Home | History | Annotate | Download | only in gui
      1 /*
      2  * Copyright (C) 2010 The Android Open Source Project
      3  *
      4  * Licensed under the Apache License, Version 2.0 (the "License");
      5  * you may not use this file except in compliance with the License.
      6  * You may obtain a copy of the License at
      7  *
      8  *      http://www.apache.org/licenses/LICENSE-2.0
      9  *
     10  * Unless required by applicable law or agreed to in writing, software
     11  * distributed under the License is distributed on an "AS IS" BASIS,
     12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     13  * See the License for the specific language governing permissions and
     14  * limitations under the License.
     15  */
     16 
     17 #ifndef ANDROID_GUI_IGRAPHICBUFFERPRODUCER_H
     18 #define ANDROID_GUI_IGRAPHICBUFFERPRODUCER_H
     19 
     20 #include <stdint.h>
     21 #include <sys/types.h>
     22 
     23 #include <utils/Errors.h>
     24 #include <utils/RefBase.h>
     25 
     26 #include <binder/IInterface.h>
     27 
     28 #include <ui/Fence.h>
     29 #include <ui/GraphicBuffer.h>
     30 #include <ui/Rect.h>
     31 
     32 namespace android {
     33 // ----------------------------------------------------------------------------
     34 
     35 class IProducerListener;
     36 class NativeHandle;
     37 class Surface;
     38 
     39 /*
     40  * This class defines the Binder IPC interface for the producer side of
     41  * a queue of graphics buffers.  It's used to send graphics data from one
     42  * component to another.  For example, a class that decodes video for
     43  * playback might use this to provide frames.  This is typically done
     44  * indirectly, through Surface.
     45  *
     46  * The underlying mechanism is a BufferQueue, which implements
     47  * BnGraphicBufferProducer.  In normal operation, the producer calls
     48  * dequeueBuffer() to get an empty buffer, fills it with data, then
     49  * calls queueBuffer() to make it available to the consumer.
     50  *
     51  * This class was previously called ISurfaceTexture.
     52  */
     53 class IGraphicBufferProducer : public IInterface
     54 {
     55 public:
     56     DECLARE_META_INTERFACE(GraphicBufferProducer);
     57 
     58     enum {
     59         // A flag returned by dequeueBuffer when the client needs to call
     60         // requestBuffer immediately thereafter.
     61         BUFFER_NEEDS_REALLOCATION = 0x1,
     62         // A flag returned by dequeueBuffer when all mirrored slots should be
     63         // released by the client. This flag should always be processed first.
     64         RELEASE_ALL_BUFFERS       = 0x2,
     65     };
     66 
     67     // requestBuffer requests a new buffer for the given index. The server (i.e.
     68     // the IGraphicBufferProducer implementation) assigns the newly created
     69     // buffer to the given slot index, and the client is expected to mirror the
     70     // slot->buffer mapping so that it's not necessary to transfer a
     71     // GraphicBuffer for every dequeue operation.
     72     //
     73     // The slot must be in the range of [0, NUM_BUFFER_SLOTS).
     74     //
     75     // Return of a value other than NO_ERROR means an error has occurred:
     76     // * NO_INIT - the buffer queue has been abandoned.
     77     // * BAD_VALUE - one of the two conditions occurred:
     78     //              * slot was out of range (see above)
     79     //              * buffer specified by the slot is not dequeued
     80     virtual status_t requestBuffer(int slot, sp<GraphicBuffer>* buf) = 0;
     81 
     82     // setBufferCount sets the number of buffer slots available. Calling this
     83     // will also cause all buffer slots to be emptied. The caller should empty
     84     // its mirrored copy of the buffer slots when calling this method.
     85     //
     86     // This function should not be called when there are any dequeued buffer
     87     // slots, doing so will result in a BAD_VALUE error returned.
     88     //
     89     // The buffer count should be at most NUM_BUFFER_SLOTS (inclusive), but at least
     90     // the minimum undequeued buffer count (exclusive). The minimum value
     91     // can be obtained by calling query(NATIVE_WINDOW_MIN_UNDEQUEUED_BUFFERS).
     92     // In particular the range is (minUndequeudBuffers, NUM_BUFFER_SLOTS].
     93     //
     94     // The buffer count may also be set to 0 (the default), to indicate that
     95     // the producer does not wish to set a value.
     96     //
     97     // Return of a value other than NO_ERROR means an error has occurred:
     98     // * NO_INIT - the buffer queue has been abandoned.
     99     // * BAD_VALUE - one of the below conditions occurred:
    100     //              * bufferCount was out of range (see above)
    101     //              * client has one or more buffers dequeued
    102     virtual status_t setBufferCount(int bufferCount) = 0;
    103 
    104     // dequeueBuffer requests a new buffer slot for the client to use. Ownership
    105     // of the slot is transfered to the client, meaning that the server will not
    106     // use the contents of the buffer associated with that slot.
    107     //
    108     // The slot index returned may or may not contain a buffer (client-side).
    109     // If the slot is empty the client should call requestBuffer to assign a new
    110     // buffer to that slot.
    111     //
    112     // Once the client is done filling this buffer, it is expected to transfer
    113     // buffer ownership back to the server with either cancelBuffer on
    114     // the dequeued slot or to fill in the contents of its associated buffer
    115     // contents and call queueBuffer.
    116     //
    117     // If dequeueBuffer returns the BUFFER_NEEDS_REALLOCATION flag, the client is
    118     // expected to call requestBuffer immediately.
    119     //
    120     // If dequeueBuffer returns the RELEASE_ALL_BUFFERS flag, the client is
    121     // expected to release all of the mirrored slot->buffer mappings.
    122     //
    123     // The fence parameter will be updated to hold the fence associated with
    124     // the buffer. The contents of the buffer must not be overwritten until the
    125     // fence signals. If the fence is Fence::NO_FENCE, the buffer may be written
    126     // immediately.
    127     //
    128     // The async parameter sets whether we're in asynchronous mode for this
    129     // dequeueBuffer() call.
    130     //
    131     // The width and height parameters must be no greater than the minimum of
    132     // GL_MAX_VIEWPORT_DIMS and GL_MAX_TEXTURE_SIZE (see: glGetIntegerv).
    133     // An error due to invalid dimensions might not be reported until
    134     // updateTexImage() is called.  If width and height are both zero, the
    135     // default values specified by setDefaultBufferSize() are used instead.
    136     //
    137     // The pixel formats are enumerated in <graphics.h>, e.g.
    138     // HAL_PIXEL_FORMAT_RGBA_8888.  If the format is 0, the default format
    139     // will be used.
    140     //
    141     // The usage argument specifies gralloc buffer usage flags.  The values
    142     // are enumerated in <gralloc.h>, e.g. GRALLOC_USAGE_HW_RENDER.  These
    143     // will be merged with the usage flags specified by
    144     // IGraphicBufferConsumer::setConsumerUsageBits.
    145     //
    146     // This call will block until a buffer is available to be dequeued. If
    147     // both the producer and consumer are controlled by the app, then this call
    148     // can never block and will return WOULD_BLOCK if no buffer is available.
    149     //
    150     // A non-negative value with flags set (see above) will be returned upon
    151     // success.
    152     //
    153     // Return of a negative means an error has occurred:
    154     // * NO_INIT - the buffer queue has been abandoned.
    155     // * BAD_VALUE - both in async mode and buffer count was less than the
    156     //               max numbers of buffers that can be allocated at once.
    157     // * INVALID_OPERATION - cannot attach the buffer because it would cause
    158     //                       too many buffers to be dequeued, either because
    159     //                       the producer already has a single buffer dequeued
    160     //                       and did not set a buffer count, or because a
    161     //                       buffer count was set and this call would cause
    162     //                       it to be exceeded.
    163     // * WOULD_BLOCK - no buffer is currently available, and blocking is disabled
    164     //                 since both the producer/consumer are controlled by app
    165     // * NO_MEMORY - out of memory, cannot allocate the graphics buffer.
    166     //
    167     // All other negative values are an unknown error returned downstream
    168     // from the graphics allocator (typically errno).
    169     virtual status_t dequeueBuffer(int* slot, sp<Fence>* fence, bool async,
    170             uint32_t w, uint32_t h, uint32_t format, uint32_t usage) = 0;
    171 
    172     // detachBuffer attempts to remove all ownership of the buffer in the given
    173     // slot from the buffer queue. If this call succeeds, the slot will be
    174     // freed, and there will be no way to obtain the buffer from this interface.
    175     // The freed slot will remain unallocated until either it is selected to
    176     // hold a freshly allocated buffer in dequeueBuffer or a buffer is attached
    177     // to the slot. The buffer must have already been dequeued, and the caller
    178     // must already possesses the sp<GraphicBuffer> (i.e., must have called
    179     // requestBuffer).
    180     //
    181     // Return of a value other than NO_ERROR means an error has occurred:
    182     // * NO_INIT - the buffer queue has been abandoned.
    183     // * BAD_VALUE - the given slot number is invalid, either because it is
    184     //               out of the range [0, NUM_BUFFER_SLOTS), or because the slot
    185     //               it refers to is not currently dequeued and requested.
    186     virtual status_t detachBuffer(int slot) = 0;
    187 
    188     // detachNextBuffer is equivalent to calling dequeueBuffer, requestBuffer,
    189     // and detachBuffer in sequence, except for two things:
    190     //
    191     // 1) It is unnecessary to know the dimensions, format, or usage of the
    192     //    next buffer.
    193     // 2) It will not block, since if it cannot find an appropriate buffer to
    194     //    return, it will return an error instead.
    195     //
    196     // Only slots that are free but still contain a GraphicBuffer will be
    197     // considered, and the oldest of those will be returned. outBuffer is
    198     // equivalent to outBuffer from the requestBuffer call, and outFence is
    199     // equivalent to fence from the dequeueBuffer call.
    200     //
    201     // Return of a value other than NO_ERROR means an error has occurred:
    202     // * NO_INIT - the buffer queue has been abandoned.
    203     // * BAD_VALUE - either outBuffer or outFence were NULL.
    204     // * NO_MEMORY - no slots were found that were both free and contained a
    205     //               GraphicBuffer.
    206     virtual status_t detachNextBuffer(sp<GraphicBuffer>* outBuffer,
    207             sp<Fence>* outFence) = 0;
    208 
    209     // attachBuffer attempts to transfer ownership of a buffer to the buffer
    210     // queue. If this call succeeds, it will be as if this buffer was dequeued
    211     // from the returned slot number. As such, this call will fail if attaching
    212     // this buffer would cause too many buffers to be simultaneously dequeued.
    213     //
    214     // If attachBuffer returns the RELEASE_ALL_BUFFERS flag, the caller is
    215     // expected to release all of the mirrored slot->buffer mappings.
    216     //
    217     // A non-negative value with flags set (see above) will be returned upon
    218     // success.
    219     //
    220     // Return of a negative value means an error has occurred:
    221     // * NO_INIT - the buffer queue has been abandoned.
    222     // * BAD_VALUE - outSlot or buffer were NULL or invalid combination of
    223     //               async mode and buffer count override.
    224     // * INVALID_OPERATION - cannot attach the buffer because it would cause
    225     //                       too many buffers to be dequeued, either because
    226     //                       the producer already has a single buffer dequeued
    227     //                       and did not set a buffer count, or because a
    228     //                       buffer count was set and this call would cause
    229     //                       it to be exceeded.
    230     // * WOULD_BLOCK - no buffer slot is currently available, and blocking is
    231     //                 disabled since both the producer/consumer are
    232     //                 controlled by the app.
    233     virtual status_t attachBuffer(int* outSlot,
    234             const sp<GraphicBuffer>& buffer) = 0;
    235 
    236     // queueBuffer indicates that the client has finished filling in the
    237     // contents of the buffer associated with slot and transfers ownership of
    238     // that slot back to the server.
    239     //
    240     // It is not valid to call queueBuffer on a slot that is not owned
    241     // by the client or one for which a buffer associated via requestBuffer
    242     // (an attempt to do so will fail with a return value of BAD_VALUE).
    243     //
    244     // In addition, the input must be described by the client (as documented
    245     // below). Any other properties (zero point, etc)
    246     // are client-dependent, and should be documented by the client.
    247     //
    248     // The slot must be in the range of [0, NUM_BUFFER_SLOTS).
    249     //
    250     // Upon success, the output will be filled with meaningful values
    251     // (refer to the documentation below).
    252     //
    253     // Return of a value other than NO_ERROR means an error has occurred:
    254     // * NO_INIT - the buffer queue has been abandoned.
    255     // * BAD_VALUE - one of the below conditions occurred:
    256     //              * fence was NULL
    257     //              * scaling mode was unknown
    258     //              * both in async mode and buffer count was less than the
    259     //                max numbers of buffers that can be allocated at once
    260     //              * slot index was out of range (see above).
    261     //              * the slot was not in the dequeued state
    262     //              * the slot was enqueued without requesting a buffer
    263     //              * crop rect is out of bounds of the buffer dimensions
    264 
    265     struct QueueBufferInput : public Flattenable<QueueBufferInput> {
    266         friend class Flattenable<QueueBufferInput>;
    267         inline QueueBufferInput(const Parcel& parcel);
    268         // timestamp - a monotonically increasing value in nanoseconds
    269         // isAutoTimestamp - if the timestamp was synthesized at queue time
    270         // crop - a crop rectangle that's used as a hint to the consumer
    271         // scalingMode - a set of flags from NATIVE_WINDOW_SCALING_* in <window.h>
    272         // transform - a set of flags from NATIVE_WINDOW_TRANSFORM_* in <window.h>
    273         // async - if the buffer is queued in asynchronous mode
    274         // fence - a fence that the consumer must wait on before reading the buffer,
    275         //         set this to Fence::NO_FENCE if the buffer is ready immediately
    276         // sticky - the sticky transform set in Surface (only used by the LEGACY
    277         //          camera mode).
    278         inline QueueBufferInput(int64_t timestamp, bool isAutoTimestamp,
    279                 const Rect& crop, int scalingMode, uint32_t transform, bool async,
    280                 const sp<Fence>& fence, uint32_t sticky = 0)
    281         : timestamp(timestamp), isAutoTimestamp(isAutoTimestamp), crop(crop),
    282           scalingMode(scalingMode), transform(transform), stickyTransform(sticky),
    283           async(async), fence(fence) { }
    284         inline void deflate(int64_t* outTimestamp, bool* outIsAutoTimestamp,
    285                 Rect* outCrop, int* outScalingMode, uint32_t* outTransform,
    286                 bool* outAsync, sp<Fence>* outFence,
    287                 uint32_t* outStickyTransform = NULL) const {
    288             *outTimestamp = timestamp;
    289             *outIsAutoTimestamp = bool(isAutoTimestamp);
    290             *outCrop = crop;
    291             *outScalingMode = scalingMode;
    292             *outTransform = transform;
    293             *outAsync = bool(async);
    294             *outFence = fence;
    295             if (outStickyTransform != NULL) {
    296                 *outStickyTransform = stickyTransform;
    297             }
    298         }
    299 
    300         // Flattenable protocol
    301         size_t getFlattenedSize() const;
    302         size_t getFdCount() const;
    303         status_t flatten(void*& buffer, size_t& size, int*& fds, size_t& count) const;
    304         status_t unflatten(void const*& buffer, size_t& size, int const*& fds, size_t& count);
    305 
    306     private:
    307         int64_t timestamp;
    308         int isAutoTimestamp;
    309         Rect crop;
    310         int scalingMode;
    311         uint32_t transform;
    312         uint32_t stickyTransform;
    313         int async;
    314         sp<Fence> fence;
    315     };
    316 
    317     // QueueBufferOutput must be a POD structure
    318     struct __attribute__ ((__packed__)) QueueBufferOutput {
    319         inline QueueBufferOutput() { }
    320         // outWidth - filled with default width applied to the buffer
    321         // outHeight - filled with default height applied to the buffer
    322         // outTransformHint - filled with default transform applied to the buffer
    323         // outNumPendingBuffers - num buffers queued that haven't yet been acquired
    324         //                        (counting the currently queued buffer)
    325         inline void deflate(uint32_t* outWidth,
    326                 uint32_t* outHeight,
    327                 uint32_t* outTransformHint,
    328                 uint32_t* outNumPendingBuffers) const {
    329             *outWidth = width;
    330             *outHeight = height;
    331             *outTransformHint = transformHint;
    332             *outNumPendingBuffers = numPendingBuffers;
    333         }
    334         inline void inflate(uint32_t inWidth, uint32_t inHeight,
    335                 uint32_t inTransformHint, uint32_t inNumPendingBuffers) {
    336             width = inWidth;
    337             height = inHeight;
    338             transformHint = inTransformHint;
    339             numPendingBuffers = inNumPendingBuffers;
    340         }
    341     private:
    342         uint32_t width;
    343         uint32_t height;
    344         uint32_t transformHint;
    345         uint32_t numPendingBuffers;
    346     };
    347 
    348     virtual status_t queueBuffer(int slot,
    349             const QueueBufferInput& input, QueueBufferOutput* output) = 0;
    350 
    351     // cancelBuffer indicates that the client does not wish to fill in the
    352     // buffer associated with slot and transfers ownership of the slot back to
    353     // the server.
    354     //
    355     // The buffer is not queued for use by the consumer.
    356     //
    357     // The buffer will not be overwritten until the fence signals.  The fence
    358     // will usually be the one obtained from dequeueBuffer.
    359     virtual void cancelBuffer(int slot, const sp<Fence>& fence) = 0;
    360 
    361     // query retrieves some information for this surface
    362     // 'what' tokens allowed are that of NATIVE_WINDOW_* in <window.h>
    363     //
    364     // Return of a value other than NO_ERROR means an error has occurred:
    365     // * NO_INIT - the buffer queue has been abandoned.
    366     // * BAD_VALUE - what was out of range
    367     virtual int query(int what, int* value) = 0;
    368 
    369     // connect attempts to connect a client API to the IGraphicBufferProducer.
    370     // This must be called before any other IGraphicBufferProducer methods are
    371     // called except for getAllocator. A consumer must be already connected.
    372     //
    373     // This method will fail if the connect was previously called on the
    374     // IGraphicBufferProducer and no corresponding disconnect call was made.
    375     //
    376     // The listener is an optional binder callback object that can be used if
    377     // the producer wants to be notified when the consumer releases a buffer
    378     // back to the BufferQueue. It is also used to detect the death of the
    379     // producer. If only the latter functionality is desired, there is a
    380     // DummyProducerListener class in IProducerListener.h that can be used.
    381     //
    382     // The api should be one of the NATIVE_WINDOW_API_* values in <window.h>
    383     //
    384     // The producerControlledByApp should be set to true if the producer is hosted
    385     // by an untrusted process (typically app_process-forked processes). If both
    386     // the producer and the consumer are app-controlled then all buffer queues
    387     // will operate in async mode regardless of the async flag.
    388     //
    389     // Upon success, the output will be filled with meaningful data
    390     // (refer to QueueBufferOutput documentation above).
    391     //
    392     // Return of a value other than NO_ERROR means an error has occurred:
    393     // * NO_INIT - one of the following occurred:
    394     //             * the buffer queue was abandoned
    395     //             * no consumer has yet connected
    396     // * BAD_VALUE - one of the following has occurred:
    397     //             * the producer is already connected
    398     //             * api was out of range (see above).
    399     //             * output was NULL.
    400     // * DEAD_OBJECT - the token is hosted by an already-dead process
    401     //
    402     // Additional negative errors may be returned by the internals, they
    403     // should be treated as opaque fatal unrecoverable errors.
    404     virtual status_t connect(const sp<IProducerListener>& listener,
    405             int api, bool producerControlledByApp, QueueBufferOutput* output) = 0;
    406 
    407     // disconnect attempts to disconnect a client API from the
    408     // IGraphicBufferProducer.  Calling this method will cause any subsequent
    409     // calls to other IGraphicBufferProducer methods to fail except for
    410     // getAllocator and connect.  Successfully calling connect after this will
    411     // allow the other methods to succeed again.
    412     //
    413     // This method will fail if the the IGraphicBufferProducer is not currently
    414     // connected to the specified client API.
    415     //
    416     // The api should be one of the NATIVE_WINDOW_API_* values in <window.h>
    417     //
    418     // Disconnecting from an abandoned IGraphicBufferProducer is legal and
    419     // is considered a no-op.
    420     //
    421     // Return of a value other than NO_ERROR means an error has occurred:
    422     // * BAD_VALUE - one of the following has occurred:
    423     //             * the api specified does not match the one that was connected
    424     //             * api was out of range (see above).
    425     // * DEAD_OBJECT - the token is hosted by an already-dead process
    426     virtual status_t disconnect(int api) = 0;
    427 
    428     // Attaches a sideband buffer stream to the IGraphicBufferProducer.
    429     //
    430     // A sideband stream is a device-specific mechanism for passing buffers
    431     // from the producer to the consumer without using dequeueBuffer/
    432     // queueBuffer. If a sideband stream is present, the consumer can choose
    433     // whether to acquire buffers from the sideband stream or from the queued
    434     // buffers.
    435     //
    436     // Passing NULL or a different stream handle will detach the previous
    437     // handle if any.
    438     virtual status_t setSidebandStream(const sp<NativeHandle>& stream) = 0;
    439 
    440     // Allocates buffers based on the given dimensions/format.
    441     //
    442     // This function will allocate up to the maximum number of buffers
    443     // permitted by the current BufferQueue configuration. It will use the
    444     // given format, dimensions, and usage bits, which are interpreted in the
    445     // same way as for dequeueBuffer, and the async flag must be set the same
    446     // way as for dequeueBuffer to ensure that the correct number of buffers are
    447     // allocated. This is most useful to avoid an allocation delay during
    448     // dequeueBuffer. If there are already the maximum number of buffers
    449     // allocated, this function has no effect.
    450     virtual void allocateBuffers(bool async, uint32_t width, uint32_t height,
    451             uint32_t format, uint32_t usage) = 0;
    452 };
    453 
    454 // ----------------------------------------------------------------------------
    455 
    456 class BnGraphicBufferProducer : public BnInterface<IGraphicBufferProducer>
    457 {
    458 public:
    459     virtual status_t    onTransact( uint32_t code,
    460                                     const Parcel& data,
    461                                     Parcel* reply,
    462                                     uint32_t flags = 0);
    463 };
    464 
    465 // ----------------------------------------------------------------------------
    466 }; // namespace android
    467 
    468 #endif // ANDROID_GUI_IGRAPHICBUFFERPRODUCER_H
    469