   env->Global()->Set(v8_str("scheduleBreak"), schedule_break);
   7169 
   7170   const char* src =
   7171       "function loop(count) {"
   7172       "  var local = 42;"
   7173       "  if (count < 1) { scheduleBreak(); loop(count + 1); }"
   7174       "}"
   7175       "loop(0);";
   7176   v8::Script::Compile(v8::String::NewFromUtf8(env->GetIsolate(), src))->Run();
   7177 }
   7178 
   7179 
   7180 // Test that setting the terminate execution flag during debug break processing.
   7181 static void TestDebugBreakInLoop(const char* loop_head,
   7182                                  const char** loop_bodies,
   7183                                  const char* loop_tail) {
   7184   // Receive 100 breaks for each test and then terminate JavaScript execution.
   7185   static const int kBreaksPerTest = 100;
   7186 
   7187   for (int i = 0; loop_bodies[i] != NULL; i++) {
   7188     // Perform a lazy deoptimization after various numbers of breaks
   7189     // have been hit.
   7190     for (int j = 0; j < 7; j++) {
   7191       break_point_hit_count_deoptimize = j;
   7192       if (j == 6) {
   7193         break_point_hit_count_deoptimize = kBreaksPerTest;
   7194       }
   7195 
   7196       break_point_hit_count = 0;
   7197       max_break_point_hit_count = kBreaksPerTest;
   7198       terminate_after_max_break_point_hit = true;
   7199 
   7200       EmbeddedVector<char, 1024> buffer;
   7201       SNPrintF(buffer,
   7202                "function f() {%s%s%s}",
   7203                loop_head, loop_bodies[i], loop_tail);
   7204 
   7205       // Function with infinite loop.
   7206       CompileRun(buffer.start());
   7207 
   7208       // Set the debug break to enter the debugger as soon as possible.
   7209       v8::Debug::DebugBreak(CcTest::isolate());
   7210 
   7211       // Call function with infinite loop.
   7212       CompileRun("f();");
   7213       CHECK_EQ(kBreaksPerTest, break_point_hit_count);
   7214 
   7215       CHECK(!v8::V8::IsExecutionTerminating());
   7216     }
   7217   }
   7218 }
   7219 
   7220 
   7221 TEST(DebugBreakLoop) {
   7222   DebugLocalContext env;
   7223   v8::HandleScope scope(env->GetIsolate());
   7224 
   7225   // Register a debug event listener which sets the break flag and counts.
   7226   v8::Debug::SetDebugEventListener(DebugEventBreakMax);
   7227 
   7228   // Create a function for getting the frame count when hitting the break.
   7229   frame_count = CompileFunction(&env, frame_count_source, "frame_count");
   7230 
   7231   CompileRun("var a = 1;");
   7232   CompileRun("function g() { }");
   7233   CompileRun("function h() { }");
   7234 
   7235   const char* loop_bodies[] = {
   7236       "",
   7237       "g()",
   7238       "if (a == 0) { g() }",
   7239       "if (a == 1) { g() }",
   7240       "if (a == 0) { g() } else { h() }",
   7241       "if (a == 0) { continue }",
   7242       "if (a == 1) { continue }",
   7243       "switch (a) { case 1: g(); }",
   7244       "switch (a) { case 1: continue; }",
   7245       "switch (a) { case 1: g(); break; default: h() }",
   7246       "switch (a) { case 1: continue; break; default: h() }",
   7247       NULL
   7248   };
   7249 
   7250   TestDebugBreakInLoop("while (true) {", loop_bodies, "}");
   7251   TestDebugBreakInLoop("while (a == 1) {", loop_bodies, "}");
   7252 
   7253   TestDebugBreakInLoop("do {", loop_bodies, "} while (true)");
   7254   TestDebugBreakInLoop("do {", loop_bodies, "} while (a == 1)");
   7255 
   7256   TestDebugBreakInLoop("for (;;) {", loop_bodies, "}");
   7257   TestDebugBreakInLoop("for (;a == 1;) {", loop_bodies, "}");
   7258 
   7259   // Get rid of the debug event listener.
   7260   v8::Debug::SetDebugEventListener(NULL);
   7261   CheckDebuggerUnloaded();
   7262 }
   7263 
   7264 
   7265 v8::Local<v8::Script> inline_script;
   7266 
   7267 static void DebugBreakInlineListener(
   7268     const v8::Debug::EventDetails& event_details) {
   7269   v8::DebugEvent event = event_details.GetEvent();
   7270   if (event != v8::Break) return;
   7271 
   7272   int expected_frame_count = 4;
   7273   int expected_line_number[] = {1, 4, 7, 12};
   7274 
   7275   i::Handle<i::Object> compiled_script = v8::Utils::OpenHandle(*inline_script);
   7276   i::Handle<i::Script> source_script = i::Handle<i::Script>(i::Script::cast(
   7277       i::JSFunction::cast(*compiled_script)->shared()->script()));
   7278 
   7279   int break_id = CcTest::i_isolate()->debug()->break_id();
   7280   char script[128];
   7281   i::Vector<char> script_vector(script, sizeof(script));
   7282   SNPrintF(script_vector, "%%GetFrameCount(%d)", break_id);
   7283   v8::Local<v8::Value> result = CompileRun(script);
   7284 
   7285   int frame_count = result->Int32Value();
   7286   CHECK_EQ(expected_frame_count, frame_count);
   7287 
   7288   for (int i = 0; i < frame_count; i++) {
   7289     // The 5. element in the returned array of GetFrameDetails contains the
   7290     // source position of that frame.
   7291     SNPrintF(script_vector, "%%GetFrameDetails(%d, %d)[5]", break_id, i);
   7292     v8::Local<v8::Value> result = CompileRun(script);
   7293     CHECK_EQ(expected_line_number[i],
   7294              i::Script::GetLineNumber(source_script, result->Int32Value()));
   7295   }
   7296   v8::Debug::SetDebugEventListener(NULL);
   7297   v8::V8::TerminateExecution(CcTest::isolate());
   7298 }
   7299 
   7300 
   7301 TEST(DebugBreakInline) {
   7302   i::FLAG_allow_natives_syntax = true;
   7303   DebugLocalContext env;
   7304   v8::HandleScope scope(env->GetIsolate());
   7305   const char* source =
   7306       "function debug(b) {             \n"
   7307       "  if (b) debugger;              \n"
   7308       "}                               \n"
   7309       "function f(b) {                 \n"
   7310       "  debug(b)                      \n"
   7311       "};                              \n"
   7312       "function g(b) {                 \n"
   7313       "  f(b);                         \n"
   7314       "};                              \n"
   7315       "g(false);                       \n"
   7316       "g(false);                       \n"
   7317       "%OptimizeFunctionOnNextCall(g); \n"
   7318       "g(true);";
   7319   v8::Debug::SetDebugEventListener(DebugBreakInlineListener);
   7320   inline_script =
   7321       v8::Script::Compile(v8::String::NewFromUtf8(env->GetIsolate(), source));
   7322   inline_script->Run();
   7323 }
   7324 
   7325 
   7326 static void DebugEventStepNext(
   7327     const v8::Debug::EventDetails& event_details) {
   7328   v8::DebugEvent event = event_details.GetEvent();
   7329   if (event == v8::Break) {
   7330     PrepareStep(StepNext);
   7331   }
   7332 }
   7333 
   7334 
   7335 static void RunScriptInANewCFrame(const char* source) {
   7336   v8::TryCatch try_catch;
   7337   CompileRun(source);
   7338   CHECK(try_catch.HasCaught());
   7339 }
   7340 
   7341 
   7342 TEST(Regress131642) {
   7343   // Bug description:
   7344   // When doing StepNext through the first script, the debugger is not reset
   7345   // after exiting through exception.  A flawed implementation enabling the
   7346   // debugger to step into Array.prototype.forEach breaks inside the callback
   7347   // for forEach in the second script under the assumption that we are in a
   7348   // recursive call.  In an attempt to step out, we crawl the stack using the
   7349   // recorded frame pointer from the first script and fail when not finding it
   7350   // on the stack.
   7351   DebugLocalContext env;
   7352   v8::HandleScope scope(env->GetIsolate());
   7353   v8::Debug::SetDebugEventListener(DebugEventStepNext);
   7354 
   7355   // We step through the first script.  It exits through an exception.  We run
   7356   // this inside a new frame to record a different FP than the second script
   7357   // would expect.
   7358   const char* script_1 = "debugger; throw new Error();";
   7359   RunScriptInANewCFrame(script_1);
   7360 
   7361   // The second script uses forEach.
   7362   const char* script_2 = "[0].forEach(function() { });";
   7363   CompileRun(script_2);
   7364 
   7365   v8::Debug::SetDebugEventListener(NULL);
   7366 }
   7367 
   7368 
   7369 // Import from test-heap.cc
   7370 int CountNativeContexts();
   7371 
   7372 
   7373 static void NopListener(const v8::Debug::EventDetails& event_details) {
   7374 }
   7375 
   7376 
   7377 TEST(DebuggerCreatesContextIffActive) {
   7378   DebugLocalContext env;
   7379   v8::HandleScope scope(env->GetIsolate());
   7380   CHECK_EQ(1, CountNativeContexts());
   7381 
   7382   v8::Debug::SetDebugEventListener(NULL);
   7383   CompileRun("debugger;");
   7384   CHECK_EQ(1, CountNativeContexts());
   7385 
   7386   v8::Debug::SetDebugEventListener(NopListener);
   7387   CompileRun("debugger;");
   7388   CHECK_EQ(2, CountNativeContexts());
   7389 
   7390   v8::Debug::SetDebugEventListener(NULL);
   7391 }
   7392 
   7393 
   7394 TEST(LiveEditEnabled) {
   7395   v8::internal::FLAG_allow_natives_syntax = true;
   7396   LocalContext env;
   7397   v8::HandleScope scope(env->GetIsolate());
   7398   v8::Debug::SetLiveEditEnabled(env->GetIsolate(), true);
   7399   CompileRun("%LiveEditCompareStrings('', '')");
   7400 }
   7401 
   7402 
   7403 TEST(LiveEditDisabled) {
   7404   v8::internal::FLAG_allow_natives_syntax = true;
   7405   LocalContext env;
   7406   v8::HandleScope scope(env->GetIsolate());
   7407   v8::Debug::SetLiveEditEnabled(env->GetIsolate(), false);
   7408   CompileRun("%LiveEditCompareStrings('', '')");
   7409 }
   7410 
   7411 
   7412 TEST(PrecompiledFunction) {
   7413   // Regression test for crbug.com/346207. If we have preparse data, parsing the
   7414   // function in the presence of the debugger (and breakpoints) should still
   7415   // succeed. The bug was that preparsing was done lazily and parsing was done
   7416   // eagerly, so, the symbol streams didn't match.
   7417   DebugLocalContext env;
   7418   v8::HandleScope scope(env->GetIsolate());
   7419   env.ExposeDebug();
   7420   v8::Debug::SetDebugEventListener(DebugBreakInlineListener);
   7421 
   7422   v8::Local<v8::Function> break_here =
   7423       CompileFunction(&env, "function break_here(){}", "break_here");
   7424   SetBreakPoint(break_here, 0);
   7425 
   7426   const char* source =
   7427       "var a = b = c = 1;              \n"
   7428       "function this_is_lazy() {       \n"
   7429       // This symbol won't appear in the preparse data.
   7430       "  var a;                        \n"
   7431       "}                               \n"
   7432       "function bar() {                \n"
   7433       "  return \"bar\";               \n"
   7434       "};                              \n"
   7435       "a = b = c = 2;                  \n"
   7436       "bar();                          \n";
   7437   v8::Local<v8::Value> result = ParserCacheCompileRun(source);
   7438   CHECK(result->IsString());
   7439   v8::String::Utf8Value utf8(result);
   7440   CHECK_EQ("bar", *utf8);
   7441 
   7442   v8::Debug::SetDebugEventListener(NULL);
   7443   CheckDebuggerUnloaded();
   7444 }
   7445 
   7446 
   7447 static void DebugBreakStackTraceListener(
   7448     const v8::Debug::EventDetails& event_details) {
   7449   v8::StackTrace::CurrentStackTrace(CcTest::isolate(), 10);
   7450 }
   7451 
   7452 
   7453 static void AddDebugBreak(const v8::FunctionCallbackInfo<v8::Value>& args) {
   7454   v8::Debug::DebugBreak(args.GetIsolate());
   7455 }
   7456 
   7457 
   7458 TEST(DebugBreakStackTrace) {
   7459   DebugLocalContext env;
   7460   v8::HandleScope scope(env->GetIsolate());
   7461   v8::Debug::SetDebugEventListener(DebugBreakStackTraceListener);
   7462   v8::Handle<v8::FunctionTemplate> add_debug_break_template =
   7463       v8::FunctionTemplate::New(env->GetIsolate(), AddDebugBreak);
   7464   v8::Handle<v8::Function> add_debug_break =
   7465       add_debug_break_template->GetFunction();
   7466   env->Global()->Set(v8_str("add_debug_break"), add_debug_break);
   7467 
   7468   CompileRun("(function loop() {"
   7469              "  for (var j = 0; j < 1000; j++) {"
   7470              "    for (var i = 0; i < 1000; i++) {"
   7471              "      if (i == 999) add_debug_break();"
   7472              "    }"
   7473              "  }"
   7474              "})()");
   7475 }
   7476 
   7477 
   7478 v8::base::Semaphore terminate_requested_semaphore(0);
   7479 v8::base::Semaphore terminate_fired_semaphore(0);
   7480 bool terminate_already_fired = false;
   7481 
   7482 
   7483 static void DebugBreakTriggerTerminate(
   7484     const v8::Debug::EventDetails& event_details) {
   7485   if (event_details.GetEvent() != v8::Break || terminate_already_fired) return;
   7486   terminate_requested_semaphore.Signal();
   7487   // Wait for at most 2 seconds for the terminate request.
   7488   CHECK(terminate_fired_semaphore.WaitFor(v8::base::TimeDelta::FromSeconds(2)));
   7489   terminate_already_fired = true;
   7490 }
   7491 
   7492 
   7493 class TerminationThread : public v8::base::Thread {
   7494  public:
   7495   explicit TerminationThread(v8::Isolate* isolate)
   7496       : Thread(Options("terminator")), isolate_(isolate) {}
   7497 
   7498   virtual void Run() {
   7499     terminate_requested_semaphore.Wait();
   7500     v8::V8::TerminateExecution(isolate_);
   7501     terminate_fired_semaphore.Signal();
   7502   }
   7503 
   7504  private:
   7505   v8::Isolate* isolate_;
   7506 };
   7507 
   7508 
   7509 TEST(DebugBreakOffThreadTerminate) {
   7510   DebugLocalContext env;
   7511   v8::Isolate* isolate = env->GetIsolate();
   7512   v8::HandleScope scope(isolate);
   7513   v8::Debug::SetDebugEventListener(DebugBreakTriggerTerminate);
   7514   TerminationThread terminator(isolate);
   7515   terminator.Start();
   7516   v8::TryCatch try_catch;
   7517   v8::Debug::DebugBreak(isolate);
   7518   CompileRun("while (true);");
   7519   CHECK(try_catch.HasTerminated());
   7520 }
   7521