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      1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
      2 // Use of this source code is governed by a BSD-style license that can be
      3 // found in the LICENSE file.
      4 
      5 #ifndef CONTENT_RENDERER_MOUSE_LOCK_DISPATCHER_H_
      6 #define CONTENT_RENDERER_MOUSE_LOCK_DISPATCHER_H_
      7 
      8 #include "base/basictypes.h"
      9 #include "content/common/content_export.h"
     10 
     11 namespace blink {
     12 class WebMouseEvent;
     13 }  // namespace blink
     14 
     15 namespace content {
     16 
     17 class CONTENT_EXPORT MouseLockDispatcher {
     18  public:
     19   MouseLockDispatcher();
     20   virtual ~MouseLockDispatcher();
     21 
     22   class LockTarget {
     23    public:
     24     virtual ~LockTarget() {}
     25     // A mouse lock request was pending and this reports success or failure.
     26     virtual void OnLockMouseACK(bool succeeded) = 0;
     27     // A mouse lock was in place, but has been lost.
     28     virtual void OnMouseLockLost() = 0;
     29     // A mouse lock is enabled and mouse events are being delievered.
     30     virtual bool HandleMouseLockedInputEvent(
     31         const blink::WebMouseEvent& event) = 0;
     32   };
     33 
     34   // Locks the mouse to the |target|. If true is returned, an asynchronous
     35   // response to target->OnLockMouseACK() will follow.
     36   bool LockMouse(LockTarget* target);
     37   // Request to unlock the mouse. An asynchronous response to
     38   // target->OnMouseLockLost() will follow.
     39   void UnlockMouse(LockTarget* target);
     40   // Clears out the reference to the |target| because it has or is being
     41   // destroyed. Unlocks if locked. The pointer will not be accessed.
     42   void OnLockTargetDestroyed(LockTarget* target);
     43   bool IsMouseLockedTo(LockTarget* target);
     44 
     45   // Allow lock target to consumed a mouse event, if it does return true.
     46   bool WillHandleMouseEvent(const blink::WebMouseEvent& event);
     47 
     48   // Subclasses or users have to call these methods to report mouse lock events
     49   // from the browser.
     50   void OnLockMouseACK(bool succeeded);
     51   void OnMouseLockLost();
     52 
     53  protected:
     54   // Subclasses must implement these methods to send mouse lock requests to the
     55   // browser.
     56   virtual void SendLockMouseRequest(bool unlocked_by_target) = 0;
     57   virtual void SendUnlockMouseRequest() = 0;
     58 
     59  private:
     60   bool MouseLockedOrPendingAction() const {
     61     return mouse_locked_ || pending_lock_request_ || pending_unlock_request_;
     62   }
     63 
     64   bool mouse_locked_;
     65   // If both |pending_lock_request_| and |pending_unlock_request_| are true,
     66   // it means a lock request was sent before an unlock request and we haven't
     67   // received responses for them. The logic in LockMouse() makes sure that a
     68   // lock request won't be sent when there is a pending unlock request.
     69   bool pending_lock_request_;
     70   bool pending_unlock_request_;
     71 
     72   // Used when locking to indicate when a target application has voluntarily
     73   // unlocked and desires to relock the mouse. If the mouse is unlocked due
     74   // to ESC being pressed by the user, this will be false
     75   bool unlocked_by_target_;
     76 
     77   // |target_| is the pending or current owner of mouse lock. We retain a non
     78   // owning reference here that must be cleared by |OnLockTargetDestroyed|
     79   // when it is destroyed.
     80   LockTarget* target_;
     81 
     82   DISALLOW_COPY_AND_ASSIGN(MouseLockDispatcher);
     83 };
     84 
     85 }  // namespace content
     86 
     87 #endif  // CONTENT_RENDERER_MOUSE_LOCK_DISPATCHER_H_
     88