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      1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
      2 // Use of this source code is governed by a BSD-style license that can be
      3 // found in the LICENSE file.
      4 
      5 #ifndef CONTENT_PUBLIC_BROWSER_GPU_DATA_MANAGER_H_
      6 #define CONTENT_PUBLIC_BROWSER_GPU_DATA_MANAGER_H_
      7 
      8 #include <list>
      9 #include <string>
     10 
     11 #include "base/callback_forward.h"
     12 #include "base/process/process.h"
     13 #include "content/common/content_export.h"
     14 
     15 class GURL;
     16 
     17 namespace base {
     18 class FilePath;
     19 class ListValue;
     20 }
     21 
     22 namespace gpu {
     23 struct GPUInfo;
     24 }
     25 
     26 namespace content {
     27 
     28 class GpuDataManagerObserver;
     29 
     30 // This class is fully thread-safe.
     31 class GpuDataManager {
     32  public:
     33   typedef base::Callback<void(const std::list<base::ProcessHandle>&)>
     34       GetGpuProcessHandlesCallback;
     35 
     36   // Getter for the singleton.
     37   CONTENT_EXPORT static GpuDataManager* GetInstance();
     38 
     39   virtual void InitializeForTesting(const std::string& gpu_blacklist_json,
     40                                     const gpu::GPUInfo& gpu_info) = 0;
     41 
     42   virtual bool IsFeatureBlacklisted(int feature) const = 0;
     43 
     44   virtual gpu::GPUInfo GetGPUInfo() const = 0;
     45 
     46   // Retrieves a list of process handles for all gpu processes.
     47   virtual void GetGpuProcessHandles(
     48       const GetGpuProcessHandlesCallback& callback) const = 0;
     49 
     50   // This indicator might change because we could collect more GPU info or
     51   // because the GPU blacklist could be updated.
     52   // If this returns false, any further GPU access, including launching GPU
     53   // process, establish GPU channel, and GPU info collection, should be
     54   // blocked.
     55   // Can be called on any thread.
     56   // If |reason| is not NULL and GPU access is blocked, upon return, |reason|
     57   // contains a description of the reason why GPU access is blocked.
     58   virtual bool GpuAccessAllowed(std::string* reason) const = 0;
     59 
     60   // Requests complete GPU info if it has not already been requested
     61   virtual void RequestCompleteGpuInfoIfNeeded() = 0;
     62 
     63   // Check if basic and context GPU info have been collected.
     64   virtual bool IsEssentialGpuInfoAvailable() const = 0;
     65 
     66   // On Windows, besides basic and context GPU info, it also checks if
     67   // DxDiagnostics have been collected.
     68   // On other platforms, it's the same as IsEsentialGpuInfoAvailable().
     69   virtual bool IsCompleteGpuInfoAvailable() const = 0;
     70 
     71   // Requests that the GPU process report its current video memory usage stats,
     72   // which can be retrieved via the GPU data manager's on-update function.
     73   virtual void RequestVideoMemoryUsageStatsUpdate() const = 0;
     74 
     75   // Returns true if SwiftShader should be used.
     76   virtual bool ShouldUseSwiftShader() const = 0;
     77 
     78   // Register a path to SwiftShader.
     79   virtual void RegisterSwiftShaderPath(const base::FilePath& path) = 0;
     80 
     81   // Returns current state about WARP, which may be due to command-line
     82   // arguments or saved state.
     83   virtual bool ShouldUseWarp() const = 0;
     84 
     85   // Registers/unregister |observer|.
     86   virtual void AddObserver(GpuDataManagerObserver* observer) = 0;
     87   virtual void RemoveObserver(GpuDataManagerObserver* observer) = 0;
     88 
     89   // Allows a given domain previously blocked from accessing 3D APIs
     90   // to access them again.
     91   virtual void UnblockDomainFrom3DAPIs(const GURL& url) = 0;
     92 
     93   // Disable the gpu process watchdog thread.
     94   virtual void DisableGpuWatchdog() = 0;
     95 
     96   // Set GL strings. This triggers a re-calculation of GPU blacklist
     97   // decision.
     98   virtual void SetGLStrings(const std::string& gl_vendor,
     99                             const std::string& gl_renderer,
    100                             const std::string& gl_version) = 0;
    101 
    102   // Obtain collected GL strings.
    103   virtual void GetGLStrings(std::string* gl_vendor,
    104                             std::string* gl_renderer,
    105                             std::string* gl_version) = 0;
    106 
    107   // Turn off all hardware acceleration.
    108   virtual void DisableHardwareAcceleration() = 0;
    109 
    110   // Whether the browser compositor can be used.
    111   virtual bool CanUseGpuBrowserCompositor() const = 0;
    112 
    113  protected:
    114   virtual ~GpuDataManager() {}
    115 };
    116 
    117 };  // namespace content
    118 
    119 #endif  // CONTENT_PUBLIC_BROWSER_GPU_DATA_MANAGER_H_
    120